Change shader compiler default setting to avoid doctool error

This commit is contained in:
jsjtxietian 2024-02-29 11:01:56 +08:00
parent df78c0636d
commit 0ed341cd1e
1 changed files with 2 additions and 2 deletions

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@ -91,8 +91,8 @@ public:
HashMap<StringName, String> render_mode_defines; HashMap<StringName, String> render_mode_defines;
HashMap<StringName, String> usage_defines; HashMap<StringName, String> usage_defines;
HashMap<StringName, String> custom_samplers; HashMap<StringName, String> custom_samplers;
ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_DEFAULT; ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_NEAREST;
ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DEFAULT; ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DISABLE;
int base_texture_binding_index = 0; int base_texture_binding_index = 0;
int texture_layout_set = 0; int texture_layout_set = 0;
String base_uniform_string; String base_uniform_string;