Build System Changes
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
This commit is contained in:
parent
a0ae38e0c1
commit
0fa94a9690
140
SConstruct
140
SConstruct
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@ -8,15 +8,6 @@ import sys
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import methods
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import multiprocessing
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# Enable aggresive compile mode if building on a multi core box
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# only is we have not set the number of jobs already or we do
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# not want it
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if ARGUMENTS.get('spawn_jobs', 'no') == 'yes' and \
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int(GetOption('num_jobs')) <= 1:
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NUM_JOBS = multiprocessing.cpu_count()
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if NUM_JOBS > 1:
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SetOption('num_jobs', NUM_JOBS+1)
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methods.update_version()
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# scan possible build platforms
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@ -58,8 +49,7 @@ for x in glob.glob("platform/*"):
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module_list=methods.detect_modules()
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print "Detected Platforms: "+str(platform_list)
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print("Detected Modules: "+str(module_list))
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#print "Detected Platforms: "+str(platform_list)
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methods.save_active_platforms(active_platforms,active_platform_ids)
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@ -99,19 +89,15 @@ if profile:
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customs.append(profile+".py")
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opts=Variables(customs, ARGUMENTS)
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opts.Add('target', 'Compile Target (debug/profile/release).', "debug")
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opts.Add('platform','Platform: '+str(platform_list)+'(sfml).',"")
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opts.Add('python','Build Python Support: (yes/no)','no')
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opts.Add('squirrel','Build Squirrel Support: (yes/no)','no')
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opts.Add('target', 'Compile Target (debug/release_debug/release).', "debug")
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opts.Add('bits', 'Compile Target Bits (default/32/64).', "default")
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opts.Add('platform','Platform: '+str(platform_list)+'.',"")
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opts.Add('p','Platform (same as platform=).',"")
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opts.Add('tools','Build Tools (Including Editor): (yes/no)','yes')
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opts.Add('lua','Build Lua Support: (yes/no)','no')
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opts.Add('rfd','Remote Filesystem Driver: (yes/no)','no')
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opts.Add('gdscript','Build GDSCript support: (yes/no)','yes')
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opts.Add('vorbis','Build Ogg Vorbis Support: (yes/no)','yes')
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opts.Add('minizip','Build Minizip Archive Support: (yes/no)','yes')
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opts.Add('opengl', 'Build OpenGL Support: (yes/no)', 'yes')
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opts.Add('game', 'Game (custom) Code Directory', "")
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opts.Add('squish','Squish BC Texture Compression (yes/no)','yes')
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opts.Add('squish','Squish BC Texture Compression in editor (yes/no)','yes')
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opts.Add('theora','Theora Video (yes/no)','yes')
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opts.Add('freetype','Freetype support in editor','yes')
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opts.Add('speex','Speex Audio (yes/no)','yes')
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@ -124,15 +110,12 @@ opts.Add('pvr','PVR (PowerVR) Texture loader support (yes/no)','yes')
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opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
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opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no')
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opts.Add('musepack','Musepack Audio (yes/no)','yes')
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opts.Add('default_gui_theme','Default GUI theme (yes/no)','yes')
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opts.Add("CXX", "Compiler");
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opts.Add("nedmalloc", "Add nedmalloc support", 'yes');
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opts.Add("CCFLAGS", "Custom flags for the C++ compiler");
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opts.Add("CFLAGS", "Custom flags for the C compiler");
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opts.Add("LINKFLAGS", "Custom flags for the linker");
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opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
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opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
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opts.Add('old_scenes', 'Compatibility with old-style scenes', "yes")
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# add platform specific options
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@ -152,7 +135,6 @@ Help(opts.GenerateHelpText(env_base)) # generate help
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env_base.Append(CPPPATH=['#core','#core/math','#tools','#drivers','#'])
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# configure ENV for platform
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env_base.detect_python=True
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env_base.platform_exporters=platform_exporters
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"""
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@ -170,17 +152,26 @@ if (env_base['target']=='debug'):
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env_base.platforms = {}
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for p in platform_list:
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selected_platform =""
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if env_base['platform'] != "" and env_base['platform'] != p:
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continue
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sys.path.append("./platform/"+p)
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if env_base['platform'] != "":
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selected_platform=env_base['platform']
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elif env_base['p'] != "":
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selected_platform=env_base['p']
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env_base["platform"]=selected_platform
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if selected_platform in platform_list:
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sys.path.append("./platform/"+selected_platform)
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import detect
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if "create" in dir(detect):
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env = detect.create(env_base)
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else:
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env = env_base.Clone()
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env.extra_suffix=""
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CCFLAGS = env.get('CCFLAGS', '')
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env['CCFLAGS'] = ''
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@ -197,17 +188,49 @@ for p in platform_list:
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env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
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detect.configure(env)
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env['platform'] = p
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if not env.has_key('platform_libsuffix'):
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env['platform_libsuffix'] = env['LIBSUFFIX']
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sys.path.remove("./platform/"+p)
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sys.modules.pop('detect')
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flag_list = platform_flags[p]
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flag_list = platform_flags[selected_platform]
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for f in flag_list:
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if not (f[0] in ARGUMENTS): # allow command line to override platform flags
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env[f[0]] = f[1]
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print(f[0]+":"+f[1])
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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suffix="."+selected_platform
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if (env["target"]=="release"):
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if (env["tools"]=="yes"):
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print("Tools can only be built with targets 'debug' and 'release_debug'.")
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sys.exit(255)
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suffix+=".opt"
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elif (env["target"]=="release_debug"):
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if (env["tools"]=="yes"):
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suffix+=".opt.tools"
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else:
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suffix+=".opt.debug"
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else:
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if (env["tools"]=="yes"):
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suffix+=".tools"
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else:
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suffix+=".debug"
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if (env["bits"]=="32"):
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suffix+=".32"
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elif (env["bits"]=="64"):
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suffix+=".64"
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suffix+=env.extra_suffix
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env["PROGSUFFIX"]=suffix+env["PROGSUFFIX"]
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env["OBJSUFFIX"]=suffix+env["OBJSUFFIX"]
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env["LIBSUFFIX"]=suffix+env["LIBSUFFIX"]
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env["SHLIBSUFFIX"]=suffix+env["SHLIBSUFFIX"]
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sys.path.remove("./platform/"+selected_platform)
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sys.modules.pop('detect')
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env.module_list=[]
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@ -218,7 +241,7 @@ for p in platform_list:
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sys.path.append(tmppath)
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env.current_module=x
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import config
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if (config.can_build(p)):
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if (config.can_build(selected_platform)):
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config.configure(env)
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env.module_list.append(x)
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sys.path.remove(tmppath)
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@ -232,11 +255,6 @@ for p in platform_list:
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if (env['openssl']=="builtin"):
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env.Append(CPPPATH=['#drivers/builtin_openssl2'])
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if (env["old_scenes"]=='yes'):
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env.Append(CPPFLAGS=['-DOLD_SCENE_FORMAT_ENABLED'])
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if (env["rfd"]=='yes'):
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env.Append(CPPFLAGS=['-DRFD_ENABLED'])
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if (env["builtin_zlib"]=='yes'):
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env.Append(CPPPATH=['#drivers/builtin_zlib/zlib'])
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@ -281,34 +299,6 @@ for p in platform_list:
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if (env['xml']=='yes'):
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env.Append(CPPFLAGS=['-DXML_ENABLED'])
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if (env['default_gui_theme']=='no'):
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env.Append(CPPFLAGS=['-DDEFAULT_THEME_DISABLED'])
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if (env["python"]=='yes'):
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detected=False;
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if (env.detect_python):
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print("Python 3.0 Prefix:");
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pycfg_exec="python3-config"
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errorval=os.system(pycfg_exec+" --prefix")
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prefix=""
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if (not errorval):
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#gah, why can't it get both at the same time like pkg-config, sdl-config, etc?
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env.ParseConfig(pycfg_exec+" --cflags")
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env.ParseConfig(pycfg_exec+" --libs")
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detected=True
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if (detected):
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env.Append(CPPFLAGS=['-DPYTHON_ENABLED'])
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#remove annoying warnings
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if ('-Wstrict-prototypes' in env["CCFLAGS"]):
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env["CCFLAGS"].remove('-Wstrict-prototypes');
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if ('-fwrapv' in env["CCFLAGS"]):
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env["CCFLAGS"].remove('-fwrapv');
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else:
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print("Python 3.0 not detected ("+pycfg_exec+") support disabled.");
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#if env['nedmalloc'] == 'yes':
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# env.Append(CPPFLAGS = ['-DNEDMALLOC_ENABLED'])
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Export('env')
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@ -321,11 +311,15 @@ for p in platform_list:
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SConscript("drivers/SCsub")
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SConscript("bin/SCsub")
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if env['game']:
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SConscript(env['game']+'/SCsub')
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SConscript("modules/SCsub")
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SConscript("main/SCsub")
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SConscript("platform/"+p+"/SCsub"); # build selected platform
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SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
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else:
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print("No valid target platform selected.")
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print("The following were detected:")
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for x in platform_list:
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print("\t"+x)
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print("\nPlease run scons again with argument: platform=<string>")
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@ -60,7 +60,7 @@ SConscript('math/SCsub');
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SConscript('io/SCsub');
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SConscript('bind/SCsub');
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lib = env.Library("core",env.core_sources, LIBSUFFIX=env['platform_libsuffix'])
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lib = env.Library("core",env.core_sources)
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env.Prepend(LIBS=[lib])
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@ -886,6 +886,12 @@ Dictionary _Geometry::make_atlas(const Vector<Size2>& p_rects) {
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};
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int _Geometry::get_uv84_normal_bit(const Vector3& p_vector) {
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return Geometry::get_uv84_normal_bit(p_vector);
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}
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void _Geometry::_bind_methods() {
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@ -900,6 +906,8 @@ void _Geometry::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
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ObjectTypeDB::bind_method(_MD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
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ObjectTypeDB::bind_method(_MD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle);
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ObjectTypeDB::bind_method(_MD("segment_intersects_triangle","from","to","a","b","c"),&_Geometry::segment_intersects_triangle);
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ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere);
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@ -233,6 +233,7 @@ public:
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DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
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DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
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real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
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int get_uv84_normal_bit(const Vector3& p_vector);
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Vector<int> triangulate_polygon(const Vector<Vector2>& p_polygon);
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File diff suppressed because it is too large
Load Diff
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@ -1,158 +0,0 @@
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/*************************************************************************/
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/* object_format_binary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OBJECT_FORMAT_BINARY_H
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#define OBJECT_FORMAT_BINARY_H
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#include "object_loader.h"
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#include "object_saver_base.h"
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#include "dvector.h"
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#include "core/os/file_access.h"
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#ifdef OLD_SCENE_FORMAT_ENABLED
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ObjectFormatSaverBinary : public ObjectFormatSaver {
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String local_path;
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Ref<OptimizedSaver> optimizer;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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bool big_endian;
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int bin_meta_idx;
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FileAccess *f;
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String magic;
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Map<RES,int> resource_map;
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Map<StringName,int> string_map;
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Vector<StringName> strings;
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struct SavedObject {
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Variant meta;
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String type;
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struct SavedProperty {
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int name_idx;
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Variant value;
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};
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List<SavedProperty> properties;
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};
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int get_string_index(const String& p_string);
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void save_unicode_string(const String& p_string);
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List<SavedObject*> saved_objects;
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List<SavedObject*> saved_resources;
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void _pad_buffer(int p_bytes);
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Error _save_obj(const Object *p_object,SavedObject *so);
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void _find_resources(const Variant& p_variant);
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void write_property(int p_idx,const Variant& p_property);
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public:
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virtual Error save(const Object *p_object,const Variant &p_meta);
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ObjectFormatSaverBinary(FileAccess *p_file,const String& p_magic,const String& p_local_path,uint32_t p_flags,const Ref<OptimizedSaver>& p_optimizer);
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~ObjectFormatSaverBinary();
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};
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class ObjectFormatSaverInstancerBinary : public ObjectFormatSaverInstancer {
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public:
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virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic,uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>());
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual ~ObjectFormatSaverInstancerBinary();
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};
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/***********************************/
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/***********************************/
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/***********************************/
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/***********************************/
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class ObjectFormatLoaderBinary : public ObjectFormatLoader {
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String local_path;
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FileAccess *f;
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bool endian_swap;
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bool use_real64;
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Vector<char> str_buf;
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List<RES> resource_cache;
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Map<int,StringName> string_map;
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String get_unicode_string();
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void _advance_padding(uint32_t p_len);
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friend class ObjectFormatLoaderInstancerBinary;
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Error parse_property(Variant& r_v, int& r_index);
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public:
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virtual Error load(Object **p_object,Variant &p_meta);
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ObjectFormatLoaderBinary(FileAccess *f,bool p_endian_swap,bool p_use64);
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virtual ~ObjectFormatLoaderBinary();
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};
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class ObjectFormatLoaderInstancerBinary : public ObjectFormatLoaderInstancer {
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public:
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virtual ObjectFormatLoaderBinary* instance(const String& p_file,const String& p_magic);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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};
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#endif // OBJECT_FORMAT_BINARY_H
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#endif
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File diff suppressed because it is too large
Load Diff
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@ -1,196 +0,0 @@
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/*************************************************************************/
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/* object_format_xml.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef OBJECT_FORMAT_XML_H
|
||||
#define OBJECT_FORMAT_XML_H
|
||||
|
||||
#ifdef XML_ENABLED
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
#include "io/object_loader.h"
|
||||
#include "io/object_saver.h"
|
||||
#include "os/file_access.h"
|
||||
#include "map.h"
|
||||
#include "resource.h"
|
||||
#include "xml_parser.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class ObjectFormatSaverXML : public ObjectFormatSaver {
|
||||
|
||||
String local_path;
|
||||
|
||||
|
||||
Ref<OptimizedSaver> optimizer;
|
||||
|
||||
bool relative_paths;
|
||||
bool bundle_resources;
|
||||
bool skip_editor;
|
||||
FileAccess *f;
|
||||
String magic;
|
||||
int depth;
|
||||
Map<RES,int> resource_map;
|
||||
|
||||
struct SavedObject {
|
||||
|
||||
Variant meta;
|
||||
String type;
|
||||
|
||||
|
||||
struct SavedProperty {
|
||||
|
||||
String name;
|
||||
Variant value;
|
||||
};
|
||||
|
||||
List<SavedProperty> properties;
|
||||
};
|
||||
|
||||
List<RES> saved_resources;
|
||||
|
||||
List<SavedObject*> saved_objects;
|
||||
|
||||
void enter_tag(const String& p_section,const String& p_args="");
|
||||
void exit_tag(const String& p_section);
|
||||
|
||||
void _find_resources(const Variant& p_variant);
|
||||
void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL);
|
||||
|
||||
|
||||
void escape(String& p_str);
|
||||
void write_tabs(int p_diff=0);
|
||||
void write_string(String p_str,bool p_escape=true);
|
||||
|
||||
public:
|
||||
|
||||
virtual Error save(const Object *p_object,const Variant &p_meta);
|
||||
|
||||
ObjectFormatSaverXML(FileAccess *p_file,const String& p_magic,const String& p_local_path,uint32_t p_flags,const Ref<OptimizedSaver>& p_optimizer);
|
||||
~ObjectFormatSaverXML();
|
||||
};
|
||||
|
||||
class ObjectFormatSaverInstancerXML : public ObjectFormatSaverInstancer {
|
||||
public:
|
||||
|
||||
virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic,uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>());
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
|
||||
virtual ~ObjectFormatSaverInstancerXML();
|
||||
};
|
||||
|
||||
/***********************************/
|
||||
/***********************************/
|
||||
/***********************************/
|
||||
/***********************************/
|
||||
|
||||
//#define OPTIMIZED_XML_LOADER
|
||||
|
||||
#ifdef OPTIMIZED_XML_LOADER
|
||||
|
||||
class ObjectFormatLoaderXML : public ObjectFormatLoader {
|
||||
|
||||
Ref<XMLParser> parser;
|
||||
String local_path;
|
||||
|
||||
Error _close_tag(const String& p_tag);
|
||||
Error _parse_property(Variant& r_property,String& r_name);
|
||||
|
||||
friend class ObjectFormatLoaderInstancerXML;
|
||||
|
||||
List<RES> resource_cache;
|
||||
public:
|
||||
|
||||
|
||||
virtual Error load(Object **p_object,Variant &p_meta);
|
||||
|
||||
|
||||
};
|
||||
|
||||
class ObjectFormatLoaderInstancerXML : public ObjectFormatLoaderInstancer {
|
||||
public:
|
||||
|
||||
virtual ObjectFormatLoaderXML* instance(const String& p_file,const String& p_magic);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
|
||||
class ObjectFormatLoaderXML : public ObjectFormatLoader {
|
||||
|
||||
String local_path;
|
||||
|
||||
FileAccess *f;
|
||||
|
||||
struct Tag {
|
||||
|
||||
String name;
|
||||
HashMap<String,String> args;
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ Error _parse_array_element(Vector<char> &buff,bool p_number_only,FileAccess *f,bool *end);
|
||||
|
||||
mutable int lines;
|
||||
uint8_t get_char() const;
|
||||
int get_current_line() const;
|
||||
|
||||
friend class ObjectFormatLoaderInstancerXML;
|
||||
List<Tag> tag_stack;
|
||||
|
||||
List<RES> resource_cache;
|
||||
Tag* parse_tag(bool* r_exit=NULL);
|
||||
Error close_tag(const String& p_name);
|
||||
void unquote(String& p_str);
|
||||
Error goto_end_of_tag();
|
||||
Error parse_property_data(String &r_data);
|
||||
Error parse_property(Variant& r_v, String &r_name);
|
||||
|
||||
public:
|
||||
|
||||
|
||||
virtual Error load(Object **p_object,Variant &p_meta);
|
||||
|
||||
virtual ~ObjectFormatLoaderXML();
|
||||
};
|
||||
|
||||
class ObjectFormatLoaderInstancerXML : public ObjectFormatLoaderInstancer {
|
||||
public:
|
||||
|
||||
virtual ObjectFormatLoaderXML* instance(const String& p_file,const String& p_magic);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
|
@ -1,84 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* object_loader.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "object_loader.h"
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
bool ObjectFormatLoaderInstancer::recognize(const String& p_extension) const {
|
||||
|
||||
|
||||
List<String> extensions;
|
||||
get_recognized_extensions(&extensions);
|
||||
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
|
||||
|
||||
if (E->get().nocasecmp_to(p_extension)==0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ObjectFormatLoaderInstancer *ObjectLoader::loader[MAX_LOADERS];
|
||||
int ObjectLoader::loader_count=0;
|
||||
|
||||
|
||||
ObjectFormatLoader *ObjectLoader::instance_format_loader(const String& p_path,const String& p_magic,String p_force_extension) {
|
||||
|
||||
String extension=p_force_extension.length()?p_force_extension:p_path.extension();
|
||||
|
||||
for (int i=0;i<loader_count;i++) {
|
||||
|
||||
if (!loader[i]->recognize(extension))
|
||||
continue;
|
||||
ObjectFormatLoader *format_loader = loader[i]->instance(p_path,p_magic);
|
||||
if (format_loader)
|
||||
return format_loader;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ObjectLoader::get_recognized_extensions(List<String> *p_extensions) {
|
||||
|
||||
for (int i=0;i<loader_count;i++) {
|
||||
|
||||
loader[i]->get_recognized_extensions(p_extensions);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ObjectLoader::add_object_format_loader_instancer(ObjectFormatLoaderInstancer *p_format_loader_instancer) {
|
||||
|
||||
ERR_FAIL_COND(loader_count>=MAX_LOADERS );
|
||||
loader[loader_count++]=p_format_loader_instancer;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -1,76 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* object_loader.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef OBJECT_LOADER_H
|
||||
#define OBJECT_LOADER_H
|
||||
|
||||
#include "object.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
class ObjectFormatLoader {
|
||||
public:
|
||||
|
||||
virtual Error load(Object **p_object,Variant &p_meta)=0;
|
||||
|
||||
virtual ~ObjectFormatLoader() {}
|
||||
};
|
||||
|
||||
class ObjectFormatLoaderInstancer {
|
||||
public:
|
||||
|
||||
virtual ObjectFormatLoader* instance(const String& p_file,const String& p_magic)=0;
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
|
||||
bool recognize(const String& p_extension) const;
|
||||
|
||||
