Propagate reset_physics_interpolation through RemoteTransform2D/3D
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1e6b11dcd4
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@ -114,6 +114,16 @@ void RemoteTransform2D::_notification(int p_what) {
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_update_cache();
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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if (cache.is_valid()) {
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_update_remote();
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Node2D *n = Object::cast_to<Node2D>(ObjectDB::get_instance(cache));
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if (n) {
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n->reset_physics_interpolation();
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}
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}
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (!is_inside_tree()) {
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@ -113,6 +113,16 @@ void RemoteTransform3D::_notification(int p_what) {
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_update_cache();
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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if (cache.is_valid()) {
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_update_remote();
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Node3D *n = Object::cast_to<Node3D>(ObjectDB::get_instance(cache));
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if (n) {
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n->reset_physics_interpolation();
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}
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}
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (!is_inside_tree()) {
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