i18n: Sync classref translations with Weblate

This commit is contained in:
Rémi Verschelde 2022-05-24 00:06:01 +02:00
parent bf2c722a25
commit 10414fa893
39 changed files with 17031 additions and 3291 deletions

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@ -7494,7 +7494,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13712,7 +13712,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16789,14 +16788,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20475,8 +20474,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24553,6 +24553,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24560,6 +24573,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "يُرجع جيب المَعلم."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "يُرجع جيب المَعلم."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24591,6 +24628,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26448,7 +26501,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27190,7 +27246,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28355,7 +28412,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28367,11 +28428,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29842,15 +29924,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32218,11 +32300,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32236,35 +32318,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32306,6 +32388,194 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35596,6 +35866,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "يُرجع جيب المَعلم."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35645,6 +35920,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35746,12 +36031,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "يُرجع جيب المَعلم."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36538,7 +36838,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37365,7 +37665,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45167,10 +45467,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "يُرجع جيب المَعلم."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51143,7 +51443,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52514,13 +52814,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52539,16 +52832,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52614,6 +52905,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54921,6 +55220,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54944,12 +55247,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55064,10 +55361,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55522,12 +55815,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56177,6 +56464,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56206,7 +56505,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59339,6 +59639,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64719,12 +65063,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73427,7 +73771,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

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@ -7515,7 +7515,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13727,7 +13727,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16798,14 +16797,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20480,7 +20479,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24554,6 +24553,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24561,6 +24573,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24592,6 +24624,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26448,7 +26496,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27189,7 +27240,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28354,7 +28406,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28366,11 +28422,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29839,15 +29916,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32214,11 +32291,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32232,35 +32309,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32302,6 +32379,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35571,6 +35834,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35620,6 +35887,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35720,12 +35997,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36503,7 +36794,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37330,7 +37621,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45106,8 +45397,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -51077,7 +51367,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52448,13 +52738,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52473,16 +52756,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52548,6 +52829,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54855,6 +55144,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54878,12 +55171,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54998,10 +55285,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55456,12 +55739,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56111,6 +56388,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56140,7 +56429,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59263,6 +59553,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64633,12 +64967,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73317,7 +73651,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7395,7 +7395,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13607,7 +13607,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16678,14 +16677,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20360,7 +20359,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24431,6 +24430,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24438,6 +24450,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24469,6 +24501,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26325,7 +26373,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27066,7 +27117,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28231,7 +28283,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28243,11 +28299,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29716,15 +29793,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32091,11 +32168,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32109,35 +32186,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32179,6 +32256,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35448,6 +35711,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35497,6 +35764,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35597,12 +35874,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36380,7 +36671,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37207,7 +37498,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44983,8 +45274,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50954,7 +51244,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52325,13 +52615,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52350,16 +52633,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52425,6 +52706,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54732,6 +55021,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54755,12 +55048,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54875,10 +55162,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55333,12 +55616,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55988,6 +56265,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56017,7 +56306,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59140,6 +59430,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64510,12 +64844,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73194,7 +73528,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7904,7 +7904,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14134,7 +14134,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -17240,14 +17239,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20927,8 +20926,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -25011,6 +25011,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -25018,6 +25031,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Vrátí zbytek po dělení dvou vektorů."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Vrátí sinus parametru."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Vrátí kosinus parametru."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Vrátí sinus parametru."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -25049,6 +25086,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26906,7 +26959,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27652,7 +27708,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28817,7 +28874,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28829,11 +28890,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30305,15 +30387,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32682,11 +32764,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32700,35 +32782,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32770,6 +32852,196 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -36064,6 +36336,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Vrátí sinus parametru."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -36115,6 +36392,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36216,12 +36503,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Vrátí sinus parametru."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -37008,7 +37310,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37835,7 +38137,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45652,10 +45954,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/PopupMenu.xml
#, fuzzy
@ -51636,7 +51938,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -53008,13 +53310,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -53033,16 +53328,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -53108,6 +53401,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55416,6 +55717,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55439,12 +55744,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55559,10 +55858,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -56017,12 +56312,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56673,6 +56962,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56702,7 +57003,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59851,6 +60153,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -65260,12 +65606,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73975,7 +74321,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -9438,7 +9438,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -15733,7 +15733,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -18939,14 +18938,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -22637,8 +22636,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -26745,6 +26745,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -26752,6 +26765,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Gibt den Kosinus des Parameters zurück."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Gibt den Sinus des Parameters zurück."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -26783,6 +26820,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -28655,7 +28708,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr "Gesendet wenn das Rechteck Element geändert wurde."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -29418,7 +29474,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -30589,9 +30646,12 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
#, fuzzy
msgid "Maximum allowed size for response bodies."
msgstr "Maximaler Wert für das Modus-Enum."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
@ -30602,11 +30662,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -32086,15 +32167,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -34469,11 +34550,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -34487,35 +34568,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -34557,6 +34638,209 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
"Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. "
"Siehe die [enum Flags] Aufzählung für Optionen."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper "
"aktiviert. Siehe auch [member blend_mode]."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Wenn [code]true[/code], wird die Textur zentriert."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "[Font] used for the [Label3D]'s text."
msgstr "Kein Hinweis auf die bearbeitete Eigenschaft."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The text drawing offset (in pixels)."
msgstr "Der Zeichen-Offset der Textur."
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
"erkennen."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If set, lights in the environment affect the label."
msgstr ""
"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
"erkennen."
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -37873,6 +38157,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -37926,6 +38215,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -38030,12 +38329,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -38832,7 +39146,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -39662,7 +39976,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -47587,10 +47901,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
#: doc/classes/PopupMenu.xml
#, fuzzy
@ -53625,7 +53939,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -55003,13 +55317,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -55028,16 +55335,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -55103,6 +55408,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -57426,6 +57739,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -57449,12 +57766,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid ""
@ -57576,10 +57887,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -58046,12 +58353,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -58701,6 +59002,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
@ -58733,7 +59046,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -61923,6 +62237,51 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "[Font] used for the [TextMesh]'s text."
msgstr "Kein Hinweis auf die bearbeitete Eigenschaft."
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -67518,12 +67877,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -76324,7 +76683,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr "Wird ausgegeben, wenn [member frame] geändert wurde."
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7412,7 +7412,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13631,7 +13631,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16708,14 +16707,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20394,8 +20393,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24472,6 +24472,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24479,6 +24492,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24510,6 +24547,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26367,7 +26420,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27109,7 +27165,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28274,7 +28331,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28286,11 +28347,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29761,15 +29843,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32137,11 +32219,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32155,35 +32237,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32225,6 +32307,194 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35509,6 +35779,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35558,6 +35833,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35659,12 +35944,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36451,7 +36751,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37278,7 +37578,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45067,10 +45367,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51043,7 +51343,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52414,13 +52714,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52439,16 +52732,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52514,6 +52805,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54821,6 +55120,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54844,12 +55147,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54964,10 +55261,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55422,12 +55715,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56077,6 +56364,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56106,7 +56405,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59239,6 +59539,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64619,12 +64963,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73326,7 +73670,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -9687,7 +9687,8 @@ msgstr ""
"cuando se use un shader a vertices desplazados."
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
#, fuzzy
msgid "Value used internally when no indices are present."
msgstr "Valor por defecto usado para un index_array_len cuando no hay indices."
#: doc/classes/ArrayMesh.xml
@ -17838,7 +17839,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Devuelve el [RID] del objeto."
@ -21912,17 +21912,19 @@ msgstr ""
"encima del nodo."
#: doc/classes/Control.xml
#, fuzzy
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
"Muestra el cursor del ratón de espera del sistema, a menudo un reloj de "
"arena, cuando el usuario pasa por encima del nodo."
"Muestra el cursor del ratón ocupado del sistema cuando el usuario pasa por "
"encima del nodo. A menudo un reloj de arena."
#: doc/classes/Control.xml
#, fuzzy
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
"Muestra el cursor del ratón ocupado del sistema cuando el usuario pasa por "
"encima del nodo. A menudo un reloj de arena."
@ -26871,7 +26873,8 @@ msgstr ""
"Devuelve el progreso del escaneo de 0 a 1 si el FS está siendo escaneado."
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
"Devuelve [code]true[/code] del sistema de archivos está siendo escaneado."
@ -32314,6 +32317,19 @@ msgstr ""
"Devuelve el ascenso de la fuente (número de píxeles por encima de la línea "
"de base)."
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid ""
@ -32324,6 +32340,32 @@ msgstr ""
"Devuelve el tamaño de un carácter, opcionalmente teniendo en cuenta el "
"kerning si se proporciona el siguiente carácter."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Devuelve la longitud del cuaternario."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Devuelve la posición de contacto en el colisionador."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Devuelve el desplazamiento de la textura del tile."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Devuelve el seno del parámetro."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
"Devuelve un rectángulo que encierra los tiles usados (no vacíos) del mapa."
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -32364,6 +32406,23 @@ msgstr ""
"etc.). Llame a esta función para propagar los cambios a los controles que "
"puedan utilizarla."
#: doc/classes/Font.xml
#, fuzzy
msgid "Contour point is on the curve."
msgstr "Elimina todos los puntos de la curva."
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr "Referencia a una función en un objeto."
@ -34821,8 +34880,11 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr "Se emite cuando el usuario pulsa [kbd]Ctrl + C[/kbd]."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgstr "Emitido cuando se intenta eliminar un GraphNode del GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid ""
@ -35802,7 +35864,8 @@ msgstr ""
"Un HingeJoint3D normalmente utiliza el eje Z del cuerpo A como eje de "
"bisagra, aunque se puede especificar otro eje al añadirlo manualmente."
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr "Devuelve el valor de la flag especificada."
@ -37467,8 +37530,12 @@ msgstr ""
"[HTTPClient] no puede conectarse al host."
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgstr "Tamaño máximo permitido para los cuerpos de la respuesta."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
#, fuzzy
@ -37484,14 +37551,35 @@ msgstr ""
"archivos grandes para lograr mejores velocidades a costa de la memoria."
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
"El archivo para descargar. dará salida a cualquier archivo recibido en él."
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
#, fuzzy
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr "Número máximo de redirecciones permitidas."
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "If [code]true[/code], multithreading is used to improve performance."
msgstr ""
@ -39429,18 +39517,9 @@ msgstr ""
"realizar una operación de dibujo o para realizar selecciones."
#: doc/classes/Input.xml
#, fuzzy
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
"Espera el cursor. Indica que la aplicación está ocupada realizando una "
"operación. La forma del cursor indica que la aplicación sigue siendo "
"utilizable durante la operación."
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
@ -39448,6 +39527,17 @@ msgstr ""
"operación. Esta forma de cursor denota que la aplicación no es utilizable "
"durante la operación (por ejemplo, algo está bloqueando su hilo principal)."
#: doc/classes/Input.xml
#, fuzzy
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
"Espera el cursor. Indica que la aplicación está ocupada realizando una "
"operación. La forma del cursor indica que la aplicación sigue siendo "
"utilizable durante la operación."
#: doc/classes/Input.xml
msgid "Drag cursor. Usually displayed when dragging something."
msgstr "Cursor de arrastre. Normalmente se muestra cuando se arrastra algo."
@ -42596,11 +42686,11 @@ msgstr ""
"mitad de los caracteres del texto. Es útil para animar el texto en un cuadro "
"de diálogo."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr "El texto a mostrar en la pantalla."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr "Si [code]true[/code], todo el texto se muestra como MAYÚSCULAS."
@ -42618,36 +42708,36 @@ msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
"Restringe el número de caracteres a mostrar. Ponlo en -1 para desactivarlo."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr "Alinea las filas a la izquierda (por defecto)."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr "Alinea las filas centradas."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr "Alinea las filas a la derecha."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
"Ampliar los espacios en blanco de las filas para que se ajusten al ancho."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr "Alinea todo el texto en la parte superior."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr "Alinea todo el texto al centro."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr "Alinea todo el texto al fondo."
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr "Alinear todo el texto extendiendo las filas."
@ -42692,6 +42782,254 @@ msgstr "[Font] que se usa para el texto de las [Label]."
msgid "Background [StyleBox] for the [Label]."
msgstr "Fondo [StyleBox] para la [Label]."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Displays plain text in a 3D world."
msgstr "Nodo de sprite 2D en un mundo 3D."
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
"Devuelve [code]true[/code], si el flag especificado está activado. Ver el "
"enumerador [enum Flags] para las opciones."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
"El modo de orientación de TileMap. Vea [enum Mode] para los posibles valores."
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "Umbral en el que el alpha scissor descartará los valores."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Si [code]true[/code], oculta la línea del índice especificado."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
"La dirección de llenado. Ver [enum FillMode] para los posibles valores."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
"Si [code]true[/code], la textura también se puede ver desde atrás, si "
"[code]false[/code], es invisible cuando se mira desde atrás."
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
"Si [code]true[/code], el objeto se renderiza con el mismo tamaño "
"independientemente de la distancia."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "[Font] used for the [Label3D]'s text."
msgstr "[Font] que se usa para el texto de las [Label]."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
"Controla la alineación horizontal del texto. Apoya la izquierda, el centro, "
"la derecha, y el relleno, o la justificación. Ponlo en una de las constantes "
"[enum Align]."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Vertical space between lines in multiline [Label3D]."
msgstr "Espacio vertical entre líneas en multilínea [Label]."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Text [Color] of the [Label3D]."
msgstr "[Color] del texto predeterminado de la [Label]."
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
"Si [code]true[/code], la prueba de profundidad está desactivada y el objeto "
"se dibujará en orden de renderización."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The text drawing offset (in pixels)."
msgstr "El desplazamiento al dibujar de la textura."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The tint of [Font]'s outline."
msgstr "La altura del cilindro."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
"Establece la prioridad de renderización de los objetos transparentes en las "
"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de "
"menor prioridad.\n"
"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos "
"transparentes. Esto no afectará a la forma en que se clasifican los objetos "
"transparentes en relación con los opacos. Esto se debe a que los objetos "
"opacos no se clasifican, mientras que los transparentes se clasifican de "
"atrás hacia adelante (sujetos a prioridad)."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
"Establece la prioridad de renderización de los objetos transparentes en las "
"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de "
"menor prioridad.\n"
"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos "
"transparentes. Esto no afectará a la forma en que se clasifican los objetos "
"transparentes en relación con los opacos. Esto se debe a que los objetos "
"opacos no se clasifican, mientras que los transparentes se clasifican de "
"atrás hacia adelante (sujetos a prioridad)."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"Si [code]true[/code], la [Light] en el [Environment] tiene efectos sobre el "
"sprite."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
"Controla la alineación vertical del texto. Soporta la parte superior, el "
"centro, la parte inferior y el relleno. Ponlo en una de las constantes [enum "
"VAlign]."
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If set, lights in the environment affect the label."
msgstr "Si se ajusta, las luces del entorno afectan al sprite."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
"Si se fija, la textura puede ser vista desde atrás también, si no, es "
"invisible cuando se mira desde atrás."
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
"Desactiva la prueba de profundidad, así que este objeto se dibuja encima de "
"todos los demás. Sin embargo, los objetos dibujados después de él en el "
"orden de dibujo pueden cubrirlo."
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
"El objeto se escala según la profundidad para que siempre aparezca del mismo "
"tamaño en la pantalla."
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr "Representa el tamaño del enum [enum DrawFlags]."
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
#, fuzzy
msgid ""
@ -46926,6 +47264,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Devuelve el [RID] de la forma enésima de un área."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid ""
@ -46981,6 +47324,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr "Devuelve el desplazamiento del polígono de navegación del tile."
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -47088,12 +47441,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Devuelve el [RID] de la forma enésima de un área."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -48046,8 +48414,9 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
#, fuzzy
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
"Habilitar o deshabilitar la verificación del certificado cuando [member "
@ -49323,7 +49692,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -59851,9 +60220,9 @@ msgstr ""
"submenú."
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
"Devuelve la punta de la herramienta asociada al índice especificado "
"[code]idx[/code]."
@ -67527,7 +67896,8 @@ msgid "The default text font."
msgstr "La fuente por defecto."
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
#, fuzzy
msgid "The background used when the [RichTextLabel] is focused."
msgstr "El fondo utilizado cuando se enfoca el [RichTextLabel]."
#: doc/classes/RichTextLabel.xml
@ -69290,16 +69660,6 @@ msgstr ""
"current_scene] no puede ser cargada en una [PackedScene], o [constant "
"ERR_CANT_CREATE] si la escena no puede ser instanciada."
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
"Si [code]true[/code], la aplicación acepta automáticamente salir. Habilitado "
"por defecto.\n"
"Para las plataformas móviles, véase [method set_quit_on_go_back]."
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -69321,25 +69681,22 @@ msgstr ""
msgid "Marks the most recent [InputEvent] as handled."
msgstr "Devuelve el [InputEvent] del atajo como una [String]."
#: doc/classes/SceneTree.xml
#, fuzzy
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
"Si [code]true[/code], la aplicación se cierra automáticamente al volver (por "
"ejemplo, en Android). Habilitado por defecto.\n"
"Para manejar el botón 'Retroceder' cuando esta opción está desactivada, usa "
"[constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]."
