Improved Blender/Collada shadeless->unshaded import
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@ -736,6 +736,9 @@ void Collada::_parse_effect_material(XMLParser& parser,Effect &effect,String &id
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effect.found_double_sided=true;
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effect.double_sided=parser.get_node_data().to_int();
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COLLADA_PRINT("double sided: "+itos(parser.get_node_data().to_int()));
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} else if (parser.get_node_name()=="unshaded") {
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parser.read();
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effect.unshaded=parser.get_node_data().to_int();
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} else if (parser.get_node_name()=="bump") {
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// color or texture types
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@ -75,6 +75,7 @@ public:
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float shininess;
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bool found_double_sided;
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bool double_sided;
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bool unshaded;
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String get_texture_path(const String& p_source,Collada& state) const;
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@ -83,7 +84,7 @@ public:
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double_sided=true;
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found_double_sided=false;
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shininess=40;
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unshaded=false;
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}
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};
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@ -467,6 +467,7 @@ Error ColladaImport::_create_material(const String& p_target) {
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material->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,effect.shininess);
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material->set_flag(Material::FLAG_DOUBLE_SIDED,effect.double_sided);
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material->set_flag(Material::FLAG_UNSHADED,effect.unshaded);
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@ -351,6 +351,12 @@ class DaeExporter:
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self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">')
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self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>")
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self.writel(S_FX,5,'</technique>')
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if (material.use_shadeless):
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self.writel(S_FX,5,'<technique profile="GODOT">')
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self.writel(S_FX,6,'<unshaded>1</unshaded>')
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self.writel(S_FX,5,'</technique>')
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self.writel(S_FX,4,'</extra>')
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self.writel(S_FX,3,'</technique>')
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