Merge pull request #87078 from Hilderin/animation-autofit
Add auto fit timeline and bezier scale on animation editor
This commit is contained in:
commit
0ebcba8583
@ -266,23 +266,11 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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RBMap<String, Vector<int>> track_indices;
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int track_count = animation->get_track_count();
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for (int i = 0; i < track_count; ++i) {
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if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
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if (!_is_track_displayed(i)) {
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continue;
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}
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String base_path = animation->track_get_path(i);
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if (is_filtered) {
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if (root && root->has_node(base_path)) {
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Node *node = root->get_node(base_path);
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if (!node) {
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continue; // No node, no filter.
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}
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if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
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continue; // Skip track due to not selected.
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}
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}
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}
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int end = base_path.find(":");
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if (end != -1) {
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base_path = base_path.substr(0, end + 1);
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@ -520,28 +508,11 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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float scale = timeline->get_zoom_scale();
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for (int i = 0; i < track_count; ++i) {
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if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i)) {
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continue;
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}
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if (hidden_tracks.has(i) || locked_tracks.has(i)) {
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if (!_is_track_curves_displayed(i) || locked_tracks.has(i)) {
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continue;
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}
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int key_count = animation->track_get_key_count(i);
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String path = animation->track_get_path(i);
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if (is_filtered) {
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if (root && root->has_node(path)) {
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Node *node = root->get_node(path);
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if (!node) {
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continue; // No node, no filter.
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}
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if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
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continue; // Skip track due to not selected.
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}
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}
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}
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for (int j = 0; j < key_count; ++j) {
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float offset = animation->track_get_key_time(i, j);
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@ -648,6 +619,43 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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}
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}
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// Check if a track is displayed in the bezier editor (track type = bezier and track not filtered).
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bool AnimationBezierTrackEdit::_is_track_displayed(int p_track_index) {
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if (animation->track_get_type(p_track_index) != Animation::TrackType::TYPE_BEZIER) {
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return false;
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}
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if (is_filtered) {
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String path = animation->track_get_path(p_track_index);
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if (root && root->has_node(path)) {
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Node *node = root->get_node(path);
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if (!node) {
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return false; // No node, no filter.
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}
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if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
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return false; // Skip track due to not selected.
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}
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}
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}
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return true;
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}
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// Check if the curves for a track are displayed in the editor (not hidden). Includes the check on the track visibility.
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bool AnimationBezierTrackEdit::_is_track_curves_displayed(int p_track_index) {
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//Is the track is visible in the editor?
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if (!_is_track_displayed(p_track_index)) {
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return false;
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}
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//And curves visible?
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if (hidden_tracks.has(p_track_index)) {
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return false;
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}
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return true;
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}
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Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
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return animation;
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}
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@ -741,6 +749,60 @@ void AnimationBezierTrackEdit::set_filtered(bool p_filtered) {
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queue_redraw();
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}
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void AnimationBezierTrackEdit::auto_fit_vertically() {
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int track_count = animation->get_track_count();
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real_t minimum_value = INFINITY;
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real_t maximum_value = -INFINITY;
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int nb_track_visible = 0;
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for (int i = 0; i < track_count; ++i) {
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if (!_is_track_curves_displayed(i) || locked_tracks.has(i)) {
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continue;
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}
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int key_count = animation->track_get_key_count(i);
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for (int j = 0; j < key_count; ++j) {
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real_t value = animation->bezier_track_get_key_value(i, j);
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minimum_value = MIN(value, minimum_value);
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maximum_value = MAX(value, maximum_value);
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// We also want to includes the handles...