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
#, fuzzy
msgid ""
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
"Si [code]true[/code], la aplicación acepta automáticamente salir. Habilitado "
"por defecto.\n"
"Para las plataformas móviles, véase [method set_quit_on_go_back]."
#: doc/classes/SceneTree.xml
msgid "The current scene."
msgstr "La escena actual."
@ -69429,6 +69786,19 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
#, fuzzy
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
"Si [code]true[/code], la aplicación se cierra automáticamente al volver (por "
"ejemplo, en Android). Habilitado por defecto.\n"
"Para manejar el botón 'Retroceder' cuando esta opción está desactivada, usa "
"[constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]."
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -72233,6 +72603,10 @@ msgstr ""
"Fuerza una conversión del [member albedo_texture] del espacio sRGB al "
"espacio lineal."
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr "Si [code]true[/code], el objeto no recibe luz ambiental."
@ -72260,14 +72634,6 @@ msgstr ""
"Si [code]true[/code], el objeto se renderiza con el mismo tamaño "
"independientemente de la distancia."
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
"Si [code]true[/code], la prueba de profundidad está desactivada y el objeto "
"se dibujará en orden de renderización."
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid ""
@ -72431,10 +72797,6 @@ msgstr ""
"para una comparación de las coordenadas del mapa normal esperadas por los "
"motores populares."
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "Umbral en el que el alpha scissor descartará los valores."
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid ""
@ -73015,15 +73377,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
"Desactiva la prueba de profundidad, así que este objeto se dibuja encima de "
"todos los demás. Sin embargo, los objetos dibujados después de él en el "
"orden de dibujo pueden cubrirlo."
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -73847,6 +74200,27 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
#: doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
"Establece la prioridad de renderización de los objetos transparentes en las "
"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de "
"menor prioridad.\n"
"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos "
"transparentes. Esto no afectará a la forma en que se clasifican los objetos "
"transparentes en relación con los opacos. Esto se debe a que los objetos "
"opacos no se clasifican, mientras que los transparentes se clasifican de "
"atrás hacia adelante (sujetos a prioridad)."
#: doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
@ -73885,8 +74259,12 @@ msgstr ""
"invisible cuando se mira desde atrás."
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr "Representa el tamaño del enum [enum DrawFlags]."
#, fuzzy
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
"El objeto se escala según la profundidad para que siempre aparezca del mismo "
"tamaño en la pantalla."
#: doc/classes/SpriteFrames.xml
#, fuzzy
@ -77865,6 +78243,58 @@ msgstr ""
"Establece el [StyleBox] de este [TextEdit] cuando [member readonly] está "
"activado."
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "Generate an [PrimitiveMesh] from the text."
msgstr "Genera un [TriangleMesh] desde la malla."
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "[Font] used for the [TextMesh]'s text."
msgstr "[Font] que se usa para el texto de las [Label]."
#: doc/classes/TextMesh.xml
#, fuzzy
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
"Controla la alineación horizontal del texto. Apoya la izquierda, el centro, "
"la derecha, y el relleno, o la justificación. Ponlo en una de las constantes "
"[enum Align]."
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "The text to generate mesh from."
msgstr "El tipo del que obtener la constante."
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr "Textura para 2D y 3D."
@ -84986,14 +85416,16 @@ msgstr ""
"reproducir vídeos en [VideoPlayer]."
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
#, fuzzy
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
"[VideoStream] recurso para formatos de video implementados a través de "
"GDNative."
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
#, fuzzy
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -96180,7 +96612,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr "Emitido cuando [member frame] cambió."
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7834,7 +7834,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14046,7 +14046,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -17117,14 +17116,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20799,7 +20798,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24873,6 +24872,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24880,6 +24892,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24911,6 +24943,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26767,7 +26815,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27508,7 +27559,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28673,7 +28725,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28685,11 +28741,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30158,15 +30235,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32533,11 +32610,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32551,35 +32628,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32621,6 +32698,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35896,6 +36159,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35945,6 +36212,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36045,12 +36322,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36828,7 +37119,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37655,7 +37946,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45443,8 +45734,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -51418,7 +51708,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52789,13 +53079,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52814,16 +53097,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52889,6 +53170,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55196,6 +55485,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55219,12 +55512,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55339,10 +55626,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55797,12 +56080,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56452,6 +56729,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56481,7 +56770,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59604,6 +59894,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64974,12 +65308,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73658,7 +73992,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7485,7 +7485,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13706,7 +13706,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16784,14 +16783,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20470,8 +20469,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Palauttaa parametrin kosinin."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24548,6 +24548,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24555,6 +24568,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Palauttaa kahden vektorin jäännöksen."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Palauttaa parametrin sinin."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Palauttaa parametrin kosinin."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Palauttaa parametrin sinin."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24586,6 +24623,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26444,7 +26497,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27192,7 +27248,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28357,7 +28414,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28369,11 +28430,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29844,15 +29926,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32220,11 +32302,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32238,35 +32320,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32308,6 +32390,194 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Palauttaa parametrin kosinin."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Palauttaa parametrin kosinin."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35594,6 +35864,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Palauttaa parametrin sinin."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35643,6 +35918,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35744,12 +36029,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Palauttaa parametrin sinin."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36536,7 +36836,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37363,7 +37663,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45152,10 +45452,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51128,7 +51428,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52499,13 +52799,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52524,16 +52817,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52599,6 +52890,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54907,6 +55206,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54930,12 +55233,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55050,10 +55347,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55508,12 +55801,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56164,6 +56451,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56193,7 +56492,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59327,6 +59627,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64712,12 +65056,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73422,7 +73766,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7411,7 +7411,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13623,7 +13623,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16694,14 +16693,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20376,7 +20375,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24450,6 +24449,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24457,6 +24469,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24488,6 +24520,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26344,7 +26392,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27085,7 +27136,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28250,7 +28302,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28262,11 +28318,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29735,15 +29812,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32110,11 +32187,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32128,35 +32205,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32198,6 +32275,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35467,6 +35730,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35516,6 +35783,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35616,12 +35893,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36399,7 +36690,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37226,7 +37517,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45002,8 +45293,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50973,7 +51263,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52344,13 +52634,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52369,16 +52652,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52444,6 +52725,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54751,6 +55040,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54774,12 +55067,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54894,10 +55181,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55352,12 +55635,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56007,6 +56284,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56036,7 +56325,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59159,6 +59449,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64529,12 +64863,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73213,7 +73547,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

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@ -7403,7 +7403,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13615,7 +13615,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16686,14 +16685,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24439,6 +24438,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24446,6 +24458,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24477,6 +24509,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26333,7 +26381,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27074,7 +27125,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28239,7 +28291,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28251,11 +28307,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29724,15 +29801,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32099,11 +32176,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32117,35 +32194,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32187,6 +32264,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35456,6 +35719,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35505,6 +35772,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35605,12 +35882,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36388,7 +36679,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37215,7 +37506,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44991,8 +45282,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50962,7 +51252,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52333,13 +52623,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52358,16 +52641,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52433,6 +52714,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54740,6 +55029,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54763,12 +55056,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54883,10 +55170,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55341,12 +55624,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55996,6 +56273,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56025,7 +56314,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59148,6 +59438,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64518,12 +64852,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73202,7 +73536,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7402,7 +7402,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13614,7 +13614,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16685,14 +16684,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20367,7 +20366,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24438,6 +24437,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24445,6 +24457,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24476,6 +24508,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26332,7 +26380,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27073,7 +27124,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28238,7 +28290,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28250,11 +28306,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29723,15 +29800,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32098,11 +32175,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32116,35 +32193,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32186,6 +32263,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35455,6 +35718,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35504,6 +35771,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35604,12 +35881,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36387,7 +36678,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37214,7 +37505,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44990,8 +45281,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50961,7 +51251,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52332,13 +52622,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52357,16 +52640,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52432,6 +52713,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54739,6 +55028,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54762,12 +55055,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54882,10 +55169,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55340,12 +55623,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55995,6 +56272,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56024,7 +56313,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59147,6 +59437,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64517,12 +64851,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73201,7 +73535,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7420,7 +7420,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13632,7 +13632,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16703,14 +16702,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20385,7 +20384,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24456,6 +24455,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24463,6 +24475,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24494,6 +24526,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26350,7 +26398,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27091,7 +27142,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28256,7 +28308,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28268,11 +28324,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29741,15 +29818,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32116,11 +32193,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32134,35 +32211,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32204,6 +32281,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35473,6 +35736,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35522,6 +35789,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35622,12 +35899,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36405,7 +36696,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37232,7 +37523,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45008,8 +45299,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50979,7 +51269,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52350,13 +52640,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52375,16 +52658,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52450,6 +52731,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54757,6 +55046,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54780,12 +55073,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54900,10 +55187,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55358,12 +55641,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56013,6 +56290,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56042,7 +56331,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59165,6 +59455,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64535,12 +64869,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73219,7 +73553,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7815,7 +7815,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14028,7 +14028,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -17099,14 +17098,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20781,7 +20780,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24858,6 +24857,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24865,6 +24877,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24896,6 +24932,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26753,7 +26805,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27494,7 +27549,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28659,7 +28715,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28671,11 +28731,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30144,15 +30225,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32519,11 +32600,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32537,35 +32618,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32607,6 +32688,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35888,6 +36155,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35937,6 +36209,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36037,12 +36319,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36822,7 +37119,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37649,7 +37946,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45442,10 +45739,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51416,7 +51713,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52787,13 +53084,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52812,16 +53102,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52887,6 +53175,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55194,6 +55490,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55217,12 +55517,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55337,10 +55631,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55795,12 +56085,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56450,6 +56734,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56479,7 +56775,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59608,6 +59905,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64979,12 +65320,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73669,7 +74010,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7402,7 +7402,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13614,7 +13614,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16685,14 +16684,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20367,7 +20366,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24438,6 +24437,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24445,6 +24457,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24476,6 +24508,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26332,7 +26380,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27073,7 +27124,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28238,7 +28290,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28250,11 +28306,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29723,15 +29800,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32098,11 +32175,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32116,35 +32193,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32186,6 +32263,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35455,6 +35718,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35504,6 +35771,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35604,12 +35881,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36387,7 +36678,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37214,7 +37505,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44990,8 +45281,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50961,7 +51251,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52332,13 +52622,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52357,16 +52640,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52432,6 +52713,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54739,6 +55028,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54762,12 +55055,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54882,10 +55169,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55340,12 +55623,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55995,6 +56272,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56024,7 +56313,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59147,6 +59437,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64517,12 +64851,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73201,7 +73535,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -8416,7 +8416,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14653,7 +14653,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -17817,14 +17816,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -21504,8 +21503,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -25593,6 +25593,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -25600,6 +25613,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Restituisce il resto dei due vettori."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Restituisce il seno del parametro."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Restituisce il coseno del parametro."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Restituisce il seno del parametro."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -25631,6 +25668,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -27499,7 +27552,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -28249,7 +28305,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -29415,7 +29472,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29427,11 +29488,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30905,15 +30987,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -33286,11 +33368,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -33304,35 +33386,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -33374,6 +33456,204 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
"è disabilitato."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
"è disabilitato."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
"è disabilitato."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
"è disabilitato."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -36672,6 +36952,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Restituisce il seno del parametro."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -36724,6 +37009,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36825,12 +37120,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Restituisce il seno del parametro."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -37621,7 +37931,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -38449,7 +38759,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -46278,10 +46588,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
#: doc/classes/PopupMenu.xml
#, fuzzy
@ -52262,7 +52572,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -53635,13 +53945,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -53660,16 +53963,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -53735,6 +54036,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -56044,6 +56353,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -56067,12 +56380,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -56188,10 +56495,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -56649,12 +56952,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -57305,6 +57602,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -57334,7 +57643,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -60485,6 +60795,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -65911,12 +66265,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -74652,7 +75006,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -9597,7 +9597,8 @@ msgstr ""
"避するのに便利です。"
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
#, fuzzy
msgid "Value used internally when no indices are present."
msgstr ""
"インデックスが存在しない場合に index_array_len に使用されるデフォルト値。"
@ -16616,7 +16617,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -19756,14 +19756,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -23493,8 +23493,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "配列が空の場合は[code]true[/code]を返します。"
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -27604,6 +27605,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -27611,6 +27625,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "2つのベクトルの剰余を返します。"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "キュー内で次にあるアニメーションの名前を返します。"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "パラメータのコサインを返します。"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "パラメータのサインを返します。"
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -27642,6 +27680,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -29521,7 +29575,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -30286,7 +30343,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -31453,9 +31511,12 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
#, fuzzy
msgid "Maximum allowed size for response bodies."
msgstr "モード用enumの最大値。"
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
@ -31466,11 +31527,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -32950,15 +33032,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -35354,11 +35436,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -35372,35 +35454,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -35442,6 +35524,224 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
"指定したフラグが有効な場合、[code]true[/code] を返します。オプションについて"
"は [enum Flags] 列挙子を参照してください。"
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
"この [AnimationTree] のプロセスモード。利用可能なモードは [enum "
"AnimationProcessMode] を参照してください。"
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "アルファシザーが値を破棄する際のしきい値です。"
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
"[code]true[/code]の場合、頂点の伸長設定を有効にします。[member grow_amount]を"
"参照してください。"
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
"この [AnimationTree] のプロセスモード。利用可能なモードは [enum "
"AnimationProcessMode] を参照してください。"
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
"[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング"
"されます。"
#: doc/classes/Label3D.xml
#, fuzzy
msgid "[Font] used for the [Label3D]'s text."
msgstr "編集済みプロパティ用のヒントなし。"
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
"[code]true[/code] の場合、深度テストは無効になり、オブジェクトはレンダリング"
"順に描画されます。"
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The text drawing offset (in pixels)."
msgstr "テクスチャの描写オフセット。"
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The tint of [Font]'s outline."
msgstr "円柱の高さ。"
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"[code]true[/code] のとき、他のモニタリングしているエリアがこのエリアを検出で"
"きます。"
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If set, lights in the environment affect the label."
msgstr ""
"[code]true[/code] のとき、他のモニタリングしているエリアがこのエリアを検出で"
"きます。"
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
"深度テストを無効にし、このオブジェクトは他のすべてのオブジェクトの上に描画さ"
"れます。ただし、描画順において後で描画されたオブジェクトは、このオブジェクト"
"を覆うことができます。"
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
"画面上に常に同じサイズで表示されるように、オブジェクトが奥行きで拡縮されま"
"す。"
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -38770,6 +39070,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "アニメーションのトラック数を返します。"
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -38824,6 +39129,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -38928,12 +39243,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "アニメーションのトラック数を返します。"
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -39730,7 +40060,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -40560,7 +40890,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -48426,10 +48756,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
#: doc/classes/PopupMenu.xml
#, fuzzy
@ -54453,7 +54783,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -55831,13 +56161,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -55856,16 +56179,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -55931,6 +56252,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -58323,6 +58652,10 @@ msgid ""
"space."
msgstr "[member albedo_texture] を強制的にsRGB空間からリニア空間に変換します。"
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr "[code]true[/code]の場合、オブジェクトは環境光を受けません。"
@ -58350,14 +58683,6 @@ msgstr ""
"[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング"
"されます。"
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
"[code]true[/code] の場合、深度テストは無効になり、オブジェクトはレンダリング"
"順に描画されます。"
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid ""
@ -58516,10 +58841,6 @@ msgstr ""
"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]こ"
"のページ[/url]を参照してください。"
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "アルファシザーが値を破棄する際のしきい値です。"
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid ""
@ -59084,15 +59405,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
"深度テストを無効にし、このオブジェクトは他のすべてのオブジェクトの上に描画さ"
"れます。ただし、描画順において後で描画されたオブジェクトは、このオブジェクト"
"を覆うことができます。"
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr "メッシュで指定された頂点単位の色に [code]ALBEDO[/code] を設定します。"
@ -59786,6 +60098,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
@ -59818,8 +60142,12 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
#, fuzzy
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
"画面上に常に同じサイズで表示されるように、オブジェクトが奥行きで拡縮されま"
"す。"
#: doc/classes/SpriteFrames.xml
msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D."
@ -62998,6 +63326,52 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "[Font] used for the [TextMesh]'s text."
msgstr "編集済みプロパティ用のヒントなし。"
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "The text to generate mesh from."
msgstr "ボタンがホバーされている状態です。"
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -68460,12 +68834,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -77266,7 +77640,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr "[member frame] が変更されたときに発信されます。"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7533,7 +7533,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13752,7 +13752,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16858,14 +16857,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20605,8 +20604,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24684,6 +24684,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24691,6 +24704,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24722,6 +24759,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26579,7 +26632,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27321,7 +27377,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28486,7 +28543,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28498,11 +28559,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29979,15 +30061,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32356,11 +32438,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32374,35 +32456,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32444,6 +32526,194 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35734,6 +36004,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35783,6 +36058,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35884,12 +36169,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36676,7 +36976,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37628,7 +37928,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45430,10 +45730,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51406,7 +51706,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52777,13 +53077,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52802,16 +53095,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52877,6 +53168,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55184,6 +55483,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55207,12 +55510,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55327,10 +55624,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55785,12 +56078,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56440,6 +56727,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56469,7 +56768,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59602,6 +59902,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64982,12 +65326,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73701,7 +74045,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7417,7 +7417,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13629,7 +13629,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16700,14 +16699,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20382,7 +20381,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24456,6 +24455,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24463,6 +24475,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24494,6 +24526,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26350,7 +26398,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27091,7 +27142,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28256,7 +28308,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28268,11 +28324,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29741,15 +29818,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32116,11 +32193,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32134,35 +32211,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32204,6 +32281,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35473,6 +35736,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35522,6 +35789,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35622,12 +35899,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36405,7 +36696,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37232,7 +37523,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45008,8 +45299,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50979,7 +51269,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52350,13 +52640,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52375,16 +52658,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52450,6 +52731,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54757,6 +55046,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54780,12 +55073,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54900,10 +55187,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55358,12 +55641,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56013,6 +56290,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56042,7 +56331,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59165,6 +59455,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64535,12 +64869,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73219,7 +73553,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7400,7 +7400,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13612,7 +13612,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16683,14 +16682,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20365,7 +20364,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24436,6 +24435,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24443,6 +24455,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24474,6 +24506,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26330,7 +26378,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27071,7 +27122,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28236,7 +28288,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28248,11 +28304,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29721,15 +29798,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32096,11 +32173,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32114,35 +32191,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32184,6 +32261,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35453,6 +35716,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35502,6 +35769,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35602,12 +35879,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36385,7 +36676,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37212,7 +37503,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44988,8 +45279,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50959,7 +51249,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52330,13 +52620,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52355,16 +52638,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52430,6 +52711,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54737,6 +55026,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54760,12 +55053,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54880,10 +55167,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55338,12 +55621,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55993,6 +56270,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56022,7 +56311,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59145,6 +59435,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64515,12 +64849,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73199,7 +73533,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7412,7 +7412,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13624,7 +13624,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16695,14 +16694,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20377,7 +20376,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24448,6 +24447,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24455,6 +24467,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24486,6 +24518,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26342,7 +26390,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27083,7 +27134,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28248,7 +28300,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28260,11 +28316,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29733,15 +29810,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32108,11 +32185,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32126,35 +32203,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32196,6 +32273,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35465,6 +35728,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35514,6 +35781,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35614,12 +35891,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36397,7 +36688,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37224,7 +37515,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45000,8 +45291,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50971,7 +51261,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52342,13 +52632,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52367,16 +52650,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52442,6 +52723,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54749,6 +55038,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54772,12 +55065,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54892,10 +55179,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55350,12 +55633,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56005,6 +56282,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56034,7 +56323,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59157,6 +59447,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64527,12 +64861,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73211,7 +73545,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7400,7 +7400,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13612,7 +13612,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16683,14 +16682,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20365,7 +20364,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24436,6 +24435,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24443,6 +24455,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24474,6 +24506,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26330,7 +26378,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27071,7 +27122,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28236,7 +28288,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28248,11 +28304,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29721,15 +29798,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32096,11 +32173,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32114,35 +32191,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32184,6 +32261,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35453,6 +35716,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35502,6 +35769,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35602,12 +35879,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36385,7 +36676,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37212,7 +37503,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44988,8 +45279,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50959,7 +51249,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52330,13 +52620,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52355,16 +52638,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52430,6 +52711,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54737,6 +55026,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54760,12 +55053,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54880,10 +55167,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55338,12 +55621,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55993,6 +56270,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56022,7 +56311,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59145,6 +59435,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64515,12 +64849,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73199,7 +73533,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7469,7 +7469,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13681,7 +13681,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16752,14 +16751,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20434,7 +20433,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24508,6 +24507,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24515,6 +24527,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24546,6 +24578,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26402,7 +26450,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27143,7 +27194,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28308,7 +28360,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28320,11 +28376,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29793,15 +29870,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32168,11 +32245,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32186,35 +32263,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32256,6 +32333,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35525,6 +35788,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35574,6 +35841,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35674,12 +35951,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36457,7 +36748,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37284,7 +37575,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45060,8 +45351,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -51032,7 +51322,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52403,13 +52693,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52428,16 +52711,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52503,6 +52784,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54810,6 +55099,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54833,12 +55126,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54953,10 +55240,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55411,12 +55694,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56066,6 +56343,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56095,7 +56384,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59218,6 +59508,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64588,12 +64922,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73272,7 +73606,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7906,7 +7906,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14133,7 +14133,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -17215,14 +17214,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20904,8 +20903,11 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24987,6 +24989,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24994,6 +25009,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Zwraca resztę z dwóch wektorów."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Zwraca sinus parametru."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Zwraca cosinus parametru."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Zwraca sinus parametru."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -25025,6 +25064,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26889,7 +26944,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27637,7 +27695,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28802,7 +28861,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28814,11 +28877,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30290,15 +30374,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32676,11 +32760,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32694,35 +32778,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32764,6 +32848,204 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
"wyłączone."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -36067,6 +36349,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Zwraca sinus parametru."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -36122,6 +36409,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36223,12 +36520,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Zwraca sinus parametru."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -37019,7 +37331,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37846,7 +38158,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45669,10 +45981,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51653,7 +51965,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -53027,13 +53339,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -53052,16 +53357,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -53127,6 +53430,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55435,6 +55746,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55458,12 +55773,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55578,10 +55887,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -56039,12 +56344,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56694,6 +56993,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56723,7 +57034,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59862,6 +60174,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -65248,12 +65604,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73975,7 +74331,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -8191,7 +8191,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14434,7 +14434,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Retorna o [RID] do objeto."
@ -17524,14 +17523,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -21210,8 +21209,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -25292,6 +25292,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -25299,6 +25312,29 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Retorna o tamanho do ficheiro em bytes."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Retorna o cosseno do parâmetro."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Retorna o seno do parâmetro."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -25330,6 +25366,23 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Contour point is on the curve."
msgstr "Remove todos os pontos da curva."
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -27187,7 +27240,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr "Emitido quando o utilizador pressiona [code]Ctrl + C[/code]."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27928,7 +27984,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -29093,7 +29150,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29105,11 +29166,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30578,15 +30660,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32957,11 +33039,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32975,35 +33057,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -33045,6 +33127,204 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Displays plain text in a 3D world."
msgstr "Nó de sprite 2D num mundo 3D."
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr "Se [code]true[/code], a texture será centralizada."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "Limiar no qual a tesoura alfa descartará os valores."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Se [code]true[/code], a texture será centralizada."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
"organização é desativada."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "[Font] used for the [Label3D]'s text."
msgstr "Não há sugestão para a propriedade editada."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Vertical space between lines in multiline [Label3D]."
msgstr "O espaço vertical entre linhas."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Text [Color] of the [Label3D]."
msgstr "[Color] padrão do texto do [Label]."
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The text drawing offset (in pixels)."
msgstr "O tamanho da sombra em pixels."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The tint of [Font]'s outline."
msgstr "A altura do cilindro."
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -36330,6 +36610,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Retorna o RID do ecrã usada por essa camada."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -36380,6 +36665,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36482,12 +36777,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Retorna o RID do ecrã usada por essa camada."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -37273,7 +37583,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -38100,7 +38410,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45880,10 +46190,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51856,7 +52166,7 @@ msgid "The default text font."
msgstr "A fonte padrão do texto."
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -53227,13 +53537,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -53252,16 +53555,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -53327,6 +53628,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55638,6 +55947,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55661,12 +55974,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55785,10 +56092,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "Limiar no qual a tesoura alfa descartará os valores."
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -56245,12 +56548,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56912,6 +57209,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56941,7 +57250,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -60070,6 +60380,51 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "[Font] used for the [TextMesh]'s text."
msgstr "[Font] do texto do item."
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr "Textura para 2D e 3D."
@ -65457,12 +65812,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -74147,7 +74502,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr "Emitido quando [member visibility_state] muda."
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -8445,7 +8445,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14698,7 +14698,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Retorna o [RID] do objeto."
@ -17822,14 +17821,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -21513,8 +21512,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -25603,6 +25603,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -25610,6 +25623,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Retorna o resto dos dois vetores."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Retorna o seno do parâmetro."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Retorna o cosseno do parâmetro."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Retorna o seno do parâmetro."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -25641,6 +25678,23 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Contour point is on the curve."
msgstr "Remove todos os pontos da curva."
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -27505,7 +27559,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr "Emitido quando o usuário pressiona [code]Ctrl + C[/code]."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -28263,7 +28320,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -29428,7 +29486,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29440,11 +29502,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30918,15 +31001,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -33301,11 +33384,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -33319,35 +33402,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -33389,6 +33472,206 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Displays plain text in a 3D world."
msgstr "Nó de sprite 2D em um mundo 3D."
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "Limiar no qual a tesoura alfa descartará os valores."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
"organização é desabilitada."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "[Font] used for the [Label3D]'s text."
msgstr "Nenhuma dica para a propriedade editada."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Vertical space between lines in multiline [Label3D]."
msgstr "O espaço vertical entre linhas."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "Text [Color] of the [Label3D]."
msgstr "[Color] padrão do texto do [Label]."
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The text drawing offset (in pixels)."
msgstr "O tamanho da sombra em pixels."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The tint of [Font]'s outline."
msgstr "A altura do cilindro."
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
"organização é desabilitada."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -36692,6 +36975,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Retorna o número de nós nesta [SceneTree]."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -36743,6 +37031,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36846,12 +37144,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Retorna o número de nós nesta [SceneTree]."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -37644,7 +37957,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -38471,7 +38784,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -46296,10 +46609,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/PopupMenu.xml
#, fuzzy
@ -52283,7 +52596,7 @@ msgid "The default text font."
msgstr "A fonte padrão do texto."
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -53655,13 +53968,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -53680,16 +53986,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -53755,6 +54059,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -56069,6 +56381,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -56092,12 +56408,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -56216,10 +56526,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr "Limiar no qual a tesoura alfa descartará os valores."
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -56679,12 +56985,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -57346,6 +57646,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -57375,7 +57687,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -60522,6 +60835,51 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "[Font] used for the [TextMesh]'s text."
msgstr "[Font] do texto do item."
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr "Textura para 2D e 3D."
@ -65921,12 +66279,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -74652,7 +75010,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr "Emitido quando [member visibility_state] muda."
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7432,7 +7432,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13644,7 +13644,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16715,14 +16714,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20397,7 +20396,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24471,6 +24470,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24478,6 +24490,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24509,6 +24541,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26365,7 +26413,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27106,7 +27157,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28271,7 +28323,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28283,11 +28339,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29756,15 +29833,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32131,11 +32208,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32149,35 +32226,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32219,6 +32296,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35488,6 +35751,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35537,6 +35804,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35637,12 +35914,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36420,7 +36711,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37247,7 +37538,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45023,8 +45314,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50994,7 +51284,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52365,13 +52655,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52390,16 +52673,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52465,6 +52746,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54772,6 +55061,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54795,12 +55088,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54915,10 +55202,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55373,12 +55656,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56028,6 +56305,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56057,7 +56346,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59180,6 +59470,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64550,12 +64884,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73234,7 +73568,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -45,11 +45,12 @@
# Rish Alternative <ii4526668@gmail.com>, 2022.
# Andrey <stre10k@mail.ru>, 2022.
# Smadjavul <o1985af@gmail.com>, 2022.
# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-04-29 02:53+0000\n"
"PO-Revision-Date: 2022-05-21 21:38+0000\n"
"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
@ -59,7 +60,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.12.1-dev\n"
"X-Generator: Weblate 4.13-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -587,7 +588,6 @@ msgstr ""
"экземпляр объекта. Полезно для десериализации."
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@ -607,18 +607,18 @@ msgid ""
"See also [method smoothstep]. If you need to perform more advanced "
"transitions, use [Tween] or [AnimationPlayer]."
msgstr ""
"Возвращает \"смягченное\" значение [code]x[/code] на основе функции "
"Возвращает \"смягчённое\" значение [code]x[/code] на основе функции "
"смягчения, определенной с помощью [code]curve[/code]. Эта функция смягчения "
"основана на экспоненте. [code]curve[/code] может быть любым числом с "
"плавающей точкой, а конкретные значения приводят к следующему поведению:\n"
"[codeblock]\n"
"- Меньше -1,0 (эксклюзив): Облегчение вхождения-выхождения\n"
"- Меньше -1,0 (не включая): Облегчение вхождения-выхождения\n"
"- 1.0: Линейный\n"
"- От -1,0 до 0,0 (исключение): Облегчение в\n"
"- От -1,0 до 0,0 (не включая): Облегчение в\n"
"- 0.0: Постоянный\n"
"- От 0,0 до 1,0 (исключая): Облегчение\n"
"- От 0,0 до 1,0 (не включая): Облегчение\n"
"- 1.0: Линейный\n"
"- Больше 1,0 (исключительно): Облегчение\n"
"- Больше 1,0 (не включая): Облегчение\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
"ease_cheatsheet.png]ease() значения кривой шпаргалка[/url]\n"
@ -1501,7 +1501,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Pushes a warning message to Godot's built-in debugger and to the OS "
"terminal.\n"
@ -9018,7 +9017,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -15281,7 +15280,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -18464,14 +18462,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -22157,8 +22155,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Возвращает [code]true[/code] если массив пустой."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -26255,6 +26254,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -26262,6 +26274,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Возвращает остаток от двух векторов."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Возвращает синус параметра."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Возвращает косинус параметра."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Возвращает синус параметра."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -26293,6 +26329,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -28157,7 +28209,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -28907,7 +28962,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -30074,9 +30130,12 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
#, fuzzy
msgid "Maximum allowed size for response bodies."
msgstr "Максимальное значение для режима перечисления."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
@ -30087,11 +30146,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -31564,15 +31644,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -33965,11 +34045,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -33983,35 +34063,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -34053,6 +34133,198 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr "Если [code]true[/code], текстура будет центрирована."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Если [code]true[/code], текстура будет центрирована."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Если [code]true[/code], текстура будет центрирована."
#: doc/classes/Label3D.xml
#, fuzzy
msgid "[Font] used for the [Label3D]'s text."
msgstr "Нет подсказки для отредактированного свойства."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "The text drawing offset (in pixels)."
msgstr "Смещение текстуры."
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr "Если [code]true[/code], текстура отражена по вертикали."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -37357,6 +37629,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Возвращает количество дорожек в анимации."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid ""
@ -37409,6 +37686,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -37511,12 +37798,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Возвращает количество дорожек в анимации."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -38387,7 +38689,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -39217,7 +39519,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -47073,10 +47375,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
#: doc/classes/PopupMenu.xml
#, fuzzy
@ -53125,7 +53427,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -54497,13 +54799,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -54522,16 +54817,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -54597,6 +54890,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -56911,6 +57212,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -56934,12 +57239,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -57057,10 +57356,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -57516,12 +57811,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -58172,6 +58461,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -58201,7 +58502,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -61373,6 +61675,51 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
#, fuzzy
msgid "[Font] used for the [TextMesh]'s text."
msgstr "Нет подсказки для отредактированного свойства."
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -66926,12 +67273,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -75675,7 +76022,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr "Излучается при изменении [member frame]."
