diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index c211888611b..6662e130c8d 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -1572,12 +1572,6 @@ void BulletPhysicsServer::sync() { } void BulletPhysicsServer::flush_queries() { - if (!active) - return; - - for (int i = 0; i < active_spaces_count; ++i) { - active_spaces[i]->flush_queries(); - } } void BulletPhysicsServer::finish() { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index f5352c47d54..ec9db926f0b 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -561,6 +561,10 @@ void SpaceBullet::remove_all_collision_objects() { } } +void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { + static_cast(p_dynamicsWorld->getWorldUserInfo())->flush_queries(); +} + void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray(); @@ -632,6 +636,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) { dynamicsWorld->setWorldUserInfo(this); + dynamicsWorld->setInternalTickCallback(onBulletPreTickCallback, this, true); dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false); dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback);