Do nothing when dragging CSGBox handle perpendicular to the camera

This commit is contained in:
Haoyu Qiu 2021-07-31 02:25:05 +08:00
parent 1f6a81ceea
commit 0f1e107ede
1 changed files with 6 additions and 0 deletions

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@ -135,6 +135,12 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_id];
if (Math::is_nan(d)) {
// The handle is perpendicular to the camera.
return;
}
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}