Remove duplicate assignment of AnimationNode::State.valid

In AnimationTree::_process_graph, the State.valid variable is set to true.
A few lines later, it's set again. Probably a copy/paste mistake. This
commit removes the second assignment.
This commit is contained in:
Andreas Raddau 2022-06-18 11:59:19 +02:00
parent 0daa868ab4
commit 0e4fd72ae6

View File

@ -919,7 +919,6 @@ void AnimationTree::_process_graph(double p_delta) {
state.valid = true;
state.invalid_reasons = "";
state.animation_states.clear(); //will need to be re-created
state.valid = true;
state.player = player;
state.last_pass = process_pass;
state.tree = this;