Bump version to 3.5.2-rc
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@ -93,6 +93,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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- Fix wrong method called when setting NavigationRegion `travel_cost` ([GH-64068](https://github.com/godotengine/godot/pull/64068)).
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- Fix NavigationObstacle nodes not registering to default navigation map ([GH-64372](https://github.com/godotengine/godot/pull/64372)).
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- Exclude disabled StaticBody collisions from NavigationMesh baking ([GH-65775](https://github.com/godotengine/godot/pull/65775)).
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- Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ([GH-66262](https://github.com/godotengine/godot/pull/66262)).
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#### Networking
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4
misc/dist/osx_tools.app/Contents/Info.plist
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misc/dist/osx_tools.app/Contents/Info.plist
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>3.5.1</string>
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<string>3.5.2</string>
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<key>CFBundleSignature</key>
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<string>godot</string>
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<key>CFBundleVersion</key>
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<string>3.5.1</string>
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<string>3.5.2</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>Microphone access is required to capture audio.</string>
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<key>NSCameraUsageDescription</key>
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2
misc/dist/windows/godot.iss
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misc/dist/windows/godot.iss
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@ -1,5 +1,5 @@
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#define MyAppName "Godot Engine"
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#define MyAppVersion "3.5.1"
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#define MyAppVersion "3.5.2"
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#define MyAppPublisher "Godot Engine contributors"
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#define MyAppURL "https://godotengine.org/"
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#define MyAppExeName "godot.exe"
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@ -2,8 +2,8 @@ short_name = "godot"
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name = "Godot Engine"
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major = 3
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minor = 5
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patch = 1
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status = "stable"
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patch = 2
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status = "rc"
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module_config = ""
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year = 2022
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website = "https://godotengine.org"
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