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7403,7 +7403,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13615,7 +13615,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16686,14 +16685,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24442,6 +24441,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24449,6 +24461,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24480,6 +24512,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26336,7 +26384,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27077,7 +27128,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28242,7 +28294,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28254,11 +28310,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29727,15 +29804,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32102,11 +32179,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32120,35 +32197,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32190,6 +32267,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35459,6 +35722,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35508,6 +35775,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35608,12 +35885,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36391,7 +36682,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37218,7 +37509,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44994,8 +45285,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50965,7 +51255,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52336,13 +52626,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52361,16 +52644,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52436,6 +52717,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54743,6 +55032,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54766,12 +55059,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54886,10 +55173,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55344,12 +55627,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55999,6 +56276,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56028,7 +56317,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59151,6 +59441,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64521,12 +64855,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73205,7 +73539,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7414,7 +7414,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13626,7 +13626,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16697,14 +16696,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20379,7 +20378,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24453,6 +24452,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24460,6 +24472,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24491,6 +24523,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26347,7 +26395,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27088,7 +27139,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28253,7 +28305,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28265,11 +28321,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29738,15 +29815,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32113,11 +32190,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32131,35 +32208,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32201,6 +32278,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35470,6 +35733,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35519,6 +35786,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35619,12 +35896,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36402,7 +36693,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37229,7 +37520,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45005,8 +45296,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50976,7 +51266,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52347,13 +52637,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52372,16 +52655,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52447,6 +52728,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54754,6 +55043,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54777,12 +55070,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54897,10 +55184,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55355,12 +55638,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56010,6 +56287,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56039,7 +56328,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59162,6 +59452,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64532,12 +64866,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73216,7 +73550,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7403,7 +7403,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13615,7 +13615,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16686,14 +16685,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24439,6 +24438,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24446,6 +24458,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24477,6 +24509,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26333,7 +26381,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27074,7 +27125,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28239,7 +28291,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28251,11 +28307,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29724,15 +29801,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32099,11 +32176,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32117,35 +32194,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32187,6 +32264,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35456,6 +35719,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35505,6 +35772,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35605,12 +35882,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36388,7 +36679,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37215,7 +37506,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -44991,8 +45282,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -50962,7 +51252,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52333,13 +52623,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52358,16 +52641,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52433,6 +52714,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54740,6 +55029,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54763,12 +55056,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54883,10 +55170,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55341,12 +55624,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -55996,6 +56273,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56025,7 +56314,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59148,6 +59438,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64518,12 +64852,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73202,7 +73536,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7508,7 +7508,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13723,7 +13723,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16795,14 +16794,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20477,7 +20476,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
@ -24553,6 +24552,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24560,6 +24572,29 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24591,6 +24626,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26448,7 +26499,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27189,7 +27243,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28354,7 +28409,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28366,11 +28425,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29861,15 +29941,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32267,11 +32347,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32285,35 +32365,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32355,6 +32435,192 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35632,6 +35898,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35681,6 +35952,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35781,12 +36062,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36567,7 +36863,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37444,7 +37740,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45228,10 +45524,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/PopupMenu.xml
msgid ""
@ -51209,7 +51505,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52580,13 +52876,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52605,16 +52894,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52680,6 +52967,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54987,6 +55282,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55010,12 +55309,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55130,10 +55423,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55588,12 +55877,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56244,6 +56527,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56273,7 +56568,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59402,6 +59698,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64785,12 +65125,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73476,7 +73816,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7479,7 +7479,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13698,7 +13698,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16769,14 +16768,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20451,8 +20450,11 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24525,6 +24527,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24532,6 +24547,26 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns resource id of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns char offset from the baseline."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns size of the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24563,6 +24598,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26419,7 +26470,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27160,7 +27214,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28325,7 +28380,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28337,11 +28396,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29810,15 +29890,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32185,11 +32265,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32203,35 +32283,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32273,6 +32353,201 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35551,6 +35826,10 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35600,6 +35879,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35700,12 +35989,26 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36483,7 +36786,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37310,7 +37613,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45089,8 +45392,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr ""
#: doc/classes/PopupMenu.xml
@ -51060,7 +51362,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52431,13 +52733,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52456,16 +52751,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52531,6 +52824,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54838,6 +55139,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54861,12 +55166,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -54981,10 +55280,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55439,12 +55734,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56094,6 +56383,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56123,7 +56424,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59249,6 +59551,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64619,12 +64965,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73306,7 +73652,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -8177,7 +8177,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14403,7 +14403,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -17482,14 +17481,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -21168,8 +21167,10 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -25253,6 +25254,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -25260,6 +25274,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Parametrenin kosinüsünü döndürür."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -25291,6 +25329,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -27152,7 +27206,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27894,7 +27951,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -29059,7 +29117,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29071,11 +29133,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30546,15 +30629,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32924,11 +33007,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32942,35 +33025,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -33012,6 +33095,200 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -36308,6 +36585,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -36357,6 +36639,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36458,12 +36750,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -37253,7 +37560,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -38080,7 +38387,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45892,10 +46199,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51875,7 +52182,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -53246,13 +53553,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -53271,16 +53571,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -53346,6 +53644,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55653,6 +55959,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55676,12 +55986,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55796,10 +56100,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -56256,12 +56556,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56911,6 +57205,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56940,7 +57246,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -60075,6 +60382,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -65455,12 +65806,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -74171,7 +74522,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7561,7 +7561,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13782,7 +13782,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16860,14 +16859,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20546,8 +20545,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Повертає косинус параметра."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24621,6 +24621,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24628,6 +24641,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Повертає лишок за двома векторами."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Повертає синус параметра."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Повертає косинус параметра."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Повертає синус параметра."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24659,6 +24696,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26517,7 +26570,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27265,7 +27321,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28430,7 +28487,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28442,11 +28503,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29917,15 +29999,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32293,11 +32375,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32311,35 +32393,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32381,6 +32463,194 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Повертає косинус параметра."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Повертає косинус параметра."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35674,6 +35944,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Повертає синус параметра."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35723,6 +35998,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35824,12 +36109,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Повертає синус параметра."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36616,7 +36916,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37443,7 +37743,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45246,10 +45546,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51222,7 +51522,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52593,13 +52893,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52618,16 +52911,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52693,6 +52984,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55001,6 +55300,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55024,12 +55327,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55144,10 +55441,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55602,12 +55895,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56258,6 +56545,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56287,7 +56586,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59421,6 +59721,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64804,12 +65148,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73516,7 +73860,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

View File

@ -7856,7 +7856,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14079,7 +14079,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -17158,14 +17157,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20845,8 +20844,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24923,6 +24923,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24930,6 +24943,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "Trả về sin của tham số."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "Trả về côsin của tham số."
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "Trả về sin của tham số."
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24961,6 +24998,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26819,7 +26872,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27561,7 +27617,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28726,7 +28783,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28738,11 +28799,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -30214,15 +30296,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32591,11 +32673,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32609,35 +32691,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32679,6 +32761,196 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35971,6 +36243,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "Trả về sin của tham số."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -36021,6 +36298,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -36122,12 +36409,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "Trả về sin của tham số."
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36916,7 +37218,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37743,7 +38045,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45554,10 +45856,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "Trả về sin của tham số."
#: doc/classes/PopupMenu.xml
msgid ""
@ -51539,7 +51841,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52910,13 +53212,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52935,16 +53230,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -53010,6 +53303,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -55319,6 +55620,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -55342,12 +55647,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55463,10 +55762,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55922,12 +56217,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56577,6 +56866,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56606,7 +56907,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59740,6 +60042,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -65125,12 +65471,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73852,7 +74198,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml

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@ -7515,7 +7515,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
msgid "Value used internally when no indices are present."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13736,7 +13736,6 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@ -16814,14 +16813,14 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
"Show the system's wait mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
#: doc/classes/Control.xml
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
"arrow with a small hourglass."
msgstr ""
#: doc/classes/Control.xml
@ -20500,8 +20499,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
msgstr ""
#: doc/classes/EditorFileSystem.xml
msgid "Returns [code]true[/code] of the filesystem is being scanned."
msgstr ""
#, fuzzy
msgid "Returns [code]true[/code] if the filesystem is being scanned."
msgstr "回傳參數的餘弦值。"
#: doc/classes/EditorFileSystem.xml
msgid "Scan the filesystem for changes."
@ -24578,6 +24578,19 @@ msgstr ""
msgid "Returns the font ascent (number of pixels above the baseline)."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
"following contents:\n"
"[code]points[/code] - [PoolVector3Array], containing outline points. "
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
"the type of the point, using the [enum ContourPointTag] values.\n"
"[code]contours[/code] - [PoolIntArray], containing indices the end "
"points of each contour.\n"
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
"code], clockwise contours must be filled."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Returns the size of a character, optionally taking kerning into account if "
@ -24585,6 +24598,30 @@ msgid ""
"height (see [method get_height]) and has no relation to the glyph height."
msgstr ""
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns resource id of the cache texture containing the char."
msgstr "回傳參數的雙曲正弦值。"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the cache texture containing the char."
msgstr "回傳參數的正弦值。"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns char offset from the baseline."
msgstr "回傳參數的餘弦值。"
#: doc/classes/Font.xml
#, fuzzy
msgid "Returns size of the char."
msgstr "回傳參數的正弦值。"
#: doc/classes/Font.xml
msgid "Returns rectangle in the cache texture containing the char."
msgstr ""
#: doc/classes/Font.xml
msgid "Returns the font descent (number of pixels below the baseline)."
msgstr ""
@ -24616,6 +24653,22 @@ msgid ""
"function to propagate changes to controls that might use it."
msgstr ""
#: doc/classes/Font.xml
msgid "Contour point is on the curve."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a conic "
"(quadratic) Bézier arc."
msgstr ""
#: doc/classes/Font.xml
msgid ""
"Contour point isn't on the curve, but serves as a control point for a cubic "
"Bézier arc."
msgstr ""
#: doc/classes/FuncRef.xml
msgid "Reference to a function in an object."
msgstr ""
@ -26474,7 +26527,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
msgid ""
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
"Provides a list of node names to be removed (all selected nodes, excluding "
"nodes without closing button)."
msgstr ""
#: doc/classes/GraphEdit.xml
@ -27222,7 +27278,8 @@ msgid ""
"[Generic6DOFJoint]."
msgstr ""
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
#: doc/classes/SpriteBase3D.xml
msgid "Returns the value of the specified flag."
msgstr ""
@ -28387,7 +28444,11 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum allowed size for response bodies."
msgid ""
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
"When only small files are expected, this can be used to prevent disallow "
"receiving files that are too large, preventing potential denial of service "
"attacks."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -28399,11 +28460,32 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "The file to download into. Will output any received file into it."
