Fix bug causing `project.godot` to be ignored when `project.binary` is missing
(cherry picked from commit 862e2df1a4
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864f4201b9
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0eb220eedc
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@ -620,7 +620,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
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} else if (err != ERR_FILE_NOT_FOUND) {
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} else if (err != ERR_FILE_NOT_FOUND) {
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// If the file exists but can't be loaded, we want to know it.
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// If the file exists but can't be loaded, we want to know it.
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ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
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ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
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return err;
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}
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}
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// Fallback to text-based project.godot file if binary was not found.
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// Fallback to text-based project.godot file if binary was not found.
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@ -629,7 +628,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
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return OK;
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return OK;
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} else if (err != ERR_FILE_NOT_FOUND) {
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} else if (err != ERR_FILE_NOT_FOUND) {
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ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
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ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
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return err;
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}
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}
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return err;
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return err;
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