Remove duplicate assignment of AnimationNode::State.valid
In AnimationTree::_process_graph, the State.valid variable is set to true. A few lines later, it's set again. Probably a copy/paste mistake. This commit removes the second assignment.
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@ -919,7 +919,6 @@ void AnimationTree::_process_graph(double p_delta) {
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state.valid = true;
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state.invalid_reasons = "";
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state.animation_states.clear(); //will need to be re-created
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state.valid = true;
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state.player = player;
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state.last_pass = process_pass;
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state.tree = this;
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