i18n: Sync classref translations with Weblate
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@ -7494,7 +7494,7 @@ msgid ""
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msgstr ""
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#: doc/classes/ArrayMesh.xml
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msgid "Default value used for index_array_len when no indices are present."
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msgid "Value used internally when no indices are present."
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msgstr ""
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#: doc/classes/ArrayMesh.xml
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@ -13712,7 +13712,6 @@ msgstr ""
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#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
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#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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msgid "Returns the object's [RID]."
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msgstr ""
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@ -16789,14 +16788,14 @@ msgstr ""
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#: doc/classes/Control.xml
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msgid ""
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"Show the system's wait mouse cursor, often an hourglass, when the user "
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"hovers the node."
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"Show the system's wait mouse cursor when the user hovers the node. Often an "
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"hourglass."
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msgstr ""
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#: doc/classes/Control.xml
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msgid ""
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"Show the system's busy mouse cursor when the user hovers the node. Often an "
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"hourglass."
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"arrow with a small hourglass."
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msgstr ""
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#: doc/classes/Control.xml
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@ -20475,8 +20474,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
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msgstr ""
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#: doc/classes/EditorFileSystem.xml
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msgid "Returns [code]true[/code] of the filesystem is being scanned."
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msgstr ""
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#, fuzzy
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msgid "Returns [code]true[/code] if the filesystem is being scanned."
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msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
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#: doc/classes/EditorFileSystem.xml
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msgid "Scan the filesystem for changes."
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@ -24553,6 +24553,19 @@ msgstr ""
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msgid "Returns the font ascent (number of pixels above the baseline)."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
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"following contents:\n"
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"[code]points[/code] - [PoolVector3Array], containing outline points. "
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"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
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"the type of the point, using the [enum ContourPointTag] values.\n"
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"[code]contours[/code] - [PoolIntArray], containing indices the end "
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"points of each contour.\n"
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"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
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"code], clockwise contours must be filled."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Returns the size of a character, optionally taking kerning into account if "
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@ -24560,6 +24573,30 @@ msgid ""
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"height (see [method get_height]) and has no relation to the glyph height."
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msgstr ""
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns resource id of the cache texture containing the char."
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msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns size of the cache texture containing the char."
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msgstr "يُرجع جيب المَعلم."
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns char offset from the baseline."
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msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns size of the char."
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msgstr "يُرجع جيب المَعلم."
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#: doc/classes/Font.xml
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msgid "Returns rectangle in the cache texture containing the char."
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msgstr ""
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#: doc/classes/Font.xml
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msgid "Returns the font descent (number of pixels below the baseline)."
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msgstr ""
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@ -24591,6 +24628,22 @@ msgid ""
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"function to propagate changes to controls that might use it."
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msgstr ""
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#: doc/classes/Font.xml
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msgid "Contour point is on the curve."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Contour point isn't on the curve, but serves as a control point for a conic "
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"(quadratic) Bézier arc."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Contour point isn't on the curve, but serves as a control point for a cubic "
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"Bézier arc."
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msgstr ""
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#: doc/classes/FuncRef.xml
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msgid "Reference to a function in an object."
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msgstr ""
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@ -26448,7 +26501,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
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msgstr ""
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#: doc/classes/GraphEdit.xml
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msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
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msgid ""
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"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
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"Provides a list of node names to be removed (all selected nodes, excluding "
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"nodes without closing button)."
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msgstr ""
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#: doc/classes/GraphEdit.xml
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@ -27190,7 +27246,8 @@ msgid ""
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"[Generic6DOFJoint]."
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msgstr ""
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#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
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#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
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#: doc/classes/SpriteBase3D.xml
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msgid "Returns the value of the specified flag."
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msgstr ""
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@ -28355,7 +28412,11 @@ msgid ""
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid "Maximum allowed size for response bodies."
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msgid ""
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"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
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"When only small files are expected, this can be used to prevent disallow "
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"receiving files that are too large, preventing potential denial of service "
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"attacks."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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@ -28367,11 +28428,32 @@ msgid ""
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid "The file to download into. Will output any received file into it."
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msgid ""
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"The file to download into. If set to a non-empty string, the request output "
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"will be written to the file located at the path. If a file already exists at "
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"the specified location, it will be overwritten as soon as body data begins "
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"to be received.\n"
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"[b]Note:[/b] Folders are not automatically created when the file is created. "
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"If [member download_file] points to a subfolder, it's recommended to create "
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"the necessary folders beforehand using [method Directory.make_dir_recursive] "
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"to ensure the file can be written."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid "Maximum number of allowed redirects."
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msgid ""
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"Maximum number of allowed redirects. This is used to prevent endless "
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"redirect loops."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid ""
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"If set to a value greater than [code]0.0[/code], the HTTP request will time "
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"out after [code]timeout[/code] seconds have passed and the request is not "
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"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
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"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
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"application from getting stuck if the request fails to get a response in a "
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"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
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"the download from failing if it takes too much time."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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@ -29842,15 +29924,15 @@ msgstr ""
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#: doc/classes/Input.xml
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msgid ""
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"Wait cursor. Indicates that the application is busy performing an operation. "
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"This cursor shape denotes that the application is still usable during the "
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"operation."
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"This cursor shape denotes that the application isn't usable during the "
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"operation (e.g. something is blocking its main thread)."
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msgstr ""
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#: doc/classes/Input.xml
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msgid ""
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"Busy cursor. Indicates that the application is busy performing an operation. "
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"This cursor shape denotes that the application isn't usable during the "
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"operation (e.g. something is blocking its main thread)."
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"This cursor shape denotes that the application is still usable during the "
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"operation."
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msgstr ""
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#: doc/classes/Input.xml
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@ -32218,11 +32300,11 @@ msgid ""
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"screen. Useful to animate the text in a dialog box."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "The text to display on screen."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "If [code]true[/code], all the text displays as UPPERCASE."
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msgstr ""
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@ -32236,35 +32318,35 @@ msgstr ""
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msgid "Restricts the number of characters to display. Set to -1 to disable."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "Align rows to the left (default)."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "Align rows centered."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "Align rows to the right."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Expand row whitespaces to fit the width."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text to the top."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text to the center."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text to the bottom."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text by spreading the rows."
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msgstr ""
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msgid "Background [StyleBox] for the [Label]."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Displays plain text in a 3D world."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Label3D displays plain text in a 3D world. It gives you control over the "
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"horizontal and vertical alignment."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Returns a [TriangleMesh] with the label's vertices following its current "
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"configuration (such as its [member pixel_size])."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
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"DrawFlags] for a list of flags."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
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"possible values."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
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msgid "Threshold at which the alpha scissor will discard values."
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msgstr ""
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#: doc/classes/Label3D.xml
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#, fuzzy
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msgid "If [code]true[/code], wraps the text to the [member width]."
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msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
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#: doc/classes/Label3D.xml
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msgid ""
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"The billboard mode to use for the label. See [enum SpatialMaterial."
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"BillboardMode] for possible values."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If [code]true[/code], text can be seen from the back as well, if "
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"[code]false[/code], it is invisible when looking at it from behind."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
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#, fuzzy
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msgid ""
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"If [code]true[/code], the label is rendered at the same size regardless of "
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"distance."
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msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
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#: doc/classes/Label3D.xml
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msgid "[Font] used for the [Label3D]'s text."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Controls the text's horizontal alignment. Supports left, center, right. Set "
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"it to one of the [enum Align] constants."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Vertical space between lines in multiline [Label3D]."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Text [Color] of the [Label3D]."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
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#: doc/classes/SpriteBase3D.xml
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msgid ""
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"If [code]true[/code], depth testing is disabled and the object will be drawn "
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"in render order."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "The text drawing offset (in pixels)."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "The tint of [Font]'s outline."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Sets the render priority for the text outline. Higher priority objects will "
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"be sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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"This is because opaque objects are not sorted, while transparent objects are "
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"sorted from back to front (subject to priority)."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "The size of one pixel's width on the label to scale it in 3D."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Sets the render priority for the text. Higher priority objects will be "
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"sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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"This is because opaque objects are not sorted, while transparent objects are "
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"sorted from back to front (subject to priority)."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If [code]true[/code], the [Light] in the [Environment] has effects on the "
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"label."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
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"to one of the [enum VAlign] constants."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Text width (in pixels), used for autowrap and fill alignment."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "If set, lights in the environment affect the label."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If set, text can be seen from the back as well. If not, the texture is "
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"invisible when looking at it from behind."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
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#: doc/classes/SpriteBase3D.xml
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msgid ""
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"Disables the depth test, so this object is drawn on top of all others. "
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"However, objects drawn after it in the draw order may cover it."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Label is scaled by depth so that it always appears the same size on screen."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
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msgid "Represents the size of the [enum DrawFlags] enum."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"This mode performs standard alpha blending. It can display translucent "
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"areas, but transparency sorting issues may be visible when multiple "
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"transparent materials are overlapping."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"This mode only allows fully transparent or fully opaque pixels. This mode is "
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"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
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"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
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"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
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"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
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"scripts), this mode might have transparency sorting issues between the main "
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"text and the outline."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"This mode draws fully opaque pixels in the depth prepass. This is slower "
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"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
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"allows displaying translucent areas and smooth edges while using proper "
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"sorting.\n"
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"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
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"scripts), this mode might have transparency sorting issues between the main "
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"text and the outline."
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msgstr ""
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#: doc/classes/LargeTexture.xml
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msgid ""
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"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
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@ -35596,6 +35866,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "يُرجع جيب المَعلم."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35645,6 +35920,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35746,12 +36031,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "يُرجع جيب المَعلم."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36538,7 +36838,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37365,7 +37665,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45167,10 +45467,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "يُرجع جيب المَعلم."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51143,7 +51443,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52514,13 +52814,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52539,16 +52832,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52614,6 +52905,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54921,6 +55220,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54944,12 +55247,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55064,10 +55361,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55522,12 +55815,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56177,6 +56464,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56206,7 +56505,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59339,6 +59639,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64719,12 +65063,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73427,7 +73771,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7515,7 +7515,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13727,7 +13727,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16798,14 +16797,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20480,7 +20479,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24554,6 +24553,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24561,6 +24573,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24592,6 +24624,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26448,7 +26496,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27189,7 +27240,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28354,7 +28406,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28366,11 +28422,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29839,15 +29916,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32214,11 +32291,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32232,35 +32309,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32302,6 +32379,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35571,6 +35834,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35620,6 +35887,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35720,12 +35997,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36503,7 +36794,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37330,7 +37621,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45106,8 +45397,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -51077,7 +51367,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52448,13 +52738,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52473,16 +52756,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52548,6 +52829,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54855,6 +55144,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54878,12 +55171,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54998,10 +55285,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55456,12 +55739,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56111,6 +56388,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56140,7 +56429,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59263,6 +59553,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64633,12 +64967,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73317,7 +73651,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7395,7 +7395,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13607,7 +13607,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16678,14 +16677,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20360,7 +20359,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24431,6 +24430,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24438,6 +24450,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24469,6 +24501,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26325,7 +26373,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27066,7 +27117,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28231,7 +28283,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28243,11 +28299,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29716,15 +29793,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32091,11 +32168,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32109,35 +32186,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32179,6 +32256,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35448,6 +35711,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35497,6 +35764,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35597,12 +35874,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36380,7 +36671,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37207,7 +37498,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44983,8 +45274,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50954,7 +51244,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52325,13 +52615,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52350,16 +52633,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52425,6 +52706,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54732,6 +55021,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54755,12 +55048,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54875,10 +55162,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55333,12 +55616,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55988,6 +56265,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56017,7 +56306,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59140,6 +59430,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64510,12 +64844,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73194,7 +73528,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7904,7 +7904,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14134,7 +14134,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -17240,14 +17239,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20927,8 +20926,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -25011,6 +25011,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -25018,6 +25031,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Vrátí zbytek po dělení dvou vektorů."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Vrátí sinus parametru."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Vrátí kosinus parametru."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Vrátí sinus parametru."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -25049,6 +25086,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26906,7 +26959,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27652,7 +27708,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28817,7 +28874,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28829,11 +28890,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30305,15 +30387,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32682,11 +32764,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32700,35 +32782,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32770,6 +32852,196 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -36064,6 +36336,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Vrátí sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -36115,6 +36392,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36216,12 +36503,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Vrátí sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -37008,7 +37310,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37835,7 +38137,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45652,10 +45954,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
|
@ -51636,7 +51938,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -53008,13 +53310,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -53033,16 +53328,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -53108,6 +53401,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55416,6 +55717,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55439,12 +55744,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55559,10 +55858,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -56017,12 +56312,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56673,6 +56962,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56702,7 +57003,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59851,6 +60153,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -65260,12 +65606,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73975,7 +74321,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -9438,7 +9438,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -15733,7 +15733,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -18939,14 +18938,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -22637,8 +22636,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -26745,6 +26745,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -26752,6 +26765,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Gibt den Rest einer Division zweier Vektoren zurück."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Gibt den Kosinus des Parameters zurück."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Gibt den Sinus des Parameters zurück."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -26783,6 +26820,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -28655,7 +28708,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr "Gesendet wenn das Rechteck Element geändert wurde."
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -29418,7 +29474,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -30589,9 +30646,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
#, fuzzy
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgstr "Maximaler Wert für das Modus-Enum."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
|
@ -30602,11 +30662,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -32086,15 +32167,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -34469,11 +34550,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -34487,35 +34568,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -34557,6 +34638,209 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
"Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. "
|
||||
"Siehe die [enum Flags] Aufzählung für Optionen."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper "
|
||||
"aktiviert. Siehe auch [member blend_mode]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Wenn [code]true[/code], wird die Textur zentriert."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr "Kein Hinweis auf die bearbeitete Eigenschaft."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr "Der Zeichen-Offset der Textur."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
|
||||
"erkennen."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich "
|
||||
"erkennen."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -37873,6 +38157,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -37926,6 +38215,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -38030,12 +38329,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -38832,7 +39146,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -39662,7 +39976,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -47587,10 +47901,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
|
@ -53625,7 +53939,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -55003,13 +55317,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -55028,16 +55335,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -55103,6 +55408,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -57426,6 +57739,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -57449,12 +57766,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -57576,10 +57887,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -58046,12 +58353,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -58701,6 +59002,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -58733,7 +59046,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -61923,6 +62237,51 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr "Kein Hinweis auf die bearbeitete Eigenschaft."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -67518,12 +67877,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -76324,7 +76683,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr "Wird ausgegeben, wenn [member frame] geändert wurde."
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7412,7 +7412,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13631,7 +13631,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16708,14 +16707,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20394,8 +20393,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24472,6 +24472,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24479,6 +24492,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24510,6 +24547,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26367,7 +26420,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27109,7 +27165,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28274,7 +28331,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28286,11 +28347,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29761,15 +29843,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32137,11 +32219,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32155,35 +32237,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32225,6 +32307,194 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35509,6 +35779,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35558,6 +35833,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35659,12 +35944,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36451,7 +36751,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37278,7 +37578,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45067,10 +45367,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51043,7 +51343,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52414,13 +52714,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52439,16 +52732,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52514,6 +52805,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54821,6 +55120,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54844,12 +55147,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54964,10 +55261,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55422,12 +55715,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56077,6 +56364,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56106,7 +56405,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59239,6 +59539,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64619,12 +64963,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73326,7 +73670,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -9687,7 +9687,8 @@ msgstr ""
|
|||
"cuando se use un shader a vertices desplazados."
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
#, fuzzy
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr "Valor por defecto usado para un index_array_len cuando no hay indices."
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -17838,7 +17839,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr "Devuelve el [RID] del objeto."
|
||||
|
||||
|
@ -21912,17 +21912,19 @@ msgstr ""
|
|||
"encima del nodo."
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
"Muestra el cursor del ratón de espera del sistema, a menudo un reloj de "
|
||||
"arena, cuando el usuario pasa por encima del nodo."
|
||||
"Muestra el cursor del ratón ocupado del sistema cuando el usuario pasa por "
|
||||
"encima del nodo. A menudo un reloj de arena."
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
"Muestra el cursor del ratón ocupado del sistema cuando el usuario pasa por "
|
||||
"encima del nodo. A menudo un reloj de arena."
|
||||
|
@ -26871,7 +26873,8 @@ msgstr ""
|
|||
"Devuelve el progreso del escaneo de 0 a 1 si el FS está siendo escaneado."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
"Devuelve [code]true[/code] del sistema de archivos está siendo escaneado."
|
||||
|
||||
|
@ -32314,6 +32317,19 @@ msgstr ""
|
|||
"Devuelve el ascenso de la fuente (número de píxeles por encima de la línea "
|
||||
"de base)."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -32324,6 +32340,32 @@ msgstr ""
|
|||
"Devuelve el tamaño de un carácter, opcionalmente teniendo en cuenta el "
|
||||
"kerning si se proporciona el siguiente carácter."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Devuelve la longitud del cuaternario."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Devuelve la posición de contacto en el colisionador."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Devuelve el desplazamiento de la textura del tile."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Devuelve el seno del parámetro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
"Devuelve un rectángulo que encierra los tiles usados (no vacíos) del mapa."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -32364,6 +32406,23 @@ msgstr ""
|
|||
"etc.). Llame a esta función para propagar los cambios a los controles que "
|
||||
"puedan utilizarla."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr "Elimina todos los puntos de la curva."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr "Referencia a una función en un objeto."
|
||||
|
@ -34821,8 +34880,11 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr "Se emite cuando el usuario pulsa [kbd]Ctrl + C[/kbd]."
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgstr "Emitido cuando se intenta eliminar un GraphNode del GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid ""
|
||||
|
@ -35802,7 +35864,8 @@ msgstr ""
|
|||
"Un HingeJoint3D normalmente utiliza el eje Z del cuerpo A como eje de "
|
||||
"bisagra, aunque se puede especificar otro eje al añadirlo manualmente."
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr "Devuelve el valor de la flag especificada."
|
||||
|
||||
|
@ -37467,8 +37530,12 @@ msgstr ""
|
|||
"[HTTPClient] no puede conectarse al host."
