Refactor editor paths validation in EditorPaths and EditorSettings
- EditorSettings: Ensure that `create()` makes a valid singleton. Fixes #49179, fixes #49450. - EditorPaths: Cleanup code, properly set `paths_valid`. - EditorPaths: Move more paths validation (check, mkdir) from EditorSettings for a better separation of concerns. - EditorPaths: Move EditorFileSystem creation of `.godot/imported` next to other paths.
This commit is contained in:
parent
16027e7cf4
commit
1074017f04
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@ -1934,19 +1934,6 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im
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}
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void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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{
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// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
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DirAccess *da = DirAccess::open("res://");
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if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
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Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
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if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
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memdelete(da);
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ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
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}
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}
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memdelete(da);
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}
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importing = true;
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EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
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@ -2177,13 +2164,9 @@ EditorFileSystem::EditorFileSystem() {
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scanning_changes = false;
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scanning_changes_done = false;
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
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da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
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}
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// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
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memdelete(da);
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scan_total = 0;
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update_script_classes_queued.clear();
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@ -3728,10 +3728,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
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return false;
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}
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void EditorNode::register_editor_paths(bool p_for_project_manager) {
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EditorPaths::create(p_for_project_manager);
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}
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void EditorNode::register_editor_types() {
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ResourceLoader::set_timestamp_on_load(true);
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ResourceSaver::set_timestamp_on_save(true);
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@ -798,7 +798,6 @@ public:
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
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static void register_editor_paths(bool p_for_project_manager);
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static void register_editor_types();
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static void unregister_editor_types();
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@ -29,8 +29,12 @@
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/*************************************************************************/
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#include "editor_paths.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/os/os.h"
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#include "main/main.h" // For `is_project_manager`.
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EditorPaths *EditorPaths::singleton = nullptr;
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@ -41,23 +45,32 @@ bool EditorPaths::are_paths_valid() const {
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String EditorPaths::get_data_dir() const {
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return data_dir;
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}
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String EditorPaths::get_config_dir() const {
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return config_dir;
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}
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String EditorPaths::get_cache_dir() const {
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return cache_dir;
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}
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String EditorPaths::get_project_data_dir() const {
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return project_data_dir;
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}
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bool EditorPaths::is_self_contained() const {
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return self_contained;
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}
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String EditorPaths::get_self_contained_file() const {
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return self_contained_file;
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}
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void EditorPaths::create(bool p_for_project_manager) {
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void EditorPaths::create() {
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ERR_FAIL_COND(singleton != nullptr);
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memnew(EditorPaths(p_for_project_manager));
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memnew(EditorPaths());
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}
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void EditorPaths::free() {
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ERR_FAIL_COND(singleton == nullptr);
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memdelete(singleton);
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@ -71,9 +84,10 @@ void EditorPaths::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
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}
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EditorPaths::EditorPaths(bool p_for_project_mamanger) {
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EditorPaths::EditorPaths() {
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singleton = this;
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// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
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String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
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{
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DirAccessRef d = DirAccess::create_for_path(exe_path);
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@ -100,13 +114,13 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
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cache_path = exe_path;
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cache_dir = data_dir.plus_file("cache");
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} else {
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// Typically XDG_DATA_HOME or %APPDATA%
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// Typically XDG_DATA_HOME or %APPDATA%.
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data_path = OS::get_singleton()->get_data_path();
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data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
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// Can be different from data_path e.g. on Linux or macOS
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// Can be different from data_path e.g. on Linux or macOS.
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config_path = OS::get_singleton()->get_config_path();
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config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
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// Can be different from above paths, otherwise a subfolder of data_dir
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// Can be different from above paths, otherwise a subfolder of data_dir.
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cache_path = OS::get_singleton()->get_cache_path();
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if (cache_path == data_path) {
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cache_dir = data_dir.plus_file("cache");
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@ -116,37 +130,85 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
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}
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paths_valid = (data_path != "" && config_path != "" && cache_path != "");
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ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
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if (paths_valid) {
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DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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// Validate or create each dir and its relevant subdirectories.
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DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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// Data dir.
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{
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if (dir->change_dir(data_dir) != OK) {
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dir->make_dir_recursive(data_dir);
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if (dir->change_dir(data_dir) != OK) {
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ERR_PRINT("Cannot create data directory!");
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ERR_PRINT("Could not create editor data directory: " + data_dir);
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paths_valid = false;
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}
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}
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// Validate/create cache dir
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if (dir->change_dir(EditorPaths::get_singleton()->get_cache_dir()) != OK) {
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dir->make_dir_recursive(cache_dir);
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if (dir->change_dir(cache_dir) != OK) {
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ERR_PRINT("Cannot create cache directory!");
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}
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}
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if (p_for_project_mamanger) {
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Engine::get_singleton()->set_shader_cache_path(get_data_dir());
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} else {
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DirAccessRef dir2 = DirAccess::open("res://");
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if (dir2->change_dir(".godot") != OK) { //ensure the .godot subdir exists
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if (dir2->make_dir(".godot") != OK) {
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ERR_PRINT("Cannot create res://.godot directory!");
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}
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}
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Engine::get_singleton()->set_shader_cache_path("res://.godot");
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if (!dir->dir_exists("templates")) {
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dir->make_dir("templates");
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}
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}
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// Config dir.