msgid ""
"The file to download into. If set to a non-empty string, the request output "
"will be written to the file located at the path. If a file already exists at "
"the specified location, it will be overwritten as soon as body data begins "
"to be received.\n"
"[b]Note:[/b] Folders are not automatically created when the file is created. "
"If [member download_file] points to a subfolder, it's recommended to create "
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
"to ensure the file can be written."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid "Maximum number of allowed redirects."
msgid ""
"Maximum number of allowed redirects. This is used to prevent endless "
"redirect loops."
msgstr ""
#: doc/classes/HTTPRequest.xml
msgid ""
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
"out after [code]timeout[/code] seconds have passed and the request is not "
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
"application from getting stuck if the request fails to get a response in a "
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
"the download from failing if it takes too much time."
msgstr ""
#: doc/classes/HTTPRequest.xml
@ -29874,15 +29956,15 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
#: doc/classes/Input.xml
@ -32250,11 +32332,11 @@ msgid ""
"screen. Useful to animate the text in a dialog box."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "The text to display on screen."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
msgstr ""
@ -32268,35 +32350,35 @@ msgstr ""
msgid "Restricts the number of characters to display. Set to -1 to disable."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the left (default)."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows centered."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
msgid "Align rows to the right."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Expand row whitespaces to fit the width."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the top."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the center."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text to the bottom."
msgstr ""
#: doc/classes/Label.xml
#: doc/classes/Label.xml doc/classes/Label3D.xml
msgid "Align the whole text by spreading the rows."
msgstr ""
@ -32338,6 +32420,194 @@ msgstr ""
msgid "Background [StyleBox] for the [Label]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Displays plain text in a 3D world."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label3D displays plain text in a 3D world. It gives you control over the "
"horizontal and vertical alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Returns a [TriangleMesh] with the label's vertices following its current "
"configuration (such as its [member pixel_size])."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
"DrawFlags] for a list of flags."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
"possible values."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/Label3D.xml
#, fuzzy
msgid "If [code]true[/code], wraps the text to the [member width]."
msgstr "回傳參數的餘弦值。"
#: doc/classes/Label3D.xml
msgid ""
"The billboard mode to use for the label. See [enum SpatialMaterial."
"BillboardMode] for possible values."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], text can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
#, fuzzy
msgid ""
"If [code]true[/code], the label is rendered at the same size regardless of "
"distance."
msgstr "回傳參數的餘弦值。"
#: doc/classes/Label3D.xml
msgid "[Font] used for the [Label3D]'s text."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center, right. Set "
"it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Vertical space between lines in multiline [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text [Color] of the [Label3D]."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The text drawing offset (in pixels)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The tint of [Font]'s outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text outline. Higher priority objects will "
"be sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid "The size of one pixel's width on the label to scale it in 3D."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Sets the render priority for the text. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
"label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
"to one of the [enum VAlign] constants."
msgstr ""
#: doc/classes/Label3D.xml
msgid "Text width (in pixels), used for autowrap and fill alignment."
msgstr ""
#: doc/classes/Label3D.xml
msgid "If set, lights in the environment affect the label."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"If set, text can be seen from the back as well. If not, the texture is "
"invisible when looking at it from behind."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
#: doc/classes/SpriteBase3D.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"Label is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode performs standard alpha blending. It can display translucent "
"areas, but transparency sorting issues may be visible when multiple "
"transparent materials are overlapping."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode only allows fully transparent or fully opaque pixels. This mode is "
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/Label3D.xml
msgid ""
"This mode draws fully opaque pixels in the depth prepass. This is slower "
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
"allows displaying translucent areas and smooth edges while using proper "
"sorting.\n"
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
"scripts), this mode might have transparency sorting issues between the main "
"text and the outline."
msgstr ""
#: doc/classes/LargeTexture.xml
msgid ""
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
@ -35630,6 +35900,11 @@ msgid ""
"navigation path, it will return the origin of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [NavigationServer]."
msgstr "回傳參數的正弦值。"
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"Returns the user-defined target location (set with [method "
@ -35679,6 +35954,16 @@ msgstr ""
msgid "The agent height offset to match the navigation mesh height."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [NavigationServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationAgent.xml
msgid ""
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
@ -35780,12 +36065,27 @@ msgid ""
"navigation path, it will return the position of the agent's parent."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
#, fuzzy
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
msgstr "回傳參數的正弦值。"
#: doc/classes/NavigationAgent2D.xml
msgid ""
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
"to make the agent a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationAgent2D.xml
msgid ""
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
"with a signal connection to [signal velocity_computed]. Avoidance processing "
"with many registered agents has a significant performance cost and should "
"only be enabled on agents that currently require it."
msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@ -36572,7 +36872,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Enable or disable certificate verification when [member use_dtls] "
"Enable or disable certificate verification when [member use_dtls] is "
"[code]true[/code]."
msgstr ""
@ -37399,7 +37699,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the physics interpolated flag is set for this "
"Node (see [member physics_interpolation_mode]).\n"
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
@ -45200,10 +45500,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
msgid ""
"Returns the tooltip associated with the specified index index [code]idx[/"
"code]."
msgstr ""
"Returns the tooltip associated with the specified index [code]idx[/code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/PopupMenu.xml
msgid ""
@ -51176,7 +51476,7 @@ msgid "The default text font."
msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
msgid "The background used when the [RichTextLabel] is focused."
msgstr ""
#: doc/classes/RichTextLabel.xml
@ -52547,13 +52847,6 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
@ -52572,16 +52865,14 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"Configures screen stretching to the given [enum StretchMode], [enum "
"StretchAspect], minimum size and [code]scale[/code]."
"If [code]true[/code], the application automatically accepts quitting.\n"
"For mobile platforms, see [member quit_on_go_back]."
msgstr ""
#: doc/classes/SceneTree.xml
@ -52647,6 +52938,14 @@ msgid ""
"property allows control over interpolation at runtime."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android).\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
@ -54955,6 +55254,10 @@ msgid ""
"space."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables signed distance field rendering shader."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
msgstr ""
@ -54978,12 +55281,6 @@ msgid ""
"distance."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], depth testing is disabled and the object will be drawn "
"in render order."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
@ -55098,10 +55395,6 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], the shader will keep the scale set for the mesh. "
@ -55556,12 +55849,6 @@ msgid ""
"increase the speed of the shader at the cost of quality."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
@ -56212,6 +56499,18 @@ msgstr ""
msgid "The size of one pixel's width on the sprite to scale it in 3D."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"Sets the render priority for the sprite. Higher priority objects will be "
"sorted in front of lower priority objects.\n"
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
"ALPHA_CUT_DISABLED] (default value).\n"
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
"not impact how transparent objects are sorted relative to opaque objects. "
"This is because opaque objects are not sorted, while transparent objects are "
"sorted from back to front (subject to priority)."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
@ -56241,7 +56540,8 @@ msgid ""
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "Represents the size of the [enum DrawFlags] enum."
msgid ""
"Sprite is scaled by depth so that it always appears the same size on screen."
msgstr ""
#: doc/classes/SpriteFrames.xml
@ -59375,6 +59675,50 @@ msgid ""
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Generate an [PrimitiveMesh] from the text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Generate an [PrimitiveMesh] from the text.\n"
"TextMesh can be generated only when using dynamic fonts with vector glyph "
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
"containers, like color emoji fonts) are not supported.\n"
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
"height for the front face, 40% for the back face, 10% for the outer edges "
"and 10% for the inner edges."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "Step (in pixels) used to approximate Bézier curves."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
"generated, and UV layout is changed to use full texture for the front face "
"only."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "[Font] used for the [TextMesh]'s text."
msgstr ""
#: doc/classes/TextMesh.xml
msgid ""
"Controls the text's horizontal alignment. Supports left, center and right. "
"Set it to one of the [enum Align] constants."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The size of one pixel's width on the text to scale it in 3D."
msgstr ""
#: doc/classes/TextMesh.xml
msgid "The text to generate mesh from."
msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
msgstr ""
@ -64760,12 +65104,12 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid "[VideoStream] resource for for video formats implemented via GDNative."
msgid "[VideoStream] resource for video formats implemented via GDNative."
msgstr ""
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
msgid ""
"[VideoStream] resource for for video formats implemented via GDNative.\n"
"[VideoStream] resource for video formats implemented via GDNative.\n"
"It can be used via [url=https://github.com/KidRigger/godot-"
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
"org]FFmpeg[/url] library."
@ -73466,7 +73810,7 @@ msgid "Emitted when [member visibility_state] has changed."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
msgid "We don't know the target ray mode."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml