Fix button text autowrap overflow when inside a container

This commit is contained in:
Haoyu Qiu 2024-09-24 09:55:48 +08:00
parent 4254946de9
commit 0f98b32448
1 changed files with 3 additions and 2 deletions

View File

@ -30,9 +30,7 @@
#include "button.h"
#include "core/string/translation.h"
#include "scene/theme/theme_db.h"
#include "servers/rendering_server.h"
Size2 Button::get_minimum_size() const {
Ref<Texture2D> _icon = icon;
@ -437,6 +435,9 @@ void Button::_notification(int p_what) {
text_buf->set_alignment(align_rtl_checked);
float text_buf_width = Math::ceil(MAX(1.0f, drawable_size_remained.width)); // The space's width filled by the text_buf.
if (autowrap_mode != TextServer::AUTOWRAP_OFF && !Math::is_equal_approx(text_buf_width, text_buf->get_width())) {
update_minimum_size();
}
text_buf->set_width(text_buf_width);
Point2 text_ofs;