Fix crash when loading scene instance after node vanished from parent
(cherry picked from commit 78ffc2a987
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45088780be
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@ -313,7 +313,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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node->_set_owner_nocheck(owner);
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}
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}
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}
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// we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting)
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if (p_edit_state == GEN_EDIT_STATE_MAIN) {
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@ -321,6 +320,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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} else {
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node->remove_meta("_edit_pinned_properties_");
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}
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}
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ret_nodes[i] = node;
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