Fix some incorrect uses of `String` over `StringName`

These were accepting `SNAME` assignments
This commit is contained in:
A Thousand Ships 2024-06-03 13:42:31 +02:00
parent 0d11108a01
commit 0f72b15bc2
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GPG Key ID: 2033189A662F8BD7
2 changed files with 4 additions and 4 deletions

View File

@ -291,7 +291,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
const PackedStringArray warnings = p_node->get_configuration_warnings();
const int num_warnings = warnings.size();
if (num_warnings > 0) {
String warning_icon;
StringName warning_icon;
if (num_warnings == 1) {
warning_icon = SNAME("NodeWarning");
} else if (num_warnings <= 3) {

View File

@ -360,9 +360,9 @@ void EditorPropertySizeFlags::setup(const Vector<String> &p_options, bool p_vert
}
Control *gui_base = EditorNode::get_singleton()->get_gui_base();
String wide_preset_icon = SNAME("ControlAlignHCenterWide");
String begin_preset_icon = SNAME("ControlAlignCenterLeft");
String end_preset_icon = SNAME("ControlAlignCenterRight");
StringName wide_preset_icon = SNAME("ControlAlignHCenterWide");
StringName begin_preset_icon = SNAME("ControlAlignCenterLeft");
StringName end_preset_icon = SNAME("ControlAlignCenterRight");
if (vertical) {
wide_preset_icon = SNAME("ControlAlignVCenterWide");
begin_preset_icon = SNAME("ControlAlignCenterTop");