Refactor editor paths validation in EditorPaths and EditorSettings

- EditorSettings: Ensure that `create()` makes a valid singleton.
  Fixes #49179, fixes #49450.
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
  EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
  next to other paths.
This commit is contained in:
Rémi Verschelde 2021-06-09 10:47:32 +02:00
parent 16027e7cf4
commit 1074017f04
No known key found for this signature in database
GPG Key ID: C3336907360768E1
8 changed files with 142 additions and 164 deletions

View File

@ -1934,19 +1934,6 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im
}
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
{
// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
DirAccess *da = DirAccess::open("res://");
if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
memdelete(da);
ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
}
}
memdelete(da);
}
importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
@ -2177,13 +2164,9 @@ EditorFileSystem::EditorFileSystem() {
scanning_changes = false;
scanning_changes_done = false;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
memdelete(da);
scan_total = 0;
update_script_classes_queued.clear();

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@ -3728,10 +3728,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
return false;
}
void EditorNode::register_editor_paths(bool p_for_project_manager) {
EditorPaths::create(p_for_project_manager);
}
void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);

View File

@ -798,7 +798,6 @@ public:
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
static void register_editor_paths(bool p_for_project_manager);
static void register_editor_types();
static void unregister_editor_types();

View File

@ -29,8 +29,12 @@
/*************************************************************************/
#include "editor_paths.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "main/main.h" // For `is_project_manager`.
EditorPaths *EditorPaths::singleton = nullptr;
@ -41,23 +45,32 @@ bool EditorPaths::are_paths_valid() const {
String EditorPaths::get_data_dir() const {
return data_dir;
}
String EditorPaths::get_config_dir() const {
return config_dir;
}
String EditorPaths::get_cache_dir() const {
return cache_dir;
}
String EditorPaths::get_project_data_dir() const {
return project_data_dir;
}
bool EditorPaths::is_self_contained() const {
return self_contained;
}
String EditorPaths::get_self_contained_file() const {
return self_contained_file;
}
void EditorPaths::create(bool p_for_project_manager) {
void EditorPaths::create() {
ERR_FAIL_COND(singleton != nullptr);
memnew(EditorPaths(p_for_project_manager));
memnew(EditorPaths());
}
void EditorPaths::free() {
ERR_FAIL_COND(singleton == nullptr);
memdelete(singleton);
@ -71,9 +84,10 @@ void EditorPaths::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
}
EditorPaths::EditorPaths(bool p_for_project_mamanger) {
EditorPaths::EditorPaths() {
singleton = this;
// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
{
DirAccessRef d = DirAccess::create_for_path(exe_path);
@ -100,13 +114,13 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
cache_path = exe_path;
cache_dir = data_dir.plus_file("cache");
} else {
// Typically XDG_DATA_HOME or %APPDATA%
// Typically XDG_DATA_HOME or %APPDATA%.
data_path = OS::get_singleton()->get_data_path();
data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
// Can be different from data_path e.g. on Linux or macOS
// Can be different from data_path e.g. on Linux or macOS.
config_path = OS::get_singleton()->get_config_path();
config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
// Can be different from above paths, otherwise a subfolder of data_dir
// Can be different from above paths, otherwise a subfolder of data_dir.
cache_path = OS::get_singleton()->get_cache_path();
if (cache_path == data_path) {
cache_dir = data_dir.plus_file("cache");
@ -116,37 +130,85 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
}
paths_valid = (data_path != "" && config_path != "" && cache_path != "");
ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
if (paths_valid) {
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
// Validate or create each dir and its relevant subdirectories.
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
// Data dir.
{
if (dir->change_dir(data_dir) != OK) {
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
ERR_PRINT("Cannot create data directory!");
ERR_PRINT("Could not create editor data directory: " + data_dir);
paths_valid = false;
}
}
// Validate/create cache dir
if (dir->change_dir(EditorPaths::get_singleton()->get_cache_dir()) != OK) {
dir->make_dir_recursive(cache_dir);
if (dir->change_dir(cache_dir) != OK) {
ERR_PRINT("Cannot create cache directory!");
}
}
if (p_for_project_mamanger) {
Engine::get_singleton()->set_shader_cache_path(get_data_dir());
} else {
DirAccessRef dir2 = DirAccess::open("res://");
if (dir2->change_dir(".godot") != OK) { //ensure the .godot subdir exists
if (dir2->make_dir(".godot") != OK) {
ERR_PRINT("Cannot create res://.godot directory!");
}
}
Engine::get_singleton()->set_shader_cache_path("res://.godot");
if (!dir->dir_exists("templates")) {
dir->make_dir("templates");
}
}
// Config dir.
{
if (dir->change_dir(config_dir) != OK) {
dir->make_dir_recursive(config_dir);
if (dir->change_dir(config_dir) != OK) {
ERR_PRINT("Could not create editor config directory: " + config_dir);
paths_valid = false;
}
}
if (!dir->dir_exists("text_editor_themes")) {
dir->make_dir("text_editor_themes");
}
if (!dir->dir_exists("script_templates")) {
dir->make_dir("script_templates");
}
if (!dir->dir_exists("feature_profiles")) {
dir->make_dir("feature_profiles");
}
}
// Cache dir.
{
if (dir->change_dir(cache_dir) != OK) {
dir->make_dir_recursive(cache_dir);
if (dir->change_dir(cache_dir) != OK) {
ERR_PRINT("Could not create editor cache directory: " + cache_dir);
paths_valid = false;
}
}
}
// Validate or create project-specific editor data dir (`res://.godot`),
// including shader cache subdir.
if (Main::is_project_manager()) {
// Nothing to create, use shared editor data dir for shader cache.
Engine::get_singleton()->set_shader_cache_path(data_dir);
} else {
DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (dir_res->change_dir(project_data_dir) != OK) {
dir_res->make_dir_recursive(project_data_dir);
if (dir_res->change_dir(project_data_dir) != OK) {
ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
paths_valid = false;
}
}
Engine::get_singleton()->set_shader_cache_path(project_data_dir);
// Editor metadata dir.
if (!dir_res->dir_exists("editor")) {
dir_res->make_dir("editor");
}
// Imported assets dir.
if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
}
print_line("paths valid: " + itos((int)paths_valid));
}