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Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
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Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
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minimum_value = MIN(value + in_vec.y, minimum_value);
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maximum_value = MAX(value + in_vec.y, maximum_value);
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minimum_value = MIN(value + out_vec.y, minimum_value);
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maximum_value = MAX(value + out_vec.y, maximum_value);
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}
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nb_track_visible++;
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}
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if (nb_track_visible == 0) {
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// No visible track... we will not adjust the vertical zoom
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return;
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}
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if (Math::is_finite(minimum_value) && Math::is_finite(maximum_value)) {
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_zoom_vertically(minimum_value, maximum_value);
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queue_redraw();
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}
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}
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void AnimationBezierTrackEdit::_zoom_vertically(real_t p_minimum_value, real_t p_maximum_value) {
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real_t target_height = p_maximum_value - p_minimum_value;
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if (target_height <= CMP_EPSILON) {
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timeline_v_scroll = p_maximum_value;
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return;
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}
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timeline_v_scroll = (p_maximum_value + p_minimum_value) / 2.0;
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timeline_v_zoom = target_height / ((get_size().height - timeline->get_size().height) * 0.9);
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}
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void AnimationBezierTrackEdit::_zoom_changed() {
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queue_redraw();
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play_position->queue_redraw();
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@ -931,10 +993,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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if (Math::is_finite(minimum_value) && Math::is_finite(maximum_value)) {
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timeline_v_scroll = (maximum_value + minimum_value) / 2.0;
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if (maximum_value - minimum_value > CMP_EPSILON) {
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timeline_v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
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}
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_zoom_vertically(minimum_value, maximum_value);
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}
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queue_redraw();
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@ -101,6 +101,8 @@ class AnimationBezierTrackEdit : public Control {
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void _menu_selected(int p_index);
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void _play_position_draw();
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bool _is_track_displayed(int p_track_index);
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bool _is_track_curves_displayed(int p_track_index);
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Vector2 insert_at_pos;
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@ -188,6 +190,7 @@ class AnimationBezierTrackEdit : public Control {
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void _draw_track(int p_track, const Color &p_color);
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float _bezier_h_to_pixel(float p_h);
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void _zoom_vertically(real_t p_minimum_value, real_t p_maximum_value);
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protected:
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static void _bind_methods();
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@ -208,6 +211,7 @@ public:
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void set_editor(AnimationTrackEditor *p_editor);
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void set_root(Node *p_root);
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void set_filtered(bool p_filtered);
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void auto_fit_vertically();
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void set_play_position(real_t p_pos);
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void update_play_position();
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@ -1305,7 +1305,11 @@ void AnimationTimelineEdit::_zoom_changed(double) {
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}
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float AnimationTimelineEdit::get_zoom_scale() const {
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float zv = zoom->get_max() - zoom->get_value();
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return _get_zoom_scale(zoom->get_value());
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}
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float AnimationTimelineEdit::_get_zoom_scale(double p_zoom_value) const {
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float zv = zoom->get_max() - p_zoom_value;
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if (zv < 1) {
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zv = 1.0 - zv;
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return Math::pow(1.0f + zv, 8.0f) * 100;
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@ -1633,6 +1637,68 @@ void AnimationTimelineEdit::set_zoom(Range *p_zoom) {
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zoom->connect("value_changed", callable_mp(this, &AnimationTimelineEdit::_zoom_changed));
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}
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void AnimationTimelineEdit::auto_fit() {
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if (!animation.is_valid()) {
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return;
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}
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float anim_end = animation->get_length();
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float anim_start = 0;
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// Search for keyframe outside animation boundaries to include keyframes before animation start and after animation length.
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int track_count = animation->get_track_count();
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for (int track = 0; track < track_count; ++track) {
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for (int i = 0; i < animation->track_get_key_count(track); i++) {
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float key_time = animation->track_get_key_time(track, i);
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if (key_time > anim_end) {
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anim_end = key_time;
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}
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if (key_time < anim_start) {
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anim_start = key_time;
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}
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}
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}
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float anim_length = anim_end - anim_start;
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int timeline_width_pixels = get_size().width - get_buttons_width() - get_name_limit();
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// I want a little buffer at the end... (5% looks nice and we should keep some space for the bezier handles)
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timeline_width_pixels *= 0.95;
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// The technique is to reuse the _get_zoom_scale function directly to be sure that the auto_fit is always calculated
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// the same way as the zoom slider. It's a little bit more calculation then doing the inverse of get_zoom_scale but
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// it's really easier to understand and should always be accurate.
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float new_zoom = zoom->get_max();
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while (true) {
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double test_zoom_scale = _get_zoom_scale(new_zoom);
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if (anim_length * test_zoom_scale <= timeline_width_pixels) {
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// It fits...
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break;
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}
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new_zoom -= zoom->get_step();
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if (new_zoom <= zoom->get_min()) {
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new_zoom = zoom->get_min();
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break;
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}
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}
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// Horizontal scroll to get_min which should include keyframes that are before the animation start.
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hscroll->set_value(hscroll->get_min());
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// Set the zoom value... the signal value_changed will be emitted and the timeline will be refreshed correctly!
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zoom->set_value(new_zoom);
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// The new zoom value must be applied correctly so the scrollbar are updated before we move the scrollbar to
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// the beginning of the animation, hence the call deferred.
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callable_mp(this, &AnimationTimelineEdit::_scroll_to_start).call_deferred();
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}
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void AnimationTimelineEdit::_scroll_to_start() {
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// Horizontal scroll to get_min which should include keyframes that are before the animation start.
