Fix PathFollow3D updating on unit_offset 0

(cherry picked from commit cd42e938fc)
This commit is contained in:
Tomasz Chabora 2020-12-11 01:33:48 +01:00 committed by Rémi Verschelde
parent 688d422554
commit 107bd09636
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GPG Key ID: C3336907360768E1
1 changed files with 1 additions and 5 deletions

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@ -102,10 +102,6 @@ void PathFollow::_update_transform(bool p_update_xyz_rot) {
if (!c.is_valid())
return;
if (delta_offset == 0) {
return;
}
float bl = c->get_baked_length();
if (bl == 0.0) {
return;
@ -163,7 +159,7 @@ void PathFollow::_update_transform(bool p_update_xyz_rot) {
t.origin = pos;
if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();