virtual ~ObjectFormatLoaderInstancer() {}
|
||||
};
|
||||
|
||||
class ObjectLoader {
|
||||
|
||||
enum {
|
||||
MAX_LOADERS=64
|
||||
};
|
||||
|
||||
static ObjectFormatLoaderInstancer *loader[MAX_LOADERS];
|
||||
static int loader_count;
|
||||
|
||||
public:
|
||||
|
||||
static ObjectFormatLoader *instance_format_loader(const String& p_path,const String& p_magic,String p_force_extension="");
|
||||
static void add_object_format_loader_instancer(ObjectFormatLoaderInstancer *p_format_loader_instancer);
|
||||
static void get_recognized_extensions(List<String> *p_extensions);
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -1,157 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* object_saver.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "object_saver.h"
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
void OptimizedSaver::add_property(const StringName& p_name, const Variant& p_value) {
|
||||
|
||||
ERR_FAIL_COND(!_list);
|
||||
Property p;
|
||||
p.name=p_name;
|
||||
p.value=p_value;
|
||||
_list->push_back(p);
|
||||
}
|
||||
|
||||
bool OptimizedSaver::optimize_object(const Object *p_object) {
|
||||
|
||||
return false; //not optimize
|
||||
}
|
||||
|
||||
void OptimizedSaver::get_property_list(const Object* p_object,List<Property> *p_properties) {
|
||||
|
||||
|
||||
_list=p_properties;
|
||||
|
||||
bool res = call("optimize_object",p_object);
|
||||
|
||||
if (!res) {
|
||||
|
||||
List<PropertyInfo> plist;
|
||||
p_object->get_property_list(&plist);
|
||||
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
|
||||
|
||||
PropertyInfo pinfo=E->get();
|
||||
if ((pinfo.usage&PROPERTY_USAGE_STORAGE) || (is_bundle_resources_enabled() && pinfo.usage&PROPERTY_USAGE_BUNDLE)) {
|
||||
|
||||
add_property(pinfo.name,p_object->get(pinfo.name));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_list=NULL;
|
||||
}
|
||||
|
||||
void OptimizedSaver::set_target_platform(const String& p_platform) {
|
||||
|
||||
ERR_FAIL_COND(p_platform!="" && !p_platform.is_valid_identifier());
|
||||
platform=p_platform;
|
||||
}
|
||||
|
||||
String OptimizedSaver::get_target_platform() const {
|
||||
|
||||
return platform;
|
||||
}
|
||||
|
||||
void OptimizedSaver::set_target_name(const String& p_name) {
|
||||
|
||||
name=p_name;
|
||||
}
|
||||
|
||||
String OptimizedSaver::get_target_name() const {
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
void OptimizedSaver::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_target_platform","name"),&OptimizedSaver::set_target_platform);
|
||||
ObjectTypeDB::bind_method(_MD("get_target_platform"),&OptimizedSaver::get_target_platform);
|
||||
ObjectTypeDB::bind_method(_MD("set_target_name","name"),&OptimizedSaver::set_target_name);
|
||||
ObjectTypeDB::bind_method(_MD("add_property","name","value"),&OptimizedSaver::add_property);
|
||||
ObjectTypeDB::bind_method(_MD("optimize_object","obj"),&OptimizedSaver::optimize_object);
|
||||
}
|
||||
|
||||
OptimizedSaver::OptimizedSaver() {
|
||||
|
||||
_list=NULL;
|
||||
}
|
||||
|
||||
ObjectFormatSaverInstancer *ObjectSaver::saver[MAX_LOADERS];
|
||||
int ObjectSaver::saver_count=0;
|
||||
|
||||
bool ObjectFormatSaverInstancer::recognize(const String& p_extension) const {
|
||||
|
||||
|
||||
List<String> extensions;
|
||||
get_recognized_extensions(&extensions);
|
||||
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
|
||||
|
||||
if (E->get().nocasecmp_to(p_extension.extension())==0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ObjectFormatSaver *ObjectSaver::instance_format_saver(const String& p_path,const String& p_magic,String p_force_extension,uint32_t p_flags,const Ref<OptimizedSaver>& p_optimizer) {
|
||||
|
||||
String extension=p_force_extension.length()?p_force_extension:p_path.extension();
|
||||
|
||||
for (int i=0;i<saver_count;i++) {
|
||||
|
||||
if (!saver[i]->recognize(extension))
|
||||
continue;
|
||||
ObjectFormatSaver *format_saver = saver[i]->instance(p_path,p_magic,p_flags,p_optimizer);
|
||||
if (format_saver)
|
||||
return format_saver;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ObjectSaver::get_recognized_extensions(List<String> *p_extensions) {
|
||||
|
||||
for (int i=0;i<saver_count;i++) {
|
||||
|
||||
saver[i]->get_recognized_extensions(p_extensions);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ObjectSaver::add_object_format_saver_instancer(ObjectFormatSaverInstancer *p_format_saver_instancer) {
|
||||
|
||||
ERR_FAIL_COND(saver_count>=MAX_LOADERS );
|
||||
saver[saver_count++]=p_format_saver_instancer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -1,128 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* object_saver.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef OBJECT_SAVER_H
|
||||
#define OBJECT_SAVER_H
|
||||
|
||||
#include "object.h"
|
||||
#include "resource.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
class OptimizedSaver : public Reference {
|
||||
|
||||
OBJ_TYPE(OptimizedSaver,Reference);
|
||||
public:
|
||||
|
||||
struct Property {
|
||||
|
||||
StringName name;
|
||||
Variant value;
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
String name;
|
||||
String platform;
|
||||
List<Property> *_list;
|
||||
protected:
|
||||
|
||||
|
||||
void set_target_platform(const String& p_platform);
|
||||
void set_target_name(const String& p_name);
|
||||
void add_property(const StringName& p_name, const Variant& p_value);
|
||||
static void _bind_methods();
|
||||
|
||||
virtual bool optimize_object(const Object *p_object);
|
||||
|
||||
public:
|
||||
|
||||
|
||||
virtual bool is_bundle_resources_enabled() const { return false; }
|
||||
|
||||
String get_target_platform() const;
|
||||
String get_target_name() const;
|
||||
void get_property_list(const Object* p_object, List<Property> *p_properties);
|
||||
|
||||
|
||||
OptimizedSaver();
|
||||
|
||||
};
|
||||
|
||||
|
||||
class ObjectFormatSaver {
|
||||
public:
|
||||
|
||||
virtual Error save(const Object *p_object,const Variant &p_meta=Variant())=0;
|
||||
|
||||
virtual ~ObjectFormatSaver() {}
|
||||
};
|
||||
|
||||
class ObjectFormatSaverInstancer {
|
||||
public:
|
||||
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
|
||||
virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic="",uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>())=0;
|
||||
bool recognize(const String& p_extension) const;
|
||||
|
||||
virtual ~ObjectFormatSaverInstancer() {}
|
||||
};
|
||||
|
||||
class ObjectSaver {
|
||||
|
||||
enum {
|
||||
MAX_LOADERS=64
|
||||
};
|
||||
|
||||
static ObjectFormatSaverInstancer *saver[MAX_LOADERS];
|
||||
static int saver_count;
|
||||
|
||||
public:
|
||||
|
||||
enum SaverFlags {
|
||||
|
||||
FLAG_RELATIVE_PATHS=1,
|
||||
FLAG_BUNDLE_RESOURCES=2,
|
||||
FLAG_OMIT_EDITOR_PROPERTIES=4,
|
||||
FLAG_SAVE_BIG_ENDIAN=8
|
||||
};
|
||||
|
||||
|
||||
static ObjectFormatSaver *instance_format_saver(const String& p_path,const String& p_magic,String p_force_extension="",uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>());
|
||||
static void get_recognized_extensions(List<String> *p_extensions);
|
||||
|
||||
static void add_object_format_saver_instancer(ObjectFormatSaverInstancer *p_format_saver_instancer);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -1,150 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* object_saver_base.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "object_saver_base.h"
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
void ObjectSaverBase::_find_resources(const Variant& p_variant) {
|
||||
|
||||
switch(p_variant.get_type()) {
|
||||
case Variant::OBJECT: {
|
||||
|
||||
|
||||
RES res = p_variant.operator RefPtr();
|
||||
|
||||
if (res.is_null() || (res->get_path().length() && res->get_path().find("::") == -1 ))
|
||||
return;
|
||||
|
||||
if (resource_map.has(res))
|
||||
return;
|
||||
|
||||
List<PropertyInfo> property_list;
|
||||
|
||||
res->get_property_list( &property_list );
|
||||
|
||||
List<PropertyInfo>::Element *I=property_list.front();
|
||||
|
||||
while(I) {
|
||||
|
||||
PropertyInfo pi=I->get();
|
||||
|
||||
if (pi.usage&PROPERTY_USAGE_STORAGE) {
|
||||
|
||||
if (pi.type==Variant::OBJECT) {
|
||||
|
||||
Variant v=res->get(I->get().name);
|
||||
_find_resources(v);
|
||||
}
|
||||
}
|
||||
|
||||
I=I->next();
|
||||
}
|
||||
|
||||
resource_map[ res ] = resource_map.size(); //saved after, so the childs it needs are available when loaded
|
||||
saved_resources.push_back(res);
|
||||
|
||||
} break;
|
||||
|
||||
case Variant::ARRAY: {
|
||||
|
||||
Array varray=p_variant;
|
||||
int len=varray.size();
|
||||
for(int i=0;i<len;i++) {
|
||||
|
||||
Variant v=varray.get(i);
|
||||
_find_resources(v);
|
||||
}
|
||||
|
||||
} break;
|
||||
|
||||
case Variant::DICTIONARY: {
|
||||
|
||||
Dictionary d=p_variant;
|
||||
List<Variant> keys;
|
||||
d.get_key_list(&keys);
|
||||
for(List<Variant>::Element *E=keys.front();E;E=E->next()) {
|
||||
|
||||
Variant v = d[E->get()];
|
||||
_find_resources(v);
|
||||
}
|
||||
} break;
|
||||
default: {}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Error ObjectSaverBase::save(const Object *p_object,const Variant &p_meta) {
|
||||
|
||||
ERR_EXPLAIN("write_object should supply either an object, a meta, or both");
|
||||
ERR_FAIL_COND_V(!p_object && p_meta.get_type()==Variant::NIL, ERR_INVALID_PARAMETER);
|
||||
|
||||
SavedObject *so = memnew( SavedObject );
|
||||
|
||||
if (p_object) {
|
||||
so->type=p_object->get_type();
|
||||
};
|
||||
|
||||
_find_resources(p_meta);
|
||||
so->meta=p_meta;
|
||||
|
||||
if (p_object) {
|
||||
|
||||
List<PropertyInfo> property_list;
|
||||
p_object->get_property_list( &property_list );
|
||||
|
||||
List<PropertyInfo>::Element *I=property_list.front();
|
||||
|
||||
while(I) {
|
||||
|
||||
if (I->get().usage&PROPERTY_USAGE_STORAGE) {
|
||||
|
||||
SavedObject::SavedProperty sp;
|
||||
sp.name=I->get().name;
|
||||
sp.value = p_object->get(I->get().name);
|
||||
_find_resources(sp.value);
|
||||
so->properties.push_back(sp);
|
||||
}
|
||||
|
||||
I=I->next();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
saved_objects.push_back(so);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
ObjectSaverBase::ObjectSaverBase() {
|
||||
|
||||
};
|
||||
|
||||
ObjectSaverBase::~ObjectSaverBase() {
|
||||
|
||||
};
|
||||
#endif
|
|
@ -1,76 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* object_saver_base.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef OBJECT_SAVER_BASE_H
|
||||
#define OBJECT_SAVER_BASE_H
|
||||
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
#include "object_saver.h"
|
||||
|
||||
#include "map.h"
|
||||
#include "resource.h"
|
||||
|
||||
class ObjectSaverBase : public ObjectFormatSaver {
|
||||
|
||||
protected:
|
||||
|
||||
Map<RES,int> resource_map;
|
||||
|
||||
struct SavedObject {
|
||||
|
||||
Variant meta;
|
||||
String type;
|
||||
|
||||
|
||||
struct SavedProperty {
|
||||
|
||||
String name;
|
||||
Variant value;
|
||||
};
|
||||
|
||||
List<SavedProperty> properties;
|
||||
};
|
||||
|
||||
List<RES> saved_resources;
|
||||
|
||||
List<SavedObject*> saved_objects;
|
||||
|
||||
void _find_resources(const Variant& p_variant);
|
||||
|
||||
virtual Error write()=0;
|
||||
public:
|
||||
|
||||
virtual Error save(const Object *p_object,const Variant &p_meta);
|
||||
|
||||
ObjectSaverBase();
|
||||
~ObjectSaverBase();
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // OBJECT_SAVER_BASE_H
|
|
@ -821,6 +821,59 @@ public:
|
|||
};
|
||||
|
||||
|
||||
|
||||
_FORCE_INLINE_ static int get_uv84_normal_bit(const Vector3& p_vector) {
|
||||
|
||||
int lat = Math::fast_ftoi(Math::floor(Math::acos(p_vector.dot(Vector3(0,1,0)))*4.0/Math_PI+0.5));
|
||||
|
||||
if (lat==0) {
|
||||
return 24;
|
||||
} else if (lat==4) {
|
||||
return 25;
|
||||
}
|
||||
|
||||
int lon = Math::fast_ftoi(Math::floor( (Math_PI+Math::atan2(p_vector.x,p_vector.z))*8.0/(Math_PI*2.0) + 0.5))%8;
|
||||
|
||||
return lon+(lat-1)*8;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ static int get_uv84_normal_bit_neighbors(int p_idx) {
|
||||
|
||||
if (p_idx==24) {
|
||||
return 1|2|4|8;
|
||||
} else if (p_idx==25) {
|
||||
return (1<<23)|(1<<22)|(1<<21)|(1<<20);
|
||||
} else {
|
||||
|
||||
int ret = 0;
|
||||
if ((p_idx%8) == 0)
|
||||
ret|=(1<<(p_idx+7));
|
||||
else
|
||||
ret|=(1<<(p_idx-1));
|
||||
if ((p_idx%8) == 7)
|
||||
ret|=(1<<(p_idx-7));
|
||||
else
|
||||
ret|=(1<<(p_idx+1));
|
||||
|
||||
int mask = ret|(1<<p_idx);
|
||||
if (p_idx<8)
|
||||
ret|=24;
|
||||
else
|
||||
ret|=mask>>8;
|
||||
|
||||
if (p_idx>=16)
|
||||
ret|=25;
|
||||
else
|
||||
ret|=mask<<8;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static MeshData build_convex_mesh(const DVector<Plane> &p_planes);
|
||||
static DVector<Plane> build_sphere_planes(float p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z);
|
||||
static DVector<Plane> build_box_planes(const Vector3& p_extents);
|
||||
|
|
|
@ -27,8 +27,6 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "register_core_types.h"
|
||||
#include "io/object_format_xml.h"
|
||||
#include "io/object_format_binary.h"
|
||||
|
||||
#include "io/tcp_server.h"
|
||||
#include "io/config_file.h"
|
||||
|
@ -56,14 +54,6 @@
|
|||
#ifdef XML_ENABLED
|
||||
static ResourceFormatSaverXML *resource_saver_xml=NULL;
|
||||
static ResourceFormatLoaderXML *resource_loader_xml=NULL;
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
static ObjectFormatSaverInstancerXML *object_format_saver_xml=NULL;
|
||||
static ObjectFormatLoaderInstancerXML *object_format_loader_xml=NULL;
|
||||
#endif
|
||||
#endif
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
static ObjectFormatSaverInstancerBinary * object_format_saver_binary = NULL;
|
||||
static ObjectFormatLoaderInstancerBinary * object_format_loader_binary = NULL;
|
||||
#endif
|
||||
static ResourceFormatSaverBinary *resource_saver_binary=NULL;
|
||||
static ResourceFormatLoaderBinary *resource_loader_binary=NULL;
|
||||
|
@ -101,23 +91,6 @@ void register_core_types() {
|
|||
|
||||
CoreStringNames::create();
|
||||
|
||||
#ifdef XML_ENABLED
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
object_format_saver_xml = memnew( ObjectFormatSaverInstancerXML );
|
||||
ObjectSaver::add_object_format_saver_instancer( object_format_saver_xml );
|
||||
|
||||
object_format_loader_xml = memnew( ObjectFormatLoaderInstancerXML );
|
||||
ObjectLoader::add_object_format_loader_instancer( object_format_loader_xml );
|
||||
#endif
|
||||
#endif
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
object_format_saver_binary = memnew( ObjectFormatSaverInstancerBinary );
|
||||
ObjectSaver::add_object_format_saver_instancer( object_format_saver_binary );
|
||||
|
||||
|
||||
object_format_loader_binary = memnew( ObjectFormatLoaderInstancerBinary );
|
||||
ObjectLoader::add_object_format_loader_instancer( object_format_loader_binary );
|
||||
#endif
|
||||
resource_format_po = memnew( TranslationLoaderPO );
|
||||
ResourceLoader::add_resource_format_loader( resource_format_po );
|
||||
|
||||
|
@ -212,10 +185,6 @@ void unregister_core_types() {
|
|||
|
||||
memdelete( _geometry );
|
||||
#ifdef XML_ENABLED
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
memdelete( object_format_saver_xml );
|
||||
memdelete( object_format_loader_xml );
|
||||
#endif
|
||||
if (resource_saver_xml)
|
||||
memdelete(resource_saver_xml);
|
||||
if (resource_loader_xml)
|
||||
|
@ -228,10 +197,6 @@ void unregister_core_types() {
|
|||
memdelete(resource_loader_binary);
|
||||
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
memdelete( object_format_saver_binary );
|
||||
memdelete( object_format_loader_binary );
|
||||
#endif
|
||||
memdelete( resource_format_po );
|
||||
|
||||
if (ip)
|
||||
|
|
|
@ -82,7 +82,7 @@ if len(list) > 0:
|
|||
|
||||
drivers_base=[]
|
||||
env.add_source_files(drivers_base,"*.cpp")
|
||||
lib_list.insert(0, env.Library("drivers", drivers_base, LIBSUFFIX=env['platform_libsuffix']))
|
||||
lib_list.insert(0, env.Library("drivers", drivers_base))
|
||||
|
||||
env.Prepend(LIBS=lib_list)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ env.add_source_files(env.main_sources,"*.cpp")
|
|||
|
||||
Export('env')
|
||||
|
||||
lib = env.Library("main",env.main_sources, LIBSUFFIX=env['platform_libsuffix'])
|
||||
lib = env.Library("main",env.main_sources)
|
||||
|
||||
env.Prepend(LIBS=[lib])
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
#include "io/resource_loader.h"
|
||||
#include "scene/main/scene_main_loop.h"
|
||||
|
||||
#include "scene/io/scene_loader.h"
|
||||
|
||||
#include "script_language.h"
|
||||
#include "io/resource_loader.h"
|
||||
|
||||
|
@ -1131,10 +1131,6 @@ bool Main::start() {
|
|||
#ifdef TOOLS_ENABLED
|
||||
if (editor) {
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
if (convert_old)
|
||||
editor_node->set_convert_old_scene(true);
|
||||
#endif
|
||||
|
||||
if (_import!="") {
|
||||
|
||||
|
@ -1214,14 +1210,6 @@ bool Main::start() {
|
|||
if (scenedata.is_valid())
|
||||
scene=scenedata->instance();
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
if (!scene) {
|
||||
scene = SceneLoader::load(local_game_path,true);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
ERR_EXPLAIN("Failed loading scene: "+local_game_path);
|
||||
ERR_FAIL_COND_V(!scene,false)
|
||||
sml->get_root()->add_child(scene);
|
||||
|
|
14
methods.py
14
methods.py
|
@ -205,7 +205,7 @@ def build_glsl_header( filename ):
|
|||
out_file_base = out_file
|
||||
out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
|
||||
out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
|
||||
print("out file "+out_file+" base " +out_file_base)
|
||||
# print("out file "+out_file+" base " +out_file_base)
|
||||
out_file_ifdef = out_file_base.replace(".","_").upper()
|
||||
fd.write("#ifndef "+out_file_ifdef+"\n")
|
||||
fd.write("#define "+out_file_ifdef+"\n")
|
||||
|
@ -504,7 +504,7 @@ def build_hlsl_dx9_header( filename ):
|
|||
out_file_base = out_file
|
||||
out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
|
||||
out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
|
||||
print("out file "+out_file+" base " +out_file_base)
|
||||
# print("out file "+out_file+" base " +out_file_base)
|
||||
out_file_ifdef = out_file_base.replace(".","_").upper()
|
||||
fd.write("#ifndef "+out_file_ifdef+"\n")
|
||||
fd.write("#define "+out_file_ifdef+"\n")
|
||||
|
@ -714,7 +714,7 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ):
|
|||
enumbase = ifdefline[:ifdefline.find("_EN_")];
|
||||
ifdefline = ifdefline.replace("_EN_","_")
|
||||
line = line.replace("_EN_","_")
|
||||
print(enumbase+":"+ifdefline);
|
||||
# print(enumbase+":"+ifdefline);
|
||||
if (enumbase not in enums):
|
||||
enums[enumbase]=[]
|
||||
if (ifdefline not in enums[enumbase]):
|
||||
|
@ -805,7 +805,7 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ):
|
|||
out_file_base = out_file
|
||||
out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
|
||||
out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
|
||||
print("out file "+out_file+" base " +out_file_base)
|
||||
# print("out file "+out_file+" base " +out_file_base)
|
||||
out_file_ifdef = out_file_base.replace(".","_").upper()
|
||||
fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n")
|
||||
fd.write("#define "+out_file_ifdef+class_suffix+"_120\n")
|
||||
|
@ -952,10 +952,10 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ):
|
|||
x=enums[xv]
|
||||
bits=1
|
||||
amt = len(x);
|
||||
print(x)
|
||||
# print(x)
|
||||
while(2**bits < amt):
|
||||
bits+=1
|
||||
print("amount: "+str(amt)+" bits "+str(bits));
|
||||
# print("amount: "+str(amt)+" bits "+str(bits));
|
||||
strs="{"
|
||||
for i in range(amt):
|
||||
strs+="\"#define "+x[i]+"\\n\","
|
||||
|
@ -1330,7 +1330,7 @@ def save_active_platforms(apnames,ap):
|
|||
|
||||
for x in ap:
|
||||
pth = x+"/logo.png"
|
||||
print("open path: "+pth)
|
||||
# print("open path: "+pth)
|
||||
pngf=open(pth,"rb");
|
||||
b=pngf.read(1);
|
||||
str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
|
||||
|
|
|
@ -16,7 +16,7 @@ for x in env.module_list:
|
|||
env_modules.Append(CPPFLAGS=["-DMODULE_"+x.upper()+"_ENABLED"])
|
||||
SConscript(x+"/SCsub")
|
||||
|
||||
lib = env_modules.Library("modules",env.modules_sources, LIBSUFFIX=env['platform_libsuffix'])
|
||||
lib = env_modules.Library("modules",env.modules_sources)
|
||||
|
||||
env.Prepend(LIBS=[lib])
|
||||
|
||||
|
|
|
@ -2410,7 +2410,6 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
|||
"func" ,
|
||||
"if" ,
|
||||
"in" ,
|
||||
"varl",
|
||||
"null" ,
|
||||
"return" ,
|
||||
"self" ,
|
||||
|
|
|
@ -66,6 +66,6 @@ for x in env.android_module_libraries:
|
|||
shutil.copy(x,abspath+"/java/libs")
|
||||
|
||||
|
||||
env_android.SharedLibrary("#platform/android/libgodot_android.so",[android_objects])
|
||||
env_android.SharedLibrary("#bin/libgodot_android",[android_objects],SHLIBSUFFIX=env["SHLIBSUFFIX"])
|
||||
|
||||
env.Command('#bin/libgodot_android.so', '#platform/android/libgodot_android.so', Copy('bin/libgodot_android.so', 'platform/android/libgodot_android.so'))
|
||||
#env.Command('#bin/libgodot_android.so', '#platform/android/libgodot_android.so', Copy('bin/libgodot_android.so', 'platform/android/libgodot_android.so'))
|
||||
|
|
|
@ -27,14 +27,13 @@ def get_opts():
|
|||
('NDK_TARGET', 'toolchain to use for the NDK',"arm-linux-androideabi-4.8"),
|
||||
('android_stl','enable STL support in android port (for modules)','no'),
|
||||
('armv6','compile for older phones running arm v6 (instead of v7+neon+smp)','no'),
|
||||
('x86','compile for x86','no')
|
||||
('x86','Xompile for Android-x86','no')
|
||||
|
||||
]
|
||||
|
||||
def get_flags():
|
||||
|
||||
return [
|
||||
('lua', 'no'),
|
||||
('tools', 'no'),
|
||||
('nedmalloc', 'no'),
|
||||
('builtin_zlib', 'no'),
|
||||
|
@ -77,13 +76,7 @@ def configure(env):
|
|||
env.Append(CPPPATH=['#platform/android'])
|
||||
|
||||
if env['x86']=='yes':
|
||||
env['OBJSUFFIX'] = ".android.ox"
|
||||
env['LIBSUFFIX'] = ".android.ax"
|
||||
else:
|
||||
env['OBJSUFFIX'] = ".android.o"
|
||||
env['LIBSUFFIX'] = ".android.a"
|
||||
env['PROGSUFFIX'] = ".android"
|
||||
env['SHLIBSUFFIX'] = ".so"
|
||||
env.extra_suffix=".x86"
|
||||
|
||||
gcc_path=env["ANDROID_NDK_ROOT"]+"/toolchains/"+env["NDK_TARGET"]+"/prebuilt/";
|
||||
|
||||
|
@ -128,7 +121,7 @@ def configure(env):
|
|||
ld_path=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/"+env['ARCH']+"/usr/lib"
|
||||
env.Append(CPPPATH=[gcc_include])
|
||||
# env['CCFLAGS'] = string.split('-DNO_THREADS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -mthumb -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED ')
|
||||
print("********* armv6", env['armv6'])
|
||||
|
||||
if env['x86']=='yes':
|
||||
env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -DGLES1_ENABLED')
|
||||
elif env["armv6"]!="no":
|
||||
|
@ -149,23 +142,10 @@ def configure(env):
|
|||
if (env["target"]=="release"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2', '-ffast-math','-fomit-frame-pointer'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="release_debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2', '-ffast-math','-DDEBUG_ENABLED'])
|
||||
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="profile"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2', '-ffast-math','-fomit-frame-pointer', '-g1'])
|
||||
env.Append(LIBPATH=['#platform/android/armeabi'])
|
||||
env.Append(LIBS=['andprof'])
|
||||
env['OBJSUFFIX'] = "_prof"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_prof"+env['LIBSUFFIX']
|
||||
env['SHLIBSUFFIX'] = "_prof"+env['SHLIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
|
@ -174,8 +154,10 @@ def configure(env):
|
|||
|
||||
if env["armv6"] == "no" and env['x86'] != 'yes':
|
||||
env['neon_enabled']=True
|
||||
|
||||
env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL','-DMPC_FIXED_POINT'])
|
||||
# env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT'])
|
||||
|
||||
if (env['android_stl']=='yes'):
|
||||
#env.Append(CCFLAGS=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/system/include"])
|
||||
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gnu-libstdc++/4.4.3/include"])
|
||||
|
|
|
@ -8,7 +8,6 @@ common_flash=[\
|
|||
#"dir_access_flash.cpp",
|
||||
]
|
||||
|
||||
print("** path is ", env['ENV']['PATH'])
|
||||
|
||||
abc = env.Command('#platform/flash/Console.abc', '#platform/flash/Console.as',
|
||||
"""
|
||||
|
|
|
@ -11,7 +11,6 @@ def get_name():
|
|||
def can_build():
|
||||
|
||||
#import os
|
||||
print(os.environ)
|
||||
if (not os.environ.has_key("FLASCC_ROOT")):
|
||||
return False
|
||||
return True
|
||||
|
|
|
@ -35,11 +35,6 @@ if env['ios_appirater'] == "yes":
|
|||
obj = env_ios.Object('godot_iphone.cpp')
|
||||
|
||||
prog = None
|
||||
if env["target"]=="release" or env["target"] == "release_debug":
|
||||
prog = env_ios.Program('#bin/godot_opt', [obj] + iphone_lib)
|
||||
#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
|
||||
#env.AddPostAction(prog, action)
|
||||
else:
|
||||
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
|
||||
action = "dsymutil "+File(prog)[0].path+" -o bin/godot.iphone.dSYM"
|
||||
env.AddPostAction(prog, action)
|
||||
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
|
||||
action = "dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
|
||||
env.AddPostAction(prog, action)
|
||||
|
|
|
@ -257,7 +257,8 @@ static int frame_count = 0;
|
|||
- (void)applicationDidEnterBackground:(UIApplication *)application
|
||||
{
|
||||
printf("********************* did enter background\n");
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
||||
if (OS::get_singleton()->get_main_loop())
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
||||
[view_controller.view stopAnimation];
|
||||
}
|
||||
|
||||
|
@ -282,7 +283,8 @@ static int frame_count = 0;
|
|||
printf("********************* mobile app tracker found\n");
|
||||
[MobileAppTracker measureSession];
|
||||
#endif
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
||||
if (OS::get_singleton()->get_main_loop())
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
||||
[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
|
||||
}
|
||||
|
||||
|
|
|
@ -34,9 +34,7 @@ def get_opts():
|
|||
def get_flags():
|
||||
|
||||
return [
|
||||
('lua', 'no'),
|
||||
('tools', 'no'),
|
||||
('nedmalloc', 'no'),
|
||||
('webp', 'yes'),
|
||||
('openssl','builtin'), #use builtin openssl
|
||||
]
|
||||
|
@ -47,10 +45,6 @@ def configure(env):
|
|||
|
||||
env.Append(CPPPATH=['#platform/iphone', '#platform/iphone/include'])
|
||||
|
||||
env['OBJSUFFIX'] = ".iphone.o"
|
||||
env['LIBSUFFIX'] = ".iphone.a"
|
||||
env['PROGSUFFIX'] = ".iphone"
|
||||
|
||||
env['ENV']['PATH'] = env['IPHONEPATH']+"/Developer/usr/bin/:"+env['ENV']['PATH']
|
||||
|
||||
# env['CC'] = '$IPHONEPATH/Developer/usr/bin/gcc'
|
||||
|
@ -101,15 +95,11 @@ def configure(env):
|
|||
|
||||
env.Append(CCFLAGS=['-Os', '-ffast-math', '-DNS_BLOCK_ASSERTIONS=1','-Wall'])
|
||||
env.Append(LINKFLAGS=['-Os', '-ffast-math'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
|
||||
elif env["target"] == "release_debug":
|
||||
env.Append(CCFLAGS=['-Os', '-ffast-math', '-DNS_BLOCK_ASSERTIONS=1','-Wall','-DDEBUG_ENABLED'])
|
||||
env.Append(LINKFLAGS=['-Os', '-ffast-math'])
|
||||
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
|
@ -131,8 +121,5 @@ def configure(env):
|
|||
#env['neon_enabled']=True
|
||||
env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc'
|
||||
|
||||
if env['lua'] == "yes":
|
||||
env.Append(CCFLAGS=['-DLUA_USE_FLOAT'])
|
||||
|
||||
|
||||
# /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x objective-c-header -arch armv7s -fmessage-length=0 -std=gnu99 -fobjc-arc -Wno-trigraphs -fpascal-strings -Os -Wno-missing-field-initializers -Wno-missing-prototypes -Wreturn-type -Wno-implicit-atomic-properties -Wno-receiver-is-weak -Wduplicate-method-match -Wformat -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wempty-body -Wuninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-shorten-64-to-32 -Wpointer-sign -Wno-newline-eof -Wno-selector -Wno-strict-selector-match -Wno-undeclared-selector -Wno-deprecated-implementations -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk -Wprotocol -Wdeprecated-declarations -g -fvisibility=hidden -Wno-sign-conversion "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=4.3 -iquote /Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-generated-files.hmap -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-own-target-headers.hmap -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-all-target-headers.hmap -iquote /Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/test-project-headers.hmap -I/Users/lucasgondolo/test/build/Release-iphoneos/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/DerivedSources/armv7s -I/Users/lucasgondolo/test/build/test.build/Release-iphoneos/test.build/DerivedSources -F/Users/lucasgondolo/test/build/Release-iphoneos -DNS_BLOCK_ASSERTIONS=1 --serialize-diagnostics /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.dia -c /Users/lucasgondolo/test/test/test-Prefix.pch -o /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.pth -MMD -MT dependencies -MF /var/folders/9r/_65jj9457bgb4n4nxcsm0xl80000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/test-Prefix-esrzoamhgruxcxbhemvvlrjmmvoh/test-Prefix.pch.d
|
||||
|
|
|
@ -6,8 +6,6 @@ javascript_files = [
|
|||
"javascript_main.cpp"
|
||||
]
|
||||
|
||||
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
|
||||
|
||||
#obj = env.SharedObject('godot_javascript.cpp')
|
||||
|
||||
env_javascript = env.Clone()
|
||||
|
@ -22,4 +20,4 @@ prog = None
|
|||
|
||||
#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])
|
||||
|
||||
env.Program('#bin/godot.html', javascript_objects)
|
||||
env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html")
|
||||
|
|
|
@ -46,11 +46,7 @@ def get_flags():
|
|||
def configure(env):
|
||||
|
||||
|
||||
env.Append(CPPPATH=['#platform/android'])
|
||||
|
||||
env['OBJSUFFIX'] = ".js.o"
|
||||
env['LIBSUFFIX'] = ".js.a"
|
||||
env['PROGSUFFIX'] = ".html"
|
||||
env.Append(CPPPATH=['#platform/javascript'])
|
||||
|
||||
em_path=os.environ["EMSCRIPTEN_ROOT"]
|
||||
|
||||
|
@ -68,17 +64,12 @@ def configure(env):
|
|||
if (env["target"]=="release"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="release_debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
|
||||
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED'])
|
||||
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
|
||||
|
||||
|
|
|
@ -8,4 +8,4 @@ files = [
|
|||
# 'context_gl_osx.cpp',
|
||||
]
|
||||
|
||||
env.Program('#bin/godot_osx',files)
|
||||
env.Program('#bin/godot',files)
|
||||
|
|
|
@ -38,42 +38,30 @@ def configure(env):
|
|||
|
||||
env.Append(CPPPATH=['#platform/osx'])
|
||||
|
||||
if (env["tools"]=="no"):
|
||||
#no tools suffix
|
||||
env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
|
||||
if (env["bits"]=="default"):
|
||||
env["bits"]="32"
|
||||
|
||||
if (env["target"]=="release"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer','-ftree-vectorize','-msse2'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="release_debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
|
||||
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-g3', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
|
||||
|
||||
|
||||
elif (env["target"]=="profile"):
|
||||
env.Append(CCFLAGS=['-g','-pg'])
|
||||
env.Append(LINKFLAGS=['-pg'])
|
||||
|
||||
if (env["freetype"]!="no"):
|
||||
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
|
||||
env.Append(CPPPATH=['#tools/freetype'])
|
||||
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
|
||||
|
||||
if (env["force_64_bits"]!="no"):
|
||||
if (env["bits"]=="64"):
|
||||
env.Append(CCFLAGS=['-arch', 'x86_64'])
|
||||
env.Append(LINKFLAGS=['-arch', 'x86_64'])
|
||||
env['OBJSUFFIX'] = ".64"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".64"+env['LIBSUFFIX']
|
||||
else:
|
||||
env.Append(CCFLAGS=['-arch', 'i386'])
|
||||
env.Append(LINKFLAGS=['-arch', 'i386'])
|
||||
|
|
|
@ -41,50 +41,36 @@ def configure(env):
|
|||
env["CXX"]="clang++"
|
||||
env["LD"]="clang++"
|
||||
|
||||
env['OBJSUFFIX'] = ".srv"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".srv"+env['LIBSUFFIX']
|
||||
is64=sys.maxsize > 2**32
|
||||
|
||||
if (env["force_32_bits"]!="no"):
|
||||
env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
|
||||
if (env["bits"]=="default"):
|
||||
if (is64):
|
||||
env["bits"]="64"
|
||||
else:
|
||||
env["bits"]="32"
|
||||
|
||||
|
||||
if (env["tools"]=="no"):
|
||||
#no tools suffix
|
||||
env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
|
||||
#if (env["tools"]=="no"):
|
||||
# #no tools suffix
|
||||
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
|
||||
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
|
||||
|
||||
|
||||
if (env["target"]=="release"):
|
||||
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="release_debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
|
||||
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
|
||||
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
|
||||
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
|
||||
|
||||
elif (env["target"]=="profile"):
|
||||
|
||||
env.Append(CCFLAGS=['-g','-pg'])
|
||||
env.Append(LINKFLAGS=['-pg'])
|
||||
|
||||
|
||||
env.Append(CPPFLAGS=['-DSERVER_ENABLED','-DUNIX_ENABLED'])
|
||||
env.Append(LIBS=['pthread','z']) #TODO detect linux/BSD!
