From 0fa478a050a94da2468f3c3b2216bacd7dedf0ab Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 17 Jun 2020 00:57:09 -0400 Subject: [PATCH] Simplify Transform2D get_rotation --- core/math/transform_2d.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index dee1b3b23ec..180aeaa0af0 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -78,12 +78,7 @@ void Transform2D::set_skew(float p_angle) { } real_t Transform2D::get_rotation() const { - real_t det = basis_determinant(); - Transform2D m = orthonormalized(); - if (det < 0) { - m.scale_basis(Size2(1, -1)); // convention to separate rotation and reflection for 2D is to absorb a flip along y into scaling. - } - return Math::atan2(m[0].y, m[0].x); + return Math::atan2(elements[0].y, elements[0].x); } void Transform2D::set_rotation(real_t p_rot) {