Merge pull request #8720 from karroffel/gdnative-methodbind-varcall

[GDNative] added varcall and print
This commit is contained in:
Thomas Herzog 2017-05-11 23:53:46 +02:00 committed by GitHub
commit 0f8a17b0cb
4 changed files with 64 additions and 12 deletions

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@ -116,6 +116,28 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj
mb->ptrcall(o, p_args, p_ret);
}
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
MethodBind *mb = (MethodBind *)p_method_bind;
Object *o = (Object *)p_instance;
const Variant **args = (const Variant **)p_args;
godot_variant ret;
godot_variant_new_nil(&ret);
Variant *ret_val = (Variant *)&ret;
Variant::CallError r_error;
*ret_val = mb->call(o, args, p_arg_count, r_error);
if (p_call_error) {
p_call_error->error = (godot_variant_call_error_error)r_error.error;
p_call_error->argument = r_error.argument;
p_call_error->expected = (godot_variant_type)r_error.expected;
}
return ret;
}
// @Todo
/*
void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
@ -224,6 +246,10 @@ void GDAPI godot_print_warning(const char *p_description, const char *p_function
_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
}
void GDAPI godot_print(const godot_string *p_message) {
print_line(*(String *)p_message);
}
#ifdef __cplusplus
}
#endif

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@ -228,7 +228,7 @@ typedef struct godot_method_bind {
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
////// Script API
typedef struct godot_native_init_options {
@ -407,6 +407,7 @@ void GDAPI godot_free(void *p_ptr);
//print using Godot's error handler list
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print(const godot_string *p_message);
#ifdef __cplusplus
}

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@ -457,12 +457,22 @@ godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_varia
return pba;
}
godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */) {
godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error) {
Variant *v = (Variant *)p_v;
String *method = (String *)p_method;
Variant **args = (Variant **)p_args;
const Variant **args = (const Variant **)p_args;
godot_variant res;
memnew_placement_custom((Variant *)&res, Variant, Variant(v->call(*method, args, p_argcount)));
godot_variant_new_nil(&res);
Variant *ret_val = (Variant *)&res;
Variant::CallError r_error;
*ret_val = v->call(StringName(*method), args, p_argcount, r_error);
if (p_error) {
p_error->error = (godot_variant_call_error_error)r_error.error;
p_error->argument = r_error.argument;
p_error->expected = (godot_variant_type)r_error.expected;
}
return res;
}

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@ -45,13 +45,6 @@ typedef struct godot_variant {
struct godot_transform2d;
typedef struct godot_transform2d godot_transform2d;
#include "godot_array.h"
#include "godot_dictionary.h"
#include "godot_input_event.h"
#include "godot_node_path.h"
#include "godot_rid.h"
#include "godot_transform2d.h"
typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NIL,
@ -93,6 +86,28 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
} godot_variant_type;
typedef enum godot_variant_call_error_error {
GODOT_CALL_ERROR_CALL_OK,
GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
} godot_variant_call_error_error;
typedef struct godot_variant_call_error {
godot_variant_call_error_error error;
int argument;
godot_variant_type expected;
} godot_variant_call_error;
#include "godot_array.h"
#include "godot_dictionary.h"
#include "godot_input_event.h"
#include "godot_node_path.h"
#include "godot_rid.h"
#include "godot_transform2d.h"
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
@ -159,7 +174,7 @@ godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_v
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */);
godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error);
godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);