GDScript: Fix crash caused by uninitialized temp stack slots
This adds initialization to every typed temporary stack slot at the beginning of the function call instead of emitting instructions, since those might be in a conditional branch and not be called.
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@ -129,12 +129,6 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
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int idx = temporaries.size();
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pool.push_back(idx);
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temporaries.push_back(new_temp);
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// First time using this, so adjust to the proper type.
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if (temp_type != Variant::NIL) {
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Address addr(Address::TEMPORARY, idx, p_type);
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write_type_adjust(addr, temp_type);
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}
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}
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int slot = pool.front()->get();
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pool.pop_front();
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@ -189,8 +183,12 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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append(GDScriptFunction::OPCODE_END, 0);
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for (int i = 0; i < temporaries.size(); i++) {
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int stack_index = i + max_locals + RESERVED_STACK;
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for (int j = 0; j < temporaries[i].bytecode_indices.size(); j++) {
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opcodes.write[temporaries[i].bytecode_indices[j]] = (i + max_locals + RESERVED_STACK) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
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opcodes.write[temporaries[i].bytecode_indices[j]] = stack_index | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
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}
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if (temporaries[i].type != Variant::NIL) {
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function->temporary_slots[stack_index] = temporaries[i].type;
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}
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}
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@ -496,6 +496,8 @@ private:
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Vector<GDScriptDataType> argument_types;
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GDScriptDataType return_type;
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Map<int, Variant::Type> temporary_slots;
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#ifdef TOOLS_ENABLED
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Vector<StringName> arg_names;
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Vector<Variant> default_arg_values;
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@ -152,6 +152,44 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
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return err_text;
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}
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void (*type_init_function_table[])(Variant *) = {
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nullptr, // NIL (shouldn't be called).
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&VariantInitializer<bool>::init, // BOOL.
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&VariantInitializer<int64_t>::init, // INT.
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&VariantInitializer<double>::init, // FLOAT.
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&VariantInitializer<String>::init, // STRING.
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&VariantInitializer<Vector2>::init, // VECTOR2.
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&VariantInitializer<Vector2i>::init, // VECTOR2I.
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&VariantInitializer<Rect2>::init, // RECT2.
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&VariantInitializer<Rect2i>::init, // RECT2I.
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&VariantInitializer<Vector3>::init, // VECTOR3.
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&VariantInitializer<Vector3i>::init, // VECTOR3I.
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&VariantInitializer<Transform2D>::init, // TRANSFORM2D.
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&VariantInitializer<Plane>::init, // PLANE.
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&VariantInitializer<Quat>::init, // QUAT.
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&VariantInitializer<AABB>::init, // AABB.
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&VariantInitializer<Basis>::init, // BASIS.
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&VariantInitializer<Transform>::init, // TRANSFORM.
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&VariantInitializer<Color>::init, // COLOR.
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&VariantInitializer<StringName>::init, // STRING_NAME.
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&VariantInitializer<NodePath>::init, // NODE_PATH.
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&VariantInitializer<RID>::init, // RID.
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&VariantTypeAdjust<Object *>::adjust, // OBJECT.
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&VariantInitializer<Callable>::init, // CALLABLE.
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&VariantInitializer<Signal>::init, // SIGNAL.
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&VariantInitializer<Dictionary>::init, // DICTIONARY.
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&VariantInitializer<Array>::init, // ARRAY.
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&VariantInitializer<PackedByteArray>::init, // PACKED_BYTE_ARRAY.
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&VariantInitializer<PackedInt32Array>::init, // PACKED_INT32_ARRAY.
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&VariantInitializer<PackedInt64Array>::init, // PACKED_INT64_ARRAY.
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&VariantInitializer<PackedFloat32Array>::init, // PACKED_FLOAT32_ARRAY.
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&VariantInitializer<PackedFloat64Array>::init, // PACKED_FLOAT64_ARRAY.
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&VariantInitializer<PackedStringArray>::init, // PACKED_STRING_ARRAY.
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&VariantInitializer<PackedVector2Array>::init, // PACKED_VECTOR2_ARRAY.
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&VariantInitializer<PackedVector3Array>::init, // PACKED_VECTOR3_ARRAY.
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&VariantInitializer<PackedColorArray>::init, // PACKED_COLOR_ARRAY.
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};
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#if defined(__GNUC__)
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#define OPCODES_TABLE \
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static const void *switch_table_ops[] = { \
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@ -491,6 +529,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script));
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for (const Map<int, Variant::Type>::Element *E = temporary_slots.front(); E; E = E->next()) {
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type_init_function_table[E->get()](&stack[E->key()]);
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}
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String err_text;
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#ifdef DEBUG_ENABLED
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