View File

@ -28,20 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITORPATHS_H
#define EDITORPATHS_H
#ifndef EDITOR_PATHS_H
#define EDITOR_PATHS_H
#include "core/config/engine.h"
#include "core/object/class_db.h"
#include "core/string/ustring.h"
class EditorPaths : public Object {
GDCLASS(EditorPaths, Object)
bool paths_valid = false;
String data_dir; //editor data dir
String config_dir; //editor config dir
String cache_dir; //editor cache dir
bool self_contained = false; //true if running self contained
String self_contained_file; //self contained file with configuration
bool paths_valid = false; // If any of the paths can't be created, this is false.
String data_dir; // Editor data (templates, shader cache, etc.).
String config_dir; // Editor config (settings, profiles, themes, etc.).
String cache_dir; // Editor cache (thumbnails, tmp generated files).
String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.).
bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
String self_contained_file; // Self-contained file with configuration.
static EditorPaths *singleton;
@ -54,6 +56,8 @@ public:
String get_data_dir() const;
String get_config_dir() const;
String get_cache_dir() const;
String get_project_data_dir() const;
bool is_self_contained() const;
String get_self_contained_file() const;
@ -61,10 +65,10 @@ public:
return singleton;
}
static void create(bool p_for_project_manager);
static void create();
static void free();
EditorPaths(bool p_for_project_mamanger = false);
EditorPaths();
};
#endif // EDITORPATHS_H
#endif // EDITOR_PATHS_H

View File

@ -768,8 +768,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
for (int i = 0; i < list.size(); i++) {
String name = list[i].replace("/", "::");
set("projects/" + name, list[i]);
};
};
}
}
if (p_extra_config->has_section("presets")) {
List<String> keys;
@ -779,9 +779,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
String key = E->get();
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
};
};
};
}
}
}
}
void EditorSettings::_load_godot2_text_editor_theme() {
@ -871,9 +871,8 @@ static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
@ -883,9 +882,6 @@ static void _create_script_templates(const String &p_path) {
file->close();
}
}
memdelete(dir);
memdelete(file);
}
// PUBLIC METHODS
@ -895,103 +891,48 @@ EditorSettings *EditorSettings::get_singleton() {
}
void EditorSettings::create() {
// IMPORTANT: create() *must* create a valid EditorSettings singleton,
// as the rest of the engine code will assume it. As such, it should never
// return (incl. via ERR_FAIL) without initializing the singleton member.
if (singleton.ptr()) {
return; //pointless
ERR_PRINT("Can't recreate EditorSettings as it already exists.");
return;
}
ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
if (!EditorPaths::get_singleton()) {
ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
goto fail;
}
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
DirAccess *dir = nullptr;
ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
String config_file_path;
if (EditorPaths::get_singleton()->are_paths_valid()) {
// Validate/create data dir and subdirectories
_create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
String data_dir = EditorPaths::get_singleton()->get_data_dir();
dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(data_dir) != OK) {
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
ERR_PRINT("Cannot create data directory!");
memdelete(dir);
goto fail;
}
}
if (dir->change_dir("templates") != OK) {
dir->make_dir("templates");
} else {
dir->change_dir("..");
}
// Validate/create config dir and subdirectories
if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
ERR_PRINT("Cannot create config directory!");
memdelete(dir);
goto fail;
}
}
if (dir->change_dir("text_editor_themes") != OK) {
dir->make_dir("text_editor_themes");
} else {
dir->change_dir("..");
}
if (dir->change_dir("script_templates") != OK) {
dir->make_dir("script_templates");
} else {
dir->change_dir("..");
}
if (dir->change_dir("feature_profiles") != OK) {
dir->make_dir("feature_profiles");
} else {
dir->change_dir("..");
}
_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
{
// Validate/create project-specific editor settings dir.
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
}
}
}
// Validate editor config file
// Validate editor config file.
DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
memdelete(dir);
goto fail;
}
memdelete(dir);
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
if (singleton.is_null()) {
WARN_PRINT("Could not open config file.");
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
goto fail;
}
@ -1009,7 +950,6 @@ void EditorSettings::create() {
}
fail:
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
@ -1017,9 +957,9 @@ fail:
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.plus_file(list[i]);
};
}
extra_config->set_value("init_projects", "list", list);
};
}
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->save_changed_setting = true;
@ -1251,16 +1191,15 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
// Data directories
// Editor data and config directories
// EditorPaths::create() is responsible for the creation of these directories.
String EditorSettings::get_templates_dir() const {
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
}
// Config directories
String EditorSettings::get_project_settings_dir() const {
return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
}
String EditorSettings::get_text_editor_themes_dir() const {
@ -1275,8 +1214,6 @@ String EditorSettings::get_project_script_templates_dir() const {
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
}
// Cache directory
String EditorSettings::get_feature_profiles_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
}

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@ -47,7 +47,6 @@ class EditorSettings : public Resource {
_THREAD_SAFE_CLASS_
public:
inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
struct Plugin {
EditorPlugin *instance = nullptr;
String path;

View File

@ -1453,7 +1453,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#ifdef TOOLS_ENABLED
if (editor || project_manager) {
EditorNode::register_editor_paths(project_manager);
EditorPaths::create();
}
#endif
@ -2379,10 +2379,8 @@ bool Main::start() {
}
// Load SSL Certificates from Editor Settings (or builtin)
Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
"network/ssl/editor_ssl_certificates")
.
operator String());
Crypto::load_default_certificates(
EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
}
#endif
}