Fix some incorrect uses of `String` over `StringName`
These were accepting `SNAME` assignments
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0d11108a01
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0f72b15bc2
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@ -291,7 +291,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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const PackedStringArray warnings = p_node->get_configuration_warnings();
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const int num_warnings = warnings.size();
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if (num_warnings > 0) {
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String warning_icon;
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StringName warning_icon;
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if (num_warnings == 1) {
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warning_icon = SNAME("NodeWarning");
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} else if (num_warnings <= 3) {
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@ -360,9 +360,9 @@ void EditorPropertySizeFlags::setup(const Vector<String> &p_options, bool p_vert
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}
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Control *gui_base = EditorNode::get_singleton()->get_gui_base();
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String wide_preset_icon = SNAME("ControlAlignHCenterWide");
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String begin_preset_icon = SNAME("ControlAlignCenterLeft");
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String end_preset_icon = SNAME("ControlAlignCenterRight");
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StringName wide_preset_icon = SNAME("ControlAlignHCenterWide");
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StringName begin_preset_icon = SNAME("ControlAlignCenterLeft");
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StringName end_preset_icon = SNAME("ControlAlignCenterRight");
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if (vertical) {
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wide_preset_icon = SNAME("ControlAlignVCenterWide");
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begin_preset_icon = SNAME("ControlAlignCenterTop");
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