Ignore paths with invalid chars in PathWhich
(cherry picked from commit d636ebbfe9
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@ -103,11 +103,20 @@ namespace GodotTools.Utils
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{
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string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
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string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
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char[] invalidPathChars = Path.GetInvalidPathChars();
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var searchDirs = new List<string>();
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if (pathDirs != null)
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searchDirs.AddRange(pathDirs);
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{
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foreach (var pathDir in pathDirs)
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{
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if (pathDir.IndexOfAny(invalidPathChars) != -1)
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continue;
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searchDirs.Add(pathDir);
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}
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}
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string nameExt = Path.GetExtension(name);
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bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
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@ -127,11 +136,20 @@ namespace GodotTools.Utils
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private static string PathWhichUnix([NotNull] string name)
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{
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string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
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char[] invalidPathChars = Path.GetInvalidPathChars();
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var searchDirs = new List<string>();
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if (pathDirs != null)
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searchDirs.AddRange(pathDirs);
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{
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foreach (var pathDir in pathDirs)
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{
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if (pathDir.IndexOfAny(invalidPathChars) != -1)
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continue;
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searchDirs.Add(pathDir);
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}
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}
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searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
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