|
||||
|
||||
if (env["force_32_bits"]=="yes"):
|
||||
env.Append(CPPFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-m32','-L/usr/lib/i386-linux-gnu'])
|
||||
|
||||
if (env["CXX"]=="clang++"):
|
||||
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
|
||||
env["CC"]="clang"
|
||||
|
|
|
@ -10,4 +10,4 @@ common_win=[
|
|||
"stream_peer_winsock.cpp",
|
||||
]
|
||||
|
||||
env.Program('#bin/godot.exe',['godot_win.cpp']+common_win)
|
||||
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]+".exe")
|
||||
|
|
|
@ -25,26 +25,38 @@ def can_build():
|
|||
|
||||
|
||||
if (os.name=="posix"):
|
||||
|
||||
if os.system("i586-mingw32msvc-gcc --version") == 0:
|
||||
|
||||
mingw = "i586-mingw32msvc-"
|
||||
mingw64 = "i686-w64-mingw32-"
|
||||
if (os.getenv("MINGW32_PREFIX")):
|
||||
mingw=os.getenv("MINGW32_PREFIX")
|
||||
if (os.getenv("MINGW64_PREFIX")):
|
||||
mingw64=os.getenv("MINGW64_PREFIX")
|
||||
|
||||
if os.system(mingw+"gcc --version >/dev/null") == 0 or os.system(mingw64+"gcc --version >/dev/null") ==0:
|
||||
return True
|
||||
|
||||
|
||||
|
||||
return False
|
||||
|
||||
def get_opts():
|
||||
|
||||
mwp=""
|
||||
mwp64=""
|
||||
mingw=""
|
||||
mingw64=""
|
||||
if (os.name!="nt"):
|
||||
mwp="i586-mingw32msvc-"
|
||||
mwp64="x86_64-w64-mingw32-"
|
||||
mingw = "i586-mingw32msvc-"
|
||||
mingw64 = "i686-w64-mingw32-"
|
||||
if (os.getenv("MINGW32_PREFIX")):
|
||||
mingw=os.getenv("MINGW32_PREFIX")
|
||||
if (os.getenv("MINGW64_PREFIX")):
|
||||
mingw64=os.getenv("MINGW64_PREFIX")
|
||||
|
||||
|
||||
return [
|
||||
('force_64_bits','Force 64 bits binary','no'),
|
||||
('force_32_bits','Force 32 bits binary','no'),
|
||||
('mingw_prefix','Mingw Prefix',mwp),
|
||||
('mingw_prefix_64','Mingw Prefix 64 bits',mwp64),
|
||||
('mingw_prefix','Mingw Prefix',mingw),
|
||||
('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
|
||||
('mingw64_for_32','Use Mingw 64 for 32 Bits Build',"no"),
|
||||
]
|
||||
|
||||
def get_flags():
|
||||
|
@ -58,19 +70,8 @@ def get_flags():
|
|||
|
||||
def configure(env):
|
||||
|
||||
if os.name == "posix":
|
||||
env['OBJSUFFIX'] = ".win"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".win"+env['LIBSUFFIX']
|
||||
|
||||
env.Append(CPPPATH=['#platform/windows'])
|
||||
|
||||
if (env["tools"]=="no"):
|
||||
#no tools suffix
|
||||
env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
|
||||
#env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
|
||||
env['platform_libsuffix'] = ".nt"+env['LIBSUFFIX']
|
||||
|
||||
|
||||
|
||||
if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
|
||||
#build using visual studio
|
||||
|
@ -89,21 +90,17 @@ def configure(env):
|
|||
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
|
||||
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
|
||||
|
||||
elif (env["target"]=="test"):
|
||||
elif (env["target"]=="release_debug"):
|
||||
|
||||
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
|
||||
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
|
||||
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
|
||||
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/O1'])
|
||||
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
|
||||
env.Append(LINKFLAGS=['/DEBUG'])
|
||||
|
||||
elif (env["target"]=="profile"):
|
||||
|
||||
env.Append(CCFLAGS=['-g','-pg'])
|
||||
env.Append(LINKFLAGS=['-pg'])
|
||||
|
||||
env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
|
||||
env.Append(CXXFLAGS=['/TP'])
|
||||
|
@ -142,44 +139,52 @@ def configure(env):
|
|||
|
||||
mingw_prefix=""
|
||||
|
||||
if (env["force_32_bits"]!="no"):
|
||||
env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
|
||||
env.Append(CCFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-static-libgcc'])
|
||||
env.Append(LINKFLAGS=['-static-libstdc++'])
|
||||
if (env["bits"]=="default"):
|
||||
env["bits"]="32"
|
||||
|
||||
use64=False
|
||||
if (env["bits"]=="32"):
|
||||
|
||||
if (env["mingw64_for_32"]=="yes"):
|
||||
env.Append(CCFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-static-libgcc'])
|
||||
env.Append(LINKFLAGS=['-static-libstdc++'])
|
||||
mingw_prefix=env["mingw_prefix_64"];
|
||||
else:
|
||||
mingw_prefix=env["mingw_prefix"];
|
||||
|
||||
|
||||
|
||||
|
||||
if (env["force_64_bits"]!="no"):
|
||||
mingw_prefix=env["mingw_prefix_64"];
|
||||
env['OBJSUFFIX'] = ".64"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".64"+env['LIBSUFFIX']
|
||||
env.Append(LINKFLAGS=['-static'])
|
||||
else:
|
||||
mingw_prefix=env["mingw_prefix"];
|
||||
mingw_prefix=env["mingw_prefix_64"];
|
||||
env.Append(LINKFLAGS=['-static'])
|
||||
|
||||
nulstr=""
|
||||
|
||||
if (os.name=="posix"):
|
||||
nulstr=">/dev/null"
|
||||
else:
|
||||
nulstr=">nul"
|
||||
|
||||
|
||||
|
||||
if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
|
||||
#not really super consistent but..
|
||||
print("Can't find Windows compiler: "+mingw_prefix)
|
||||
sys.exit(255)
|
||||
|
||||
if (env["target"]=="release"):
|
||||
|
||||
env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
|
||||
|
||||
elif (env["target"]=="release_debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
|
||||
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED'])
|
||||
elif (env["target"]=="release_tools"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-Wall','-DDEBUG_ENABLED'])
|
||||
|
||||
env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
|
||||
|
||||
if (env["freetype"]!="no"):
|
||||
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
|
||||
|
|
|
@ -8,5 +8,3 @@ common_x11=[\
|
|||
]
|
||||
|
||||
env.Program('#bin/godot',['godot_x11.cpp']+common_x11)
|
||||
if env['target'] == "release":
|
||||
env.Command('#bin/godot_rel', '#bin/godot', Copy('bin/godot_rel', 'bin/godot'))
|
||||
|
|
|
@ -47,14 +47,11 @@ def get_opts():
|
|||
return [
|
||||
('use_llvm','Use llvm compiler','no'),
|
||||
('use_sanitizer','Use llvm compiler sanitize address','no'),
|
||||
('force_32_bits','Force 32 bits binary','no')
|
||||
]
|
||||
|
||||
def get_flags():
|
||||
|
||||
return [
|
||||
('opengl', 'no'),
|
||||
('legacygl', 'yes'),
|
||||
('builtin_zlib', 'no'),
|
||||
("openssl", "yes"),
|
||||
]
|
||||
|
@ -63,6 +60,15 @@ def get_flags():
|
|||
|
||||
def configure(env):
|
||||
|
||||
is64=sys.maxsize > 2**32
|
||||
|
||||
if (env["bits"]=="default"):
|
||||
if (is64):
|
||||
env["bits"]="64"
|
||||
else:
|
||||
env["bits"]="32"
|
||||
|
||||
|
||||
env.Append(CPPPATH=['#platform/x11'])
|
||||
if (env["use_llvm"]=="yes"):
|
||||
env["CC"]="clang"
|
||||
|
@ -74,50 +80,23 @@ def configure(env):
|
|||
|
||||
|
||||
|
||||
if (env["tools"]=="no"):
|
||||
#no tools suffix
|
||||
env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
|
||||
#if (env["tools"]=="no"):
|
||||
# #no tools suffix
|
||||
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
|
||||
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
|
||||
|
||||
|
||||
if (env["target"]=="release"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
|
||||
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
|
||||
|
||||
elif (env["target"]=="release_debug"):
|
||||
|
||||
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
|
||||
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
|
||||
|
||||
|
||||
# env.Append(CCFLAGS=['-Os','-ffast-math','-fomit-frame-pointer'])
|
||||
#does not seem to have much effect
|
||||
# env.Append(CCFLAGS=['-fno-default-inline'])
|
||||
#recommended by wxwidgets
|
||||
# env.Append(CCFLAGS=['-ffunction-sections','-fdata-sections'])
|
||||
# env.Append(LINKFLAGS=['-Wl','--gc-sections'])
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
|
||||
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
|
||||
#does not seem to have much effect
|
||||
# env.Append(CCFLAGS=['-fno-default-inline'])
|
||||
#recommended by wxwidgets
|
||||
# env.Append(CCFLAGS=['-ffunction-sections','-fdata-sections'])
|
||||
# env.Append(LINKFLAGS=['-Wl','--gc-sections'])
|
||||
|
||||
elif (env["target"]=="debug_light"):
|
||||
|
||||
env.Append(CCFLAGS=['-g1', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
|
||||
|
||||
|
||||
elif (env["target"]=="profile"):
|
||||
|
||||
env.Append(CCFLAGS=['-g','-pg'])
|
||||
env.Append(LINKFLAGS=['-pg'])
|
||||
|
||||
env.ParseConfig('pkg-config x11 --cflags --libs')
|
||||
env.ParseConfig('pkg-config xcursor --cflags --libs')
|
||||
|
@ -128,19 +107,20 @@ def configure(env):
|
|||
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
|
||||
|
||||
|
||||
if env['opengl'] == 'yes':
|
||||
env.Append(CPPFLAGS=['-DOPENGL_ENABLED','-DGLEW_ENABLED'])
|
||||
#env.Append(CPPFLAGS=["-DRTAUDIO_ENABLED"])
|
||||
env.Append(CPPFLAGS=['-DOPENGL_ENABLED','-DGLEW_ENABLED'])
|
||||
env.Append(CPPFLAGS=["-DALSA_ENABLED"])
|
||||
env.Append(CPPFLAGS=['-DX11_ENABLED','-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLES_OVER_GL'])
|
||||
# env.Append(CPPFLAGS=['-DX11_ENABLED','-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLES_OVER_GL'])
|
||||
env.Append(LIBS=['GL', 'GLU', 'pthread','asound','z']) #TODO detect linux/BSD!
|
||||
#env.Append(CPPFLAGS=['-DMPC_FIXED_POINT'])
|
||||
if (env["force_32_bits"]=="yes"):
|
||||
|
||||
#host compiler is default..
|
||||
|
||||
if (is64 and env["bits"]=="32"):
|
||||
env.Append(CPPFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-m32','-L/usr/lib/i386-linux-gnu'])
|
||||
env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
|
||||
env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
|
||||
elif (not is64 and env["bits"]=="32"):
|
||||
env.Append(CPPFLAGS=['-m64'])
|
||||
env.Append(LINKFLAGS=['-m64','-L/usr/lib/i686-linux-gnu'])
|
||||
|
||||
|
||||
if (env["CXX"]=="clang++"):
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
Import('env')
|
||||
|
||||
|
||||
print("V: "+env["disable_3d"])
|
||||
if (env["disable_3d"]=="yes"):
|
||||
|
||||
env.scene_sources.append("3d/spatial.cpp")
|
||||
|
|
|
@ -1,741 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* car_body.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "car_body.h"
|
||||
|
||||
#define DEG2RADMUL (Math_PI/180.0)
|
||||
#define RAD2DEGMUL (180.0/Math_PI)
|
||||
|
||||
void CarWheel::_notification(int p_what) {
|
||||
|
||||
|
||||
if (p_what==NOTIFICATION_ENTER_SCENE) {
|
||||
|
||||
if (!get_parent())
|
||||
return;
|
||||
CarBody *cb = get_parent()->cast_to<CarBody>();
|
||||
if (!cb)
|
||||
return;
|
||||
body=cb;
|
||||
local_xform=get_transform();
|
||||
cb->wheels.push_back(this);
|
||||
}
|
||||
if (p_what==NOTIFICATION_EXIT_SCENE) {
|
||||
|
||||
if (!get_parent())
|
||||
return;
|
||||
CarBody *cb = get_parent()->cast_to<CarBody>();
|
||||
if (!cb)
|
||||
return;
|
||||
cb->wheels.erase(this);
|
||||
body=NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CarWheel::set_side_friction(real_t p_friction) {
|
||||
|
||||
side_friction=p_friction;
|
||||
}
|
||||
void CarWheel::set_forward_friction(real_t p_friction) {
|
||||
|
||||
forward_friction=p_friction;
|
||||
}
|
||||
void CarWheel::set_travel(real_t p_travel) {
|
||||
|
||||
travel=p_travel;
|
||||
update_gizmo();
|
||||
|
||||
}
|
||||
void CarWheel::set_radius(real_t p_radius) {
|
||||
|
||||
radius=p_radius;
|
||||
update_gizmo();
|
||||
|
||||
}
|
||||
void CarWheel::set_resting_frac(real_t p_frac) {
|
||||
|
||||
resting_frac=p_frac;
|
||||
}
|
||||
void CarWheel::set_damping_frac(real_t p_frac) {
|
||||
|
||||
damping_frac=p_frac;
|
||||
}
|
||||
void CarWheel::set_num_rays(real_t p_rays) {
|
||||
|
||||
num_rays=p_rays;
|
||||
}
|
||||
|
||||
real_t CarWheel::get_side_friction() const{
|
||||
|
||||
return side_friction;
|
||||
}
|
||||
real_t CarWheel::get_forward_friction() const{
|
||||
|
||||
return forward_friction;
|
||||
}
|
||||
real_t CarWheel::get_travel() const{
|
||||
|
||||
return travel;
|
||||
}
|
||||
real_t CarWheel::get_radius() const{
|
||||
|
||||
return radius;
|
||||
}
|
||||
real_t CarWheel::get_resting_frac() const{
|
||||
|
||||
return resting_frac;
|
||||
}
|
||||
real_t CarWheel::get_damping_frac() const{
|
||||
|
||||
return damping_frac;
|
||||
}
|
||||
|
||||
int CarWheel::get_num_rays() const{
|
||||
|
||||
return num_rays;
|
||||
}
|
||||
|
||||
|
||||
void CarWheel::update(real_t dt) {
|
||||
|
||||
|
||||
if (dt <= 0.0f)
|
||||
return;
|
||||
|
||||
float origAngVel = angVel;
|
||||
|
||||
if (locked)
|
||||
{
|
||||
angVel = 0;
|
||||
torque = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
float wheelMass = 0.03f * body->mass;
|
||||
float inertia = 0.5f * (radius * radius) * wheelMass;
|
||||
|
||||
angVel += torque * dt / inertia;
|
||||
torque = 0;
|
||||
|
||||
// prevent friction from reversing dir - todo do this better
|
||||
// by limiting the torque
|
||||
if (((origAngVel > angVelForGrip) && (angVel < angVelForGrip)) ||
|
||||
((origAngVel < angVelForGrip) && (angVel > angVelForGrip)))
|
||||
angVel = angVelForGrip;
|
||||
|
||||
angVel += driveTorque * dt / inertia;
|
||||
driveTorque = 0;
|
||||
|
||||
float maxAngVel = 200;
|
||||
print_line("angvel: "+rtos(angVel));
|
||||
angVel = CLAMP(angVel, -maxAngVel, maxAngVel);
|
||||
|
||||
axisAngle += Math::rad2deg(dt * angVel);
|
||||
}
|
||||
}
|
||||
|
||||
bool CarWheel::add_forces(PhysicsDirectBodyState *s) {
|
||||
|
||||
|
||||
Vector3 force;
|
||||
|
||||
PhysicsDirectSpaceState *space = s->get_space_state();
|
||||
|
||||
Transform world = s->get_transform() * local_xform;
|
||||
|
||||
// OpenGl has differnet row/column order for matrixes than XNA has ..
|
||||
//Vector3 wheelFwd = world.get_basis().get_axis(Vector3::AXIS_Z);
|
||||
//Vector3 wheelFwd = RotationMatrix(mSteerAngle, worldAxis) * carBody.GetOrientation().GetCol(0);
|
||||
Vector3 wheelUp = world.get_basis().get_axis(Vector3::AXIS_Y);
|
||||
Vector3 wheelFwd = Matrix3(wheelUp,Math::deg2rad(steerAngle)).xform( world.get_basis().get_axis(Vector3::AXIS_Z) );
|
||||
Vector3 wheelLeft = -wheelUp.cross(wheelFwd).normalized();
|
||||
Vector3 worldPos = world.origin;
|
||||
Vector3 worldAxis = wheelUp;
|
||||
|
||||
// start of ray
|
||||
float rayLen = 2.0f * radius + travel;
|
||||
Vector3 wheelRayEnd = worldPos - radius * worldAxis;
|
||||
Vector3 wheelRayBegin = wheelRayEnd + rayLen * worldAxis;
|
||||
//wheelRayEnd = -rayLen * worldAxis;
|
||||
|
||||
//Assert(PhysicsSystem.CurrentPhysicsSystem);
|
||||
|
||||
|
||||
///Assert(collSystem);
|
||||
///
|
||||
const int maxNumRays = 32;
|
||||
|
||||
int numRaysUse = MIN(num_rays, maxNumRays);
|
||||
|
||||
// adjust the start position of the ray - divide the wheel into numRays+2
|
||||
// rays, but don't use the first/last.
|
||||
float deltaFwd = (2.0f * radius) / (numRaysUse + 1);
|
||||
float deltaFwdStart = deltaFwd;
|
||||
|
||||
float fracs[maxNumRays];
|
||||
Vector3 segmentEnds[maxNumRays];
|
||||
Vector3 groundPositions[maxNumRays];
|
||||
Vector3 groundNormals[maxNumRays];
|
||||
|
||||
|
||||
lastOnFloor = false;
|
||||
int bestIRay = 0;
|
||||
int iRay;
|
||||
|
||||
|
||||
for (iRay = 0; iRay < numRaysUse; ++iRay)
|
||||
{
|
||||
fracs[iRay] = 1e20;
|
||||
// work out the offset relative to the middle ray
|
||||
float distFwd = (deltaFwdStart + iRay * deltaFwd) - radius;
|
||||
float zOffset = radius * (1.0f - (float)Math::cos( Math::deg2rad( 90.0f * (distFwd / radius))));
|
||||
|
||||
segmentEnds[iRay] = wheelRayEnd + distFwd * wheelFwd + zOffset * wheelUp;
|
||||
|
||||
|
||||
PhysicsDirectSpaceState::RayResult rr;
|
||||
|
||||
bool collided = space->intersect_ray(wheelRayBegin,segmentEnds[iRay],rr,body->exclude);
|
||||
|
||||
|
||||
if (collided){
|
||||
lastOnFloor = true;
|
||||
groundPositions[iRay]=rr.position;
|
||||
groundNormals[iRay]=rr.normal;
|
||||
fracs[iRay] = ((wheelRayBegin-rr.position).length() / (wheelRayBegin-wheelRayEnd).length());
|
||||
if (fracs[iRay] < fracs[bestIRay])
|
||||
bestIRay = iRay;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!lastOnFloor)
|
||||
return false;
|
||||
|
||||
//Assert(bestIRay < numRays);
|
||||
|
||||
// use the best one
|
||||
Vector3 groundPos = groundPositions[bestIRay];
|
||||
float frac = fracs[bestIRay];
|
||||
|
||||
// const Vector3 groundNormal = (worldPos - segments[bestIRay].GetEnd()).NormaliseSafe();
|
||||
// const Vector3 groundNormal = groundNormals[bestIRay];
|
||||
|
||||
|
||||
Vector3 groundNormal = worldAxis;
|
||||
|
||||
if (numRaysUse > 1)
|
||||
{
|
||||
for (iRay = 0; iRay < numRaysUse; ++iRay)
|
||||
{
|
||||
if (fracs[iRay] <= 1.0f)
|
||||
{
|
||||
groundNormal += (1.0f - fracs[iRay]) * (worldPos - segmentEnds[iRay]);
|
||||
}
|
||||
}
|
||||
|
||||
groundNormal.normalize();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
groundNormal = groundNormals[bestIRay];
|
||||
}
|
||||
|
||||
|
||||
|
||||
float spring = (body->mass/body->wheels.size()) * s->get_total_gravity().length() / (resting_frac * travel);
|
||||
|
||||
float displacement = rayLen * (1.0f - frac);
|
||||
displacement = CLAMP(displacement, 0, travel);
|
||||
|
||||
|
||||
|
||||
float displacementForceMag = displacement * spring;
|
||||
|
||||
// reduce force when suspension is par to ground
|
||||
displacementForceMag *= groundNormals[bestIRay].dot(worldAxis);
|
||||
|
||||
// apply damping
|
||||
float damping = 2.0f * (float)Math::sqrt(spring * body->mass);
|
||||
damping /= body->wheels.size(); // assume wheels act together
|
||||
damping *= damping_frac; // a bit bouncy
|
||||
|
||||
float upSpeed = (displacement - lastDisplacement) / s->get_step();
|
||||
|
||||
float dampingForceMag = upSpeed * damping;
|
||||
|
||||
float totalForceMag = displacementForceMag + dampingForceMag;
|
||||
|
||||
if (totalForceMag < 0.0f) totalForceMag = 0.0f;
|
||||
|
||||
Vector3 extraForce = totalForceMag * worldAxis;
|
||||
|
||||
|
||||
force += extraForce;
|
||||
// side-slip friction and drive force. Work out wheel- and floor-relative coordinate frame
|
||||
Vector3 groundUp = groundNormal;
|
||||
Vector3 groundLeft = groundNormal.cross(wheelFwd).normalized();
|
||||
|
||||
Vector3 groundFwd = groundLeft.cross(groundUp);
|
||||
|
||||
Vector3 wheelPointVel = s->get_linear_velocity() +
|
||||
(s->get_angular_velocity()).cross(s->get_transform().basis.xform(local_xform.origin));// * mPos);
|
||||
|
||||
Vector3 rimVel = -angVel * wheelLeft.cross(groundPos - worldPos);
|
||||
wheelPointVel += rimVel;
|
||||
|
||||
// if sitting on another body then adjust for its velocity.
|
||||
/*if (worldBody != null)
|
||||
{
|
||||
Vector3 worldVel = worldBody.Velocity +
|
||||
Vector3.Cross(worldBody.AngularVelocity, groundPos - worldBody.Position);
|
||||
|
||||
wheelPointVel -= worldVel;
|
||||
}*/
|
||||
|
||||
// sideways forces
|
||||
float noslipVel = 0.2f;
|
||||
float slipVel = 0.4f;
|
||||
float slipFactor = 0.7f;
|
||||
|
||||
float smallVel = 3;
|
||||
float friction = side_friction;
|
||||
|
||||
float sideVel = wheelPointVel.dot(groundLeft);
|
||||
|
||||
if ((sideVel > slipVel) || (sideVel < -slipVel))
|
||||
friction *= slipFactor;
|
||||
else
|
||||
if ((sideVel > noslipVel) || (sideVel < -noslipVel))
|
||||
friction *= 1.0f - (1.0f - slipFactor) * (Math::absf(sideVel) - noslipVel) / (slipVel - noslipVel);
|
||||
|
||||
if (sideVel < 0.0f)
|
||||
friction *= -1.0f;
|
||||
|
||||
if (Math::absf(sideVel) < smallVel)
|
||||
friction *= Math::absf(sideVel) / smallVel;
|
||||
|
||||
float sideForce = -friction * totalForceMag;
|
||||
|
||||
extraForce = sideForce * groundLeft;
|
||||
force += extraForce;
|
||||
// fwd/back forces
|
||||
friction = forward_friction;
|
||||
float fwdVel = wheelPointVel.dot(groundFwd);
|
||||
|
||||
if ((fwdVel > slipVel) || (fwdVel < -slipVel))
|
||||
friction *= slipFactor;
|
||||
else
|
||||
if ((fwdVel > noslipVel) || (fwdVel < -noslipVel))
|
||||
friction *= 1.0f - (1.0f - slipFactor) * (Math::absf(fwdVel) - noslipVel) / (slipVel - noslipVel);
|
||||
|
||||
if (fwdVel < 0.0f)
|
||||
friction *= -1.0f;
|
||||
|
||||
if (Math::absf(fwdVel) < smallVel)
|
||||
friction *= Math::absf(fwdVel) / smallVel;
|
||||
|
||||
float fwdForce = -friction * totalForceMag;
|
||||
|
||||
extraForce = fwdForce * groundFwd;
|
||||
force += extraForce;
|
||||
|
||||
|
||||
//if (!force.IsSensible())
|
||||
//{
|
||||
// TRACE_FILE_IF(ONCE_1)
|
||||
// TRACE("Bad force in car wheel\n");
|
||||
// return true;
|
||||
//}
|
||||
|
||||
// fwd force also spins the wheel
|
||||
Vector3 wheelCentreVel = s->get_linear_velocity() +
|
||||
(s->get_angular_velocity()).cross(s->get_transform().basis.xform(local_xform.origin));
|
||||
|
||||
angVelForGrip = wheelCentreVel.dot(groundFwd) / radius;
|
||||
torque += -fwdForce * radius;
|
||||
|
||||
// add force to car
|
||||
// carBody.AddWorldForce(force, groundPos);
|
||||
|
||||
s->add_force(force,(groundPos-s->get_transform().origin));
|
||||
|
||||
// add force to the world
|
||||
/*
|
||||
if (worldBody != null && !worldBody.Immovable)
|
||||
{
|
||||
// todo get the position in the right place...
