Add autocompletion for AnimatedSprite.play()

This commit is contained in:
Haoyu Qiu 2022-05-04 20:26:21 +08:00
parent 7774cbd8f2
commit 0f7f3d08ba
4 changed files with 46 additions and 0 deletions

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@ -33,6 +33,10 @@
#include "core/os/os.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
#define NORMAL_SUFFIX "_normal"
#ifdef TOOLS_ENABLED
@ -651,6 +655,23 @@ String AnimatedSprite::get_configuration_warning() const {
return warning;
}
void AnimatedSprite::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
List<StringName> al;
frames->get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
r_options->push_back(quote_style + String(E->get()) + quote_style);
}
}
Node::get_argument_options(p_function, p_idx, r_options);
}
void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite::get_sprite_frames);

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@ -196,6 +196,8 @@ public:
bool is_flipped_v() const;
virtual String get_configuration_warning() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
AnimatedSprite();
};

View File

@ -32,6 +32,10 @@
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
Color SpriteBase3D::_get_color_accum() {
if (!color_dirty) {
return color_accum;
@ -1176,6 +1180,23 @@ String AnimatedSprite3D::get_configuration_warning() const {
return warning;
}
void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
List<StringName> al;
frames->get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
r_options->push_back(quote_style + String(E->get()) + quote_style);
}
}
Node::get_argument_options(p_function, p_idx, r_options);
}
void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);

View File

@ -237,6 +237,8 @@ public:
virtual Rect2 get_item_rect() const;
virtual String get_configuration_warning() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
AnimatedSprite3D();
};