Fix atlas view drawing roots having zoom applied twice
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@ -403,6 +403,9 @@ void TileAtlasView::set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_
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// Update everything.
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_update_zoom_and_panning();
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base_tiles_drawing_root->set_size(_compute_base_tiles_control_size());
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alternative_tiles_drawing_root->set_size(_compute_alternative_tiles_control_size());
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// Update.
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base_tiles_draw->queue_redraw();
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base_tiles_texture_grid->queue_redraw();
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@ -601,7 +604,6 @@ TileAtlasView::TileAtlasView() {
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base_tiles_drawing_root = memnew(Control);
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base_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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base_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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base_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST);
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base_tiles_root_control->add_child(base_tiles_drawing_root);
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@ -645,7 +647,6 @@ TileAtlasView::TileAtlasView() {
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alternative_tiles_drawing_root = memnew(Control);
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alternative_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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alternative_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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alternative_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST);
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alternative_tiles_root_control->add_child(alternative_tiles_drawing_root);
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