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hscroll->set_value(hscroll->get_min());
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}
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void AnimationTimelineEdit::set_track_edit(AnimationTrackEdit *p_track_edit) {
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track_edit = p_track_edit;
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}
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@ -3446,6 +3512,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
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step->set_read_only(false);
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snap->set_disabled(false);
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snap_mode->set_disabled(false);
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auto_fit->set_disabled(false);
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auto_fit_bezier->set_disabled(false);
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imported_anim_warning->hide();
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for (int i = 0; i < animation->get_track_count(); i++) {
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@ -3466,6 +3534,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
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snap->set_disabled(true);
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snap_mode->set_disabled(true);
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bezier_edit_icon->set_disabled(true);
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auto_fit->set_disabled(true);
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auto_fit_bezier->set_disabled(true);
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}
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}
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@ -4763,6 +4833,8 @@ void AnimationTrackEditor::_notification(int p_what) {
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inactive_player_warning->set_icon(get_editor_theme_icon(SNAME("NodeWarning")));
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main_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
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edit->get_popup()->set_item_icon(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), get_editor_theme_icon(SNAME("Reload")));
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auto_fit->set_icon(get_editor_theme_icon(SNAME("AnimationAutoFit")));
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auto_fit_bezier->set_icon(get_editor_theme_icon(SNAME("AnimationAutoFitBezier")));
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} break;
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case NOTIFICATION_READY: {
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@ -5617,6 +5689,8 @@ void AnimationTrackEditor::_cancel_bezier_edit() {
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bezier_edit->hide();
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scroll->show();
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bezier_edit_icon->set_pressed(false);
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auto_fit->show();
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auto_fit_bezier->hide();
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}
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void AnimationTrackEditor::_bezier_edit(int p_for_track) {
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@ -5625,6 +5699,8 @@ void AnimationTrackEditor::_bezier_edit(int p_for_track) {
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bezier_edit->set_animation_and_track(animation, p_for_track, read_only);
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scroll->hide();
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bezier_edit->show();
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auto_fit->hide();
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auto_fit_bezier->show();
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// Search everything within the track and curve - edit it.
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}
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@ -6865,6 +6941,18 @@ bool AnimationTrackEditor::is_grouping_tracks() {
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return !view_group->is_pressed();
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}
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void AnimationTrackEditor::_auto_fit() {
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timeline->auto_fit();
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}
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void AnimationTrackEditor::_auto_fit_bezier() {
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timeline->auto_fit();
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if (bezier_edit->is_visible()) {
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bezier_edit->auto_fit_vertically();
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}
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}
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void AnimationTrackEditor::_selection_changed() {
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if (selected_filter->is_pressed()) {
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_update_tracks(); // Needs updatin.
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@ -7179,6 +7267,19 @@ AnimationTrackEditor::AnimationTrackEditor() {
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bottom_hb->add_child(zoom);
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timeline->set_zoom(zoom);
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auto_fit = memnew(Button);
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auto_fit->set_flat(true);
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auto_fit->connect("pressed", callable_mp(this, &AnimationTrackEditor::_auto_fit));
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auto_fit->set_shortcut(ED_SHORTCUT("animation_editor/auto_fit", TTR("Fit to panel"), KeyModifierMask::ALT | Key::F));
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bottom_hb->add_child(auto_fit);
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auto_fit_bezier = memnew(Button);
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auto_fit_bezier->set_flat(true);
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auto_fit_bezier->set_visible(false);
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auto_fit_bezier->connect("pressed", callable_mp(this, &AnimationTrackEditor::_auto_fit_bezier));
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auto_fit_bezier->set_shortcut(ED_SHORTCUT("animation_editor/auto_fit", TTR("Fit to panel"), KeyModifierMask::ALT | Key::F));
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bottom_hb->add_child(auto_fit_bezier);
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edit = memnew(MenuButton);
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edit->set_shortcut_context(this);
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edit->set_text(TTR("Edit"));
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@ -182,6 +182,9 @@ class AnimationTimelineEdit : public Range {
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _track_added(int p_track);
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float _get_zoom_scale(double p_zoom_value) const;
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void _scroll_to_start();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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@ -197,6 +200,7 @@ public:
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void set_track_edit(AnimationTrackEdit *p_track_edit);
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void set_zoom(Range *p_zoom);
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Range *get_zoom() const { return zoom; }
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void auto_fit();
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void set_play_position(float p_pos);
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float get_play_position() const;
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@ -404,6 +408,8 @@ class AnimationTrackEditor : public VBoxContainer {
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Button *snap = nullptr;
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Button *bezier_edit_icon = nullptr;
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OptionButton *snap_mode = nullptr;
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Button *auto_fit = nullptr;
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Button *auto_fit_bezier = nullptr;
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Button *imported_anim_warning = nullptr;
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void _show_imported_anim_warning();
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@ -591,6 +597,9 @@ class AnimationTrackEditor : public VBoxContainer {
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Button *view_group = nullptr;
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Button *selected_filter = nullptr;
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void _auto_fit();
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void _auto_fit_bezier();
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void _selection_changed();
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ConfirmationDialog *track_copy_dialog = nullptr;
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2
editor/icons/AnimationAutoFit.svg
Normal file
2
editor/icons/AnimationAutoFit.svg
Normal file
@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m15.477 0.99862v14h-2.1017v-14zm-14.954 14.003v-14h2.1017v14zm11.946-6.823-3.5-3v6zm-8.9343 0.023985 3.5 3v-2h2.1464l0.00376-2h-2.1501v-2zm4.6005-7.0028c8.9077 15.09 8.9077 15.09 0 0zm-0.23085 14.003c-8.9077-15.09-8.9077-15.09 0 0z" fill="#e0e0e0" stroke-width="1.0251"/></svg>
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After Width: | Height: | Size: 423 B |
2
editor/icons/AnimationAutoFitBezier.svg
Normal file
2
editor/icons/AnimationAutoFitBezier.svg
Normal file
@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8"?>
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After Width: | Height: | Size: 532 B |
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Reference in New Issue
Block a user