Change shader compiler default setting to avoid doctool error
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@ -91,8 +91,8 @@ public:
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HashMap<StringName, String> render_mode_defines;
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HashMap<StringName, String> render_mode_defines;
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HashMap<StringName, String> usage_defines;
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HashMap<StringName, String> usage_defines;
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HashMap<StringName, String> custom_samplers;
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HashMap<StringName, String> custom_samplers;
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ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_DEFAULT;
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ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_NEAREST;
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ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DEFAULT;
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ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DISABLE;
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int base_texture_binding_index = 0;
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int base_texture_binding_index = 0;
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int texture_layout_set = 0;
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int texture_layout_set = 0;
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String base_uniform_string;
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String base_uniform_string;
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