Merge pull request #63127 from KoBeWi/raise_from_picture

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Rémi Verschelde 2022-07-20 22:34:05 +02:00 committed by GitHub
commit 0f6028378f
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2 changed files with 11 additions and 2 deletions

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@ -42,6 +42,14 @@
Returns the format of the texture, one of [enum Image.Format]. Returns the format of the texture, one of [enum Image.Format].
</description> </description>
</method> </method>
<method name="set_image">
<return type="void" />
<argument index="0" name="image" type="Image" />
<description>
Replaces the texture's data with a new [Image]. This will re-allocate new memory for the texture.
If you want to update the image, but don't need to change its paramters (format, size), use [method update] instead for better performance.
</description>
</method>
<method name="set_size_override"> <method name="set_size_override">
<return type="void" /> <return type="void" />
<argument index="0" name="size" type="Vector2i" /> <argument index="0" name="size" type="Vector2i" />
@ -54,8 +62,8 @@
<argument index="0" name="image" type="Image" /> <argument index="0" name="image" type="Image" />
<description> <description>
Replaces the texture's data with a new [Image]. Replaces the texture's data with a new [Image].
[b]Note:[/b] The texture has to be initialized first with the [method create_from_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration, otherwise it has to be re-created with the [method create_from_image] method. [b]Note:[/b] The texture has to be created using [method create_from_image] or initialized first with the [method set_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration.
Use this method over [method create_from_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time. Use this method over [method set_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
</description> </description>
</method> </method>
</methods> </methods>

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@ -323,6 +323,7 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image); ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
ClassDB::bind_method(D_METHOD("set_image", "image"), &ImageTexture::set_image);
ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update); ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
} }