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{
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if (dir->change_dir(config_dir) != OK) {
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dir->make_dir_recursive(config_dir);
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if (dir->change_dir(config_dir) != OK) {
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ERR_PRINT("Could not create editor config directory: " + config_dir);
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paths_valid = false;
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}
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}
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if (!dir->dir_exists("text_editor_themes")) {
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dir->make_dir("text_editor_themes");
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}
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if (!dir->dir_exists("script_templates")) {
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dir->make_dir("script_templates");
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}
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if (!dir->dir_exists("feature_profiles")) {
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dir->make_dir("feature_profiles");
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}
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}
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// Cache dir.
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{
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if (dir->change_dir(cache_dir) != OK) {
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dir->make_dir_recursive(cache_dir);
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if (dir->change_dir(cache_dir) != OK) {
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ERR_PRINT("Could not create editor cache directory: " + cache_dir);
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paths_valid = false;
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}
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}
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}
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// Validate or create project-specific editor data dir (`res://.godot`),
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// including shader cache subdir.
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if (Main::is_project_manager()) {
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// Nothing to create, use shared editor data dir for shader cache.
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Engine::get_singleton()->set_shader_cache_path(data_dir);
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} else {
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DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (dir_res->change_dir(project_data_dir) != OK) {
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dir_res->make_dir_recursive(project_data_dir);
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if (dir_res->change_dir(project_data_dir) != OK) {
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ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
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paths_valid = false;
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}
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}
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Engine::get_singleton()->set_shader_cache_path(project_data_dir);
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// Editor metadata dir.
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if (!dir_res->dir_exists("editor")) {
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dir_res->make_dir("editor");
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}
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// Imported assets dir.
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if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
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dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
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}
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}
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print_line("paths valid: " + itos((int)paths_valid));
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}
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@ -28,20 +28,22 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITORPATHS_H
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#define EDITORPATHS_H
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#ifndef EDITOR_PATHS_H
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#define EDITOR_PATHS_H
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#include "core/config/engine.h"
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#include "core/object/class_db.h"
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#include "core/string/ustring.h"
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class EditorPaths : public Object {
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GDCLASS(EditorPaths, Object)
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bool paths_valid = false;
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String data_dir; //editor data dir
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String config_dir; //editor config dir
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String cache_dir; //editor cache dir
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bool self_contained = false; //true if running self contained
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String self_contained_file; //self contained file with configuration
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bool paths_valid = false; // If any of the paths can't be created, this is false.
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String data_dir; // Editor data (templates, shader cache, etc.).
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String config_dir; // Editor config (settings, profiles, themes, etc.).
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String cache_dir; // Editor cache (thumbnails, tmp generated files).
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String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.).
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bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
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String self_contained_file; // Self-contained file with configuration.
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static EditorPaths *singleton;
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@ -54,6 +56,8 @@ public:
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String get_data_dir() const;
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String get_config_dir() const;
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String get_cache_dir() const;
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String get_project_data_dir() const;
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bool is_self_contained() const;
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String get_self_contained_file() const;
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@ -61,10 +65,10 @@ public:
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return singleton;
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}
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static void create(bool p_for_project_manager);
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static void create();
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static void free();
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EditorPaths(bool p_for_project_mamanger = false);
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EditorPaths();
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};
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#endif // EDITORPATHS_H
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#endif // EDITOR_PATHS_H
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@ -768,8 +768,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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for (int i = 0; i < list.size(); i++) {
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String name = list[i].replace("/", "::");
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set("projects/" + name, list[i]);
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};
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};
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}
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}
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if (p_extra_config->has_section("presets")) {
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List<String> keys;
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@ -779,9 +779,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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String key = E->get();
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Variant val = p_extra_config->get_value("presets", key);
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set(key, val);
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};
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};
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};
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}
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}
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}
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}
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void EditorSettings::_load_godot2_text_editor_theme() {
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@ -871,9 +871,8 @@ static void _create_script_templates(const String &p_path) {
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Dictionary templates = _get_builtin_script_templates();
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List<Variant> keys;
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templates.get_key_list(&keys);
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FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
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DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
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DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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dir->change_dir(p_path);
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for (int i = 0; i < keys.size(); i++) {
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if (!dir->file_exists(keys[i])) {
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@ -883,9 +882,6 @@ static void _create_script_templates(const String &p_path) {
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file->close();
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}
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}
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memdelete(dir);
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memdelete(file);
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}
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// PUBLIC METHODS
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@ -895,103 +891,48 @@ EditorSettings *EditorSettings::get_singleton() {
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}
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void EditorSettings::create() {
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// IMPORTANT: create() *must* create a valid EditorSettings singleton,
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// as the rest of the engine code will assume it. As such, it should never
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// return (incl. via ERR_FAIL) without initializing the singleton member.
