Implement didClose notification in LSP
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@ -40,6 +40,7 @@
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void GDScriptTextDocument::_bind_methods() {
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ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen);
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ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose);
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ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange);
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ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol);
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ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol);
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@ -61,6 +62,11 @@ void GDScriptTextDocument::didOpen(const Variant &p_param) {
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sync_script_content(doc.uri, doc.text);
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}
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void GDScriptTextDocument::didClose(const Variant &p_param) {
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// Left empty on purpose. Godot does nothing special on closing a document,
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// but it satisfies LSP clients that require didClose be implemented.
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}
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void GDScriptTextDocument::didChange(const Variant &p_param) {
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lsp::TextDocumentItem doc = load_document_item(p_param);
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Dictionary dict = p_param;
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@ -43,6 +43,7 @@ protected:
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FileAccess *file_checker;
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void didOpen(const Variant &p_param);
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void didClose(const Variant &p_param);
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void didChange(const Variant &p_param);
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void sync_script_content(const String &p_path, const String &p_content);
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