Allow for easier editing of rect CollisionShape2D
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6d58ea6ce7
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10652cd342
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@ -96,7 +96,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> rect = node->get_shape();
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if (idx < 3) {
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if (idx < 8) {
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return rect->get_extents().abs();
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}
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@ -175,16 +175,26 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} break;
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case RECTANGLE_SHAPE: {
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if (idx < 3) {
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if (idx < 8) {
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Ref<RectangleShape2D> rect = node->get_shape();
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Vector2 extents = (Point2)original;
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Vector2 extents = rect->get_extents();
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if (idx == 2) {
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extents = p_point;
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} else {
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extents[idx] = p_point[idx];
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if (RECT_HANDLES[idx].x != 0) {
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extents.x = p_point.x * RECT_HANDLES[idx].x;
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}
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if (RECT_HANDLES[idx].y != 0) {
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extents.y = p_point.y * RECT_HANDLES[idx].y;
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}
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if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
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rect->set_extents(extents.abs());
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node->set_global_position(original_transform.get_origin());
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} else {
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rect->set_extents(((Point2)original + (extents - (Point2)original) * 0.5).abs());
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Point2 pos = original_transform.affine_inverse().xform(original_transform.get_origin());
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pos += (extents - (Point2)original) * RECT_HANDLES[idx] * 0.5;
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node->set_global_position(original_transform.xform(pos));
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}
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rect->set_extents(extents.abs());
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canvas_item_editor->update_viewport();
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}
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@ -279,8 +289,10 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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Ref<RectangleShape2D> rect = node->get_shape();
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undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
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undo_redo->add_do_method(node, "set_global_transform", node->get_global_transform());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
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undo_redo->add_undo_method(node, "set_global_transform", original_transform);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@ -341,6 +353,8 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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}
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original = get_handle_value(edit_handle);
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original_transform = node->get_global_transform();
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last_point = original;
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pressed = true;
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return true;
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@ -368,13 +382,26 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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}
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Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
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cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
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cpoint = original_transform.affine_inverse().xform(cpoint);
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last_point = cpoint;
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set_handle(edit_handle, cpoint);
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return true;
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}
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Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
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if (edit_handle == -1 || !pressed || k->is_echo()) {
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return false;
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}
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if (shape_type == RECTANGLE_SHAPE && k->get_scancode() == KEY_ALT) {
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set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
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}
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}
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return false;
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}
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@ -491,16 +518,12 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> shape = node->get_shape();
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handles.resize(3);
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handles.resize(8);
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Vector2 ext = shape->get_extents();
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handles.write[0] = Point2(ext.x, 0);
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handles.write[1] = Point2(0, -ext.y);
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handles.write[2] = Point2(ext.x, -ext.y);
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
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for (int i = 0; i < handles.size(); i++) {
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handles.write[i] = RECT_HANDLES[i] * ext;
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p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
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}
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} break;
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case SEGMENT_SHAPE: {
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@ -31,6 +31,8 @@
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#ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
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#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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@ -52,6 +54,17 @@ class CollisionShape2DEditor : public Control {
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SEGMENT_SHAPE
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};
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const Point2 RECT_HANDLES[8] = {
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Point2(1, 0),
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Point2(1, 1),
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Point2(0, 1),
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Point2(-1, 1),
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Point2(-1, 0),
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Point2(-1, -1),
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Point2(0, -1),
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Point2(1, -1),
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};
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EditorNode *editor;
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UndoRedo *undo_redo;
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CanvasItemEditor *canvas_item_editor;
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@ -63,6 +76,8 @@ class CollisionShape2DEditor : public Control {
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int edit_handle;
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bool pressed;
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Variant original;
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Transform2D original_transform;
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Point2 last_point;
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Variant get_handle_value(int idx) const;
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void set_handle(int idx, Point2 &p_point);
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