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgstr "Tamaño máximo permitido para los cuerpos de la respuesta."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
#, fuzzy
|
||||
|
@ -37484,14 +37551,35 @@ msgstr ""
|
|||
"archivos grandes para lograr mejores velocidades a costa de la memoria."
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
"El archivo para descargar. dará salida a cualquier archivo recibido en él."
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr "Número máximo de redirecciones permitidas."
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "If [code]true[/code], multithreading is used to improve performance."
|
||||
msgstr ""
|
||||
|
@ -39429,18 +39517,9 @@ msgstr ""
|
|||
"realizar una operación de dibujo o para realizar selecciones."
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
"Espera el cursor. Indica que la aplicación está ocupada realizando una "
|
||||
"operación. La forma del cursor indica que la aplicación sigue siendo "
|
||||
"utilizable durante la operación."
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
@ -39448,6 +39527,17 @@ msgstr ""
|
|||
"operación. Esta forma de cursor denota que la aplicación no es utilizable "
|
||||
"durante la operación (por ejemplo, algo está bloqueando su hilo principal)."
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
"Espera el cursor. Indica que la aplicación está ocupada realizando una "
|
||||
"operación. La forma del cursor indica que la aplicación sigue siendo "
|
||||
"utilizable durante la operación."
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid "Drag cursor. Usually displayed when dragging something."
|
||||
msgstr "Cursor de arrastre. Normalmente se muestra cuando se arrastra algo."
|
||||
|
@ -42596,11 +42686,11 @@ msgstr ""
|
|||
"mitad de los caracteres del texto. Es útil para animar el texto en un cuadro "
|
||||
"de diálogo."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr "El texto a mostrar en la pantalla."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr "Si [code]true[/code], todo el texto se muestra como MAYÚSCULAS."
|
||||
|
||||
|
@ -42618,36 +42708,36 @@ msgid "Restricts the number of characters to display. Set to -1 to disable."
|
|||
msgstr ""
|
||||
"Restringe el número de caracteres a mostrar. Ponlo en -1 para desactivarlo."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr "Alinea las filas a la izquierda (por defecto)."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr "Alinea las filas centradas."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr "Alinea las filas a la derecha."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
"Ampliar los espacios en blanco de las filas para que se ajusten al ancho."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr "Alinea todo el texto en la parte superior."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr "Alinea todo el texto al centro."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr "Alinea todo el texto al fondo."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr "Alinear todo el texto extendiendo las filas."
|
||||
|
||||
|
@ -42692,6 +42782,254 @@ msgstr "[Font] que se usa para el texto de las [Label]."
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr "Fondo [StyleBox] para la [Label]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr "Nodo de sprite 2D en un mundo 3D."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
"Devuelve [code]true[/code], si el flag especificado está activado. Ver el "
|
||||
"enumerador [enum Flags] para las opciones."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
"El modo de orientación de TileMap. Vea [enum Mode] para los posibles valores."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "Umbral en el que el alpha scissor descartará los valores."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Si [code]true[/code], oculta la línea del índice especificado."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
"La dirección de llenado. Ver [enum FillMode] para los posibles valores."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la textura también se puede ver desde atrás, si "
|
||||
"[code]false[/code], es invisible cuando se mira desde atrás."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], el objeto se renderiza con el mismo tamaño "
|
||||
"independientemente de la distancia."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr "[Font] que se usa para el texto de las [Label]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
"Controla la alineación horizontal del texto. Apoya la izquierda, el centro, "
|
||||
"la derecha, y el relleno, o la justificación. Ponlo en una de las constantes "
|
||||
"[enum Align]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr "Espacio vertical entre líneas en multilínea [Label]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr "[Color] del texto predeterminado de la [Label]."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la prueba de profundidad está desactivada y el objeto "
|
||||
"se dibujará en orden de renderización."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr "El desplazamiento al dibujar de la textura."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr "La altura del cilindro."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
"Establece la prioridad de renderización de los objetos transparentes en las "
|
||||
"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de "
|
||||
"menor prioridad.\n"
|
||||
"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos "
|
||||
"transparentes. Esto no afectará a la forma en que se clasifican los objetos "
|
||||
"transparentes en relación con los opacos. Esto se debe a que los objetos "
|
||||
"opacos no se clasifican, mientras que los transparentes se clasifican de "
|
||||
"atrás hacia adelante (sujetos a prioridad)."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
"Establece la prioridad de renderización de los objetos transparentes en las "
|
||||
"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de "
|
||||
"menor prioridad.\n"
|
||||
"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos "
|
||||
"transparentes. Esto no afectará a la forma en que se clasifican los objetos "
|
||||
"transparentes en relación con los opacos. Esto se debe a que los objetos "
|
||||
"opacos no se clasifican, mientras que los transparentes se clasifican de "
|
||||
"atrás hacia adelante (sujetos a prioridad)."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la [Light] en el [Environment] tiene efectos sobre el "
|
||||
"sprite."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
"Controla la alineación vertical del texto. Soporta la parte superior, el "
|
||||
"centro, la parte inferior y el relleno. Ponlo en una de las constantes [enum "
|
||||
"VAlign]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr "Si se ajusta, las luces del entorno afectan al sprite."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
"Si se fija, la textura puede ser vista desde atrás también, si no, es "
|
||||
"invisible cuando se mira desde atrás."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
"Desactiva la prueba de profundidad, así que este objeto se dibuja encima de "
|
||||
"todos los demás. Sin embargo, los objetos dibujados después de él en el "
|
||||
"orden de dibujo pueden cubrirlo."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
"El objeto se escala según la profundidad para que siempre aparezca del mismo "
|
||||
"tamaño en la pantalla."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr "Representa el tamaño del enum [enum DrawFlags]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -46926,6 +47264,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Devuelve el [RID] de la forma enésima de un área."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -46981,6 +47324,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr "Devuelve el desplazamiento del polígono de navegación del tile."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -47088,12 +47441,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Devuelve el [RID] de la forma enésima de un área."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -48046,8 +48414,9 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
"Habilitar o deshabilitar la verificación del certificado cuando [member "
|
||||
|
@ -49323,7 +49692,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -59851,9 +60220,9 @@ msgstr ""
|
|||
"submenú."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
"Devuelve la punta de la herramienta asociada al índice especificado "
|
||||
"[code]idx[/code]."
|
||||
|
@ -67527,7 +67896,8 @@ msgid "The default text font."
|
|||
msgstr "La fuente por defecto."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
#, fuzzy
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr "El fondo utilizado cuando se enfoca el [RichTextLabel]."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -69290,16 +69660,6 @@ msgstr ""
|
|||
"current_scene] no puede ser cargada en una [PackedScene], o [constant "
|
||||
"ERR_CANT_CREATE] si la escena no puede ser instanciada."
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la aplicación acepta automáticamente salir. Habilitado "
|
||||
"por defecto.\n"
|
||||
"Para las plataformas móviles, véase [method set_quit_on_go_back]."
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -69321,25 +69681,22 @@ msgstr ""
|
|||
msgid "Marks the most recent [InputEvent] as handled."
|
||||
msgstr "Devuelve el [InputEvent] del atajo como una [String]."
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la aplicación se cierra automáticamente al volver (por "
|
||||
"ejemplo, en Android). Habilitado por defecto.\n"
|
||||
"Para manejar el botón 'Retroceder' cuando esta opción está desactivada, usa "
|
||||
"[constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]."
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la aplicación acepta automáticamente salir. Habilitado "
|
||||
"por defecto.\n"
|
||||
"Para las plataformas móviles, véase [method set_quit_on_go_back]."
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid "The current scene."
|
||||
msgstr "La escena actual."
|
||||
|
@ -69429,6 +69786,19 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la aplicación se cierra automáticamente al volver (por "
|
||||
"ejemplo, en Android). Habilitado por defecto.\n"
|
||||
"Para manejar el botón 'Retroceder' cuando esta opción está desactivada, usa "
|
||||
"[constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]."
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -72233,6 +72603,10 @@ msgstr ""
|
|||
"Fuerza una conversión del [member albedo_texture] del espacio sRGB al "
|
||||
"espacio lineal."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr "Si [code]true[/code], el objeto no recibe luz ambiental."
|
||||
|
@ -72260,14 +72634,6 @@ msgstr ""
|
|||
"Si [code]true[/code], el objeto se renderiza con el mismo tamaño "
|
||||
"independientemente de la distancia."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], la prueba de profundidad está desactivada y el objeto "
|
||||
"se dibujará en orden de renderización."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -72431,10 +72797,6 @@ msgstr ""
|
|||
"para una comparación de las coordenadas del mapa normal esperadas por los "
|
||||
"motores populares."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "Umbral en el que el alpha scissor descartará los valores."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -73015,15 +73377,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
"Desactiva la prueba de profundidad, así que este objeto se dibuja encima de "
|
||||
"todos los demás. Sin embargo, los objetos dibujados después de él en el "
|
||||
"orden de dibujo pueden cubrirlo."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -73847,6 +74200,27 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
"Establece la prioridad de renderización de los objetos transparentes en las "
|
||||
"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de "
|
||||
"menor prioridad.\n"
|
||||
"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos "
|
||||
"transparentes. Esto no afectará a la forma en que se clasifican los objetos "
|
||||
"transparentes en relación con los opacos. Esto se debe a que los objetos "
|
||||
"opacos no se clasifican, mientras que los transparentes se clasifican de "
|
||||
"atrás hacia adelante (sujetos a prioridad)."
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -73885,8 +74259,12 @@ msgstr ""
|
|||
"invisible cuando se mira desde atrás."
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr "Representa el tamaño del enum [enum DrawFlags]."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
"El objeto se escala según la profundidad para que siempre aparezca del mismo "
|
||||
"tamaño en la pantalla."
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
#, fuzzy
|
||||
|
@ -77865,6 +78243,58 @@ msgstr ""
|
|||
"Establece el [StyleBox] de este [TextEdit] cuando [member readonly] está "
|
||||
"activado."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr "Genera un [TriangleMesh] desde la malla."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr "[Font] que se usa para el texto de las [Label]."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
"Controla la alineación horizontal del texto. Apoya la izquierda, el centro, "
|
||||
"la derecha, y el relleno, o la justificación. Ponlo en una de las constantes "
|
||||
"[enum Align]."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr "El tipo del que obtener la constante."
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr "Textura para 2D y 3D."
|
||||
|
@ -84986,14 +85416,16 @@ msgstr ""
|
|||
"reproducir vídeos en [VideoPlayer]."
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
#, fuzzy
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
"[VideoStream] recurso para formatos de video implementados a través de "
|
||||
"GDNative."
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -96180,7 +96612,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr "Emitido cuando [member frame] cambió."
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7834,7 +7834,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14046,7 +14046,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -17117,14 +17116,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20799,7 +20798,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24873,6 +24872,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24880,6 +24892,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24911,6 +24943,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26767,7 +26815,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27508,7 +27559,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28673,7 +28725,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28685,11 +28741,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30158,15 +30235,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32533,11 +32610,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32551,35 +32628,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32621,6 +32698,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35896,6 +36159,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35945,6 +36212,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36045,12 +36322,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36828,7 +37119,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37655,7 +37946,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45443,8 +45734,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -51418,7 +51708,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52789,13 +53079,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52814,16 +53097,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52889,6 +53170,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55196,6 +55485,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55219,12 +55512,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55339,10 +55626,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55797,12 +56080,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56452,6 +56729,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56481,7 +56770,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59604,6 +59894,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64974,12 +65308,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73658,7 +73992,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7485,7 +7485,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13706,7 +13706,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16784,14 +16783,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20470,8 +20469,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Palauttaa parametrin kosinin."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24548,6 +24548,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24555,6 +24568,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Palauttaa kahden vektorin jäännöksen."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Palauttaa parametrin sinin."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Palauttaa parametrin kosinin."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Palauttaa parametrin sinin."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24586,6 +24623,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26444,7 +26497,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27192,7 +27248,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28357,7 +28414,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28369,11 +28430,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29844,15 +29926,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32220,11 +32302,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32238,35 +32320,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32308,6 +32390,194 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Palauttaa parametrin kosinin."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Palauttaa parametrin kosinin."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35594,6 +35864,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Palauttaa parametrin sinin."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35643,6 +35918,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35744,12 +36029,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Palauttaa parametrin sinin."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36536,7 +36836,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37363,7 +37663,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45152,10 +45452,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Laskee kahden vektorin ristitulon."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51128,7 +51428,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52499,13 +52799,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52524,16 +52817,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52599,6 +52890,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54907,6 +55206,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54930,12 +55233,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55050,10 +55347,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55508,12 +55801,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56164,6 +56451,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56193,7 +56492,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59327,6 +59627,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64712,12 +65056,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73422,7 +73766,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7411,7 +7411,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13623,7 +13623,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16694,14 +16693,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20376,7 +20375,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24450,6 +24449,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24457,6 +24469,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24488,6 +24520,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26344,7 +26392,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27085,7 +27136,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28250,7 +28302,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28262,11 +28318,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29735,15 +29812,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32110,11 +32187,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32128,35 +32205,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32198,6 +32275,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35467,6 +35730,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35516,6 +35783,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35616,12 +35893,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36399,7 +36690,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37226,7 +37517,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45002,8 +45293,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50973,7 +51263,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52344,13 +52634,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52369,16 +52652,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52444,6 +52725,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54751,6 +55040,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54774,12 +55067,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54894,10 +55181,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55352,12 +55635,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56007,6 +56284,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56036,7 +56325,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59159,6 +59449,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64529,12 +64863,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73213,7 +73547,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -7403,7 +7403,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13615,7 +13615,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16686,14 +16685,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24439,6 +24438,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24446,6 +24458,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24477,6 +24509,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26333,7 +26381,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27074,7 +27125,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28239,7 +28291,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28251,11 +28307,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29724,15 +29801,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32099,11 +32176,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32117,35 +32194,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32187,6 +32264,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35456,6 +35719,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35505,6 +35772,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35605,12 +35882,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36388,7 +36679,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37215,7 +37506,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44991,8 +45282,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50962,7 +51252,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52333,13 +52623,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52358,16 +52641,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52433,6 +52714,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54740,6 +55029,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54763,12 +55056,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54883,10 +55170,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55341,12 +55624,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55996,6 +56273,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56025,7 +56314,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59148,6 +59438,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64518,12 +64852,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73202,7 +73536,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7402,7 +7402,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13614,7 +13614,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16685,14 +16684,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20367,7 +20366,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24438,6 +24437,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24445,6 +24457,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24476,6 +24508,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26332,7 +26380,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27073,7 +27124,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28238,7 +28290,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28250,11 +28306,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29723,15 +29800,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32098,11 +32175,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32116,35 +32193,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32186,6 +32263,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35455,6 +35718,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35504,6 +35771,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35604,12 +35881,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36387,7 +36678,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37214,7 +37505,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44990,8 +45281,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50961,7 +51251,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52332,13 +52622,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52357,16 +52640,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52432,6 +52713,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54739,6 +55028,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54762,12 +55055,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54882,10 +55169,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55340,12 +55623,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55995,6 +56272,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56024,7 +56313,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59147,6 +59437,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64517,12 +64851,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73201,7 +73535,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7420,7 +7420,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13632,7 +13632,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16703,14 +16702,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20385,7 +20384,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24456,6 +24455,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24463,6 +24475,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24494,6 +24526,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26350,7 +26398,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27091,7 +27142,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28256,7 +28308,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28268,11 +28324,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29741,15 +29818,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32116,11 +32193,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32134,35 +32211,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32204,6 +32281,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35473,6 +35736,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35522,6 +35789,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35622,12 +35899,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36405,7 +36696,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37232,7 +37523,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45008,8 +45299,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50979,7 +51269,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52350,13 +52640,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52375,16 +52658,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52450,6 +52731,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54757,6 +55046,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54780,12 +55073,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54900,10 +55187,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55358,12 +55641,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56013,6 +56290,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56042,7 +56331,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59165,6 +59455,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64535,12 +64869,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73219,7 +73553,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7815,7 +7815,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14028,7 +14028,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -17099,14 +17098,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20781,7 +20780,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24858,6 +24857,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24865,6 +24877,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24896,6 +24932,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26753,7 +26805,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27494,7 +27549,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28659,7 +28715,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28671,11 +28731,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30144,15 +30225,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32519,11 +32600,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32537,35 +32618,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32607,6 +32688,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35888,6 +36155,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35937,6 +36209,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36037,12 +36319,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36822,7 +37119,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37649,7 +37946,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45442,10 +45739,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51416,7 +51713,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52787,13 +53084,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52812,16 +53102,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52887,6 +53175,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55194,6 +55490,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55217,12 +55517,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55337,10 +55631,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55795,12 +56085,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56450,6 +56734,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56479,7 +56775,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59608,6 +59905,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64979,12 +65320,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73669,7 +74010,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7402,7 +7402,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13614,7 +13614,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16685,14 +16684,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20367,7 +20366,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24438,6 +24437,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24445,6 +24457,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24476,6 +24508,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26332,7 +26380,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27073,7 +27124,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28238,7 +28290,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28250,11 +28306,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29723,15 +29800,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32098,11 +32175,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32116,35 +32193,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32186,6 +32263,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35455,6 +35718,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35504,6 +35771,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35604,12 +35881,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36387,7 +36678,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37214,7 +37505,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44990,8 +45281,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50961,7 +51251,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52332,13 +52622,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52357,16 +52640,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52432,6 +52713,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54739,6 +55028,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54762,12 +55055,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54882,10 +55169,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55340,12 +55623,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55995,6 +56272,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56024,7 +56313,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59147,6 +59437,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64517,12 +64851,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73201,7 +73535,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -8416,7 +8416,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14653,7 +14653,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -17817,14 +17816,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -21504,8 +21503,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -25593,6 +25593,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -25600,6 +25613,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Restituisce il resto dei due vettori."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Restituisce il seno del parametro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Restituisce il coseno del parametro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Restituisce il seno del parametro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -25631,6 +25668,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -27499,7 +27552,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -28249,7 +28305,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -29415,7 +29472,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29427,11 +29488,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30905,15 +30987,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -33286,11 +33368,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -33304,35 +33386,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -33374,6 +33456,204 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
|
||||
"è disabilitato."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
|
||||
"è disabilitato."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
|
||||
"è disabilitato."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
|
||||
"è disabilitato."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -36672,6 +36952,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Restituisce il seno del parametro."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -36724,6 +37009,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36825,12 +37120,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Restituisce il seno del parametro."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -37621,7 +37931,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -38449,7 +38759,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -46278,10 +46588,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
|