|
||||
// also limit the velocity that this force can produce by looking at the
|
||||
// mass/inertia of the other object
|
||||
float maxOtherBodyAcc = 500.0f;
|
||||
float maxOtherBodyForce = maxOtherBodyAcc * worldBody.Mass;
|
||||
|
||||
if (force.LengthSquared() > (maxOtherBodyForce * maxOtherBodyForce))
|
||||
force *= maxOtherBodyForce / force.Length();
|
||||
|
||||
worldBody.AddWorldForce(-force, groundPos);
|
||||
}*/
|
||||
|
||||
Transform wheel_xf = local_xform;
|
||||
wheel_xf.origin += wheelUp * displacement;
|
||||
wheel_xf.basis = wheel_xf.basis * Matrix3(Vector3(0,1,0),Math::deg2rad(steerAngle));
|
||||
//wheel_xf.basis = wheel_xf.basis * Matrix3(wheel_xf.basis[0],-Math::deg2rad(axisAngle));
|
||||
|
||||
set_transform(wheel_xf);
|
||||
lastDisplacement=displacement;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
void CarWheel::set_type_drive(bool p_enable) {
|
||||
|
||||
type_drive=p_enable;
|
||||
}
|
||||
|
||||
bool CarWheel::is_type_drive() const {
|
||||
|
||||
return type_drive;
|
||||
}
|
||||
|
||||
void CarWheel::set_type_steer(bool p_enable) {
|
||||
|
||||
type_steer=p_enable;
|
||||
}
|
||||
|
||||
bool CarWheel::is_type_steer() const {
|
||||
|
||||
return type_steer;
|
||||
}
|
||||
|
||||
|
||||
void CarWheel::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_side_friction","friction"),&CarWheel::set_side_friction);
|
||||
ObjectTypeDB::bind_method(_MD("set_forward_friction","friction"),&CarWheel::set_forward_friction);
|
||||
ObjectTypeDB::bind_method(_MD("set_travel","distance"),&CarWheel::set_travel);
|
||||
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CarWheel::set_radius);
|
||||
ObjectTypeDB::bind_method(_MD("set_resting_frac","frac"),&CarWheel::set_resting_frac);
|
||||
ObjectTypeDB::bind_method(_MD("set_damping_frac","frac"),&CarWheel::set_damping_frac);
|
||||
ObjectTypeDB::bind_method(_MD("set_num_rays","amount"),&CarWheel::set_num_rays);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("get_side_friction"),&CarWheel::get_side_friction);
|
||||
ObjectTypeDB::bind_method(_MD("get_forward_friction"),&CarWheel::get_forward_friction);
|
||||
ObjectTypeDB::bind_method(_MD("get_travel"),&CarWheel::get_travel);
|
||||
ObjectTypeDB::bind_method(_MD("get_radius"),&CarWheel::get_radius);
|
||||
ObjectTypeDB::bind_method(_MD("get_resting_frac"),&CarWheel::get_resting_frac);
|
||||
ObjectTypeDB::bind_method(_MD("get_damping_frac"),&CarWheel::get_damping_frac);
|
||||
ObjectTypeDB::bind_method(_MD("get_num_rays"),&CarWheel::get_num_rays);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_type_drive","enable"),&CarWheel::set_type_drive);
|
||||
ObjectTypeDB::bind_method(_MD("is_type_drive"),&CarWheel::is_type_drive);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_type_steer","enable"),&CarWheel::set_type_steer);
|
||||
ObjectTypeDB::bind_method(_MD("is_type_steer"),&CarWheel::is_type_steer);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"type/drive"),_SCS("set_type_drive"),_SCS("is_type_drive"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"type/steer"),_SCS("set_type_steer"),_SCS("is_type_steer"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/side_friction",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_side_friction"),_SCS("get_side_friction"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/forward_friction",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_forward_friction"),_SCS("get_forward_friction"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/travel",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),_SCS("set_travel"),_SCS("get_travel"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/radius",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),_SCS("set_radius"),_SCS("get_radius"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/resting_frac",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_resting_frac"),_SCS("get_resting_frac"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/damping_frac",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_damping_frac"),_SCS("get_damping_frac"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/num_rays",PROPERTY_HINT_RANGE,"1,32,1"),_SCS("set_num_rays"),_SCS("get_num_rays"));
|
||||
|
||||
}
|
||||
|
||||
CarWheel::CarWheel() {
|
||||
|
||||
side_friction=4.7;
|
||||
forward_friction=5.0;
|
||||
travel=0.2;
|
||||
radius=0.4;
|
||||
resting_frac=0.45;
|
||||
damping_frac=0.3;
|
||||
num_rays=1;
|
||||
|
||||
angVel = 0.0f;
|
||||
steerAngle = 0.0f;
|
||||
torque = 0.0f;
|
||||
driveTorque = 0.0f;
|
||||
axisAngle = 0.0f;
|
||||
upSpeed = 0.0f;
|
||||
locked = false;
|
||||
lastDisplacement = 0.0f;
|
||||
lastOnFloor = false;
|
||||
angVelForGrip = 0.0f;
|
||||
angVelForGrip=0;
|
||||
|
||||
type_drive=false;
|
||||
type_steer=false;
|
||||
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
|
||||
void CarBody::set_max_steer_angle(real_t p_angle) {
|
||||
|
||||
max_steer_angle=p_angle;
|
||||
}
|
||||
void CarBody::set_steer_rate(real_t p_rate) {
|
||||
|
||||
steer_rate=p_rate;
|
||||
}
|
||||
void CarBody::set_drive_torque(real_t p_torque) {
|
||||
|
||||
drive_torque=p_torque;
|
||||
}
|
||||
|
||||
real_t CarBody::get_max_steer_angle() const{
|
||||
|
||||
return max_steer_angle;
|
||||
}
|
||||
real_t CarBody::get_steer_rate() const{
|
||||
|
||||
return steer_rate;
|
||||
}
|
||||
real_t CarBody::get_drive_torque() const{
|
||||
|
||||
return drive_torque;
|
||||
}
|
||||
|
||||
|
||||
void CarBody::set_target_steering(float p_steering) {
|
||||
|
||||
target_steering=p_steering;
|
||||
}
|
||||
|
||||
void CarBody::set_target_accelerate(float p_accelerate) {
|
||||
target_accelerate=p_accelerate;
|
||||
}
|
||||
|
||||
void CarBody::set_hand_brake(float p_amont) {
|
||||
|
||||
hand_brake=p_amont;
|
||||
}
|
||||
|
||||
real_t CarBody::get_target_steering() const {
|
||||
|
||||
return target_steering;
|
||||
}
|
||||
real_t CarBody::get_target_accelerate() const {
|
||||
|
||||
return target_accelerate;
|
||||
}
|
||||
real_t CarBody::get_hand_brake() const {
|
||||
|
||||
return hand_brake;
|
||||
}
|
||||
|
||||
|
||||
void CarBody::_direct_state_changed(Object *p_state) {
|
||||
|
||||
PhysicsDirectBodyState *state=p_state->cast_to<PhysicsDirectBodyState>();
|
||||
|
||||
float dt = state->get_step();
|
||||
AABB aabb;
|
||||
int drive_total=0;
|
||||
for(int i=0;i<wheels.size();i++) {
|
||||
CarWheel *w=wheels[i];
|
||||
if (i==0) {
|
||||
aabb.pos=w->local_xform.origin;
|
||||
} else {
|
||||
aabb.expand_to(w->local_xform.origin);
|
||||
}
|
||||
if (w->type_drive)
|
||||
drive_total++;
|
||||
|
||||
}
|
||||
// control inputs
|
||||
float deltaAccelerate = dt * 4.0f;
|
||||
|
||||
float dAccelerate = target_accelerate - accelerate;
|
||||
dAccelerate = CLAMP(dAccelerate, -deltaAccelerate, deltaAccelerate);
|
||||
accelerate += dAccelerate;
|
||||
|
||||
float deltaSteering = dt * steer_rate;
|
||||
float dSteering = target_steering - steering;
|
||||
dSteering = CLAMP(dSteering, -deltaSteering, deltaSteering);
|
||||
steering += dSteering;
|
||||
|
||||
// apply these inputs
|
||||
float maxTorque = drive_torque;
|
||||
|
||||
float torque_div = drive_total/2;
|
||||
if (torque_div>0)
|
||||
maxTorque/=torque_div;
|
||||
|
||||
|
||||
float alpha = ABS(max_steer_angle * steering);
|
||||
float angleSgn = steering > 0.0f ? 1.0f : -1.0f;
|
||||
|
||||
int wheels_on_floor=0;
|
||||
|
||||
for(int i=0;i<wheels.size();i++) {
|
||||
|
||||
CarWheel *w=wheels[i];
|
||||
if (w->type_drive)
|
||||
w->driveTorque+=maxTorque * accelerate;
|
||||
w->locked = !w->type_steer && (hand_brake > 0.5f);
|
||||
|
||||
if (w->type_steer) {
|
||||
//steering
|
||||
|
||||
bool inner = (steering > 0 && w->local_xform.origin.x > 0) || (steering < 0 && w->local_xform.origin.x < 0);
|
||||
|
||||
if (inner || alpha==0.0) {
|
||||
|
||||
w->steerAngle = (angleSgn * alpha);
|
||||
} else {
|
||||
float dx = aabb.size.z;
|
||||
float dy = aabb.size.x;
|
||||
|
||||
float beta = Math::atan2(dy, dx + (dy / (float)Math::tan(Math::deg2rad(alpha))));
|
||||
beta = Math::rad2deg(beta);
|
||||
w->steerAngle = (angleSgn * beta);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (w->add_forces(state))
|
||||
wheels_on_floor++;
|
||||
w->update(dt);
|
||||
|
||||
|
||||
}
|
||||
|
||||
print_line("onfloor: "+itos(wheels_on_floor));
|
||||
|
||||
|
||||
set_ignore_transform_notification(true);
|
||||
set_global_transform(state->get_transform());
|
||||
linear_velocity=state->get_linear_velocity();
|
||||
angular_velocity=state->get_angular_velocity();
|
||||
//active=!state->is_sleeping();
|
||||
//if (get_script_instance())
|
||||
// get_script_instance()->call("_integrate_forces",state);
|
||||
set_ignore_transform_notification(false);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CarBody::set_mass(real_t p_mass) {
|
||||
|
||||
mass=p_mass;
|
||||
PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_MASS,mass);
|
||||
}
|
||||
|
||||
real_t CarBody::get_mass() const{
|
||||
|
||||
return mass;
|
||||
}
|
||||
|
||||
|
||||
void CarBody::set_friction(real_t p_friction) {
|
||||
|
||||
friction=p_friction;
|
||||
PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction);
|
||||
}
|
||||
|
||||
real_t CarBody::get_friction() const{
|
||||
|
||||
return friction;
|
||||
}
|
||||
|
||||
|
||||
void CarBody::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_max_steer_angle","value"),&CarBody::set_max_steer_angle);
|
||||
ObjectTypeDB::bind_method(_MD("set_steer_rate","rate"),&CarBody::set_steer_rate);
|
||||
ObjectTypeDB::bind_method(_MD("set_drive_torque","value"),&CarBody::set_drive_torque);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("get_max_steer_angle"),&CarBody::get_max_steer_angle);
|
||||
ObjectTypeDB::bind_method(_MD("get_steer_rate"),&CarBody::get_steer_rate);
|
||||
ObjectTypeDB::bind_method(_MD("get_drive_torque"),&CarBody::get_drive_torque);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_target_steering","amount"),&CarBody::set_target_steering);
|
||||
ObjectTypeDB::bind_method(_MD("set_target_accelerate","amount"),&CarBody::set_target_accelerate);
|
||||
ObjectTypeDB::bind_method(_MD("set_hand_brake","amount"),&CarBody::set_hand_brake);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("get_target_steering"),&CarBody::get_target_steering);
|
||||
ObjectTypeDB::bind_method(_MD("get_target_accelerate"),&CarBody::get_target_accelerate);
|
||||
ObjectTypeDB::bind_method(_MD("get_hand_brake"),&CarBody::get_hand_brake);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_mass","mass"),&CarBody::set_mass);
|
||||
ObjectTypeDB::bind_method(_MD("get_mass"),&CarBody::get_mass);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_friction","friction"),&CarBody::set_friction);
|
||||
ObjectTypeDB::bind_method(_MD("get_friction"),&CarBody::get_friction);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&CarBody::_direct_state_changed);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/mass",PROPERTY_HINT_RANGE,"0.01,65536,0.01"),_SCS("set_mass"),_SCS("get_mass"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/friction",PROPERTY_HINT_RANGE,"0.01,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/max_steer_angle",PROPERTY_HINT_RANGE,"1,90,1"),_SCS("set_max_steer_angle"),_SCS("get_max_steer_angle"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/drive_torque",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_drive_torque"),_SCS("get_drive_torque"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/steer_rate",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_steer_rate"),_SCS("get_steer_rate"));
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"drive/target_steering",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_target_steering"),_SCS("get_target_steering"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"drive/target_accelerate",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_target_accelerate"),_SCS("get_target_accelerate"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"drive/hand_brake",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_hand_brake"),_SCS("get_hand_brake"));
|
||||
|
||||
}
|
||||
|
||||
CarBody::CarBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
|
||||
|
||||
forward_drive=true;
|
||||
backward_drive=true;
|
||||
max_steer_angle=30;
|
||||
steer_rate=1;
|
||||
drive_torque=520;
|
||||
|
||||
target_steering=0;
|
||||
target_accelerate=0;
|
||||
hand_brake=0;
|
||||
|
||||
steering=0;
|
||||
accelerate=0;
|
||||
|
||||
mass=1;
|
||||
friction=1;
|
||||
|
||||
ccd=false;
|
||||
// can_sleep=true;
|
||||
|
||||
|
||||
|
||||
|
||||
exclude.insert(get_rid());
|
||||
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed");
|
||||
|
||||
|
||||
}
|
|
@ -1,170 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* car_body.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef CAR_BODY_H
|
||||
#define CAR_BODY_H
|
||||
|
||||
#include "scene/3d/physics_body.h"
|
||||
|
||||
|
||||
class CarBody;
|
||||
|
||||
class CarWheel : public Spatial {
|
||||
|
||||
OBJ_TYPE(CarWheel,Spatial);
|
||||
|
||||
friend class CarBody;
|
||||
real_t side_friction;
|
||||
real_t forward_friction;
|
||||
real_t travel;
|
||||
real_t radius;
|
||||
real_t resting_frac;
|
||||
real_t damping_frac;
|
||||
int num_rays;
|
||||
Transform local_xform;
|
||||
|
||||
CarBody *body;
|
||||
|
||||
float angVel;
|
||||
float steerAngle;
|
||||
float torque;
|
||||
float driveTorque;
|
||||
float axisAngle;
|
||||
float upSpeed; // speed relative to the car
|
||||
bool locked;
|
||||
// last frame stuff
|
||||
float lastDisplacement;
|
||||
float angVelForGrip;
|
||||
bool lastOnFloor;
|
||||
|
||||
bool type_drive;
|
||||
bool type_steer;
|
||||
|
||||
|
||||
protected:
|
||||
void update(real_t dt);
|
||||
bool add_forces(PhysicsDirectBodyState *s);
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
|
||||
void set_side_friction(real_t p_friction);
|
||||
void set_forward_friction(real_t p_friction);
|
||||
void set_travel(real_t p_travel);
|
||||
void set_radius(real_t p_radius);
|
||||
void set_resting_frac(real_t p_frac);
|
||||
void set_damping_frac(real_t p_frac);
|
||||
void set_num_rays(real_t p_rays);
|
||||
|
||||
real_t get_side_friction() const;
|
||||
real_t get_forward_friction() const;
|
||||
real_t get_travel() const;
|
||||
real_t get_radius() const;
|
||||
real_t get_resting_frac() const;
|
||||
real_t get_damping_frac() const;
|
||||
int get_num_rays() const;
|
||||
|
||||
void set_type_drive(bool p_enable);
|
||||
bool is_type_drive() const;
|
||||
|
||||
void set_type_steer(bool p_enable);
|
||||
bool is_type_steer() const;
|
||||
|
||||
CarWheel();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class CarBody : public PhysicsBody {
|
||||
|
||||
OBJ_TYPE(CarBody,PhysicsBody);
|
||||
|
||||
real_t mass;
|
||||
real_t friction;
|
||||
|
||||
Vector3 linear_velocity;
|
||||
Vector3 angular_velocity;
|
||||
bool ccd;
|
||||
|
||||
real_t max_steer_angle;
|
||||
real_t steer_rate;
|
||||
int wheel_num_rays;
|
||||
real_t drive_torque;
|
||||
|
||||
// control stuff
|
||||
real_t target_steering;
|
||||
real_t target_accelerate;
|
||||
|
||||
bool forward_drive;
|
||||
bool backward_drive;
|
||||
|
||||
real_t steering;
|
||||
real_t accelerate;
|
||||
real_t hand_brake;
|
||||
Set<RID> exclude;
|
||||
|
||||
|
||||
friend class CarWheel;
|
||||
Vector<CarWheel*> wheels;
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
void _direct_state_changed(Object *p_state);
|
||||
public:
|
||||
|
||||
|
||||
void set_mass(real_t p_mass);
|
||||
real_t get_mass() const;
|
||||
|
||||
void set_friction(real_t p_friction);
|
||||
real_t get_friction() const;
|
||||
|
||||
void set_max_steer_angle(real_t p_angle);
|
||||
void set_steer_rate(real_t p_rate);
|
||||
void set_drive_torque(real_t p_torque);
|
||||
|
||||
real_t get_max_steer_angle() const;
|
||||
real_t get_steer_rate() const;
|
||||
real_t get_drive_torque() const;
|
||||
|
||||
|
||||
void set_target_steering(float p_steering);
|
||||
void set_target_accelerate(float p_accelerate);
|
||||
void set_hand_brake(float p_amont);
|
||||
|
||||
real_t get_target_steering() const;
|
||||
real_t get_target_accelerate() const;
|
||||
real_t get_hand_brake() const;
|
||||
|
||||
|
||||
CarBody();
|
||||
};
|
||||
|
||||
#endif // CAR_BODY_H
|
|
@ -1,85 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editable_shape.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editable_shape.h"
|
||||
|
||||
|
||||
void EditableShape::_notification(int p_what) {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void EditableShape::set_bsp_tree(const BSP_Tree& p_bsp) {
|
||||
|
||||
bsp=p_bsp;
|
||||
}
|
||||
|
||||
void EditableShape::set_shape(const Ref<Shape>& p_shape) {
|
||||
|
||||
shape=p_shape;
|
||||
}
|
||||
|
||||
|
||||
|
||||
EditableShape::EditableShape()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////
|
||||
|
||||
|
||||
void EditableSphere::set_radius(float p_radius) {
|
||||
|
||||
radius=p_radius;
|
||||
update_gizmo();
|
||||
_change_notify("params/radius");
|
||||
}
|
||||
|
||||
|
||||
float EditableSphere::get_radius() const{
|
||||
|
||||
return radius;
|
||||
}
|
||||
|
||||
|
||||
void EditableSphere::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&EditableSphere::set_radius);
|
||||
ObjectTypeDB::bind_method(_MD("get_radius"),&EditableSphere::get_radius);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/radius",PROPERTY_HINT_EXP_RANGE,"0.001,16384,0.001"),_SCS("set_radius"),_SCS("get_radius"));
|
||||
}
|
||||
|
||||
EditableSphere::EditableSphere() {
|
||||
|
||||
radius=1.0;
|
||||
}
|
|
@ -1,73 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editable_shape.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITABLE_SHAPE_H
|
||||
#define EDITABLE_SHAPE_H
|
||||
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "scene/resources/shape.h"
|
||||
|
||||
class EditableShape : public Spatial {
|
||||
|
||||
OBJ_TYPE(EditableShape,Spatial);
|
||||
|
||||
//can hold either of those
|
||||
BSP_Tree bsp;
|
||||
Ref<Shape> shape;
|
||||
|
||||
void _update_parent();
|
||||
protected:
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
void set_bsp_tree(const BSP_Tree& p_bsp);
|
||||
void set_shape(const Ref<Shape>& p_shape);
|
||||
public:
|
||||
EditableShape();
|
||||
};
|
||||
|
||||
|
||||
class EditableSphere : public EditableShape {
|
||||
|
||||
OBJ_TYPE( EditableSphere, EditableShape );
|
||||
|
||||
|
||||
float radius;
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void set_radius(float p_radius);
|
||||
float get_radius() const;
|
||||
|
||||
EditableSphere();
|
||||
};
|
||||
|
||||
|
||||
#endif // EDITABLE_SHAPE_H
|
|
@ -15,7 +15,7 @@ SConscript('resources/SCsub');
|
|||
SConscript('io/SCsub');
|
||||
|
||||
|
||||
lib = env.Library("scene",env.scene_sources, LIBSUFFIX=env['platform_libsuffix'])
|
||||
lib = env.Library("scene",env.scene_sources)
|
||||
|
||||
env.Prepend(LIBS=[lib])
|
||||
|
||||
|
|
|
@ -1,851 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_format_object.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "scene_format_object.h"
|
||||
#include "print_string.h"
|
||||
#include "globals.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
#include "io/resource_loader.h"
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
void SceneFormatSaverObject::save_node(const Node* p_root,const Node* p_node,const Node* p_owner,ObjectFormatSaver *p_saver,String p_base_path,uint32_t p_flags,Map<const Node*,uint32_t>& owner_id) const {
|
||||
|
||||
if (p_node!=p_root && p_node->get_owner()==NULL)
|
||||
return;
|
||||
|
||||
|
||||
if (p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES || p_node->get_owner() == p_owner || p_node == p_owner ) {
|
||||
|
||||
Dictionary d;
|
||||
if (p_root!=p_node) {
|
||||
d["path"]=p_root->get_path_to(p_node->get_parent());
|
||||
}
|
||||
|
||||
d["name"]=p_node->get_name();
|
||||
|
||||
/* Connections */
|
||||
|
||||
List<MethodInfo> signal_list;
|
||||
|
||||
p_node->get_signal_list(&signal_list);
|
||||
|
||||
int conn_count=0;
|
||||
|
||||
Set<Node::Connection> exclude_connections;
|
||||
|
||||
if (!(p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES)) {
|
||||
|
||||
Vector<Node::Connection> ex = p_node->get_instance_connections();
|
||||
for(int i=0;i<ex.size();i++) {
|
||||
exclude_connections.insert(ex[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (List<MethodInfo>::Element *S=signal_list.front();S;S=S->next()) {
|
||||
|
||||
List<Node::Connection> connections;
|
||||
p_node->get_signal_connection_list(S->get().name,&connections);
|
||||
for(List<Node::Connection>::Element *E=connections.front();E;E=E->next()) {
|
||||
|
||||
Node::Connection &c=E->get();
|
||||
if (!(c.flags&Object::CONNECT_PERSIST))
|
||||
continue;
|
||||
if (exclude_connections.has(c))
|
||||
continue;
|
||||
|
||||
Node *target = c.target->cast_to<Node>();
|
||||
if (!target)
|
||||
continue; //connected to something not a node, ignoring
|
||||
|
||||
Dictionary cd;
|
||||
cd["signal"]=c.signal;
|
||||
cd["target"]=p_node->get_path_to(target);
|
||||
cd["method"]=c.method;
|
||||
cd["realtime"]=!(c.flags&Object::CONNECT_DEFERRED);
|
||||
if (c.binds.size())
|
||||
cd["binds"]=c.binds;
|
||||
d["connection/"+itos(conn_count+1)]=cd;
|
||||
|
||||
conn_count++;
|
||||
}
|
||||
}
|
||||
|
||||
d["connection_count"]=conn_count;
|
||||
if (owner_id.has(p_node->get_owner())) {
|
||||
|
||||
d["owner"]=owner_id[p_node->get_owner()];
|
||||
}
|
||||
|
||||
/* Groups */
|
||||
|
||||
DVector<String> group_array;
|
||||
List<Node::GroupInfo> groups;
|
||||
p_node->get_groups(&groups);
|
||||
Set<StringName> exclude_groups;
|
||||
|
||||
if (!(p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES)) {
|
||||
//generate groups to exclude (came from instance)
|
||||
Vector<StringName> eg;
|
||||
eg=p_node->get_instance_groups();
|
||||
for(int i=0;i<eg.size();i++)
|
||||
exclude_groups.insert(eg[i]);
|
||||
}
|
||||
|
||||
for(List<Node::GroupInfo>::Element*E=groups.front();E;E=E->next()) {
|
||||
|
||||
if (E->get().persistent && !exclude_groups.has(E->get().name))
|
||||
group_array.push_back(E->get().name);
|
||||
}
|
||||
|
||||
if (group_array.size())
|
||||
d["groups"]=group_array;
|
||||
|
||||
/* Save */
|
||||
|
||||
if (p_owner!=p_node && p_node->get_filename()!="") {
|
||||
|
||||
String instance_path;
|
||||
if (p_flags&SceneSaver::FLAG_RELATIVE_PATHS)
|
||||
instance_path=p_base_path.path_to_file(Globals::get_singleton()->localize_path(p_node->get_filename()));
|
||||
else
|
||||
instance_path=p_node->get_filename();
|
||||
d["instance"]=instance_path;
|
||||
|
||||
if (p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES) {
|
||||
|
||||
int id = owner_id.size();
|
||||
d["owner_id"]=id;
|
||||
owner_id[p_node]=id;
|
||||
|
||||
p_saver->save(p_node,d);
|
||||
|
||||
//owner change!
|
||||
for (int i=0;i<p_node->get_child_count();i++) {
|
||||
|
||||
save_node(p_root,p_node->get_child(i),p_node,p_saver,p_base_path,p_flags,owner_id);
|
||||
}
|
||||
return;
|
||||
|
||||
} else {
|
||||
DVector<String> prop_names;
|
||||
Array prop_values;
|
||||
|
||||
List<PropertyInfo> properties;
|
||||
p_node->get_property_list(&properties);
|
||||
|
||||
//instance state makes sure that only changes to instance are saved
|
||||
Dictionary instance_state=p_node->get_instance_state();
|
||||
|
||||
for(List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
|
||||
|
||||
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
|
||||
continue;
|
||||
|
||||
String name=E->get().name;
|
||||
Variant value=p_node->get(E->get().name);
|
||||
|
||||
if (!instance_state.has(name))
|
||||
continue; // did not change since it was loaded, not save
|
||||
if (value==instance_state[name])
|
||||
continue;
|
||||
prop_names.push_back( name );
|
||||
prop_values.push_back( value );
|
||||
|
||||
}
|
||||
|
||||
d["override_names"]=prop_names;
|
||||
d["override_values"]=prop_values;
|
||||
|
||||
p_saver->save(NULL,d);
|
||||
}
|
||||
} else {
|
||||
|
||||
p_saver->save(p_node,d);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=0;i<p_node->get_child_count();i++) {
|
||||
|
||||
save_node(p_root,p_node->get_child(i),p_owner,p_saver,p_base_path,p_flags,owner_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Error SceneFormatSaverObject::save(const String &p_path,const Node* p_scene,uint32_t p_flags,const Ref<OptimizedSaver> &p_optimizer) {
|
||||
|
||||
String extension=p_path.extension();
|
||||
if (extension=="scn")
|
||||
extension="bin";
|
||||
if (extension=="xscn")
|
||||
extension="xml";
|
||||
|
||||
String local_path=Globals::get_singleton()->localize_path(p_path);
|
||||
uint32_t saver_flags=0;
|
||||
if (p_flags&SceneSaver::FLAG_RELATIVE_PATHS)
|
||||
saver_flags|=ObjectSaver::FLAG_RELATIVE_PATHS;
|
||||
if (p_flags&SceneSaver::FLAG_BUNDLE_RESOURCES)
|
||||
saver_flags|=ObjectSaver::FLAG_BUNDLE_RESOURCES;
|
||||
if (p_flags&SceneSaver::FLAG_OMIT_EDITOR_PROPERTIES)
|
||||
saver_flags|=ObjectSaver::FLAG_OMIT_EDITOR_PROPERTIES;
|
||||
if (p_flags&SceneSaver::FLAG_SAVE_BIG_ENDIAN)
|
||||
saver_flags|=ObjectSaver::FLAG_SAVE_BIG_ENDIAN;
|
||||
|
||||
ObjectFormatSaver *saver = ObjectSaver::instance_format_saver(local_path,"SCENE",extension,saver_flags,p_optimizer);
|
||||
|
||||
ERR_FAIL_COND_V(!saver,ERR_FILE_UNRECOGNIZED);
|
||||
|
||||
/* SAVE SCENE */
