Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty

Make editor close empty scene when creating an inherited one
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Rémi Verschelde 2019-05-06 11:08:01 +02:00 committed by GitHub
commit 0f8356d439
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2 changed files with 2 additions and 0 deletions

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@ -671,6 +671,7 @@ public:
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false); static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); } void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void close_current_scene() { _menu_option_confirm(FILE_CLOSE, false); }
void set_docks_visible(bool p_show); void set_docks_visible(bool p_show);
bool get_docks_visible() const; bool get_docks_visible() const;

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@ -334,6 +334,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *scene = edited_scene; Node *scene = edited_scene;
if (!scene) { if (!scene) {
EditorNode::get_singleton()->close_current_scene();
EditorNode::get_singleton()->new_inherited_scene(); EditorNode::get_singleton()->new_inherited_scene();
break; break;
} }