@ -52262,7 +52572,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -53635,13 +53945,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -53660,16 +53963,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -53735,6 +54036,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -56044,6 +56353,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -56067,12 +56380,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -56188,10 +56495,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -56649,12 +56952,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -57305,6 +57602,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -57334,7 +57643,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -60485,6 +60795,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -65911,12 +66265,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -74652,7 +75006,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -9597,7 +9597,8 @@ msgstr ""
|
|||
"避するのに便利です。"
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
#, fuzzy
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
"インデックスが存在しない場合に index_array_len に使用されるデフォルト値。"
|
||||
|
||||
|
@ -16616,7 +16617,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -19756,14 +19756,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -23493,8 +23493,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "配列が空の場合は[code]true[/code]を返します。"
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -27604,6 +27605,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -27611,6 +27625,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "2つのベクトルの剰余を返します。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "キュー内で次にあるアニメーションの名前を返します。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "パラメータのコサインを返します。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "パラメータのサインを返します。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -27642,6 +27680,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -29521,7 +29575,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -30286,7 +30343,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -31453,9 +31511,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
#, fuzzy
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgstr "モード用enumの最大値。"
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
|
@ -31466,11 +31527,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -32950,15 +33032,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -35354,11 +35436,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -35372,35 +35454,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -35442,6 +35524,224 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
"指定したフラグが有効な場合、[code]true[/code] を返します。オプションについて"
|
||||
"は [enum Flags] 列挙子を参照してください。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
"この [AnimationTree] のプロセスモード。利用可能なモードは [enum "
|
||||
"AnimationProcessMode] を参照してください。"
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "アルファシザーが値を破棄する際のしきい値です。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
"[code]true[/code]の場合、頂点の伸長設定を有効にします。[member grow_amount]を"
|
||||
"参照してください。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
"この [AnimationTree] のプロセスモード。利用可能なモードは [enum "
|
||||
"AnimationProcessMode] を参照してください。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
"[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング"
|
||||
"されます。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr "編集済みプロパティ用のヒントなし。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
"[code]true[/code] の場合、深度テストは無効になり、オブジェクトはレンダリング"
|
||||
"順に描画されます。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr "テクスチャの描写オフセット。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr "円柱の高さ。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"[code]true[/code] のとき、他のモニタリングしているエリアがこのエリアを検出で"
|
||||
"きます。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
"[code]true[/code] のとき、他のモニタリングしているエリアがこのエリアを検出で"
|
||||
"きます。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
"深度テストを無効にし、このオブジェクトは他のすべてのオブジェクトの上に描画さ"
|
||||
"れます。ただし、描画順において後で描画されたオブジェクトは、このオブジェクト"
|
||||
"を覆うことができます。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
"画面上に常に同じサイズで表示されるように、オブジェクトが奥行きで拡縮されま"
|
||||
"す。"
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -38770,6 +39070,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "アニメーションのトラック数を返します。"
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -38824,6 +39129,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -38928,12 +39243,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "アニメーションのトラック数を返します。"
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -39730,7 +40060,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -40560,7 +40890,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -48426,10 +48756,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
|
@ -54453,7 +54783,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -55831,13 +56161,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -55856,16 +56179,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -55931,6 +56252,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -58323,6 +58652,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr "[member albedo_texture] を強制的にsRGB空間からリニア空間に変換します。"
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr "[code]true[/code]の場合、オブジェクトは環境光を受けません。"
|
||||
|
@ -58350,14 +58683,6 @@ msgstr ""
|
|||
"[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング"
|
||||
"されます。"
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
"[code]true[/code] の場合、深度テストは無効になり、オブジェクトはレンダリング"
|
||||
"順に描画されます。"
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -58516,10 +58841,6 @@ msgstr ""
|
|||
"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]こ"
|
||||
"のページ[/url]を参照してください。"
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "アルファシザーが値を破棄する際のしきい値です。"
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -59084,15 +59405,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
"深度テストを無効にし、このオブジェクトは他のすべてのオブジェクトの上に描画さ"
|
||||
"れます。ただし、描画順において後で描画されたオブジェクトは、このオブジェクト"
|
||||
"を覆うことができます。"
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr "メッシュで指定された頂点単位の色に [code]ALBEDO[/code] を設定します。"
|
||||
|
@ -59786,6 +60098,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -59818,8 +60142,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
"画面上に常に同じサイズで表示されるように、オブジェクトが奥行きで拡縮されま"
|
||||
"す。"
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D."
|
||||
|
@ -62998,6 +63326,52 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr "編集済みプロパティ用のヒントなし。"
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr "ボタンがホバーされている状態です。"
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -68460,12 +68834,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -77266,7 +77640,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr "[member frame] が変更されたときに発信されます。"
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7533,7 +7533,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13752,7 +13752,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16858,14 +16857,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20605,8 +20604,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "매개변수의 코사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24684,6 +24684,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24691,6 +24704,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "두 벡터의 나머지를 반환합니다."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "매개변수의 코사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24722,6 +24759,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26579,7 +26632,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27321,7 +27377,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28486,7 +28543,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28498,11 +28559,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29979,15 +30061,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32356,11 +32438,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32374,35 +32456,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32444,6 +32526,194 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "매개변수의 코사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "매개변수의 코사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35734,6 +36004,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35783,6 +36058,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35884,12 +36169,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36676,7 +36976,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37628,7 +37928,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45430,10 +45730,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51406,7 +51706,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52777,13 +53077,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52802,16 +53095,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52877,6 +53168,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55184,6 +55483,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55207,12 +55510,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55327,10 +55624,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55785,12 +56078,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56440,6 +56727,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56469,7 +56768,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59602,6 +59902,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64982,12 +65326,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73701,7 +74045,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7417,7 +7417,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13629,7 +13629,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16700,14 +16699,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20382,7 +20381,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24456,6 +24455,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24463,6 +24475,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24494,6 +24526,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26350,7 +26398,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27091,7 +27142,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28256,7 +28308,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28268,11 +28324,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29741,15 +29818,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32116,11 +32193,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32134,35 +32211,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32204,6 +32281,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35473,6 +35736,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35522,6 +35789,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35622,12 +35899,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36405,7 +36696,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37232,7 +37523,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45008,8 +45299,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50979,7 +51269,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52350,13 +52640,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52375,16 +52658,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52450,6 +52731,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54757,6 +55046,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54780,12 +55073,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54900,10 +55187,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55358,12 +55641,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56013,6 +56290,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56042,7 +56331,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59165,6 +59455,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64535,12 +64869,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73219,7 +73553,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7400,7 +7400,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13612,7 +13612,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16683,14 +16682,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20365,7 +20364,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24436,6 +24435,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24443,6 +24455,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24474,6 +24506,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26330,7 +26378,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27071,7 +27122,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28236,7 +28288,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28248,11 +28304,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29721,15 +29798,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32096,11 +32173,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32114,35 +32191,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32184,6 +32261,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35453,6 +35716,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35502,6 +35769,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35602,12 +35879,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36385,7 +36676,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37212,7 +37503,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44988,8 +45279,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50959,7 +51249,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52330,13 +52620,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52355,16 +52638,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52430,6 +52711,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54737,6 +55026,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54760,12 +55053,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54880,10 +55167,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55338,12 +55621,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55993,6 +56270,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56022,7 +56311,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59145,6 +59435,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64515,12 +64849,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73199,7 +73533,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7412,7 +7412,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13624,7 +13624,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16695,14 +16694,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20377,7 +20376,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24448,6 +24447,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24455,6 +24467,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24486,6 +24518,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26342,7 +26390,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27083,7 +27134,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28248,7 +28300,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28260,11 +28316,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29733,15 +29810,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32108,11 +32185,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32126,35 +32203,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32196,6 +32273,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35465,6 +35728,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35514,6 +35781,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35614,12 +35891,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36397,7 +36688,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37224,7 +37515,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45000,8 +45291,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50971,7 +51261,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52342,13 +52632,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52367,16 +52650,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52442,6 +52723,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54749,6 +55038,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54772,12 +55065,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54892,10 +55179,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55350,12 +55633,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56005,6 +56282,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56034,7 +56323,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59157,6 +59447,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64527,12 +64861,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73211,7 +73545,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7400,7 +7400,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13612,7 +13612,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16683,14 +16682,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20365,7 +20364,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24436,6 +24435,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24443,6 +24455,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24474,6 +24506,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26330,7 +26378,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27071,7 +27122,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28236,7 +28288,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28248,11 +28304,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29721,15 +29798,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32096,11 +32173,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32114,35 +32191,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32184,6 +32261,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35453,6 +35716,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35502,6 +35769,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35602,12 +35879,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36385,7 +36676,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37212,7 +37503,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44988,8 +45279,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50959,7 +51249,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52330,13 +52620,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52355,16 +52638,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52430,6 +52711,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54737,6 +55026,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54760,12 +55053,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54880,10 +55167,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55338,12 +55621,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55993,6 +56270,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56022,7 +56311,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59145,6 +59435,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64515,12 +64849,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73199,7 +73533,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7469,7 +7469,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13681,7 +13681,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16752,14 +16751,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20434,7 +20433,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24508,6 +24507,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24515,6 +24527,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24546,6 +24578,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26402,7 +26450,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27143,7 +27194,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28308,7 +28360,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28320,11 +28376,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29793,15 +29870,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32168,11 +32245,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32186,35 +32263,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32256,6 +32333,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35525,6 +35788,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35574,6 +35841,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35674,12 +35951,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36457,7 +36748,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37284,7 +37575,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45060,8 +45351,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -51032,7 +51322,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52403,13 +52693,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52428,16 +52711,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52503,6 +52784,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54810,6 +55099,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54833,12 +55126,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54953,10 +55240,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55411,12 +55694,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56066,6 +56343,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56095,7 +56384,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59218,6 +59508,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64588,12 +64922,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73272,7 +73606,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7906,7 +7906,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14133,7 +14133,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -17215,14 +17214,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20904,8 +20903,11 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24987,6 +24989,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24994,6 +25009,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Zwraca resztę z dwóch wektorów."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Zwraca sinus parametru."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Zwraca cosinus parametru."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Zwraca sinus parametru."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -25025,6 +25064,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26889,7 +26944,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27637,7 +27695,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28802,7 +28861,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28814,11 +28877,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30290,15 +30374,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32676,11 +32760,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32694,35 +32778,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32764,6 +32848,204 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -36067,6 +36349,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Zwraca sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -36122,6 +36409,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36223,12 +36520,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Zwraca sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -37019,7 +37331,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37846,7 +38158,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45669,10 +45981,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51653,7 +51965,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -53027,13 +53339,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -53052,16 +53357,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -53127,6 +53430,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55435,6 +55746,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55458,12 +55773,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55578,10 +55887,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -56039,12 +56344,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56694,6 +56993,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56723,7 +57034,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59862,6 +60174,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -65248,12 +65604,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73975,7 +74331,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -8191,7 +8191,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14434,7 +14434,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr "Retorna o [RID] do objeto."
|
||||
|
||||
|
@ -17524,14 +17523,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -21210,8 +21209,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -25292,6 +25292,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -25299,6 +25312,29 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Retorna o tamanho do ficheiro em bytes."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Retorna o cosseno do parâmetro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Retorna o seno do parâmetro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -25330,6 +25366,23 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr "Remove todos os pontos da curva."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -27187,7 +27240,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr "Emitido quando o utilizador pressiona [code]Ctrl + C[/code]."
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27928,7 +27984,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -29093,7 +29150,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29105,11 +29166,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30578,15 +30660,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32957,11 +33039,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32975,35 +33057,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -33045,6 +33127,204 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr "Nó de sprite 2D num mundo 3D."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr "Se [code]true[/code], a texture será centralizada."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "Limiar no qual a tesoura alfa descartará os valores."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Se [code]true[/code], a texture será centralizada."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
|
||||
"organização é desativada."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr "Não há sugestão para a propriedade editada."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr "O espaço vertical entre linhas."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr "[Color] padrão do texto do [Label]."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr "O tamanho da sombra em pixels."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr "A altura do cilindro."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -36330,6 +36610,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Retorna o RID do ecrã usada por essa camada."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -36380,6 +36665,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36482,12 +36777,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Retorna o RID do ecrã usada por essa camada."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -37273,7 +37583,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -38100,7 +38410,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45880,10 +46190,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51856,7 +52166,7 @@ msgid "The default text font."
|
|||
msgstr "A fonte padrão do texto."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -53227,13 +53537,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -53252,16 +53555,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -53327,6 +53628,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55638,6 +55947,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55661,12 +55974,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55785,10 +56092,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "Limiar no qual a tesoura alfa descartará os valores."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -56245,12 +56548,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56912,6 +57209,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56941,7 +57250,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -60070,6 +60380,51 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr "[Font] do texto do item."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr "Textura para 2D e 3D."
|
||||
|
@ -65457,12 +65812,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -74147,7 +74502,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr "Emitido quando [member visibility_state] muda."
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -8445,7 +8445,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14698,7 +14698,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr "Retorna o [RID] do objeto."
|
||||
|
||||
|
@ -17822,14 +17821,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -21513,8 +21512,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -25603,6 +25603,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -25610,6 +25623,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Retorna o resto dos dois vetores."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Retorna o seno do parâmetro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Retorna o cosseno do parâmetro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Retorna o seno do parâmetro."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -25641,6 +25678,23 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr "Remove todos os pontos da curva."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -27505,7 +27559,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr "Emitido quando o usuário pressiona [code]Ctrl + C[/code]."
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -28263,7 +28320,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -29428,7 +29486,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29440,11 +29502,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30918,15 +31001,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -33301,11 +33384,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -33319,35 +33402,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -33389,6 +33472,206 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr "Nó de sprite 2D em um mundo 3D."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "Limiar no qual a tesoura alfa descartará os valores."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
|
||||
"organização é desabilitada."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr "Nenhuma dica para a propriedade editada."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr "O espaço vertical entre linhas."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr "[Color] padrão do texto do [Label]."
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr "O tamanho da sombra em pixels."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr "A altura do cilindro."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
|
||||
"organização é desabilitada."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -36692,6 +36975,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Retorna o número de nós nesta [SceneTree]."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -36743,6 +37031,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36846,12 +37144,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Retorna o número de nós nesta [SceneTree]."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -37644,7 +37957,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -38471,7 +38784,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -46296,10 +46609,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Retorna o tipo do nó em at [code]idx[/code]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
|
@ -52283,7 +52596,7 @@ msgid "The default text font."
|
|||
msgstr "A fonte padrão do texto."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -53655,13 +53968,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -53680,16 +53986,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -53755,6 +54059,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -56069,6 +56381,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -56092,12 +56408,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -56216,10 +56526,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr "Limiar no qual a tesoura alfa descartará os valores."
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -56679,12 +56985,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -57346,6 +57646,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -57375,7 +57687,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -60522,6 +60835,51 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr "[Font] do texto do item."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr "Textura para 2D e 3D."
|
||||
|
@ -65921,12 +66279,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -74652,7 +75010,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr "Emitido quando [member visibility_state] muda."
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7432,7 +7432,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13644,7 +13644,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16715,14 +16714,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20397,7 +20396,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24471,6 +24470,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24478,6 +24490,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24509,6 +24541,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26365,7 +26413,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27106,7 +27157,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28271,7 +28323,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28283,11 +28339,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29756,15 +29833,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32131,11 +32208,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32149,35 +32226,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32219,6 +32296,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35488,6 +35751,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35537,6 +35804,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35637,12 +35914,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36420,7 +36711,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37247,7 +37538,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45023,8 +45314,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50994,7 +51284,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52365,13 +52655,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52390,16 +52673,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52465,6 +52746,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54772,6 +55061,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54795,12 +55088,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54915,10 +55202,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55373,12 +55656,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56028,6 +56305,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56057,7 +56346,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59180,6 +59470,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64550,12 +64884,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73234,7 +73568,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -45,11 +45,12 @@
|
|||
# Rish Alternative <ii4526668@gmail.com>, 2022.
|
||||
# Andrey <stre10k@mail.ru>, 2022.
|
||||
# Smadjavul <o1985af@gmail.com>, 2022.
|
||||
# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-04-29 02:53+0000\n"
|
||||
"PO-Revision-Date: 2022-05-21 21:38+0000\n"
|
||||
"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
|
||||
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/ru/>\n"
|
||||
|
@ -59,7 +60,7 @@ msgstr ""
|
|||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
|
||||
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 4.12.1-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -587,7 +588,6 @@ msgstr ""
|
|||
"экземпляр объекта. Полезно для десериализации."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
|
||||
"defined with [code]curve[/code]. This easing function is based on an "
|
||||
|
@ -607,18 +607,18 @@ msgid ""
|
|||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
msgstr ""
|
||||
"Возвращает \"смягченное\" значение [code]x[/code] на основе функции "
|
||||
"Возвращает \"смягчённое\" значение [code]x[/code] на основе функции "
|
||||
"смягчения, определенной с помощью [code]curve[/code]. Эта функция смягчения "
|
||||
"основана на экспоненте. [code]curve[/code] может быть любым числом с "
|
||||
"плавающей точкой, а конкретные значения приводят к следующему поведению:\n"
|
||||
"[codeblock]\n"
|
||||
"- Меньше -1,0 (эксклюзив): Облегчение вхождения-выхождения\n"
|
||||
"- Меньше -1,0 (не включая): Облегчение вхождения-выхождения\n"
|
||||
"- 1.0: Линейный\n"
|
||||
"- От -1,0 до 0,0 (исключение): Облегчение в\n"
|
||||
"- От -1,0 до 0,0 (не включая): Облегчение в\n"
|
||||
"- 0.0: Постоянный\n"
|
||||
"- От 0,0 до 1,0 (исключая): Облегчение\n"
|
||||
"- От 0,0 до 1,0 (не включая): Облегчение\n"
|
||||
"- 1.0: Линейный\n"
|
||||
"- Больше 1,0 (исключительно): Облегчение\n"
|
||||
"- Больше 1,0 (не включая): Облегчение\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"ease_cheatsheet.png]ease() значения кривой шпаргалка[/url]\n"
|
||||
|
@ -1501,7 +1501,6 @@ msgstr ""
|
|||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Pushes a warning message to Godot's built-in debugger and to the OS "
|
||||
"terminal.\n"
|
||||
|
@ -9018,7 +9017,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -15281,7 +15280,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -18464,14 +18462,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -22157,8 +22155,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Возвращает [code]true[/code] если массив пустой."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -26255,6 +26254,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -26262,6 +26274,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Возвращает остаток от двух векторов."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Возвращает синус параметра."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Возвращает косинус параметра."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Возвращает синус параметра."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -26293,6 +26329,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -28157,7 +28209,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -28907,7 +28962,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -30074,9 +30130,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
#, fuzzy
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgstr "Максимальное значение для режима перечисления."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
|
@ -30087,11 +30146,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -31564,15 +31644,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -33965,11 +34045,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -33983,35 +34063,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -34053,6 +34133,198 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr "Если [code]true[/code], текстура будет центрирована."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Если [code]true[/code], текстура будет центрирована."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Если [code]true[/code], текстура будет центрирована."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr "Нет подсказки для отредактированного свойства."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr "Смещение текстуры."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr "Если [code]true[/code], текстура отражена по вертикали."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -37357,6 +37629,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Возвращает количество дорожек в анимации."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -37409,6 +37686,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -37511,12 +37798,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Возвращает количество дорожек в анимации."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -38387,7 +38689,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -39217,7 +39519,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -47073,10 +47375,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
|
@ -53125,7 +53427,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -54497,13 +54799,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -54522,16 +54817,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -54597,6 +54890,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -56911,6 +57212,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -56934,12 +57239,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -57057,10 +57356,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -57516,12 +57811,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -58172,6 +58461,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -58201,7 +58502,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -61373,6 +61675,51 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr "Нет подсказки для отредактированного свойства."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -66926,12 +67273,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -75675,7 +76022,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr "Излучается при изменении [member frame]."
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7403,7 +7403,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13615,7 +13615,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16686,14 +16685,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24442,6 +24441,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24449,6 +24461,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24480,6 +24512,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26336,7 +26384,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27077,7 +27128,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28242,7 +28294,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28254,11 +28310,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29727,15 +29804,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32102,11 +32179,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32120,35 +32197,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32190,6 +32267,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35459,6 +35722,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35508,6 +35775,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35608,12 +35885,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36391,7 +36682,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37218,7 +37509,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44994,8 +45285,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50965,7 +51255,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52336,13 +52626,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52361,16 +52644,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52436,6 +52717,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54743,6 +55032,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54766,12 +55059,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54886,10 +55173,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55344,12 +55627,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55999,6 +56276,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56028,7 +56317,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59151,6 +59441,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64521,12 +64855,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73205,7 +73539,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7414,7 +7414,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13626,7 +13626,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16697,14 +16696,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20379,7 +20378,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24453,6 +24452,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24460,6 +24472,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24491,6 +24523,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26347,7 +26395,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27088,7 +27139,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28253,7 +28305,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28265,11 +28321,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29738,15 +29815,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32113,11 +32190,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32131,35 +32208,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32201,6 +32278,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35470,6 +35733,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35519,6 +35786,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35619,12 +35896,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36402,7 +36693,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37229,7 +37520,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45005,8 +45296,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50976,7 +51266,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52347,13 +52637,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52372,16 +52655,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52447,6 +52728,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54754,6 +55043,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54777,12 +55070,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54897,10 +55184,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55355,12 +55638,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56010,6 +56287,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56039,7 +56328,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59162,6 +59452,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64532,12 +64866,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73216,7 +73550,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7403,7 +7403,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13615,7 +13615,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16686,14 +16685,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24439,6 +24438,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24446,6 +24458,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24477,6 +24509,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26333,7 +26381,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27074,7 +27125,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28239,7 +28291,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28251,11 +28307,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29724,15 +29801,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32099,11 +32176,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32117,35 +32194,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32187,6 +32264,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35456,6 +35719,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35505,6 +35772,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35605,12 +35882,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36388,7 +36679,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37215,7 +37506,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -44991,8 +45282,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50962,7 +51252,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52333,13 +52623,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52358,16 +52641,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52433,6 +52714,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54740,6 +55029,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54763,12 +55056,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54883,10 +55170,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55341,12 +55624,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -55996,6 +56273,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56025,7 +56314,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59148,6 +59438,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64518,12 +64852,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73202,7 +73536,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7508,7 +7508,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13723,7 +13723,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16795,14 +16794,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20477,7 +20476,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
|
@ -24553,6 +24552,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24560,6 +24572,29 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24591,6 +24626,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26448,7 +26499,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27189,7 +27243,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28354,7 +28409,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28366,11 +28425,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29861,15 +29941,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32267,11 +32347,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32285,35 +32365,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32355,6 +32435,192 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35632,6 +35898,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35681,6 +35952,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35781,12 +36062,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์"
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36567,7 +36863,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37444,7 +37740,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45228,10 +45524,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "คืนค่าการกำหนดค่าของลำโพง"
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51209,7 +51505,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52580,13 +52876,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52605,16 +52894,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52680,6 +52967,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54987,6 +55282,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55010,12 +55309,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55130,10 +55423,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55588,12 +55877,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56244,6 +56527,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56273,7 +56568,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59402,6 +59698,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64785,12 +65125,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73476,7 +73816,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7479,7 +7479,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13698,7 +13698,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16769,14 +16768,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20451,8 +20450,11 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
|
||||
"so-sort ay hindi pinapagana."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24525,6 +24527,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24532,6 +24547,26 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns size of the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24563,6 +24598,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26419,7 +26470,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27160,7 +27214,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28325,7 +28380,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28337,11 +28396,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29810,15 +29890,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32185,11 +32265,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32203,35 +32283,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32273,6 +32353,201 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
|
||||
"so-sort ay hindi pinapagana."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
|
||||
"so-sort ay hindi pinapagana."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
|
||||
"so-sort ay hindi pinapagana."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35551,6 +35826,10 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35600,6 +35879,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35700,12 +35989,26 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36483,7 +36786,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37310,7 +37613,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45089,8 +45392,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -51060,7 +51362,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52431,13 +52733,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52456,16 +52751,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52531,6 +52824,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54838,6 +55139,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54861,12 +55166,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -54981,10 +55280,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55439,12 +55734,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56094,6 +56383,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56123,7 +56424,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59249,6 +59551,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64619,12 +64965,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73306,7 +73652,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -8177,7 +8177,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14403,7 +14403,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -17482,14 +17481,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -21168,8 +21167,10 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -25253,6 +25254,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -25260,6 +25274,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "İki vektörün kalanını döndürür."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Parametrenin kosinüsünü döndürür."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -25291,6 +25329,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -27152,7 +27206,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27894,7 +27951,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -29059,7 +29117,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29071,11 +29133,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30546,15 +30629,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32924,11 +33007,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32942,35 +33025,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -33012,6 +33095,200 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -36308,6 +36585,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -36357,6 +36639,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36458,12 +36750,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -37253,7 +37560,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -38080,7 +38387,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45892,10 +46199,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51875,7 +52182,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -53246,13 +53553,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -53271,16 +53571,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -53346,6 +53644,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55653,6 +55959,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55676,12 +55986,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55796,10 +56100,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -56256,12 +56556,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56911,6 +57205,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56940,7 +57246,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -60075,6 +60382,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -65455,12 +65806,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -74171,7 +74522,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7561,7 +7561,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13782,7 +13782,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16860,14 +16859,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20546,8 +20545,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Повертає косинус параметра."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24621,6 +24621,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24628,6 +24641,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Повертає лишок за двома векторами."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Повертає синус параметра."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Повертає косинус параметра."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Повертає синус параметра."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24659,6 +24696,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26517,7 +26570,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27265,7 +27321,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28430,7 +28487,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28442,11 +28503,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29917,15 +29999,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32293,11 +32375,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32311,35 +32393,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32381,6 +32463,194 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Повертає косинус параметра."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Повертає косинус параметра."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35674,6 +35944,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Повертає синус параметра."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35723,6 +35998,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35824,12 +36109,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Повертає синус параметра."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36616,7 +36916,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37443,7 +37743,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45246,10 +45546,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51222,7 +51522,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52593,13 +52893,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52618,16 +52911,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52693,6 +52984,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55001,6 +55300,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55024,12 +55327,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55144,10 +55441,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55602,12 +55895,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56258,6 +56545,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56287,7 +56586,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59421,6 +59721,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64804,12 +65148,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73516,7 +73860,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
|
@ -7856,7 +7856,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -14079,7 +14079,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -17158,14 +17157,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20845,8 +20844,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24923,6 +24923,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24930,6 +24943,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "Trả về phần dư của hai vector."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "Trả về côsin của tham số."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24961,6 +24998,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26819,7 +26872,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27561,7 +27617,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28726,7 +28783,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28738,11 +28799,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -30214,15 +30296,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32591,11 +32673,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32609,35 +32691,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32679,6 +32761,196 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35971,6 +36243,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -36021,6 +36298,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -36122,12 +36409,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36916,7 +37218,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37743,7 +38045,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45554,10 +45856,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51539,7 +51841,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52910,13 +53212,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52935,16 +53230,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -53010,6 +53303,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -55319,6 +55620,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -55342,12 +55647,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55463,10 +55762,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55922,12 +56217,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56577,6 +56866,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56606,7 +56907,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59740,6 +60042,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -65125,12 +65471,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73852,7 +74198,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -7515,7 +7515,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
msgid "Default value used for index_array_len when no indices are present."
|
||||
msgid "Value used internally when no indices are present."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ArrayMesh.xml
|
||||
|
@ -13736,7 +13736,6 @@ msgstr ""
|
|||
|
||||
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
|
||||
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "Returns the object's [RID]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -16814,14 +16813,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's wait mouse cursor, often an hourglass, when the user "
|
||||
"hovers the node."
|
||||
"Show the system's wait mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
msgid ""
|
||||
"Show the system's busy mouse cursor when the user hovers the node. Often an "
|
||||
"hourglass."
|
||||
"arrow with a small hourglass."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Control.xml
|
||||
|
@ -20500,8 +20499,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Returns [code]true[/code] of the filesystem is being scanned."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the filesystem is being scanned."
|
||||
msgstr "回傳參數的餘弦值。"
|
||||
|
||||
#: doc/classes/EditorFileSystem.xml
|
||||
msgid "Scan the filesystem for changes."
|
||||
|
@ -24578,6 +24578,19 @@ msgstr ""
|
|||
msgid "Returns the font ascent (number of pixels above the baseline)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
|
||||
"following contents:\n"
|
||||
"[code]points[/code] - [PoolVector3Array], containing outline points. "
|
||||
"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
|
||||
"the type of the point, using the [enum ContourPointTag] values.\n"
|
||||
"[code]contours[/code] - [PoolIntArray], containing indices the end "
|
||||
"points of each contour.\n"
|
||||
"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
|
||||
"code], clockwise contours must be filled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Returns the size of a character, optionally taking kerning into account if "
|
||||
|
@ -24585,6 +24598,30 @@ msgid ""
|
|||
"height (see [method get_height]) and has no relation to the glyph height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns resource id of the cache texture containing the char."
|
||||
msgstr "回傳參數的雙曲正弦值。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the cache texture containing the char."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns char offset from the baseline."
|
||||
msgstr "回傳參數的餘弦值。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
#, fuzzy
|
||||
msgid "Returns size of the char."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns rectangle in the cache texture containing the char."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Returns the font descent (number of pixels below the baseline)."
|
||||
msgstr ""
|
||||
|
@ -24616,6 +24653,22 @@ msgid ""
|
|||
"function to propagate changes to controls that might use it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid "Contour point is on the curve."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a conic "
|
||||
"(quadratic) Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Font.xml
|
||||
msgid ""
|
||||
"Contour point isn't on the curve, but serves as a control point for a cubic "
|
||||
"Bézier arc."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/FuncRef.xml
|
||||
msgid "Reference to a function in an object."
|
||||
msgstr ""
|
||||
|
@ -26474,7 +26527,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
|
||||
msgid ""
|
||||
"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
|
||||
"Provides a list of node names to be removed (all selected nodes, excluding "
|
||||
"nodes without closing button)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GraphEdit.xml
|
||||
|
@ -27222,7 +27278,8 @@ msgid ""
|
|||
"[Generic6DOFJoint]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
|
||||
#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Returns the value of the specified flag."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28387,7 +28444,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum allowed size for response bodies."
|
||||
msgid ""
|
||||
"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
|
||||
"When only small files are expected, this can be used to prevent disallow "
|
||||
"receiving files that are too large, preventing potential denial of service "
|
||||
"attacks."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -28399,11 +28460,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "The file to download into. Will output any received file into it."
|
||||
msgid ""
|
||||
"The file to download into. If set to a non-empty string, the request output "
|
||||
"will be written to the file located at the path. If a file already exists at "
|
||||
"the specified location, it will be overwritten as soon as body data begins "
|
||||
"to be received.\n"
|
||||
"[b]Note:[/b] Folders are not automatically created when the file is created. "
|
||||
"If [member download_file] points to a subfolder, it's recommended to create "
|
||||
"the necessary folders beforehand using [method Directory.make_dir_recursive] "
|
||||
"to ensure the file can be written."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid "Maximum number of allowed redirects."
|
||||
msgid ""
|
||||
"Maximum number of allowed redirects. This is used to prevent endless "
|
||||
"redirect loops."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
msgid ""
|
||||
"If set to a value greater than [code]0.0[/code], the HTTP request will time "
|
||||
"out after [code]timeout[/code] seconds have passed and the request is not "
|
||||
"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
|
||||
"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
|
||||
"application from getting stuck if the request fails to get a response in a "
|
||||
"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
|
||||
"the download from failing if it takes too much time."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPRequest.xml
|
||||
|
@ -29874,15 +29956,15 @@ msgstr ""
|
|||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Wait cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Busy cursor. Indicates that the application is busy performing an operation. "
|
||||
"This cursor shape denotes that the application isn't usable during the "
|
||||
"operation (e.g. something is blocking its main thread)."
|
||||
"This cursor shape denotes that the application is still usable during the "
|
||||
"operation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
|
@ -32250,11 +32332,11 @@ msgid ""
|
|||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32268,35 +32350,35 @@ msgstr ""
|
|||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows centered."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the right."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Expand row whitespaces to fit the width."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the top."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the center."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text to the bottom."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "Align the whole text by spreading the rows."
|
||||
msgstr ""
|
||||
|
||||
|
@ -32338,6 +32420,194 @@ msgstr ""
|
|||
msgid "Background [StyleBox] for the [Label]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Displays plain text in a 3D world."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Returns a [TriangleMesh] with the label's vertices following its current "
|
||||
"configuration (such as its [member pixel_size])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
|
||||
"DrawFlags] for a list of flags."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], wraps the text to the [member width]."
|
||||
msgstr "回傳參數的餘弦值。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"The billboard mode to use for the label. See [enum SpatialMaterial."
|
||||
"BillboardMode] for possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], text can be seen from the back as well, if "
|
||||
"[code]false[/code], it is invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], the label is rendered at the same size regardless of "
|
||||
"distance."
|
||||
msgstr "回傳參數的餘弦值。"
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "[Font] used for the [Label3D]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center, right. Set "
|
||||
"it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The text drawing offset (in pixels)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The tint of [Font]'s outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text outline. Higher priority objects will "
|
||||
"be sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "The size of one pixel's width on the label to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the text. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
"label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
|
||||
"to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"If set, text can be seen from the back as well. If not, the texture is "
|
||||
"invisible when looking at it from behind."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"Label is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode performs standard alpha blending. It can display translucent "
|
||||
"areas, but transparency sorting issues may be visible when multiple "
|
||||
"transparent materials are overlapping."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode only allows fully transparent or fully opaque pixels. This mode is "
|
||||
"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
|
||||
"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
|
||||
"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
|
||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
|
||||
"allows displaying translucent areas and smooth edges while using proper "
|
||||
"sorting.\n"
|
||||
"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
|
||||
"scripts), this mode might have transparency sorting issues between the main "
|
||||
"text and the outline."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LargeTexture.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
|
||||
|
@ -35630,6 +35900,11 @@ msgid ""
|
|||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
|
@ -35679,6 +35954,16 @@ msgstr ""
|
|||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
|
@ -35780,12 +36065,27 @@ msgid ""
|
|||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
|
@ -36572,7 +36872,7 @@ msgstr ""
|
|||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
|
@ -37399,7 +37699,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
|
@ -45200,10 +45500,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "計算兩個向量的外積。"
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -51176,7 +51476,7 @@ msgid "The default text font."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
|
@ -52547,13 +52847,6 @@ msgid ""
|
|||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
|
@ -52572,16 +52865,14 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
|
@ -52647,6 +52938,14 @@ msgid ""
|
|||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
|
@ -54955,6 +55254,10 @@ msgid ""
|
|||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
|
@ -54978,12 +55281,6 @@ msgid ""
|
|||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
|
@ -55098,10 +55395,6 @@ msgid ""
|
|||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
|
@ -55556,12 +55849,6 @@ msgid ""
|
|||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
|
@ -56212,6 +56499,18 @@ msgstr ""
|
|||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
|
@ -56241,7 +56540,8 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
|
@ -59375,6 +59675,50 @@ msgid ""
|
|||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
|
@ -64760,12 +65104,12 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
|
@ -73466,7 +73810,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
|||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
|
Loading…
Reference in New Issue