From 0f18bd244eec7b840a880925d6b297c723e9ce77 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 9 Jul 2022 22:51:29 +0200 Subject: [PATCH] Fix dead link in TAA resolve shader comment Spartan Engine has recently removed its own internal TAA in favor of FSR 2.0. The link has been changed to point to a fixed commit, so the link will keep working as long as the repository exists. --- servers/rendering/renderer_rd/shaders/taa_resolve.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/servers/rendering/renderer_rd/shaders/taa_resolve.glsl b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl index a1a77b95aa4..ddd984ad839 100644 --- a/servers/rendering/renderer_rd/shaders/taa_resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/taa_resolve.glsl @@ -29,7 +29,8 @@ #VERSION_DEFINES -// Based on Spartan Engine's TAA implementation https://github.com/PanosK92/SpartanEngine/blob/master/Data/shaders/temporal_antialiasing.hlsl +// Based on Spartan Engine's TAA implementation (without TAA upscale). +// #define USE_SUBGROUPS