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if (singleton.ptr()) {
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return; //pointless
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ERR_PRINT("Can't recreate EditorSettings as it already exists.");
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return;
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}
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ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
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String config_file_path;
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Ref<ConfigFile> extra_config = memnew(ConfigFile);
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if (!EditorPaths::get_singleton()) {
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ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
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goto fail;
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}
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if (EditorPaths::get_singleton()->is_self_contained()) {
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Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
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if (err != OK) {
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ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
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ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
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}
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}
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DirAccess *dir = nullptr;
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ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
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String config_file_path;
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if (EditorPaths::get_singleton()->are_paths_valid()) {
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// Validate/create data dir and subdirectories
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_create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
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String data_dir = EditorPaths::get_singleton()->get_data_dir();
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dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (dir->change_dir(data_dir) != OK) {
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dir->make_dir_recursive(data_dir);
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if (dir->change_dir(data_dir) != OK) {
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ERR_PRINT("Cannot create data directory!");
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memdelete(dir);
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goto fail;
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}
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}
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if (dir->change_dir("templates") != OK) {
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dir->make_dir("templates");
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} else {
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dir->change_dir("..");
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}
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// Validate/create config dir and subdirectories
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if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
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dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
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if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
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ERR_PRINT("Cannot create config directory!");
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memdelete(dir);
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goto fail;
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}
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}
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if (dir->change_dir("text_editor_themes") != OK) {
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dir->make_dir("text_editor_themes");
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} else {
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dir->change_dir("..");
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}
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if (dir->change_dir("script_templates") != OK) {
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dir->make_dir("script_templates");
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} else {
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dir->change_dir("..");
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}
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if (dir->change_dir("feature_profiles") != OK) {
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dir->make_dir("feature_profiles");
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} else {
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dir->change_dir("..");
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}
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_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
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{
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// Validate/create project-specific editor settings dir.
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
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Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
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if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
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ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
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}
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}
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}
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||||
// Validate editor config file
|
||||
// Validate editor config file.
|
||||
|
||||
DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
|
||||
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
|
||||
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
|
||||
if (!dir->file_exists(config_file_name)) {
|
||||
memdelete(dir);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
memdelete(dir);
|
||||
|
||||
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
|
||||
|
||||
if (singleton.is_null()) {
|
||||
WARN_PRINT("Could not open config file.");
|
||||
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
|
@ -1009,7 +950,6 @@ void EditorSettings::create() {
|
|||
}
|
||||
|
||||
fail:
|
||||
|
||||
// patch init projects
|
||||
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
|
||||
|
||||
|
@ -1017,9 +957,9 @@ fail:
|
|||
Vector<String> list = extra_config->get_value("init_projects", "list");
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
list.write[i] = exe_path.plus_file(list[i]);
|
||||
};
|
||||
}
|
||||
extra_config->set_value("init_projects", "list", list);
|
||||
};
|
||||
}
|
||||
|
||||
singleton = Ref<EditorSettings>(memnew(EditorSettings));
|
||||
singleton->save_changed_setting = true;
|
||||
|
@ -1251,16 +1191,15 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
|
|||
hints[p_hint.name] = p_hint;
|
||||
}
|
||||
|
||||
// Data directories
|
||||
// Editor data and config directories
|
||||
// EditorPaths::create() is responsible for the creation of these directories.
|
||||
|
||||
String EditorSettings::get_templates_dir() const {
|
||||
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
|
||||
}
|
||||
|
||||
// Config directories
|
||||
|
||||
String EditorSettings::get_project_settings_dir() const {
|
||||
return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
|
||||
return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
|
||||
}
|
||||
|
||||
String EditorSettings::get_text_editor_themes_dir() const {
|
||||
|
@ -1275,8 +1214,6 @@ String EditorSettings::get_project_script_templates_dir() const {
|
|||
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
|
||||
}
|
||||
|
||||
// Cache directory
|
||||
|
||||
String EditorSettings::get_feature_profiles_dir() const {
|
||||
return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
|
||||
}
|
||||
|
|
|
@ -47,7 +47,6 @@ class EditorSettings : public Resource {
|
|||
_THREAD_SAFE_CLASS_
|
||||
|
||||
public:
|
||||
inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
|
||||
struct Plugin {
|
||||
EditorPlugin *instance = nullptr;
|
||||
String path;
|
||||
|
|
|
@ -1453,7 +1453,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (editor || project_manager) {
|
||||
EditorNode::register_editor_paths(project_manager);
|
||||
EditorPaths::create();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -2379,10 +2379,8 @@ bool Main::start() {
|
|||
}
|
||||
|
||||
// Load SSL Certificates from Editor Settings (or builtin)
|
||||
Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
|
||||
"network/ssl/editor_ssl_certificates")
|
||||
.
|
||||
operator String());
|
||||
Crypto::load_default_certificates(
|
||||
EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue