Fix some leftover references to `hint_albedo` in docs

(cherry picked from commit e5266f71b9)
This commit is contained in:
A Thousand Ships 2024-02-18 16:57:38 +01:00 committed by Rémi Verschelde
parent 846892d366
commit 10848d0e80
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2 changed files with 2 additions and 2 deletions

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@ -33,7 +33,7 @@
No hints are added to the uniform declaration. No hints are added to the uniform declaration.
</constant> </constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType"> <constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant> </constant>
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

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@ -51,7 +51,7 @@
No hints are added to the uniform declaration. No hints are added to the uniform declaration.
</constant> </constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType"> <constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant> </constant>
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.