|
||||
|
||||
Map<const Node*,uint32_t> node_id_map;
|
||||
save_node(p_scene,p_scene,p_scene,saver,local_path,p_flags,node_id_map);
|
||||
|
||||
memdelete(saver);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
void SceneFormatSaverObject::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
|
||||
p_extensions->push_back("xml");
|
||||
p_extensions->push_back("scn");
|
||||
p_extensions->push_back("xscn");
|
||||
|
||||
// ObjectSaver::get_recognized_extensions(p_extensions);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////
|
||||
|
||||
void SceneFormatLoaderObject::_apply_meta(Node *node, const Variant&meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map) {
|
||||
|
||||
r_err = OK;
|
||||
|
||||
|
||||
Dictionary d=meta;
|
||||
|
||||
if (!d.has("name")) {
|
||||
|
||||
r_err=ERR_WTF;
|
||||
memdelete(node);
|
||||
ERR_FAIL_COND(!d.has("name"));
|
||||
}
|
||||
|
||||
|
||||
node->set_name(d["name"]);
|
||||
int connection_count=d.has("connection_count")?d["connection_count"].operator int():0;
|
||||
|
||||
|
||||
for (int i=0;i<connection_count;i++) {
|
||||
|
||||
Dictionary cd=d["connection/"+itos(i+1)];
|
||||
|
||||
ERR_CONTINUE(!cd.has("target"));
|
||||
ERR_CONTINUE(!cd.has("method"));
|
||||
ERR_CONTINUE(!cd.has("realtime"));
|
||||
ERR_CONTINUE(!cd.has("signal"));
|
||||
|
||||
ConnectionItem ci;
|
||||
|
||||
ci.node=node;
|
||||
ci.target=cd["target"];
|
||||
ci.method=cd["method"];
|
||||
ci.signal=cd["signal"];
|
||||
ci.realtime=cd["realtime"];
|
||||
if (cd.has("binds"))
|
||||
ci.binds=cd["binds"];
|
||||
|
||||
connections.push_back(ci);
|
||||
|
||||
}
|
||||
|
||||
DVector<String> groups=d.has("groups")?d["groups"].operator DVector<String>():DVector<String>();
|
||||
for (int i=0;i<groups.size();i++) {
|
||||
|
||||
node->add_to_group(groups[i],true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Ref<SceneInteractiveLoader> SceneFormatLoaderObject::load_interactive(const String &p_path,bool p_save_root_state) {
|
||||
|
||||
SceneInteractiveLoaderObject *sil = memnew( SceneInteractiveLoaderObject(p_path,p_save_root_state) );
|
||||
|
||||
if (sil->error!=OK) {
|
||||
|
||||
memdelete( sil );
|
||||
return Ref<SceneInteractiveLoader>();
|
||||
}
|
||||
|
||||
return Ref<SceneInteractiveLoader>( sil );
|
||||
|
||||
}
|
||||
|
||||
|
||||
Node* SceneFormatLoaderObject::load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_save_instance_state,Map<uint32_t,Node*>& owner_map) {
|
||||
|
||||
r_err = OK;
|
||||
|
||||
Node *node=obj->cast_to<Node>();
|
||||
|
||||
_apply_meta(node,meta,p_loader,connections,r_err,owner_map);
|
||||
if (r_err!=OK)
|
||||
return NULL;
|
||||
|
||||
Dictionary d=meta;
|
||||
|
||||
if (p_root) {
|
||||
NodePath path=d.has("path")?d["path"].operator NodePath():NodePath(".");
|
||||
|
||||
Node *parent=p_root->get_node(path);
|
||||
if (!parent) {
|
||||
memdelete(node);
|
||||
r_err=ERR_FILE_CORRUPT;
|
||||
ERR_FAIL_COND_V(!parent,NULL);
|
||||
}
|
||||
|
||||
parent->add_child(node);
|
||||
|
||||
if (d.has("owner_id")) {
|
||||
//is owner
|
||||
owner_map[d["owner_id"]]=node;
|
||||
if (d.has("instance"))
|
||||
node->set_filename(d["instance"]);
|
||||
|
||||
}
|
||||
|
||||
if (d.has("owner")) {
|
||||
|
||||
uint32_t owner = d["owner"];
|
||||
ERR_FAIL_COND_V(!owner_map.has(owner),NULL);
|
||||
node->set_owner(owner_map[owner]);
|
||||
} else {
|
||||
|
||||
node->set_owner(p_root);
|
||||
}
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
void SceneFormatLoaderObject::_apply_connections(List<ConnectionItem>& connections) {
|
||||
|
||||
int idx=0;
|
||||
for (List<ConnectionItem>::Element *E=connections.front();E;E=E->next()) {
|
||||
|
||||
ConnectionItem &ci=E->get();
|
||||
Node *target = ci.node->get_node(ci.target);
|
||||
ERR_CONTINUE(!target);
|
||||
ci.node->connect(ci.signal,target,ci.method,ci.binds,(ci.realtime?0:Object::CONNECT_DEFERRED)|Object::CONNECT_PERSIST);
|
||||
idx++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Node* SceneFormatLoaderObject::load(const String &p_path,bool p_save_instance_state) {
|
||||
|
||||
List<ConnectionItem> connections;
|
||||
|
||||
String extension=p_path.extension();
|
||||
if (extension=="scn")
|
||||
extension="bin";
|
||||
if (extension=="xscn")
|
||||
extension="xml";
|
||||
|
||||
String local_path = Globals::get_singleton()->localize_path(p_path);
|
||||
|
||||
ObjectFormatLoader *loader = ObjectLoader::instance_format_loader(local_path,"SCENE",extension);
|
||||
|
||||
ERR_EXPLAIN("Couldn't load scene: "+p_path);
|
||||
ERR_FAIL_COND_V(!loader,NULL);
|
||||
|
||||
Node *root=NULL;
|
||||
Map<uint32_t,Node*> owner_map;
|
||||
|
||||
while(true) {
|
||||
|
||||
Object *obj=NULL;
|
||||
Variant metav;
|
||||
Error r_err=loader->load(&obj,metav);
|
||||
|
||||
if (r_err == ERR_SKIP) {
|
||||
continue;
|
||||
};
|
||||
|
||||
if (r_err==ERR_FILE_EOF) {
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(!root,NULL);
|
||||
_apply_connections(connections);
|
||||
return root;
|
||||
}
|
||||
|
||||
if (r_err || (!obj && metav.get_type()==Variant::NIL)) {
|
||||
memdelete(loader);
|
||||
ERR_EXPLAIN("Object Loader Failed for Scene: "+p_path) ;
|
||||
ERR_FAIL_COND_V( r_err, NULL);
|
||||
ERR_EXPLAIN("Object Loader Failed for Scene: "+p_path) ;
|
||||
ERR_FAIL_COND_V( !obj && metav.get_type()==Variant::NIL,NULL);
|
||||
}
|
||||
|
||||
if (obj) {
|
||||
if (obj->cast_to<Node>()) {
|
||||
|
||||
Error err;
|
||||
Node* node = load_node(obj, metav, root, loader,connections,err,p_save_instance_state,owner_map);
|
||||
if (err)
|
||||
memdelete(loader);
|
||||
|
||||
ERR_FAIL_COND_V( err, NULL );
|
||||
if (!root)
|
||||
root=node;
|
||||
} else {
|
||||
|
||||
memdelete(loader);
|
||||
ERR_FAIL_V( NULL );
|
||||
|
||||
}
|
||||
} else {
|
||||
|
||||
// check for instance
|
||||
Dictionary meta=metav;
|
||||
if (meta.has("instance")) {
|
||||
if (!root) {
|
||||
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(!root,NULL);
|
||||
}
|
||||
|
||||
String path = meta["instance"];
|
||||
|
||||
if (path.find("://")==-1 && path.is_rel_path()) {
|
||||
// path is relative to file being loaded, so convert to a resource path
|
||||
path=Globals::get_singleton()->localize_path(
|
||||
local_path.get_base_dir()+"/"+path);
|
||||
}
|
||||
|
||||
|
||||
Node *scene = SceneLoader::load(path);
|
||||
|
||||
if (!scene) {
|
||||
|
||||
Ref<PackedScene> sd = ResourceLoader::load(path);
|
||||
if (sd.is_valid()) {
|
||||
|
||||
scene=sd->instance();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!scene) {
|
||||
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(!scene,NULL);
|
||||
}
|
||||
|
||||
if (p_save_instance_state)
|
||||
scene->generate_instance_state();
|
||||
|
||||
|
||||
Error err;
|
||||
_apply_meta(scene,metav,loader,connections,err,owner_map);
|
||||
if (err!=OK) {
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(err!=OK,NULL);
|
||||
}
|
||||
|
||||
Node *parent=root;
|
||||
|
||||
if (meta.has("path"))
|
||||
parent=root->get_node(meta["path"]);
|
||||
|
||||
|
||||
if (!parent) {
|
||||
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(!parent,NULL);
|
||||
}
|
||||
|
||||
|
||||
if (meta.has("override_names") && meta.has("override_values")) {
|
||||
|
||||
DVector<String> override_names=meta["override_names"];
|
||||
Array override_values=meta["override_values"];
|
||||
|
||||
int len = override_names.size();
|
||||
if ( len > 0 && len == override_values.size() ) {
|
||||
|
||||
DVector<String>::Read names = override_names.read();
|
||||
|
||||
for(int i=0;i<len;i++) {
|
||||
|
||||
scene->set(names[i],override_values[i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
scene->set_filename(path);
|
||||
|
||||
parent->add_child(scene);
|
||||
scene->set_owner(root);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SceneFormatLoaderObject::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
|
||||
p_extensions->push_back("xml");
|
||||
p_extensions->push_back("scn");
|
||||
p_extensions->push_back("xscn");
|
||||
|
||||
// ObjectLoader::get_recognized_extensions(p_extensions);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
|
||||
void SceneInteractiveLoaderObject::_apply_meta(Node *node, const Variant&meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map) {
|
||||
|
||||
r_err = OK;
|
||||
|
||||
|
||||
Dictionary d=meta;
|
||||
|
||||
if (!d.has("name")) {
|
||||
|
||||
r_err=ERR_WTF;
|
||||
memdelete(node);
|
||||
ERR_FAIL_COND(!d.has("name"));
|
||||
}
|
||||
|
||||
|
||||
node->set_name(d["name"]);
|
||||
int connection_count=d.has("connection_count")?d["connection_count"].operator int():0;
|
||||
|
||||
|
||||
for (int i=0;i<connection_count;i++) {
|
||||
|
||||
Dictionary cd=d["connection/"+itos(i+1)];
|
||||
|
||||
ERR_CONTINUE(!cd.has("target"));
|
||||
ERR_CONTINUE(!cd.has("method"));
|
||||
ERR_CONTINUE(!cd.has("realtime"));
|
||||
ERR_CONTINUE(!cd.has("signal"));
|
||||
|
||||
ConnectionItem ci;
|
||||
|
||||
ci.node=node;
|
||||
ci.target=cd["target"];
|
||||
ci.method=cd["method"];
|
||||
ci.signal=cd["signal"];
|
||||
ci.realtime=cd["realtime"];
|
||||
if (cd.has("binds"))
|
||||
ci.binds=cd["binds"];
|
||||
|
||||
connections.push_back(ci);
|
||||
|
||||
}
|
||||
|
||||
DVector<String> groups=d.has("groups")?d["groups"].operator DVector<String>():DVector<String>();
|
||||
for (int i=0;i<groups.size();i++) {
|
||||
|
||||
node->add_to_group(groups[i],true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Node* SceneInteractiveLoaderObject::load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_save_instance_state,Map<uint32_t,Node*>& owner_map) {
|
||||
|
||||
r_err = OK;
|
||||
|
||||
Node *node=obj->cast_to<Node>();
|
||||
|
||||
_apply_meta(node,meta,p_loader,connections,r_err,owner_map);
|
||||
if (r_err!=OK)
|
||||
return NULL;
|
||||
|
||||
Dictionary d=meta;
|
||||
|
||||
if (p_root) {
|
||||
NodePath path=d.has("path")?d["path"].operator NodePath():NodePath(".");
|
||||
|
||||
Node *parent=p_root->get_node(path);
|
||||
if (!parent) {
|
||||
memdelete(node);
|
||||
r_err=ERR_FILE_CORRUPT;
|
||||
ERR_FAIL_COND_V(!parent,NULL);
|
||||
}
|
||||
|
||||
parent->add_child(node);
|
||||
|
||||
if (d.has("owner_id")) {
|
||||
//is owner
|
||||
owner_map[d["owner_id"]]=node;
|
||||
if (d.has("instance"))
|
||||
node->set_filename(d["instance"]);
|
||||
|
||||
}
|
||||
|
||||
if (d.has("owner")) {
|
||||
|
||||
uint32_t owner = d["owner"];
|
||||
ERR_FAIL_COND_V(!owner_map.has(owner),NULL);
|
||||
node->set_owner(owner_map[owner]);
|
||||
} else {
|
||||
|
||||
node->set_owner(p_root);
|
||||
}
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
void SceneInteractiveLoaderObject::_apply_connections(List<ConnectionItem>& connections) {
|
||||
|
||||
int idx=0;
|
||||
for (List<ConnectionItem>::Element *E=connections.front();E;E=E->next()) {
|
||||
|
||||
ConnectionItem &ci=E->get();
|
||||
Node *target = ci.node->get_node(ci.target);
|
||||
ERR_CONTINUE(!target);
|
||||
ci.node->connect(ci.signal,target,ci.method,ci.binds,(ci.realtime?0:Object::CONNECT_DEFERRED)|Object::CONNECT_PERSIST);
|
||||
idx++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SceneInteractiveLoaderObject::SceneInteractiveLoaderObject(const String &p_path,bool p_save_root_state) {
|
||||
|
||||
error=OK;
|
||||
path=p_path;
|
||||
save_instance_state=p_save_root_state;
|
||||
node_path=p_path;
|
||||
root=NULL;
|
||||
stage_max=1;
|
||||
stage=0;
|
||||
|
||||
|
||||
String extension=p_path.extension();
|
||||
if (extension=="scn")
|
||||
extension="bin";
|
||||
if (extension=="xscn")
|
||||
extension="xml";
|
||||
|
||||
local_path = Globals::get_singleton()->localize_path(p_path);
|
||||
|
||||
loader = ObjectLoader::instance_format_loader(local_path,"SCENE",extension);
|
||||
|
||||
if (!loader) {
|
||||
|
||||
error=ERR_CANT_OPEN;
|
||||
}
|
||||
ERR_EXPLAIN("Couldn't load scene: "+p_path);
|
||||
ERR_FAIL_COND(!loader);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SceneInteractiveLoaderObject::set_local_path(const String& p_local_path) {
|
||||
|
||||
node_path=p_local_path;
|
||||
}
|
||||
|
||||
Node *SceneInteractiveLoaderObject::get_scene() {
|
||||
|
||||
if (error==ERR_FILE_EOF)
|
||||
return root;
|
||||
return NULL;
|
||||
}
|
||||
Error SceneInteractiveLoaderObject::poll() {
|
||||
|
||||
if (error!=OK)
|
||||
return error;
|
||||
|
||||
Object *obj=NULL;
|
||||
Variant metav;
|
||||
Error r_err=loader->load(&obj,metav);
|
||||
|
||||
|
||||
if (r_err == ERR_SKIP) {
|
||||
stage++;
|
||||
return OK;
|
||||
};
|
||||
|
||||
if (r_err==ERR_FILE_EOF) {
|
||||
memdelete(loader);
|
||||
error=ERR_FILE_CORRUPT;
|
||||
ERR_FAIL_COND_V(!root,ERR_FILE_CORRUPT);
|
||||
_apply_connections(connections);
|
||||
error=ERR_FILE_EOF;
|
||||
if (root)
|
||||
root->set_filename(node_path);
|
||||
return error;
|
||||
}
|
||||
|
||||
if (r_err || (!obj && metav.get_type()==Variant::NIL)) {
|
||||
memdelete(loader);
|
||||
error=ERR_FILE_CORRUPT;
|
||||
ERR_EXPLAIN("Object Loader Failed for Scene: "+path);
|
||||
ERR_FAIL_COND_V( r_err, ERR_FILE_CORRUPT);
|
||||
ERR_EXPLAIN("Object Loader Failed for Scene: "+path);
|
||||
ERR_FAIL_COND_V( !obj && metav.get_type()==Variant::NIL,ERR_FILE_CORRUPT);
|
||||
}
|
||||
|
||||
if (obj) {
|
||||
if (obj->cast_to<Node>()) {
|
||||
|
||||
Error err;
|
||||
Node* node = load_node(obj, metav, root, loader,connections,err,save_instance_state,owner_map);
|
||||
if (err) {
|
||||
error=ERR_FILE_CORRUPT;
|
||||
memdelete(loader);
|
||||
}
|
||||
|
||||
ERR_FAIL_COND_V( err, ERR_FILE_CORRUPT );
|
||||
if (!root)
|
||||
root=node;
|
||||
} else {
|
||||
|
||||
error=ERR_FILE_CORRUPT;
|
||||
memdelete(loader);
|
||||
ERR_EXPLAIN("Loaded something not a node.. (?)");
|
||||
ERR_FAIL_V( ERR_FILE_CORRUPT );
|
||||
|
||||
}
|
||||
} else {
|
||||
|
||||
// check for instance
|
||||
Dictionary meta=metav;
|
||||
if (meta.has("instance")) {
|
||||
|
||||
if (!root) {
|
||||
|
||||
error=ERR_FILE_CORRUPT;
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(!root,ERR_FILE_CORRUPT);
|
||||
}
|
||||
|
||||
String path = meta["instance"];
|
||||
|
||||
if (path.find("://")==-1 && path.is_rel_path()) {
|
||||
// path is relative to file being loaded, so convert to a resource path
|
||||
path=Globals::get_singleton()->localize_path(
|
||||
local_path.get_base_dir()+"/"+path);
|
||||
}
|
||||
|
||||
Node *scene = SceneLoader::load(path);
|
||||
|
||||
if (!scene) {
|
||||
|
||||
error=ERR_FILE_CORRUPT;
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(!scene,ERR_FILE_CORRUPT);
|
||||
}
|
||||
|
||||
if (save_instance_state)
|
||||
scene->generate_instance_state();
|
||||
|
||||
|
||||
Error err;
|
||||
_apply_meta(scene,metav,loader,connections,err,owner_map);
|
||||
if (err!=OK) {
|
||||
error=ERR_FILE_CORRUPT;
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(err!=OK,ERR_FILE_CORRUPT);
|
||||
}
|
||||
|
||||
Node *parent=root;
|
||||
|
||||
if (meta.has("path"))
|
||||
parent=root->get_node(meta["path"]);
|
||||
|
||||
|
||||
if (!parent) {
|
||||
|
||||
error=ERR_FILE_CORRUPT;
|
||||
memdelete(loader);
|
||||
ERR_FAIL_COND_V(!parent,ERR_FILE_CORRUPT);
|
||||
}
|
||||
|
||||
|
||||
if (meta.has("override_names") && meta.has("override_values")) {
|
||||
|
||||
DVector<String> override_names=meta["override_names"];
|
||||
Array override_values=meta["override_values"];
|
||||
|
||||
int len = override_names.size();
|
||||
if ( len > 0 && len == override_values.size() ) {
|
||||
|
||||
DVector<String>::Read names = override_names.read();
|
||||
|
||||
for(int i=0;i<len;i++) {
|
||||
|
||||
scene->set(names[i],override_values[i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
scene->set_filename(path);
|
||||
|
||||
parent->add_child(scene);
|
||||
scene->set_owner(root);
|
||||
}
|
||||
}
|
||||
|
||||
stage++;
|
||||
error=OK;
|
||||
return error;
|
||||
|
||||
}
|
||||
int SceneInteractiveLoaderObject::get_stage() const {
|
||||
|
||||
return stage;
|
||||
}
|
||||
int SceneInteractiveLoaderObject::get_stage_count() const {
|
||||
|
||||
return stage_max;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -1,128 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_format_object.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SCENE_FORMAT_OBJECT_H
|
||||
#define SCENE_FORMAT_OBJECT_H
|
||||
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/io/scene_saver.h"
|
||||
#include "scene/io/scene_loader.h"
|
||||
#include "io/object_saver.h"
|
||||
#include "io/object_loader.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
class SceneFormatSaverObject : public SceneFormatSaver {
|
||||
|
||||
void save_node(const Node* p_root,const Node* p_node,const Node* p_owner,ObjectFormatSaver *p_saver,String p_base_path,uint32_t p_flags,Map<const Node*,uint32_t>& owner_id) const;
|
||||
|
||||
public:
|
||||
|
||||
virtual Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual ~SceneFormatSaverObject() {}
|
||||
};
|
||||
|
||||
|
||||
|
||||
class SceneFormatLoaderObject : public SceneFormatLoader {
|
||||
|
||||
|
||||
struct ConnectionItem {
|
||||
Node *node;
|
||||
NodePath target;
|
||||
StringName method;
|
||||
StringName signal;
|
||||
Vector<Variant> binds;
|
||||
bool realtime;
|
||||
};
|
||||
|
||||
Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map);
|
||||
void _apply_connections(List<ConnectionItem>& connections);
|
||||
void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map);
|
||||
|
||||
public:
|
||||
|
||||
virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false);
|
||||
virtual Node* load(const String &p_path,bool p_save_root_state=false);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
class SceneInteractiveLoaderObject : public SceneInteractiveLoader {
|
||||
|
||||
OBJ_TYPE(SceneInteractiveLoaderObject,SceneInteractiveLoader);
|
||||
|
||||
struct ConnectionItem {
|
||||
Node *node;
|
||||
NodePath target;
|
||||
StringName method;
|
||||
StringName signal;
|
||||
Vector<Variant> binds;
|
||||
bool realtime;
|
||||
};
|
||||
ObjectFormatLoader *loader;
|
||||
String path;
|
||||
String node_path;
|
||||
String local_path;
|
||||
Error error;
|
||||
bool save_instance_state;
|
||||
List<ConnectionItem> connections;
|
||||
Map<uint32_t,Node*> owner_map;
|
||||
Node *root;
|
||||
int stage_max;
|
||||
int stage;
|
||||
|
||||
|
||||
Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map);
|
||||
void _apply_connections(List<ConnectionItem>& connections);
|
||||
void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map);
|
||||
|
||||
friend class SceneFormatLoaderObject;
|
||||
public:
|
||||
|
||||
virtual void set_local_path(const String& p_local_path);
|
||||
virtual Node *get_scene();
|
||||
virtual Error poll();
|
||||
virtual int get_stage() const;
|
||||
virtual int get_stage_count() const;
|
||||
|
||||
|
||||
SceneInteractiveLoaderObject(const String &p_path,bool p_save_root_state=false);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -1,65 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_format_script.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "scene_format_script.h"
|
||||
#if 0
|
||||
Node* SceneFormatLoaderScript::load(const String &p_path,bool p_save_instance_state) {
|
||||
|
||||
Ref<Script> script = ResourceLoader::load(p_path);
|
||||
ERR_EXPLAIN("Can't load script-based scene: "+p_path);
|
||||
ERR_FAIL_COND_V(script.is_null(),NULL);
|
||||
ERR_EXPLAIN("Script does not instance in a node: "+p_path);
|
||||
ERR_FAIL_COND_V(script->get_node_type()=="",NULL);
|
||||
String node_type=script->get_node_type();
|
||||
Object *obj = ObjectTypeDB::instance(node_type);
|
||||
ERR_EXPLAIN("Unknown node type for instancing '"+node_type+"' in script: "+p_path);
|
||||
ERR_FAIL_COND_V(!obj,NULL);
|
||||
Node *node = obj->cast_to<Node>();
|
||||
if (!node)
|
||||
memdelete(obj);
|
||||
ERR_EXPLAIN("Node type '"+node_type+"' not of type 'Node'' in script: "+p_path);
|
||||
ERR_FAIL_COND_V(!node,NULL);
|
||||
|
||||
node->set_script(script.get_ref_ptr());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
void SceneFormatLoaderScript::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
|
||||
for (int i=0;i<ScriptServer::get_language_count();i++) {
|
||||
|
||||
ScriptServer::get_language(i)->get_recognized_extensions(p_extensions);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SceneFormatLoaderScript::SceneFormatLoaderScript()
|
||||
{
|
||||
}
|
||||
#endif
|
|
@ -1,45 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_format_script.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SCENE_FORMAT_SCRIPT_H
|
||||
#define SCENE_FORMAT_SCRIPT_H
|
||||
|
||||
#include "scene/io/scene_loader.h"
|
||||
#include "io/resource_loader.h"
|
||||
#if 0
|
||||
|
||||
class SceneFormatLoaderScript : public SceneFormatLoader {
|
||||
public:
|
||||
|
||||
virtual Node* load(const String &p_path,bool p_save_instance_state=false);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
|
||||
SceneFormatLoaderScript();
|
||||
};
|
||||
#endif
|
||||
#endif // SCENE_FORMAT_SCRIPT_H
|
|
@ -1,161 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_loader.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "scene_loader.h"
|
||||
#include "globals.h"
|
||||
#include "path_remap.h"
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
SceneFormatLoader *SceneLoader::loader[MAX_LOADERS];
|
||||
|
||||
int SceneLoader::loader_count=0;
|
||||
|
||||
|
||||
void SceneInteractiveLoader::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("get_scene"),&SceneInteractiveLoader::get_scene);
|
||||
ObjectTypeDB::bind_method(_MD("poll"),&SceneInteractiveLoader::poll);
|
||||
ObjectTypeDB::bind_method(_MD("get_stage"),&SceneInteractiveLoader::get_stage);
|
||||
ObjectTypeDB::bind_method(_MD("get_stage_count"),&SceneInteractiveLoader::get_stage_count);
|
||||
}
|
||||
|
||||
class SceneInteractiveLoaderDefault : public SceneInteractiveLoader {
|
||||
|
||||
OBJ_TYPE( SceneInteractiveLoaderDefault, SceneInteractiveLoader );
|
||||
public:
|
||||
Node *scene;
|
||||
|
||||
virtual void set_local_path(const String& p_local_path) { scene->set_filename(p_local_path); }
|
||||
virtual Node *get_scene() { return scene; }
|
||||
virtual Error poll() { return ERR_FILE_EOF; }
|
||||
virtual int get_stage() const { return 1; }
|
||||
virtual int get_stage_count() const { return 1; }
|
||||
|
||||
SceneInteractiveLoaderDefault() {}
|
||||
};
|
||||
|
||||
|
||||
Ref<SceneInteractiveLoader> SceneFormatLoader::load_interactive(const String &p_path,bool p_root_scene_hint) {
|
||||
|
||||
Node *scene = load(p_path,p_root_scene_hint);
|
||||
if (!scene)
|
||||
return Ref<SceneInteractiveLoader>();
|
||||
Ref<SceneInteractiveLoaderDefault> sil = Ref<SceneInteractiveLoaderDefault>( memnew( SceneInteractiveLoaderDefault ));
|
||||
sil->scene=scene;
|
||||
return sil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool SceneFormatLoader::recognize(const String& p_extension) const {
|
||||
|
||||
|
||||
List<String> extensions;
|
||||
get_recognized_extensions(&extensions);
|
||||
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
|
||||
|
||||
if (E->get().nocasecmp_to(p_extension.extension())==0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Ref<SceneInteractiveLoader> SceneLoader::load_interactive(const String &p_path,bool p_save_root_state) {
|
||||
|
||||
String local_path=Globals::get_singleton()->localize_path(p_path);
|
||||
|
||||
String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
|
||||
String extension=remapped_path.extension();
|
||||
|
||||
for (int i=0;i<loader_count;i++) {
|
||||
|
||||
if (!loader[i]->recognize(extension))
|
||||
continue;
|
||||
Ref<SceneInteractiveLoader> il = loader[i]->load_interactive(remapped_path,p_save_root_state);
|
||||
|
||||
if (il.is_null() && remapped_path!=local_path)
|
||||
il = loader[i]->load_interactive(local_path,p_save_root_state);
|
||||
|
||||
ERR_EXPLAIN("Error loading scene: "+local_path);
|
||||
ERR_FAIL_COND_V(il.is_null(),Ref<SceneInteractiveLoader>());
|
||||
il->set_local_path(local_path);
|
||||
|
||||
return il;
|
||||
}
|
||||
|
||||
ERR_EXPLAIN("No loader found for scene: "+p_path);
|
||||
ERR_FAIL_V(Ref<SceneInteractiveLoader>());
|
||||
return Ref<SceneInteractiveLoader>();
|
||||
}
|
||||
|
||||
Node* SceneLoader::load(const String &p_path,bool p_root_scene_hint) {
|
||||
|
||||
String local_path=Globals::get_singleton()->localize_path(p_path);
|
||||
|
||||
String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
|
||||
String extension=remapped_path.extension();
|
||||
|
||||
for (int i=0;i<loader_count;i++) {
|
||||
|
||||
if (!loader[i]->recognize(extension))
|
||||
continue;
|
||||
Node*node = loader[i]->load(remapped_path,p_root_scene_hint);
|
||||
|
||||
if (!node && remapped_path!=local_path)
|
||||
node = loader[i]->load(local_path,p_root_scene_hint);
|
||||
|
||||
ERR_EXPLAIN("Error loading scene: "+local_path);
|
||||
ERR_FAIL_COND_V(!node,NULL);
|
||||
node->set_filename(local_path);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
ERR_EXPLAIN("No loader found for scene: "+p_path);
|
||||
ERR_FAIL_V(NULL);
|
||||
}
|
||||
|
||||
void SceneLoader::get_recognized_extensions(List<String> *p_extensions) {
|
||||
|
||||
for (int i=0;i<loader_count;i++) {
|
||||
|
||||
loader[i]->get_recognized_extensions(p_extensions);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SceneLoader::add_scene_format_loader(SceneFormatLoader *p_format_loader) {
|
||||
|
||||
ERR_FAIL_COND( loader_count >= MAX_LOADERS );
|
||||
loader[loader_count++]=p_format_loader;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -1,90 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_loader.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SCENE_LOADER_H
|
||||
#define SCENE_LOADER_H
|
||||
|
||||
#include "scene/main/node.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
class SceneInteractiveLoader : public Reference {
|
||||
|
||||
OBJ_TYPE(SceneInteractiveLoader,Reference);
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
virtual void set_local_path(const String& p_local_path)=0;
|
||||
virtual Node *get_scene()=0;
|
||||
virtual Error poll()=0;
|
||||
virtual int get_stage() const=0;
|
||||
virtual int get_stage_count() const=0;
|
||||
|
||||
|
||||
SceneInteractiveLoader() {}
|
||||
};
|
||||
|
||||
class SceneFormatLoader {
|
||||
public:
|
||||
|
||||
virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false);
|
||||
virtual Node* load(const String &p_path,bool p_root_scene_hint=false)=0;
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
|
||||
bool recognize(const String& p_extension) const;
|
||||
|
||||
virtual ~SceneFormatLoader() {}
|
||||
};
|
||||
|
||||
class SceneLoader {
|
||||
|
||||
enum {
|
||||
MAX_LOADERS=64
|
||||
};
|
||||
|
||||
static SceneFormatLoader *loader[MAX_LOADERS];
|
||||
static int loader_count;
|
||||
|
||||
public:
|
||||
|
||||
static Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_save_root_state=false);
|
||||
static Node* load(const String &p_path,bool p_save_root_state=false);
|
||||
static void add_scene_format_loader(SceneFormatLoader *p_format_loader);
|
||||
static void get_recognized_extensions(List<String> *p_extensions);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,94 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_saver.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "scene_saver.h"
|
||||
#include "print_string.h"
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
SceneFormatSaver *SceneSaver::saver[MAX_SAVERS];
|
||||
|
||||
int SceneSaver::saver_count=0;
|
||||
|
||||
bool SceneFormatSaver::recognize(const String& p_extension) const {
|
||||
|
||||
|
||||
List<String> extensions;
|
||||
get_recognized_extensions(&extensions);
|
||||
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
|
||||
|
||||
|
||||
if (E->get().nocasecmp_to(p_extension.extension())==0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Error SceneSaver::save(const String &p_path,const Node* p_scene,uint32_t p_flags,const Ref<OptimizedSaver> &p_optimizer) {
|
||||
|
||||
String extension=p_path.extension();
|
||||
Error err=ERR_FILE_UNRECOGNIZED;
|
||||
bool recognized=false;
|
||||
|
||||
for (int i=0;i<saver_count;i++) {
|
||||
|
||||
if (!saver[i]->recognize(extension))
|
||||
continue;
|
||||
recognized=true;
|
||||
err = saver[i]->save(p_path,p_scene,p_flags,p_optimizer);
|
||||
if (err == OK )
|
||||
return OK;
|
||||
}
|
||||
|
||||
if (err) {
|
||||
if (!recognized) {
|
||||
ERR_EXPLAIN("No saver format found for scene: "+p_path);
|
||||
} else {
|
||||
ERR_EXPLAIN("Couldn't save scene: "+p_path);
|
||||
}
|
||||
ERR_FAIL_V(err);
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
void SceneSaver::get_recognized_extensions(List<String> *p_extensions) {
|
||||
|
||||
for (int i=0;i<saver_count;i++) {
|
||||
|
||||
saver[i]->get_recognized_extensions(p_extensions);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneSaver::add_scene_format_saver(SceneFormatSaver *p_format_saver) {
|
||||
|
||||
ERR_FAIL_COND( saver_count >= MAX_SAVERS );
|
||||
saver[saver_count++]=p_format_saver;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,80 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_saver.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SCENE_SAVER_H
|
||||
#define SCENE_SAVER_H
|
||||
|
||||
#include "scene/main/node.h"
|
||||
#include "io/object_saver.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
class SceneFormatSaver {
|
||||
public:
|
||||
|
||||
virtual Error save(const String &p_path,const Node* p_scen,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>())=0;
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
|
||||
bool recognize(const String& p_extension) const;
|
||||
virtual ~SceneFormatSaver() {}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
class SceneSaver {
|
||||
|
||||
enum {
|
||||
MAX_SAVERS=64
|
||||
};
|
||||
|
||||
static SceneFormatSaver *saver[MAX_SAVERS];
|
||||
static int saver_count;
|
||||
|
||||
public:
|
||||
enum SaverFlags {
|
||||
|
||||
FLAG_RELATIVE_PATHS=1,
|
||||
FLAG_BUNDLE_RESOURCES=2,
|
||||
FLAG_BUNDLE_INSTANCED_SCENES=4,
|
||||
FLAG_OMIT_EDITOR_PROPERTIES=8,
|
||||
FLAG_SAVE_BIG_ENDIAN=16
|
||||
};
|
||||
|
||||
static Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
|
||||
static void add_scene_format_saver(SceneFormatSaver *p_format_saver);
|
||||
static void get_recognized_extensions(List<String> *p_extensions);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -28,7 +28,6 @@
|
|||
/*************************************************************************/
|
||||
#include "node.h"
|
||||
#include "print_string.h"
|
||||
#include "scene/io/scene_loader.h"
|
||||
#include "message_queue.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#include "scene/io/resource_format_image.h"
|
||||
#include "scene/io/resource_format_wav.h"
|
||||
|
||||
#include "scene/io/scene_format_script.h"
|
||||
//#include "scene/io/scene_format_script.h"
|
||||
#include "resources/default_theme/default_theme.h"
|
||||
#include "object_type_db.h"
|
||||
#include "scene/main/canvas_layer.h"
|
||||
|
@ -120,7 +120,7 @@
|
|||
#include "scene/resources/scene_preloader.h"
|
||||
|
||||
#include "scene/main/timer.h"
|
||||
#include "scene/io/scene_format_object.h"
|
||||
|
||||
#include "scene/audio/stream_player.h"
|
||||
#include "scene/audio/event_player.h"
|
||||
#include "scene/audio/sound_room_params.h"
|
||||
|
@ -142,7 +142,7 @@
|
|||
|
||||
#include "scene/resources/mesh_library.h"
|
||||
|
||||
#include "scene/resources/image_path_finder.h"
|
||||
|
||||
#include "scene/resources/polygon_path_finder.h"
|
||||
|
||||
#include "scene/resources/sample.h"
|
||||
|
@ -174,7 +174,7 @@
|
|||
|
||||
#ifndef _3D_DISABLED
|
||||
#include "scene/3d/camera.h"
|
||||
#include "scene/3d/editable_shape.h"
|
||||
|
||||
#include "scene/3d/interpolated_camera.h"
|
||||
#include "scene/3d/follow_camera.h"
|
||||
#include "scene/3d/position_3d.h"
|
||||
|
@ -186,7 +186,7 @@
|
|||
#include "scene/3d/portal.h"
|
||||
#include "scene/resources/environment.h"
|
||||
#include "scene/3d/physics_body.h"
|
||||
#include "scene/3d/car_body.h"
|
||||
|
||||
#include "scene/3d/vehicle_body.h"
|
||||
#include "scene/3d/body_shape.h"
|
||||
#include "scene/3d/area.h"
|
||||
|
@ -204,7 +204,7 @@
|
|||
#include "scene/3d/collision_polygon.h"
|
||||
#endif
|
||||
|
||||
#include "scene/scene_binds.h"
|
||||
|
||||
|
||||
static ResourceFormatLoaderImage *resource_loader_image=NULL;
|
||||
static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
|
||||
|
@ -216,15 +216,6 @@ static ResourceFormatLoaderBitMap *resource_loader_bitmap=NULL;
|
|||
#endif
|
||||
static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
|
||||
static ResourceFormatLoaderShader *resource_loader_shader=NULL;
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
static SceneFormatSaverObject *scene_saver_object=NULL;
|
||||
static SceneFormatLoaderObject *scene_loader_object=NULL;
|
||||
//static SceneFormatLoaderScript *scene_loader_script=NULL;
|
||||
#endif
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
SceneIO *scene_io=NULL;
|
||||
#endif
|
||||
|
||||
//static SceneStringNames *string_names;
|
||||
|
||||
|
@ -236,13 +227,6 @@ void register_scene_types() {
|
|||
|
||||
Node::init_node_hrcr();
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
ObjectTypeDB::register_type<SceneIO>();
|
||||
ObjectTypeDB::register_virtual_type<SceneInteractiveLoader>();
|
||||
scene_io = memnew( SceneIO );
|
||||
Globals::get_singleton()->add_singleton(Globals::Singleton("SceneIO",scene_io));
|
||||
#endif
|
||||
|
||||
resource_loader_image = memnew( ResourceFormatLoaderImage );
|
||||
ResourceLoader::add_resource_format_loader( resource_loader_image );
|
||||
|
||||
|
@ -263,16 +247,6 @@ void register_scene_types() {
|
|||
|
||||
resource_loader_shader = memnew( ResourceFormatLoaderShader );
|
||||
ResourceLoader::add_resource_format_loader( resource_loader_shader );
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
scene_saver_object=memnew( SceneFormatSaverObject );
|
||||
SceneSaver::add_scene_format_saver(scene_saver_object);
|
||||
|
||||
scene_loader_object=memnew( SceneFormatLoaderObject );
|
||||
SceneLoader::add_scene_format_loader(scene_loader_object);
|
||||
|
||||
// scene_loader_script=memnew( SceneFormatLoaderScript );
|
||||
// SceneLoader::add_scene_format_loader(scene_loader_script);
|
||||
#endif
|
||||
|
||||
make_default_theme();
|
||||
|
||||
|
@ -405,8 +379,8 @@ void register_scene_types() {
|
|||
ObjectTypeDB::register_type<StaticBody>();
|
||||
ObjectTypeDB::register_type<RigidBody>();
|
||||
ObjectTypeDB::register_type<KinematicBody>();
|
||||
ObjectTypeDB::register_type<CarBody>();
|
||||
ObjectTypeDB::register_type<CarWheel>();
|
||||
|
||||
|
||||
ObjectTypeDB::register_type<VehicleBody>();
|
||||
ObjectTypeDB::register_type<VehicleWheel>();
|
||||
ObjectTypeDB::register_type<Area>();
|
||||
|
@ -414,8 +388,6 @@ void register_scene_types() {
|
|||
ObjectTypeDB::register_type<CollisionShape>();
|
||||
ObjectTypeDB::register_type<CollisionPolygon>();
|
||||
ObjectTypeDB::register_type<RayCast>();
|
||||
ObjectTypeDB::register_virtual_type<EditableShape>();
|
||||
ObjectTypeDB::register_type<EditableSphere>();
|
||||
ObjectTypeDB::register_type<MultiMeshInstance>();
|
||||
ObjectTypeDB::register_type<Room>();
|
||||
ObjectTypeDB::register_type<Curve3D>();
|
||||
|
@ -561,7 +533,7 @@ void register_scene_types() {
|
|||
ObjectTypeDB::register_type<StyleBoxFlat>();
|
||||
ObjectTypeDB::register_type<StyleBoxImageMask>();
|
||||
ObjectTypeDB::register_type<Theme>();
|
||||
ObjectTypeDB::register_type<ImagePathFinder>();
|
||||
|
||||
ObjectTypeDB::register_type<PolygonPathFinder>();
|
||||
ObjectTypeDB::register_type<BitMap>();
|
||||
|
||||
|
@ -592,10 +564,6 @@ void register_scene_types() {
|
|||
OS::get_singleton()->yield(); //may take time to init
|
||||
|
||||
ObjectTypeDB::register_type<PackedScene>();
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
ObjectTypeDB::register_type<ScenePreloader>();
|
||||
#endif
|
||||
|
||||
|
||||
ObjectTypeDB::register_type<SceneMainLoop>();
|
||||
|
||||
|
@ -619,11 +587,5 @@ void unregister_scene_types() {
|
|||
|
||||
memdelete( resource_loader_theme );
|
||||
memdelete( resource_loader_shader );
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
memdelete( scene_saver_object );
|
||||
memdelete( scene_loader_object );
|
||||
// memdelete( scene_loader_script );
|
||||
memdelete( scene_io );
|
||||
#endif
|
||||
SceneStringNames::free();
|
||||
}
|
||||
|
|
|
@ -1,427 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* image_path_finder.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "image_path_finder.h"
|
||||
|
||||
|
||||
void ImagePathFinder::_unlock() {
|
||||
|
||||
lock=DVector<Cell>::Write();
|
||||
cells=NULL;
|
||||
|
||||
}
|
||||
|
||||
void ImagePathFinder::_lock() {
|
||||
|
||||
lock = cell_data.write();
|
||||
cells=lock.ptr();
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool ImagePathFinder::_can_go_straigth(const Point2& p_from, const Point2& p_to) const {
|
||||
|
||||
int x1=p_from.x;
|
||||
int y1=p_from.y;
|
||||
int x2=p_to.x;
|
||||
int y2=p_to.y;
|
||||
|
||||
#define _TEST_VALID \
|
||||
{\
|
||||
uint32_t ofs=drawy*width+drawx;\
|
||||
if (cells[ofs].solid) {\
|
||||
if (!((drawx>0 && cells[ofs-1].visited) ||\
|
||||
(drawx<width-1 && cells[ofs+1].visited) ||\
|
||||
(drawy>0 && cells[ofs-width].visited) ||\
|
||||
(drawy<height-1 && cells[ofs+width].visited))) {\
|
||||
return false;\
|
||||
}\
|
||||
}\
|
||||
}\
|
||||
|
||||
|
||||
int n, deltax, deltay, sgndeltax, sgndeltay, deltaxabs, deltayabs, x, y, drawx, drawy;
|
||||
deltax = x2 - x1;
|
||||
deltay = y2 - y1;
|
||||
deltaxabs = ABS(deltax);
|
||||
deltayabs = ABS(deltay);
|
||||
sgndeltax = SGN(deltax);
|
||||
sgndeltay = SGN(deltay);
|
||||
x = deltayabs >> 1;
|
||||
y = deltaxabs >> 1;
|
||||
drawx = x1;
|
||||
drawy = y1;
|
||||
int pc=0;
|
||||
|
||||
_TEST_VALID
|
||||
|
||||
if(deltaxabs >= deltayabs) {
|
||||
for(n = 0; n < deltaxabs; n++) {
|
||||
y += deltayabs;
|
||||
if(y >= deltaxabs){
|
||||
y -= deltaxabs;
|
||||
drawy += sgndeltay;
|
||||
}
|
||||
drawx += sgndeltax;
|
||||
_TEST_VALID
|
||||
}
|
||||
} else {
|
||||
for(n = 0; n < deltayabs; n++) {
|
||||
x += deltaxabs;
|
||||
if(x >= deltayabs) {
|
||||
x -= deltayabs;
|
||||
drawx += sgndeltax;
|
||||
}
|
||||
drawy += sgndeltay;
|
||||
_TEST_VALID
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool ImagePathFinder::_is_linear_path(const Point2& p_from, const Point2& p_to) {
|
||||
|
||||
int x1=p_from.x;
|
||||
int y1=p_from.y;
|
||||
int x2=p_to.x;
|
||||
int y2=p_to.y;
|
||||
|
||||
#define _TEST_CELL \
|
||||
if (cells[drawy*width+drawx].solid)\
|
||||
return false;
|
||||
|
||||
|
||||
int n, deltax, deltay, sgndeltax, sgndeltay, deltaxabs, deltayabs, x, y, drawx, drawy;
|
||||
deltax = x2 - x1;
|
||||
deltay = y2 - y1;
|
||||
deltaxabs = ABS(deltax);
|
||||
deltayabs = ABS(deltay);
|
||||
sgndeltax = SGN(deltax);
|
||||
sgndeltay = SGN(deltay);
|
||||
x = deltayabs >> 1;
|
||||
y = deltaxabs >> 1;
|
||||
drawx = x1;
|
||||
drawy = y1;
|
||||
int pc=0;
|
||||
|
||||
_TEST_CELL
|
||||
|
||||
if(deltaxabs >= deltayabs) {
|
||||
for(n = 0; n < deltaxabs; n++) {
|
||||
y += deltayabs;
|
||||
if(y >= deltaxabs){
|
||||
y -= deltaxabs;
|
||||
drawy += sgndeltay;
|
||||
}
|
||||
drawx += sgndeltax;
|
||||
_TEST_CELL
|
||||
}
|
||||
} else {
|
||||
for(n = 0; n < deltayabs; n++) {
|
||||
x += deltaxabs;
|
||||
if(x >= deltayabs) {
|
||||
x -= deltayabs;
|
||||
drawx += sgndeltax;
|
||||
}
|
||||
drawy += sgndeltay;
|
||||
_TEST_CELL
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
DVector<Point2> ImagePathFinder::find_path(const Point2& p_from, const Point2& p_to,bool p_optimize) {
|
||||
|
||||
|
||||
Point2i from=p_from;
|
||||
Point2i to=p_to;
|
||||
|
||||
ERR_FAIL_COND_V(from.x < 0,DVector<Point2>());
|
||||
ERR_FAIL_COND_V(from.y < 0,DVector<Point2>());
|
||||
ERR_FAIL_COND_V(from.x >=width,DVector<Point2>());
|
||||
ERR_FAIL_COND_V(from.y >=height,DVector<Point2>());
|
||||
ERR_FAIL_COND_V(to.x < 0,DVector<Point2>());
|
||||
ERR_FAIL_COND_V(to.y < 0,DVector<Point2>());
|
||||
ERR_FAIL_COND_V(to.x >=width,DVector<Point2>());
|
||||
ERR_FAIL_COND_V(to.y >=height,DVector<Point2>());
|
||||
|
||||
if (from==to) {
|
||||
DVector<Point2> p;
|
||||
p.push_back(from);
|
||||
return p;
|
||||
}
|
||||
|
||||
_lock();
|
||||
|
||||
|
||||
if (p_optimize) { //try a line first
|
||||
|
||||
if (_is_linear_path(p_from,p_to)) {
|
||||
_unlock();
|
||||
DVector<Point2> p;
|
||||
p.push_back(from);
|
||||
p.push_back(to);
|
||||
return p;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//clear all
|
||||
for(int i=0;i<width*height;i++) {
|
||||
|
||||
bool s = cells[i].solid;
|
||||
cells[i].data=0;
|
||||
cells[i].solid=s;
|
||||
}
|
||||
|
||||
#define CELL_INDEX(m_p) (m_p.y*width+m_p.x)
|
||||
#define CELL_COST(m_p) (cells[CELL_INDEX(m_p)].cost+( ABS(m_p.x-to.x)+ABS(m_p.y-to.y))*10)
|
||||
|
||||
|
||||
Set<Point2i> pending;
|
||||
pending.insert(from);
|
||||
|
||||
//helper constants
|
||||
static const Point2i neighbour_rel[8]={
|
||||
Point2i(-1,-1), //0
|
||||
Point2i(-1, 0), //1
|
||||
Point2i(-1,+1), //2
|
||||
Point2i( 0,-1), //3
|
||||
Point2i( 0,+1), //4
|
||||
Point2i(+1,-1), //5
|
||||
Point2i(+1, 0), //6
|
||||
Point2i(+1,+1) }; //7
|
||||
|
||||
static const int neighbour_cost[8]={
|
||||
14,
|
||||
10,
|
||||
14,
|
||||
10,
|
||||
10,
|
||||
14,
|
||||
10,
|
||||
14
|
||||
};
|
||||
|
||||
static const int neighbour_parent[8]={
|
||||
7,
|
||||
6,
|
||||
5,
|
||||
4,
|
||||
3,
|
||||
2,
|
||||
1,
|
||||
0,
|
||||
};
|
||||
|
||||
while(true) {
|
||||
|
||||
if (pending.size() == 0) {
|
||||
_unlock();
|
||||
return DVector<Point2>(); // points don't connect
|
||||
}
|
||||
Point2i current;
|
||||
int lc=0x7FFFFFFF;
|
||||
{ //find the one with the least cost
|
||||
|
||||
Set<Point2i>::Element *Efound=NULL;
|
||||
for (Set<Point2i>::Element *E=pending.front();E;E=E->next()) {
|
||||
|
||||
int cc =CELL_COST(E->get());
|
||||
if (cc<lc) {
|
||||
lc=cc;
|
||||
current=E->get();
|
||||
Efound=E;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
pending.erase(Efound);
|
||||
}
|
||||
|
||||
Cell &c = cells[CELL_INDEX(current)];
|
||||
|
||||
//search around other cells
|
||||
|
||||
|
||||
int accum_cost = (from==current) ? 0 : cells[CELL_INDEX((current + neighbour_rel[c.parent]))].cost;
|
||||
|
||||
bool done=false;
|
||||
|
||||
for(int i=0;i<8;i++) {
|
||||
|
||||
Point2i neighbour=current+neighbour_rel[i];
|
||||
if (neighbour.x<0 || neighbour.y<0 || neighbour.x>=width || neighbour.y>=height)
|
||||
continue;
|
||||
|
||||
Cell &n = cells[CELL_INDEX(neighbour)];
|
||||
if (n.solid)
|
||||
continue; //no good
|
||||
|
||||
int cost = neighbour_cost[i]+accum_cost;
|
||||
|
||||
if (n.visited && n.cost < cost)
|
||||
continue;
|
||||
|
||||
n.cost=cost;
|
||||
n.parent=neighbour_parent[i];
|
||||
n.visited=true;
|
||||
pending.insert(neighbour);
|
||||
if (neighbour==to)
|
||||
done=true;
|
||||
|
||||
}
|
||||
|
||||
if (done)
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// go througuh poins twice, first compute amount, then add them
|
||||
|
||||
Point2i current=to;
|
||||
int pcount=0;
|
||||
|
||||
while(true) {
|
||||
|
||||
Cell &c = cells[CELL_INDEX(current)];
|
||||
c.visited=true;
|
||||
pcount++;
|
||||
if (current==from)
|
||||
break;
|
||||
current+=neighbour_rel[ c.parent ];
|
||||
}
|
||||
|
||||
//now place them in an array
|
||||
DVector<Vector2> result;
|
||||
result.resize(pcount);
|
||||
|
||||
DVector<Vector2>::Write res=result.write();
|
||||
|
||||
current=to;
|
||||
int pidx=pcount-1;
|
||||
|
||||
while(true) {
|
||||
|
||||
Cell &c = cells[CELL_INDEX(current)];
|
||||
res[pidx]=current;
|
||||
pidx--;
|
||||
if (current==from)
|
||||
break;
|
||||
current+=neighbour_rel[ c.parent ];
|
||||
}
|
||||
|
||||
|
||||
//simplify..
|
||||
|
||||
|
||||
if (p_optimize) {
|
||||
|
||||
int p=pcount-1;
|
||||
while(p>0) {
|
||||
|
||||
|
||||
int limit=p;
|
||||
while(limit>0) {
|
||||
|
||||
limit--;
|
||||
if (!_can_go_straigth(res[p],res[limit]))
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (limit<p-1) {
|
||||
int diff = p-limit-1;
|
||||
pcount-=diff;
|
||||
for(int i=limit+1;i<pcount;i++) {
|
||||
|
||||
res[i]=res[i+diff];
|
||||
}
|
||||
}
|
||||
p=limit;
|
||||
}
|
||||
}
|
||||
|
||||
res=DVector<Vector2>::Write();
|
||||
result.resize(pcount);
|
||||
return result;
|
||||
}
|
||||
|
||||
Size2 ImagePathFinder::get_size() const {
|
||||
|
||||
return Size2(width,height);
|
||||
}
|
||||
bool ImagePathFinder::is_solid(const Point2& p_pos) {
|
||||
|
||||
|
||||
Point2i pos = p_pos;
|
||||
|
||||
ERR_FAIL_COND_V(pos.x<0,true);
|
||||
ERR_FAIL_COND_V(pos.y<0,true);
|
||||
ERR_FAIL_COND_V(pos.x>=width,true);
|
||||
ERR_FAIL_COND_V(pos.y>=height,true);
|
||||
|
||||
return cell_data[pos.y*width+pos.x].solid;
|
||||
}
|
||||
|
||||
void ImagePathFinder::create_from_image_alpha(const Image& p_image) {
|
||||
|
||||
ERR_FAIL_COND(p_image.get_format() != Image::FORMAT_RGBA);
|
||||
width = p_image.get_width();
|
||||
height = p_image.get_height();
|
||||
DVector<uint8_t> data = p_image.get_data();
|
||||
cell_data.resize(width * height);
|
||||
DVector<uint8_t>::Read read = data.read();
|
||||
DVector<Cell>::Write write = cell_data.write();
|
||||
for (int i=0; i<width * height; i++) {
|
||||
Cell cell;
|
||||
cell.data = 0;
|
||||
cell.solid = read[i*4+3] < 128;
|
||||
write[i] = cell;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
void ImagePathFinder::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("find_path","from","to","optimize"),&ImagePathFinder::find_path,DEFVAL(false));
|
||||
ObjectTypeDB::bind_method(_MD("get_size"),&ImagePathFinder::get_size);
|
||||
ObjectTypeDB::bind_method(_MD("is_solid","pos"),&ImagePathFinder::is_solid);
|
||||
ObjectTypeDB::bind_method(_MD("create_from_image_alpha"),&ImagePathFinder::create_from_image_alpha);
|
||||
}
|
||||
|
||||
ImagePathFinder::ImagePathFinder()
|
||||
{
|
||||
|
||||
cells=NULL;
|
||||
width=0;
|
||||
height=0;
|
||||
}
|
|
@ -1,84 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* image_path_finder.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef IMAGE_PATH_FINDER_H
|
||||
#define IMAGE_PATH_FINDER_H
|
||||
|
||||
#include "resource.h"
|
||||
|
||||
class ImagePathFinder : public Resource{
|
||||
|
||||
|
||||
OBJ_TYPE(ImagePathFinder,Resource);
|
||||
union Cell {
|
||||
|
||||
struct {
|
||||
bool solid:1;
|
||||
bool visited:1;
|
||||
bool final:1;
|
||||
uint8_t parent:3;
|
||||
uint32_t cost:26;
|
||||
};
|
||||
|
||||
uint32_t data;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
DVector<Cell>::Write lock;
|
||||
DVector<Cell> cell_data;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
Cell* cells; //when unlocked
|
||||
|
||||
void _unlock();
|
||||
void _lock();
|
||||
|
||||
|
||||
_FORCE_INLINE_ bool _can_go_straigth(const Point2& p_from, const Point2& p_to) const;
|
||||
_FORCE_INLINE_ bool _is_linear_path(const Point2& p_from, const Point2& p_to);
|
||||
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
DVector<Point2> find_path(const Point2& p_from, const Point2& p_to,bool p_optimize=false);
|
||||
Size2 get_size() const;
|
||||
bool is_solid(const Point2& p_pos);
|
||||
void create_from_image_alpha(const Image& p_image);
|
||||
|
||||
|
||||
|
||||
ImagePathFinder();
|
||||
};
|
||||
|
||||
#endif // IMAGE_PATH_FINDER_H
|
|
@ -29,6 +29,9 @@
|
|||
#include "packed_scene.h"
|
||||
#include "globals.h"
|
||||
#include "io/resource_loader.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "scene/gui/control.h"
|
||||
#include "scene/2d/node_2d.h"
|
||||
|
||||
bool PackedScene::can_instance() const {
|
||||
|
||||
|
@ -80,9 +83,26 @@ Node *PackedScene::instance(bool p_gen_edit_state) const {
|
|||
} else {
|
||||
//create anew
|
||||
Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
|
||||
ERR_FAIL_COND_V(!obj,NULL);
|
||||
node = obj->cast_to<Node>();
|
||||
ERR_FAIL_COND_V(!node,NULL);
|
||||
if (!obj || !obj->cast_to<Node>()) {
|
||||
if (obj) {
|
||||
memdelete(obj);
|
||||
obj=NULL;
|
||||
}
|
||||
WARN_PRINT(String("Warning node of type "+snames[n.type].operator String()+" does not exist.").ascii().get_data());
|
||||
if (n.parent>=0 && n.parent<nc && ret_nodes[n.parent]) {
|
||||
if (ret_nodes[n.parent]->cast_to<Spatial>()) {
|
||||
obj = memnew( Spatial );
|
||||
} else if (ret_nodes[n.parent]->cast_to<Control>()) {
|
||||
obj = memnew( Control );
|
||||
} else if (ret_nodes[n.parent]->cast_to<Node2D>()) {
|
||||
obj = memnew( Node2D );
|
||||
}
|
||||
|
||||
}
|
||||
if (!obj) {
|
||||
obj = memnew( Node );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -26,430 +26,429 @@
|
|||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "scene_preloader.h"
|
||||
#include "scene/io/scene_loader.h"
|
||||
#include "globals.h"
|
||||
|
||||
bool ScenePreloader::can_instance() const {
|
||||
|
||||
return nodes.size()>0;
|
||||
}
|
||||
|
||||
Node *ScenePreloader::instance() const {
|
||||
|
||||
int nc = nodes.size();
|
||||
ERR_FAIL_COND_V(nc==0,NULL);
|
||||
|
||||
const StringName*snames=NULL;
|
||||
int sname_count=names.size();
|
||||
if (sname_count)
|
||||
snames=&names[0];
|
||||
|
||||
const Variant*props=NULL;
|
||||
int prop_count=variants.size();
|
||||
if (prop_count)
|
||||
props=&variants[0];
|
||||
|
||||
Vector<Variant> properties;
|
||||
|
||||
const NodeData *nd = &nodes[0];
|
||||
|
||||
Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
|
||||
|
||||
for(int i=0;i<nc;i++) {
|
||||
|
||||
const NodeData &n=nd[i];
|
||||
|
||||
|
||||
if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
|
||||
ret_nodes[i]=NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
|
||||
ERR_FAIL_COND_V(!obj,NULL);
|
||||
Node *node = obj->cast_to<Node>();
|
||||
ERR_FAIL_COND_V(!node,NULL);
|
||||
|
||||
int nprop_count=n.properties.size();
|
||||
if (nprop_count) {
|
||||
|
||||
const NodeData::Property* nprops=&n.properties[0];
|
||||
|
||||
for(int j=0;j<nprop_count;j++) {
|
||||
|
||||
bool valid;
|
||||
node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
node->set_name( snames[ n.name ] );
|
||||
ret_nodes[i]=node;
|
||||
if (i>0) {
|
||||
ERR_FAIL_INDEX_V(n.parent,i,NULL);
|
||||
ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
|
||||
ret_nodes[n.parent]->add_child(node);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//do connections
|
||||
|
||||
int cc = connections.size();
|
||||
const ConnectionData *cdata = connections.ptr();
|
||||
|
||||
for(int i=0;i<cc;i++) {
|
||||
|
||||
const ConnectionData &c=cdata[i];
|
||||
ERR_FAIL_INDEX_V( c.from, nc, NULL );
|
||||
ERR_FAIL_INDEX_V( c.to, nc, NULL );
|
||||
|
||||
Vector<Variant> binds;
|
||||
if (c.binds.size()) {
|
||||
binds.resize(c.binds.size());
|
||||
for(int j=0;j<c.binds.size();j++)
|
||||
binds[j]=props[ c.binds[j] ];
|
||||
}
|
||||
|
||||
if (!ret_nodes[c.from] || !ret_nodes[c.to])
|
||||
continue;
|
||||
ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
|
||||
}
|
||||
|
||||
return ret_nodes[0];
|
||||
|
||||
}
|
||||
|
||||
|
||||
static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
|
||||
|
||||
if (name_map.has(p_string))
|
||||
return name_map[p_string];
|
||||
|
||||
int idx = name_map.size();
|
||||
name_map[p_string]=idx;
|
||||
return idx;
|
||||
}
|
||||
|
||||
static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
|
||||
|
||||
if (variant_map.has(p_variant))
|
||||
return variant_map[p_variant];
|
||||
|
||||
int idx = variant_map.size();
|
||||
variant_map[p_variant]=idx;
|
||||
return idx;
|
||||
}
|
||||
|
||||
void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
|
||||
|
||||
if (p_node!=p_owner && !p_node->get_owner())
|
||||
return;
|
||||
|
||||
NodeData nd;
|
||||
nd.name=_nm_get_string(p_node->get_name(),name_map);
|
||||
nd.type=_nm_get_string(p_node->get_type(),name_map);
|
||||
nd.parent=p_parent_idx;
|
||||
|
||||
List<PropertyInfo> plist;
|
||||
p_node->get_property_list(&plist);
|
||||
for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
|
||||
|
||||
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
||||
continue;
|
||||
|
||||
NodeData::Property prop;
|
||||
prop.name=_nm_get_string(E->get().name,name_map);
|
||||
prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
|
||||
nd.properties.push_back(prop);
|
||||
}
|
||||
|
||||
int idx = nodes.size();
|
||||
node_map[p_node]=idx;
|
||||
nodes.push_back(nd);
|
||||
|
||||
for(int i=0;i<p_node->get_child_count();i++) {
|
||||
|
||||
Node *c=p_node->get_child(i);
|
||||
_parse_node(p_owner,c,idx,name_map,variant_map,node_map);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
|
||||
|
||||
|
||||
List<MethodInfo> signals;
|
||||
p_node->get_signal_list(&signals);
|
||||
|
||||
for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
|
||||
|
||||
List<Node::Connection> conns;
|
||||
p_node->get_signal_connection_list(E->get().name,&conns);
|
||||
for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
|
||||
|
||||
const Node::Connection &c = F->get();
|
||||
if (!(c.flags&CONNECT_PERSIST))
|
||||
continue;
|
||||
Node *n=c.target->cast_to<Node>();
|
||||
if (!n)
|
||||
continue;
|
||||
|
||||
if (!node_map.has(n))
|
||||
continue;
|
||||
|
||||
ConnectionData cd;
|
||||
cd.from=node_map[p_node];
|
||||
cd.to=node_map[n];
|
||||
cd.method=_nm_get_string(c.method,name_map);
|
||||
cd.signal=_nm_get_string(c.signal,name_map);
|
||||
for(int i=0;i<c.binds.size();i++) {
|
||||
|
||||
cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
|
||||
}
|
||||
connections.push_back(cd);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Error ScenePreloader::load_scene(const String& p_path) {
|
||||
|
||||
return ERR_CANT_OPEN;
|
||||
#if 0
|
||||
if (path==p_path)
|
||||
return OK;
|
||||
|
||||
String p=Globals::get_singleton()->localize_path(p_path);
|
||||
clear();
|
||||
|
||||
Node *scene = SceneLoader::load(p);
|
||||
|
||||
ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
|
||||
|
||||
path=p;
|
||||
|
||||
Map<StringName,int> name_map;
|
||||
HashMap<Variant,int,VariantHasher> variant_map;
|
||||
Map<Node*,int> node_map;
|
||||
|
||||
_parse_node(scene,scene,-1,name_map,variant_map,node_map);
|
||||
|
||||
|
||||
names.resize(name_map.size());
|
||||
|
||||
for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
|
||||
|
||||
names[E->get()]=E->key();
|
||||
}
|
||||
|
||||
variants.resize(variant_map.size());
|
||||
const Variant *K=NULL;
|
||||
while((K=variant_map.next(K))) {
|
||||
|
||||
int idx = variant_map[*K];
|
||||
variants[idx]=*K;
|
||||
}
|
||||
|
||||
|
||||
memdelete(scene); // <- me falto esto :(
|
||||
return OK;
|
||||
#endif
|
||||
}
|
||||
|
||||
String ScenePreloader::get_scene_path() const {
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
void ScenePreloader::clear() {
|
||||
|
||||
names.clear();
|
||||
variants.clear();
|
||||
nodes.clear();
|
||||
connections.clear();
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
|
||||
|
||||
|
||||
ERR_FAIL_COND( !d.has("names"));
|
||||
ERR_FAIL_COND( !d.has("variants"));
|
||||
ERR_FAIL_COND( !d.has("node_count"));
|
||||
ERR_FAIL_COND( !d.has("nodes"));
|
||||
ERR_FAIL_COND( !d.has("conn_count"));
|
||||
ERR_FAIL_COND( !d.has("conns"));
|
||||
ERR_FAIL_COND( !d.has("path"));
|
||||
|
||||
DVector<String> snames = d["names"];
|
||||
if (snames.size()) {
|
||||
|
||||
int namecount = snames.size();
|
||||
names.resize(namecount);
|
||||
DVector<String>::Read r =snames.read();
|
||||
for(int i=0;i<names.size();i++)
|
||||
names[i]=r[i];
|
||||
}
|
||||
|
||||
Array svariants = d["variants"];
|
||||
|
||||
if (svariants.size()) {
|
||||
int varcount=svariants.size();
|
||||
variants.resize(varcount);
|
||||
for(int i=0;i<varcount;i++) {
|
||||
|
||||
variants[i]=svariants[i];
|
||||
}
|
||||
|
||||
} else {
|
||||
variants.clear();
|
||||
}
|
||||
|
||||
nodes.resize(d["node_count"]);
|
||||
int nc=nodes.size();
|
||||
if (nc) {
|
||||
DVector<int> snodes = d["nodes"];
|
||||
DVector<int>::Read r = snodes.read();
|
||||
int idx=0;
|
||||
for(int i=0;i<nc;i++) {
|
||||
NodeData &nd = nodes[i];
|
||||
nd.parent=r[idx++];
|
||||
nd.type=r[idx++];
|
||||
nd.name=r[idx++];
|
||||
nd.properties.resize(r[idx++]);
|
||||
for(int j=0;j<nd.properties.size();j++) {
|
||||
|
||||
nd.properties[j].name=r[idx++];
|
||||
nd.properties[j].value=r[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
connections.resize(d["conn_count"]);
|
||||
int cc=connections.size();
|
||||
|
||||
if (cc) {
|
||||
|
||||
DVector<int> sconns = d["conns"];
|
||||
DVector<int>::Read r = sconns.read();
|
||||
int idx=0;
|
||||
for(int i=0;i<nc;i++) {
|
||||
ConnectionData &cd = connections[nc];
|
||||
cd.from=r[idx++];
|
||||
cd.to=r[idx++];
|
||||
cd.signal=r[idx++];
|
||||
cd.method=r[idx++];
|
||||
cd.binds.resize(r[idx++]);
|
||||
for(int j=0;j<cd.binds.size();j++) {
|
||||
|
||||
cd.binds[j]=r[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
path=d["path"];
|
||||
|
||||
}
|
||||
|
||||
Dictionary ScenePreloader::_get_bundled_scene() const {
|
||||
|
||||
DVector<String> rnames;
|
||||
rnames.resize(names.size());
|
||||
|
||||
if (names.size()) {
|
||||
|
||||
DVector<String>::Write r=rnames.write();
|
||||
|
||||
for(int i=0;i<names.size();i++)
|
||||
r[i]=names[i];
|
||||
}
|
||||
|
||||
Dictionary d;
|
||||
d["names"]=rnames;
|
||||
d["variants"]=variants;
|
||||
|
||||
Vector<int> rnodes;
|
||||
d["node_count"]=nodes.size();
|
||||
|
||||
for(int i=0;i<nodes.size();i++) {
|
||||
|
||||
const NodeData &nd=nodes[i];
|
||||
rnodes.push_back(nd.parent);
|
||||
rnodes.push_back(nd.type);
|
||||
rnodes.push_back(nd.name);
|
||||
rnodes.push_back(nd.properties.size());
|
||||
for(int j=0;j<nd.properties.size();j++) {
|
||||
|
||||
rnodes.push_back(nd.properties[j].name);
|
||||
rnodes.push_back(nd.properties[j].value);
|
||||
}
|
||||
}
|
||||
|
||||
d["nodes"]=rnodes;
|
||||
|
||||
Vector<int> rconns;
|
||||
d["conn_count"]=connections.size();
|
||||
|
||||
for(int i=0;i<connections.size();i++) {
|
||||
|
||||
const ConnectionData &cd=connections[i];
|
||||
rconns.push_back(cd.from);
|
||||
rconns.push_back(cd.to);
|
||||
rconns.push_back(cd.signal);
|
||||
rconns.push_back(cd.method);
|
||||
rconns.push_back(cd.binds.size());
|
||||
for(int j=0;j<cd.binds.size();i++)
|
||||
rconns.push_back(cd.binds[j]);
|
||||
|
||||
}
|
||||
|
||||
d["conns"]=rconns;
|
||||
|
||||
d["path"]=path;
|
||||
|
||||
return d;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
|
||||
ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
|
||||
ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
|
||||
ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
|
||||
ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
|
||||
ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
|
||||
#if 0
|
||||
List<String> extensions;
|
||||
SceneLoader::get_recognized_extensions(&extensions);
|
||||
String exthint;
|
||||
for (List<String>::Element*E=extensions.front();E;E=E->next()) {
|
||||
|
||||
if (exthint!="")
|
||||
exthint+=",";
|
||||
exthint+="*."+E->get();
|
||||
}
|
||||
|
||||
exthint+="; Scenes";
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
|
||||
#endif
|
||||
}
|
||||
|
||||
ScenePreloader::ScenePreloader() {
|
||||
|
||||
|
||||
}
|
||||
#include "scene_preloader.h"
|
||||
#include "globals.h"
|
||||
|
||||
bool ScenePreloader::can_instance() const {
|
||||
|
||||
return nodes.size()>0;
|
||||
}
|
||||
|
||||
Node *ScenePreloader::instance() const {
|
||||
|
||||
int nc = nodes.size();
|
||||
ERR_FAIL_COND_V(nc==0,NULL);
|
||||
|
||||
const StringName*snames=NULL;
|
||||
int sname_count=names.size();
|
||||
if (sname_count)
|
||||
snames=&names[0];
|
||||
|
||||
const Variant*props=NULL;
|
||||
int prop_count=variants.size();
|
||||
if (prop_count)
|
||||
props=&variants[0];
|
||||
|
||||
Vector<Variant> properties;
|
||||
|
||||
const NodeData *nd = &nodes[0];
|
||||
|
||||
Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
|
||||
|
||||
for(int i=0;i<nc;i++) {
|
||||
|
||||
const NodeData &n=nd[i];
|
||||
|
||||
|
||||
if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
|
||||
ret_nodes[i]=NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
|
||||
ERR_FAIL_COND_V(!obj,NULL);
|
||||
Node *node = obj->cast_to<Node>();
|
||||
ERR_FAIL_COND_V(!node,NULL);
|
||||
|
||||
int nprop_count=n.properties.size();
|
||||
if (nprop_count) {
|
||||
|
||||
const NodeData::Property* nprops=&n.properties[0];
|
||||
|
||||
for(int j=0;j<nprop_count;j++) {
|
||||
|
||||
bool valid;
|
||||
node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
node->set_name( snames[ n.name ] );
|
||||
ret_nodes[i]=node;
|
||||
if (i>0) {
|
||||
ERR_FAIL_INDEX_V(n.parent,i,NULL);
|
||||
ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
|
||||
ret_nodes[n.parent]->add_child(node);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//do connections
|
||||
|
||||
int cc = connections.size();
|
||||
const ConnectionData *cdata = connections.ptr();
|
||||
|
||||
for(int i=0;i<cc;i++) {
|
||||
|
||||
const ConnectionData &c=cdata[i];
|
||||
ERR_FAIL_INDEX_V( c.from, nc, NULL );
|
||||
ERR_FAIL_INDEX_V( c.to, nc, NULL );
|
||||
|
||||
Vector<Variant> binds;
|
||||
if (c.binds.size()) {
|
||||
binds.resize(c.binds.size());
|
||||
for(int j=0;j<c.binds.size();j++)
|
||||
binds[j]=props[ c.binds[j] ];
|
||||
}
|
||||
|
||||
if (!ret_nodes[c.from] || !ret_nodes[c.to])
|
||||
continue;
|
||||
ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
|
||||
}
|
||||
|
||||
return ret_nodes[0];
|
||||
|
||||
}
|
||||
|
||||
|
||||
static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
|
||||
|
||||
if (name_map.has(p_string))
|
||||
return name_map[p_string];
|
||||
|
||||
int idx = name_map.size();
|
||||
name_map[p_string]=idx;
|
||||
return idx;
|
||||
}
|
||||
|
||||
static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
|
||||
|
||||
if (variant_map.has(p_variant))
|
||||
return variant_map[p_variant];
|
||||
|
||||
int idx = variant_map.size();
|
||||
variant_map[p_variant]=idx;
|
||||
return idx;
|
||||
}
|
||||
|
||||
void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
|
||||
|
||||
if (p_node!=p_owner && !p_node->get_owner())
|
||||
return;
|
||||
|
||||
NodeData nd;
|
||||
nd.name=_nm_get_string(p_node->get_name(),name_map);
|
||||
nd.type=_nm_get_string(p_node->get_type(),name_map);
|
||||
nd.parent=p_parent_idx;
|
||||
|
||||
List<PropertyInfo> plist;
|
||||
p_node->get_property_list(&plist);
|
||||
for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
|
||||
|
||||
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
||||
continue;
|
||||
|
||||
NodeData::Property prop;
|
||||
prop.name=_nm_get_string(E->get().name,name_map);
|
||||
prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
|
||||
nd.properties.push_back(prop);
|
||||
}
|
||||
|
||||
int idx = nodes.size();
|
||||
node_map[p_node]=idx;
|
||||
nodes.push_back(nd);
|
||||
|
||||
for(int i=0;i<p_node->get_child_count();i++) {
|
||||
|
||||
Node *c=p_node->get_child(i);
|
||||
_parse_node(p_owner,c,idx,name_map,variant_map,node_map);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
|
||||
|
||||
|
||||
List<MethodInfo> signals;
|
||||
p_node->get_signal_list(&signals);
|
||||
|
||||
for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
|
||||
|
||||
List<Node::Connection> conns;
|
||||
p_node->get_signal_connection_list(E->get().name,&conns);
|
||||
for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
|
||||
|
||||
const Node::Connection &c = F->get();
|
||||
if (!(c.flags&CONNECT_PERSIST))
|
||||
continue;
|
||||
Node *n=c.target->cast_to<Node>();
|
||||
if (!n)
|
||||
continue;
|
||||
|
||||
if (!node_map.has(n))
|
||||
continue;
|
||||
|
||||
ConnectionData cd;
|
||||
cd.from=node_map[p_node];
|
||||
cd.to=node_map[n];
|
||||
cd.method=_nm_get_string(c.method,name_map);
|
||||
cd.signal=_nm_get_string(c.signal,name_map);
|
||||
for(int i=0;i<c.binds.size();i++) {
|
||||
|
||||
cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
|
||||
}
|
||||
connections.push_back(cd);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Error ScenePreloader::load_scene(const String& p_path) {
|
||||
|
||||
return ERR_CANT_OPEN;
|
||||
#if 0
|
||||
if (path==p_path)
|
||||
return OK;
|
||||
|
||||
String p=Globals::get_singleton()->localize_path(p_path);
|
||||
clear();
|
||||
|
||||
Node *scene = SceneLoader::load(p);
|
||||
|
||||
ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
|
||||
|
||||
path=p;
|
||||
|
||||
Map<StringName,int> name_map;
|
||||
HashMap<Variant,int,VariantHasher> variant_map;
|
||||
Map<Node*,int> node_map;
|
||||
|
||||
_parse_node(scene,scene,-1,name_map,variant_map,node_map);
|
||||
|
||||
|
||||
names.resize(name_map.size());
|
||||
|
||||
for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
|
||||
|
||||
names[E->get()]=E->key();
|
||||
}
|
||||
|
||||
variants.resize(variant_map.size());
|
||||
const Variant *K=NULL;
|
||||
while((K=variant_map.next(K))) {
|
||||
|
||||
int idx = variant_map[*K];
|
||||
variants[idx]=*K;
|
||||
}
|
||||
|
||||
|
||||
memdelete(scene); // <- me falto esto :(
|
||||
return OK;
|
||||
#endif
|
||||
}
|
||||
|
||||
String ScenePreloader::get_scene_path() const {
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
void ScenePreloader::clear() {
|
||||
|
||||
names.clear();
|
||||
variants.clear();
|
||||
nodes.clear();
|
||||
connections.clear();
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
|
||||
|
||||
|
||||
ERR_FAIL_COND( !d.has("names"));
|
||||
ERR_FAIL_COND( !d.has("variants"));
|
||||
ERR_FAIL_COND( !d.has("node_count"));
|
||||
ERR_FAIL_COND( !d.has("nodes"));
|
||||
ERR_FAIL_COND( !d.has("conn_count"));
|
||||
ERR_FAIL_COND( !d.has("conns"));
|
||||
ERR_FAIL_COND( !d.has("path"));
|
||||
|
||||
DVector<String> snames = d["names"];
|
||||
if (snames.size()) {
|
||||
|
||||
int namecount = snames.size();
|
||||
names.resize(namecount);
|
||||
DVector<String>::Read r =snames.read();
|
||||
for(int i=0;i<names.size();i++)
|
||||
names[i]=r[i];
|
||||
}
|
||||
|
||||
Array svariants = d["variants"];
|
||||
|
||||
if (svariants.size()) {
|
||||
int varcount=svariants.size();
|
||||
variants.resize(varcount);
|
||||
for(int i=0;i<varcount;i++) {
|
||||
|
||||
variants[i]=svariants[i];
|
||||
}
|
||||
|
||||
} else {
|
||||
variants.clear();
|
||||
}
|
||||
|
||||
nodes.resize(d["node_count"]);
|
||||
int nc=nodes.size();
|
||||
if (nc) {
|
||||
DVector<int> snodes = d["nodes"];
|
||||
DVector<int>::Read r = snodes.read();
|
||||
int idx=0;
|
||||
for(int i=0;i<nc;i++) {
|
||||
NodeData &nd = nodes[i];
|
||||
nd.parent=r[idx++];
|
||||
nd.type=r[idx++];
|
||||
nd.name=r[idx++];
|
||||
nd.properties.resize(r[idx++]);
|
||||
for(int j=0;j<nd.properties.size();j++) {
|
||||
|
||||
nd.properties[j].name=r[idx++];
|
||||
nd.properties[j].value=r[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
connections.resize(d["conn_count"]);
|
||||
int cc=connections.size();
|
||||
|
||||
if (cc) {
|
||||
|
||||
DVector<int> sconns = d["conns"];
|
||||
DVector<int>::Read r = sconns.read();
|
||||
int idx=0;
|
||||
for(int i=0;i<nc;i++) {
|
||||
ConnectionData &cd = connections[nc];
|
||||
cd.from=r[idx++];
|
||||
cd.to=r[idx++];
|
||||
cd.signal=r[idx++];
|
||||
cd.method=r[idx++];
|
||||
cd.binds.resize(r[idx++]);
|
||||
for(int j=0;j<cd.binds.size();j++) {
|
||||
|
||||
cd.binds[j]=r[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
path=d["path"];
|
||||
|
||||
}
|
||||
|
||||
Dictionary ScenePreloader::_get_bundled_scene() const {
|
||||
|
||||
DVector<String> rnames;
|
||||
rnames.resize(names.size());
|
||||
|
||||
if (names.size()) {
|
||||
|
||||
DVector<String>::Write r=rnames.write();
|
||||
|
||||
for(int i=0;i<names.size();i++)
|
||||
r[i]=names[i];
|
||||
}
|
||||
|
||||
Dictionary d;
|
||||
d["names"]=rnames;
|
||||
d["variants"]=variants;
|
||||
|
||||
Vector<int> rnodes;
|
||||
d["node_count"]=nodes.size();
|
||||
|
||||
for(int i=0;i<nodes.size();i++) {
|
||||
|
||||
const NodeData &nd=nodes[i];
|
||||
rnodes.push_back(nd.parent);
|
||||
rnodes.push_back(nd.type);
|
||||
rnodes.push_back(nd.name);
|
||||
rnodes.push_back(nd.properties.size());
|
||||
for(int j=0;j<nd.properties.size();j++) {
|
||||
|
||||
rnodes.push_back(nd.properties[j].name);
|
||||
rnodes.push_back(nd.properties[j].value);
|
||||
}
|
||||
}
|
||||
|
||||
d["nodes"]=rnodes;
|
||||
|
||||
Vector<int> rconns;
|
||||
d["conn_count"]=connections.size();
|
||||
|
||||
for(int i=0;i<connections.size();i++) {
|
||||
|
||||
const ConnectionData &cd=connections[i];
|
||||
rconns.push_back(cd.from);
|
||||
rconns.push_back(cd.to);
|
||||
rconns.push_back(cd.signal);
|
||||
rconns.push_back(cd.method);
|
||||
rconns.push_back(cd.binds.size());
|
||||
for(int j=0;j<cd.binds.size();i++)
|
||||
rconns.push_back(cd.binds[j]);
|
||||
|
||||
}
|
||||
|
||||
d["conns"]=rconns;
|
||||
|
||||
d["path"]=path;
|
||||
|
||||
return d;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
|
||||
ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
|
||||
ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
|
||||
ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
|
||||
ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
|
||||
ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
|
||||
#if 0
|
||||
List<String> extensions;
|
||||
SceneLoader::get_recognized_extensions(&extensions);
|
||||
String exthint;
|
||||
for (List<String>::Element*E=extensions.front();E;E=E->next()) {
|
||||
|
||||
if (exthint!="")
|
||||
exthint+=",";
|
||||
exthint+="*."+E->get();
|
||||
}
|
||||
|
||||
exthint+="; Scenes";
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
|
||||
#endif
|
||||
}
|
||||
|
||||
ScenePreloader::ScenePreloader() {
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -1,55 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_binds.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "scene_binds.h"
|
||||
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
void SceneIO::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("load:Node","path"),&SceneIO::load);
|
||||
ObjectTypeDB::bind_method(_MD("save","path","scene:Node","flags","optimizer:OptimizedSaver","scene"),&SceneIO::save,DEFVAL(0),DEFVAL(Ref<OptimizedSaver>()));
|
||||
ObjectTypeDB::bind_method(_MD("load_interactive:SceneInteractiveLoader","path"),&SceneIO::load_interactive);
|
||||
}
|
||||
|
||||
Node* SceneIO::load(const String& p_scene) {
|
||||
|
||||
return SceneLoader::load(p_scene);
|
||||
}
|
||||
|
||||
Error SceneIO::save(const String& p_path, Node *p_scene,int p_flags,const Ref<OptimizedSaver> &p_optimizer) {
|
||||
|
||||
return SceneSaver::save(p_path,p_scene,p_flags,p_optimizer);
|
||||
}
|
||||
|
||||
Ref<SceneInteractiveLoader> SceneIO::load_interactive(const String& p_scene) {
|
||||
|
||||
return SceneLoader::load_interactive(p_scene);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,62 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* scene_binds.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SCENE_BINDS_H
|
||||
#define SCENE_BINDS_H
|
||||
|
||||
#include "scene/io/scene_loader.h"
|
||||
#include "scene/io/scene_saver.h"
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
class SceneIO : public Object {
|
||||
|
||||
OBJ_TYPE( SceneIO, Object );
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
enum SaveFlags {
|
||||
|
||||
SAVE_FLAG_RELATIVE_PATHS=SceneSaver::FLAG_RELATIVE_PATHS,
|
||||
SAVE_FLAG_BUNDLE_RESOURCES=SceneSaver::FLAG_BUNDLE_RESOURCES,
|
||||
SAVE_FLAG_BUNDLE_INSTANCED_SCENES=SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES,
|
||||
SAVE_FLAG_OMIT_EDITOR_PROPERTIES=SceneSaver::FLAG_OMIT_EDITOR_PROPERTIES,
|
||||
SAVE_FLAG_SAVE_BIG_ENDIAN=SceneSaver::FLAG_SAVE_BIG_ENDIAN
|
||||
};
|
||||
|
||||
Node* load(const String& p_scene);
|
||||
Error save(const String& p_path, Node *p_scene,int p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
|
||||
Ref<SceneInteractiveLoader> load_interactive(const String& p_scene);
|
||||
|
||||
SceneIO() {}
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // SCENE_BINDS_H
|
|
@ -12,7 +12,7 @@ SConscript('audio/SCsub');
|
|||
SConscript('spatial_sound/SCsub');
|
||||
SConscript('spatial_sound_2d/SCsub');
|
||||
|
||||
lib = env.Library("servers",env.servers_sources, LIBSUFFIX=env['platform_libsuffix'])
|
||||
lib = env.Library("servers",env.servers_sources)
|
||||
|
||||
env.Prepend(LIBS=[lib])
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ SConscript('freetype/SCsub');
|
|||
SConscript('doc/SCsub');
|
||||
SConscript('pck/SCsub');
|
||||
|
||||
lib = env.Library("tool",env.tool_sources, LIBSUFFIX=env['platform_libsuffix'])
|
||||
lib = env.Library("tool",env.tool_sources)
|
||||
|
||||
env.Prepend(LIBS=[lib])
|
||||
|
||||
|
|
|
@ -33,8 +33,6 @@
|
|||
#include "editor_fonts.h"
|
||||
|
||||
#include "editor_help.h"
|
||||
#include "scene/io/scene_saver.h"
|
||||
#include "scene/io/scene_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
|
@ -233,25 +231,6 @@ void EditorNode::_notification(int p_what) {
|
|||
|
||||
if (defer_load_scene!="") {
|
||||
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
|
||||
if (convert_old) {
|
||||
get_scene()->quit();
|
||||
Node *scn = SceneLoader::load(defer_load_scene,true);
|
||||
ERR_EXPLAIN("Couldn't load scene: "+defer_load_scene);
|
||||
ERR_FAIL_COND(!scn);
|
||||
Ref<PackedScene> sdata = memnew( PackedScene );
|
||||
Error err = sdata->pack(scn);
|
||||
ERR_EXPLAIN("Couldn't repack scene: "+defer_load_scene);
|
||||
ERR_FAIL_COND(err!=OK);
|
||||
err = ResourceSaver::save(defer_load_scene,sdata);
|
||||
ERR_EXPLAIN("Couldn't resave scene: "+defer_load_scene);
|
||||
ERR_FAIL_COND(err!=OK);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#endif
|
||||
load_scene(defer_load_scene);
|
||||
defer_load_scene="";
|
||||
}
|
||||
|
@ -886,65 +865,6 @@ void EditorNode::_dialog_action(String p_file) {
|
|||
|
||||
load_scene(p_file);
|
||||
} break;
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
case FILE_OPEN_OLD_SCENE: {
|
||||
|
||||
String lpath = Globals::get_singleton()->localize_path(p_file);
|
||||
if (!lpath.begins_with("res://")) {
|
||||
|
||||
current_option=-1;
|
||||
//accept->get_cancel()->hide();
|
||||
accept->get_ok()->set_text("Ugh");
|
||||
accept->set_text("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path.");
|
||||
accept->popup_centered(Size2(300,120));
|
||||
return ;
|
||||
}
|
||||
|
||||
Node*new_scene=SceneLoader::load(lpath,true);
|
||||
|
||||
if (!new_scene) {
|
||||
|
||||
current_option=-1;
|
||||
//accept->get_cancel()->hide();
|
||||
accept->get_ok()->set_text("Ugh");
|
||||
accept->set_text("Error loading scene.");
|
||||
accept->popup_centered(Size2(300,70));;
|
||||
return ;
|
||||
}
|
||||
|
||||
Node *old_scene = edited_scene;
|
||||
_hide_top_editors();
|
||||
set_edited_scene(NULL);
|
||||
editor_data.clear_editor_states();
|
||||
if (old_scene) {
|
||||
memdelete(old_scene);
|
||||
}
|
||||
|
||||
set_edited_scene(new_scene);
|
||||
scene_tree_dock->set_selected(new_scene);
|
||||
_get_scene_metadata();
|
||||
|
||||
editor_data.get_undo_redo().clear_history();
|
||||
saved_version=editor_data.get_undo_redo().get_version();
|
||||
_update_title();
|
||||
|
||||
_add_to_recent_scenes(lpath);
|
||||
|
||||
if (new_scene->has_meta("__editor_plugin_screen__")) {
|
||||
|
||||
String editor = new_scene->get_meta("__editor_plugin_screen__");
|
||||
for(int i=0;i<editor_table.size();i++) {
|
||||
|
||||
if (editor_table[i]->get_name()==editor) {
|
||||
_editor_select(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} break;
|
||||
#endif
|
||||
|
||||
case FILE_SAVE_OPTIMIZED: {
|
||||
|
||||
|
@ -1679,28 +1599,6 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
|
|||
open_request(previous_scenes.back()->get());
|
||||
|
||||
} break;
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
case FILE_OPEN_OLD_SCENE: {
|
||||
|
||||
//print_tree();
|
||||
file->set_mode(FileDialog::MODE_OPEN_FILE);
|
||||
//not for now?
