diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index bf4d9383ace..e3045f96119 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -51,9 +51,6 @@ If [code]true[/code], the button is in disabled state and can't be clicked or toggled. - - Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). - [ButtonGroup] associated to the button. diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index fed936cc2fe..2d475fc4497 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -12,7 +12,6 @@ - diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index cf1fdb5ba6b..d97e0f0f210 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -30,7 +30,6 @@ - diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 2e77d20d4ea..a759e329daf 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -307,17 +307,6 @@ int BaseButton::get_button_mask() const { return button_mask; } -void BaseButton::set_enabled_focus_mode(FocusMode p_mode) { - enabled_focus_mode = p_mode; - if (!status.disabled) { - set_focus_mode(p_mode); - } -} - -Control::FocusMode BaseButton::get_enabled_focus_mode() const { - return enabled_focus_mode; -} - void BaseButton::set_keep_pressed_outside(bool p_on) { keep_pressed_outside = p_on; } @@ -388,8 +377,6 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask); ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask); ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); - ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); - ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); @@ -412,7 +399,6 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); @@ -437,7 +423,6 @@ BaseButton::BaseButton() { status.pressing_inside = false; status.disabled = false; set_focus_mode(FOCUS_ALL); - enabled_focus_mode = FOCUS_ALL; action_mode = ACTION_MODE_BUTTON_RELEASE; button_mask = BUTTON_MASK_LEFT; } diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 8e71931f8b3..33f19949cdd 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -49,7 +49,6 @@ private: bool toggle_mode; bool shortcut_in_tooltip; bool keep_pressed_outside; - FocusMode enabled_focus_mode; Ref shortcut; ActionMode action_mode; @@ -115,9 +114,6 @@ public: void set_button_mask(int p_mask); int get_button_mask() const; - void set_enabled_focus_mode(FocusMode p_mode); - FocusMode get_enabled_focus_mode() const; - void set_shortcut(const Ref &p_shortcut); Ref get_shortcut() const; diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index f8c8bd4caf2..27a60945c80 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -127,6 +127,5 @@ void LinkButton::_bind_methods() { LinkButton::LinkButton() { underline_mode = UNDERLINE_MODE_ALWAYS; - set_enabled_focus_mode(FOCUS_NONE); set_default_cursor_shape(CURSOR_POINTING_HAND); } diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index aa69fb39e78..9b1738ec796 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -130,7 +130,6 @@ MenuButton::MenuButton() { set_flat(true); set_toggle_mode(true); set_disable_shortcuts(false); - set_enabled_focus_mode(FOCUS_NONE); set_process_unhandled_key_input(true); set_action_mode(ACTION_MODE_BUTTON_PRESS);