|
||||
file->clear_filters();
|
||||
file->add_filter("*.xml");
|
||||
|
||||
|
||||
//file->set_current_path(current_path);
|
||||
Node *scene = edited_scene;
|
||||
if (scene) {
|
||||
file->set_current_path(scene->get_filename());
|
||||
};
|
||||
file->set_title("Open Scene");
|
||||
file->popup_centered_ratio();
|
||||
|
||||
|
||||
} break;
|
||||
|
||||
#endif
|
||||
case FILE_SAVE_SCENE: {
|
||||
|
||||
|
||||
|
@ -3549,9 +3447,6 @@ EditorNode::EditorNode() {
|
|||
|
||||
p=import_menu->get_popup();
|
||||
p->add_item("Sub-Scene",FILE_IMPORT_SUBSCENE);
|
||||
#ifdef OLD_SCENE_FORMAT_ENABLED
|
||||
p->add_item("Import Old Scene",FILE_OPEN_OLD_SCENE);
|
||||
#endif
|
||||
p->add_separator();
|
||||
p->connect("item_pressed",this,"_menu_option");
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "os/os.h"
|
||||
#include "os/dir_access.h"
|
||||
#include "os/file_access.h"
|
||||
#include "io/object_format_xml.h"
|
||||
|
||||
#include "version.h"
|
||||
#include "scene/main/scene_main_loop.h"
|
||||
#include "os/os.h"
|
||||
|
|
|
@ -1,468 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_shape_gizmos.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_shape_gizmos.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
String EditableShapeSpatialGizmo::get_handle_name(int p_idx) const {
|
||||
|
||||
if (es->cast_to<EditableSphere>()) {
|
||||
|
||||
return "Radius";
|
||||
}
|
||||
#if 0
|
||||
if (es->cast_to<EditableBox>()) {
|
||||
|
||||
return "Extents";
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableCapsule>()) {
|
||||
|
||||
return p_idx==0?"Radius":"Height";
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableRay>()) {
|
||||
|
||||
return "Length";
|
||||
}
|
||||
#endif
|
||||
return "";
|
||||
}
|
||||
Variant EditableShapeSpatialGizmo::get_handle_value(int p_idx) const{
|
||||
|
||||
if (es->cast_to<EditableSphere>()) {
|
||||
|
||||
EditableSphere *ss = es->cast_to<EditableSphere>();
|
||||
return ss->get_radius();
|
||||
}
|
||||
#if 0
|
||||
if (es->cast_to<EditableBox>()) {
|
||||
|
||||
EditableBox *bs = es->cast_to<EditableBox>();
|
||||
return bs->get_extents();
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableCapsule>()) {
|
||||
|
||||
EditableCapsule *cs = es->cast_to<EditableCapsule>();
|
||||
return p_idx==0?es->get_radius():es->get_height();
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableRay>()) {
|
||||
|
||||
EditableRay* cs = es->cast_to<EditableRay>();
|
||||
return es->get_length();
|
||||
}
|
||||
#endif
|
||||
return Variant();
|
||||
}
|
||||
void EditableShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
|
||||
|
||||
Transform gt = es->get_global_transform();
|
||||
gt.orthonormalize();
|
||||
Transform gi = gt.affine_inverse();
|
||||
|
||||
Vector3 ray_from = p_camera->project_ray_origin(p_point);
|
||||
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
|
||||
|
||||
Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)};
|
||||
|
||||
if (es->cast_to<EditableSphere>()) {
|
||||
|
||||
EditableSphere *ss = es->cast_to<EditableSphere>();
|
||||
Vector3 ra,rb;
|
||||
Geometry::get_closest_points_between_segments(Vector3(),Vector3(4096,0,0),sg[0],sg[1],ra,rb);
|
||||
float d = ra.x;
|
||||
if (d<0.001)
|
||||
d=0.001;
|
||||
|
||||
ss->set_radius(d);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (es->cast_to<EditableRay>()) {
|
||||
|
||||
EditableRay*cs = es->cast_to<EditableRay>();
|
||||
Vector3 ra,rb;
|
||||
Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,4096),sg[0],sg[1],ra,rb);
|
||||
float d = ra.z;
|
||||
if (d<0.001)
|
||||
d=0.001;
|
||||
|
||||
rs->set_length(d);
|
||||
}
|
||||
|
||||
|
||||
if (es->cast_to<EditableBox>()) {
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_idx]=1.0;
|
||||
EditableBox *bs = es->cast_to<EditableBox>();
|
||||
Vector3 ra,rb;
|
||||
Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
|
||||
float d = ra[p_idx];
|
||||
if (d<0.001)
|
||||
d=0.001;
|
||||
|
||||
Vector3 he = bs->get_extents();
|
||||
he[p_idx]=d;
|
||||
bs->set_extents(he);
|
||||
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableCapsule>()) {
|
||||
|
||||
Vector3 axis;
|
||||
axis[p_idx]=1.0;
|
||||
EditableCapsule *cs = es->cast_to<EditableCapsule>();
|
||||
Vector3 ra,rb;
|
||||
Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb);
|
||||
float d = ra[p_idx];
|
||||
if (p_idx==1)
|
||||
d-=es->get_radius();
|
||||
if (d<0.001)
|
||||
d=0.001;
|
||||
|
||||
if (p_idx==0)
|
||||
es->set_radius(d);
|
||||
else if (p_idx==1)
|
||||
es->set_height(d*2.0);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
void EditableShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
|
||||
|
||||
|
||||
if (es->cast_to<EditableSphere>()) {
|
||||
|
||||
EditableSphere *ss = es->cast_to<EditableSphere>();
|
||||
if (p_cancel) {
|
||||
ss->set_radius(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
||||
ur->create_action("Change Sphere Shape Radius");
|
||||
ur->add_do_method(ss,"set_radius",ss->get_radius());
|
||||
ur->add_undo_method(ss,"set_radius",p_restore);
|
||||
ur->commit_action();
|
||||
|
||||
}
|
||||
#if 0
|
||||
if (es->cast_to<EditableBox>()) {
|
||||
|
||||
EditableBox *ss = es->cast_to<EditableBox>();
|
||||
if (p_cancel) {
|
||||
ss->set_extents(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
||||
ur->create_action("Change Box Shape Extents");
|
||||
ur->add_do_method(ss,"set_extents",ss->get_extents());
|
||||
ur->add_undo_method(ss,"set_extents",p_restore);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableCapsule>()) {
|
||||
|
||||
EditableCapsule *cs = es->cast_to<EditableCapsule>();
|
||||
if (p_cancel) {
|
||||
if (p_idx==0)
|
||||
ss->set_radius(p_restore);
|
||||
else
|
||||
ss->set_height(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
||||
if (p_idx==0) {
|
||||
ur->create_action("Change Capsule Shape Radius");
|
||||
ur->add_do_method(ss,"set_radius",ss->get_radius());
|
||||
ur->add_undo_method(ss,"set_radius",p_restore);
|
||||
} else {
|
||||
ur->create_action("Change Capsule Shape Height");
|
||||
ur->add_do_method(ss,"set_height",ss->get_height());
|
||||
ur->add_undo_method(ss,"set_height",p_restore);
|
||||
|
||||
}
|
||||
|
||||
ur->commit_action();
|
||||
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableRay>()) {
|
||||
|
||||
EditableRay*rs = es->cast_to<EditableRay>()
|
||||
if (p_cancel) {
|
||||
ss->set_length(p_restore);
|
||||
return;
|
||||
}
|
||||
|
||||
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
||||
ur->create_action("Change Ray Shape Length");
|
||||
ur->add_do_method(ss,"set_length",ss->get_length());
|
||||
ur->add_undo_method(ss,"set_length",p_restore);
|
||||
ur->commit_action();
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void EditableShapeSpatialGizmo::redraw(){
|
||||
|
||||
clear();
|
||||
|
||||
if (es->cast_to<EditableSphere>()) {
|
||||
|
||||
EditableSphere* sp= es->cast_to<EditableSphere>();
|
||||
float r=sp->get_radius();
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
for(int i=0;i<=360;i++) {
|
||||
|
||||
float ra=Math::deg2rad(i);
|
||||
float rb=Math::deg2rad(i+1);
|
||||
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
|
||||
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
|
||||
|
||||
points.push_back(Vector3(a.x,0,a.y));
|
||||
points.push_back(Vector3(b.x,0,b.y));
|
||||
points.push_back(Vector3(0,a.x,a.y));
|
||||
points.push_back(Vector3(0,b.x,b.y));
|
||||
points.push_back(Vector3(a.x,a.y,0));
|
||||
points.push_back(Vector3(b.x,b.y,0));
|
||||
|
||||
}
|
||||
|
||||
Vector<Vector3> collision_segments;
|
||||
|
||||
for(int i=0;i<64;i++) {
|
||||
|
||||
float ra=i*Math_PI*2.0/64.0;
|
||||
float rb=(i+1)*Math_PI*2.0/64.0;
|
||||
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
|
||||
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
|
||||
|
||||
collision_segments.push_back(Vector3(a.x,0,a.y));
|
||||
collision_segments.push_back(Vector3(b.x,0,b.y));
|
||||
collision_segments.push_back(Vector3(0,a.x,a.y));
|
||||
collision_segments.push_back(Vector3(0,b.x,b.y));
|
||||
collision_segments.push_back(Vector3(a.x,a.y,0));
|
||||
collision_segments.push_back(Vector3(b.x,b.y,0));
|
||||
}
|
||||
|
||||
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
|
||||
add_collision_segments(collision_segments);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(r,0,0));
|
||||
add_handles(handles);
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (es->cast_to<EditableBox>()) {
|
||||
|
||||
EditableBox*bs = es->cast_to<EditableBox>();
|
||||
Vector<Vector3> lines;
|
||||
AABB aabb;
|
||||
aabb.pos=-bs->get_extents();
|
||||
aabb.size=aabb.pos*-2;
|
||||
|
||||
for(int i=0;i<12;i++) {
|
||||
Vector3 a,b;
|
||||
aabb.get_edge(i,a,b);
|
||||
lines.push_back(a);
|
||||
lines.push_back(b);
|
||||
}
|
||||
|
||||
Vector<Vector3> handles;
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
|
||||
Vector3 ax;
|
||||
ax[i]=bs->get_extents()[i];
|
||||
handles.push_back(ax);
|
||||
}
|
||||
|
||||
add_lines(lines,SpatialEditorGizmos::singleton->shape_material);
|
||||
add_collision_segments(lines);
|
||||
add_handles(handles);
|
||||
|
||||
}
|
||||
|
||||
if (es->cast_to<EditableCapsule>()) {
|
||||
|
||||
EditableCapsule *cs = es->cast_to<EditableCapsule>();
|
||||
float radius = es->get_radius();
|
||||
float height = es->get_height();
|
||||
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
Vector3 d(0,height*0.5,0);
|
||||
for(int i=0;i<360;i++) {
|
||||
|
||||
float ra=Math::deg2rad(i);
|
||||
float rb=Math::deg2rad(i+1);
|
||||
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
|
||||
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
|
||||
|
||||
points.push_back(Vector3(a.x,0,a.y)+d);
|
||||
points.push_back(Vector3(b.x,0,b.y)+d);
|
||||
|
||||
points.push_back(Vector3(a.x,0,a.y)-d);
|
||||
points.push_back(Vector3(b.x,0,b.y)-d);
|
||||
|
||||
if (i%90==0) {
|
||||
|
||||
points.push_back(Vector3(a.x,0,a.y)+d);
|
||||
points.push_back(Vector3(a.x,0,a.y)-d);
|
||||
}
|
||||
|
||||
Vector3 dud = i<180?d:-d;
|
||||
|
||||
points.push_back(Vector3(0,a.x,a.y)+dud);
|
||||
points.push_back(Vector3(0,b.x,b.y)+dud);
|
||||
points.push_back(Vector3(a.y,a.x,0)+dud);
|
||||
points.push_back(Vector3(b.y,b.x,0)+dud);
|
||||
|
||||
}
|
||||
|
||||
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
|
||||
|
||||
Vector<Vector3> collision_segments;
|
||||
|
||||
for(int i=0;i<64;i++) {
|
||||
|
||||
float ra=i*Math_PI*2.0/64.0;
|
||||
float rb=(i+1)*Math_PI*2.0/64.0;
|
||||
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
|
||||
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
|
||||
|
||||
collision_segments.push_back(Vector3(a.x,0,a.y)+d);
|
||||
collision_segments.push_back(Vector3(b.x,0,b.y)+d);
|
||||
|
||||
collision_segments.push_back(Vector3(a.x,0,a.y)-d);
|
||||
collision_segments.push_back(Vector3(b.x,0,b.y)-d);
|
||||
|
||||
if (i%16==0) {
|
||||
|
||||
collision_segments.push_back(Vector3(a.x,0,a.y)+d);
|
||||
collision_segments.push_back(Vector3(a.x,0,a.y)-d);
|
||||
}
|
||||
|
||||
Vector3 dud = i<32?d:-d;
|
||||
|
||||
collision_segments.push_back(Vector3(0,a.x,a.y)+dud);
|
||||
collision_segments.push_back(Vector3(0,b.x,b.y)+dud);
|
||||
collision_segments.push_back(Vector3(a.y,a.x,0)+dud);
|
||||
collision_segments.push_back(Vector3(b.y,b.x,0)+dud);
|
||||
|
||||
}
|
||||
|
||||
add_collision_segments(collision_segments);
|
||||
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(es->get_radius(),0,0));
|
||||
handles.push_back(Vector3(0,es->get_height()*0.5+es->get_radius(),0));
|
||||
add_handles(handles);
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (es->cast_to<EditablePlane>()) {
|
||||
|
||||
EditablePlane* ps=es->cast_to<EditablePlane();
|
||||
Plane p = ps->get_plane();
|
||||
Vector<Vector3> points;
|
||||
|
||||
Vector3 n1 = p.get_any_perpendicular_normal();
|
||||
Vector3 n2 = p.normal.cross(n1).normalized();
|
||||
|
||||
Vector3 pface[4]={
|
||||
p.normal*p.d+n1*10.0+n2*10.0,
|
||||
p.normal*p.d+n1*10.0+n2*-10.0,
|
||||
p.normal*p.d+n1*-10.0+n2*-10.0,
|
||||
p.normal*p.d+n1*-10.0+n2*10.0,
|
||||
};
|
||||
|
||||
points.push_back(pface[0]);
|
||||
points.push_back(pface[1]);
|
||||
points.push_back(pface[1]);
|
||||
points.push_back(pface[2]);
|
||||
points.push_back(pface[2]);
|
||||
points.push_back(pface[3]);
|
||||
points.push_back(pface[3]);
|
||||
points.push_back(pface[0]);
|
||||
points.push_back(p.normal*p.d);
|
||||
points.push_back(p.normal*p.d+p.normal*3);
|
||||
|
||||
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
|
||||
add_collision_segments(points);
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (es->cast_to<EditableRay>()) {
|
||||
|
||||
EditableRay*cs = es->cast_to<EditableRay>();
|
||||
|
||||
Vector<Vector3> points;
|
||||
points.push_back(Vector3());
|
||||
points.push_back(Vector3(0,0,rs->get_length()));
|
||||
add_lines(points,SpatialEditorGizmos::singleton->shape_material);
|
||||
add_collision_segments(points);
|
||||
Vector<Vector3> handles;
|
||||
handles.push_back(Vector3(0,0,rs->get_length()));
|
||||
add_handles(handles);
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
EditableShapeSpatialGizmo::EditableShapeSpatialGizmo(EditableShape* p_cs) {
|
||||
|
||||
es=p_cs;
|
||||
set_spatial_node(p_cs);
|
||||
}
|
||||
|
||||
|
||||
|
||||
EditorShapeGizmos::EditorShapeGizmos()
|
||||
{
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* editor_shape_gizmos.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef EDITOR_SHAPE_GIZMOS_H
|
||||
#define EDITOR_SHAPE_GIZMOS_H
|
||||
|
||||
#include "spatial_editor_gizmos.h"
|
||||
#include "scene/3d/editable_shape.h"
|
||||
|
||||
|
||||
class EditableShapeSpatialGizmo : public SpatialGizmoTool {
|
||||
|
||||
OBJ_TYPE(EditableShapeSpatialGizmo,SpatialGizmoTool);
|
||||
|
||||
EditableShape *es;
|
||||
|
||||
public:
|
||||
virtual String get_handle_name(int p_idx) const;
|
||||
virtual Variant get_handle_value(int p_idx) const;
|
||||
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
|
||||
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
|
||||
void redraw();
|
||||
EditableShapeSpatialGizmo(EditableShape* p_cs=NULL);
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class EditorShapeGizmos
|
||||
{
|
||||
public:
|
||||
EditorShapeGizmos();
|
||||
};
|
||||
|
||||
#endif // EDITOR_SHAPE_GIZMOS_H
|
|
@ -6,6 +6,44 @@
|
|||
#include "tools/editor/editor_node.h"
|
||||
|
||||
|
||||
_FORCE_INLINE_ static uint64_t get_uv_normal_bit(const Vector3& p_vector) {
|
||||
|
||||
int lat = Math::fast_ftoi(Math::floor(Math::acos(p_vector.dot(Vector3(0,1,0)))*6.0/Math_PI+0.5));
|
||||
|
||||
if (lat==0) {
|
||||
return 60;
|
||||
} else if (lat==6) {
|
||||
return 61;
|
||||
}
|
||||
|
||||
int lon = Math::fast_ftoi(Math::floor( (Math_PI+Math::atan2(p_vector.x,p_vector.z))*12.0/(Math_PI*2.0) + 0.5))%12;
|
||||
|
||||
return lon+(lat-1)*12;
|
||||
}
|
||||
|
||||
|
||||
|
||||
_FORCE_INLINE_ static Vector3 get_bit_normal(int p_bit) {
|
||||
|
||||
if (p_bit==61) {
|
||||
return Vector3(0,1,0);
|
||||
} else if (p_bit==62){
|
||||
return Vector3(0,-1,0);
|
||||
}
|
||||
|
||||
float latang = ((p_bit / 12)+1)*Math_PI/6.0;
|
||||
|
||||
Vector2 latv(Math::sin(latang),Math::cos(latang));
|
||||
|
||||
float lonang = ((p_bit%12)*Math_PI*2.0/12.0)-Math_PI;
|
||||
|
||||
Vector2 lonv(Math::sin(lonang),Math::cos(lonang));
|
||||
|
||||
return Vector3(lonv.x*latv.x,latv.y,lonv.y*latv.x).normalized();
|
||||
|
||||
}
|
||||
|
||||
|
||||
BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>& p_tex) {
|
||||
|
||||
if (!tex_map.has(p_tex)) {
|
||||
|
@ -533,10 +571,12 @@ void BakedLightBaker::_octree_insert(int p_octant,Triangle* p_triangle, int p_de
|
|||
child->offset[2]=child->aabb.pos.z+child->aabb.size.z*0.5;
|
||||
child->next_leaf=leaf_list;
|
||||
|
||||
|
||||
for(int ci=0;ci<8;ci++) {
|
||||
child->normal_accum[ci][0]=0;
|
||||
child->normal_accum[ci][1]=0;
|
||||
child->normal_accum[ci][2]=0;
|
||||
|
||||
}
|
||||
|
||||
child->bake_neighbour=0;
|
||||
|
@ -593,11 +633,26 @@ void BakedLightBaker::_octree_insert(int p_octant,Triangle* p_triangle, int p_de
|
|||
pos.y=floor((pos.y+cell_size*0.5)/cell_size);
|
||||
pos.z=floor((pos.z+cell_size*0.5)/cell_size);
|
||||
|
||||
Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos);
|
||||
if (!E) {
|
||||
endpoint_normal[pos]=n;
|
||||
} else {
|
||||
E->get()+=n;
|
||||
{
|
||||
Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos);
|
||||
if (!E) {
|
||||
endpoint_normal[pos]=n;
|
||||
} else {
|
||||
E->get()+=n;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
uint64_t bit = get_uv_normal_bit(n);
|
||||
|
||||
Map<Vector3,uint64_t>::Element *E=endpoint_normal_bits.find(pos);
|
||||
if (!E) {
|
||||
endpoint_normal_bits[pos]=(1<<bit);
|
||||
} else {
|
||||
E->get()|=(1<<bit);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -677,18 +732,58 @@ void BakedLightBaker::_make_octree() {
|
|||
pos.y=floor((pos.y+cell_size*0.5)/cell_size);
|
||||
pos.z=floor((pos.z+cell_size*0.5)/cell_size);
|
||||
|
||||
Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos);
|
||||
if (!E) {
|
||||
//?
|
||||
print_line("lolwut?");
|
||||
} else {
|
||||
Vector3 n = E->get().normalized();
|
||||
oct->normal_accum[ci][0]=n.x;
|
||||
oct->normal_accum[ci][1]=n.y;
|
||||
oct->normal_accum[ci][2]=n.z;
|
||||
{
|
||||
Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos);
|
||||
if (!E) {
|
||||
//?
|
||||
print_line("lolwut?");
|
||||
} else {
|
||||
Vector3 n = E->get().normalized();
|
||||
oct->normal_accum[ci][0]=n.x;
|
||||
oct->normal_accum[ci][1]=n.y;
|
||||
oct->normal_accum[ci][2]=n.z;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
Map<Vector3,uint64_t>::Element *E=endpoint_normal_bits.find(pos);
|
||||
if (!E) {
|
||||
//?
|
||||
print_line("lolwut?");
|
||||
} else {
|
||||
|
||||
float max_aper=0;
|
||||
for(uint64_t i=0;i<62;i++) {
|
||||
|
||||
if (!(E->get()&(1<<i)))
|
||||
continue;
|
||||
Vector3 ang_i = get_bit_normal(i);
|
||||
|
||||
for(uint64_t j=0;j<62;j++) {
|
||||
|
||||
if (i==j)
|
||||
continue;
|
||||
if (!(E->get()&(1<<j)))
|
||||
continue;
|
||||
Vector3 ang_j = get_bit_normal(j);
|
||||
float ang = Math::acos(ang_i.dot(ang_j));
|
||||
if (ang>max_aper)
|
||||
max_aper=ang;
|
||||
}
|
||||
}
|
||||
if (max_aper>0.75*Math_PI) {
|
||||
//angle too wide prevent problems and forget
|
||||
oct->normal_accum[ci][0]=0;
|
||||
oct->normal_accum[ci][1]=0;
|
||||
oct->normal_accum[ci][2]=0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
oct_idx=oct->next_leaf;
|
||||
|
@ -742,13 +837,23 @@ void BakedLightBaker::_plot_light(int p_light_index, const Vector3& p_plot_pos,
|
|||
|
||||
float d = p_plot_pos.distance_to(pos);
|
||||
|
||||
if (d<=r) {
|
||||
if ((p_plane.distance_to(pos)>-cell_size*1.75) && d<=r) {
|
||||
|
||||
|
||||
float intensity = 1.0 - (d/r)*(d/r); //not gauss but..
|
||||
float damp = Math::abs(p_plane.normal.dot(Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2])));
|
||||
intensity*=pow(damp,edge_damp);
|
||||
if (edge_damp>0) {
|
||||
Vector3 normal = Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2]);
|
||||
if (normal.x>0 || normal.y>0 || normal.z>0) {
|
||||
|
||||
float damp = Math::abs(p_plane.normal.dot(normal));
|
||||
intensity*=pow(damp,edge_damp);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size);
|
||||
//intensity = Math::cos(d*Math_PI*0.5/r);
|
||||
|
||||
octant.light[p_light_index].accum[i][0]+=p_light.r*intensity;
|
||||
octant.light[p_light_index].accum[i][1]+=p_light.g*intensity;
|
||||
octant.light[p_light_index].accum[i][2]+=p_light.b*intensity;
|
||||
|
@ -788,7 +893,7 @@ void BakedLightBaker::_plot_light(int p_light_index, const Vector3& p_plot_pos,
|
|||
}
|
||||
|
||||
|
||||
float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce) {
|
||||
float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce,bool p_only_dist) {
|
||||
|
||||
|
||||
uint32_t* stack = ray_stack;
|
||||
|
@ -918,8 +1023,13 @@ float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, cons
|
|||
}
|
||||
|
||||
|
||||
|
||||
if (inters) {
|
||||
|
||||
if (p_only_dist) {
|
||||
|
||||
return p_begin.distance_to(r_point);
|
||||
}
|
||||
|
||||
|
||||
//should check if there is normals first
|
||||
|
@ -932,6 +1042,9 @@ float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, cons
|
|||
|
||||
}
|
||||
|
||||
if (n.dot(r_normal)>0)
|
||||
return -1;
|
||||
|
||||
if (n.dot(r_normal)>0)
|
||||
r_normal=-r_normal;
|
||||
|
||||
|
@ -969,6 +1082,20 @@ float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, cons
|
|||
//the multiplication can happen with more detail in the shader
|
||||
|
||||
|
||||
|
||||
if (triangle->material) {
|
||||
|
||||
//triangle->get_uv(r_point);
|
||||
|
||||
diffuse_at_point=triangle->material->diffuse.get_color(uv);
|
||||
specular_at_point=triangle->material->specular.get_color(uv);
|
||||
}
|
||||
|
||||
|
||||
diffuse_at_point.r=res_light.r*diffuse_at_point.r;
|
||||
diffuse_at_point.g=res_light.g*diffuse_at_point.g;
|
||||
diffuse_at_point.b=res_light.b*diffuse_at_point.b;
|
||||
|
||||
float ret=1e6;
|
||||
|
||||
if (p_bounces>0) {
|
||||
|
@ -985,18 +1112,6 @@ float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, cons
|
|||
|
||||
|
||||
|
||||
if (triangle->material) {
|
||||
|
||||
//triangle->get_uv(r_point);
|
||||
|
||||
diffuse_at_point=triangle->material->diffuse.get_color(uv);
|
||||
specular_at_point=triangle->material->specular.get_color(uv);
|
||||
}
|
||||
|
||||
|
||||
diffuse_at_point.r=res_light.r*diffuse_at_point.r;
|
||||
diffuse_at_point.g=res_light.g*diffuse_at_point.g;
|
||||
diffuse_at_point.b=res_light.b*diffuse_at_point.b;
|
||||
|
||||
specular_at_point.r=res_light.r*specular_at_point.r;
|
||||
specular_at_point.g=res_light.g*specular_at_point.g;
|
||||
|
@ -1043,7 +1158,7 @@ float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, cons
|
|||
// _plot_light_point(r_point,octree,octree_aabb,p_light);
|
||||
|
||||
|
||||
Color plot_light=res_light;
|
||||
Color plot_light=diffuse_at_point;
|
||||
plot_light.r*=att;
|
||||
plot_light.g*=att;
|
||||
plot_light.b*=att;
|
||||
|
@ -1051,11 +1166,31 @@ float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, cons
|
|||
if (!p_first_bounce) {
|
||||
|
||||
|
||||
float r = plot_size * cell_size*4;
|
||||
if (ret<r) {
|
||||
float r = plot_size * cell_size*2;
|
||||
if (dist<r) {
|
||||
//avoid accumulaiton of light on corners
|
||||
//plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
|
||||
plot_light=Color(0,0,0,0);
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
Vector3 c1=r_normal.cross(n).normalized();
|
||||
Vector3 c2=r_normal.cross(c1).normalized();
|
||||
double r1 = double(rand())/RAND_MAX;
|
||||
double r2 = double(rand())/RAND_MAX;
|
||||
double r3 = double(rand())/RAND_MAX;
|
||||
Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.25)).normalized();
|
||||
float d =_throw_ray(p_light_index,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1,false,true);
|
||||
r = plot_size*cell_size*0.7;
|
||||
if (d>0 && d<r) {
|
||||
//avoid accumulaiton of light on corners
|
||||
//plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
|
||||
plot_light=Color(0,0,0,0);
|
||||
|
||||
} else {
|
||||
//plot_light=Color(0,0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1070,7 +1205,7 @@ float BakedLightBaker::_throw_ray(int p_light_index,const Vector3& p_begin, cons
|
|||
return dist;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return -1;
|
||||
|
||||
}
|
||||
|
||||
|
@ -2248,6 +2383,7 @@ void BakedLightBaker::clear() {
|
|||
lights.clear();
|
||||
triangles.clear();;
|
||||
endpoint_normal.clear();
|
||||
endpoint_normal_bits.clear();
|
||||
baked_octree_texture_w=0;
|
||||
baked_octree_texture_h=0;
|
||||
paused=false;
|
||||
|
|
|
@ -239,6 +239,7 @@ public:
|
|||
uint32_t *octant_stack;
|
||||
uint32_t *octantptr_stack;
|
||||
Map<Vector3,Vector3> endpoint_normal;
|
||||
Map<Vector3,uint64_t> endpoint_normal_bits;
|
||||
BVH **bvh_stack;
|
||||
float cell_size;
|
||||
float plot_size; //multiplied by cell size
|
||||
|
@ -287,7 +288,7 @@ public:
|
|||
void _plot_light(int p_light_index,const Vector3& p_plot_pos,const AABB& p_plot_aabb,const Color& p_light,const Plane& p_plane);
|
||||
//void _plot_light_point(const Vector3& p_plot_pos, Octant *p_octant, const AABB& p_aabb,const Color& p_light);
|
||||
|
||||
float _throw_ray(int p_light_index,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce=false);
|
||||
float _throw_ray(int p_light_index,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce=false,bool p_only_dist=false);
|
||||
|
||||
|
||||
float total_light_area;
|
||||
|
|
|
@ -31,13 +31,13 @@
|
|||
#include "os/dir_access.h"
|
||||
#include "os/file_access.h"
|
||||
#include "globals.h"
|
||||
#include "scene/io/scene_loader.h"
|
||||
|
||||
#include "io/resource_loader.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/os.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "default_saver.h"
|
||||
#include "scene/io/scene_saver.h"
|
||||
|
||||
#include "scene/gui/tab_container.h"
|
||||
#include "scene/gui/scroll_container.h"
|
||||
#include "editor_data.h"
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "os/dir_access.h"
|
||||
#include "os/file_access.h"
|
||||
#include "globals.h"
|
||||
#include "scene/io/scene_loader.h"
|
||||
|
||||
#include "io/resource_loader.h"
|
||||
#include "os/os.h"
|
||||
#include "editor_node.h"
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "scene/resources/ray_shape.h"
|
||||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/plane_shape.h"
|
||||
#include "editor_shape_gizmos.h"
|
||||
|
||||
|
||||
// Keep small children away from this file.
|
||||
// It's so ugly it will eat them alive
|
||||
|
@ -1474,69 +1474,6 @@ RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast* p_raycast){
|
|||
}
|
||||
|
||||
|
||||
/////
|
||||
|
||||
|
||||
void CarWheelSpatialGizmo::redraw() {
|
||||
|
||||
clear();
|
||||
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
float r = car_wheel->get_radius();
|
||||
const int skip=10;
|
||||
for(int i=0;i<=360;i+=skip) {
|
||||
|
||||
float ra=Math::deg2rad(i);
|
||||
float rb=Math::deg2rad(i+skip);
|
||||
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
|
||||
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
|
||||
|
||||
points.push_back(Vector3(0,a.x,a.y));
|
||||
points.push_back(Vector3(0,b.x,b.y));
|
||||
|
||||
const int springsec=4;
|
||||
|
||||
for(int j=0;j<springsec;j++) {
|
||||
float t = car_wheel->get_travel()*5;
|
||||
points.push_back(Vector3(a.x,i/360.0*t/springsec+j*(t/springsec),a.y)*0.2);
|
||||
points.push_back(Vector3(b.x,(i+skip)/360.0*t/springsec+j*(t/springsec),b.y)*0.2);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//travel
|
||||
points.push_back(Vector3(0,0,0));
|
||||
points.push_back(Vector3(0,car_wheel->get_travel(),0));
|
||||
|
||||
//axis
|
||||
points.push_back(Vector3(r*0.2,car_wheel->get_travel(),0));
|
||||
points.push_back(Vector3(-r*0.2,car_wheel->get_travel(),0));
|
||||
//axis
|
||||
points.push_back(Vector3(r*0.2,0,0));
|
||||
points.push_back(Vector3(-r*0.2,0,0));
|
||||
|
||||
//forward line
|
||||
points.push_back(Vector3(0,-r,0));
|
||||
points.push_back(Vector3(0,-r,r*2));
|
||||
points.push_back(Vector3(0,-r,r*2));
|
||||
points.push_back(Vector3(r*2*0.2,-r,r*2*0.8));
|
||||
points.push_back(Vector3(0,-r,r*2));
|
||||
points.push_back(Vector3(-r*2*0.2,-r,r*2*0.8));
|
||||
|
||||
add_lines(points,SpatialEditorGizmos::singleton->car_wheel_material);
|
||||
add_collision_segments(points);
|
||||
|
||||
}
|
||||
|
||||
CarWheelSpatialGizmo::CarWheelSpatialGizmo(CarWheel* p_car_wheel){
|
||||
|
||||
set_spatial_node(p_car_wheel);
|
||||
car_wheel=p_car_wheel;
|
||||
}
|
||||
|
||||
|
||||
/////
|
||||
|
||||
|
@ -2888,16 +2825,6 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
|
|||
return misg;
|
||||
}
|
||||
|
||||
if (p_spatial->cast_to<EditableShape>()) {
|
||||
|
||||
Ref<EditableShapeSpatialGizmo> misg = memnew( EditableShapeSpatialGizmo(p_spatial->cast_to<EditableShape>()) );
|
||||
return misg;
|
||||
}
|
||||
if (p_spatial->cast_to<CarWheel>()) {
|
||||
|
||||
Ref<CarWheelSpatialGizmo> misg = memnew( CarWheelSpatialGizmo(p_spatial->cast_to<CarWheel>()) );
|
||||
return misg;
|
||||
}
|
||||
if (p_spatial->cast_to<VehicleWheel>()) {
|
||||
|
||||
Ref<VehicleWheelSpatialGizmo> misg = memnew( VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()) );
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include "scene/3d/portal.h"
|
||||
#include "scene/3d/ray_cast.h"
|
||||
#include "scene/3d/navigation_mesh.h"
|
||||
#include "scene/3d/car_body.h"
|
||||
|
||||
#include "scene/3d/vehicle_body.h"
|
||||
#include "scene/3d/collision_polygon.h"
|
||||
#include "scene/3d/physics_joint.h"
|
||||
|
@ -332,19 +332,6 @@ public:
|
|||
};
|
||||
|
||||
|
||||
class CarWheelSpatialGizmo : public SpatialGizmoTool {
|
||||
|
||||
OBJ_TYPE(CarWheelSpatialGizmo,SpatialGizmoTool);
|
||||
|
||||
CarWheel* car_wheel;
|
||||
|
||||
public:
|
||||
|
||||
void redraw();
|
||||
CarWheelSpatialGizmo(CarWheel* p_car_wheel=NULL);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class VehicleWheelSpatialGizmo : public SpatialGizmoTool {
|
||||
|
||||
|
|
Loading…
Reference in New Issue