Merge pull request #72067 from dsnopek/webxr-tutorial-godot-4
Update WebXR tutorial link to point at the Godot 4 version
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You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices.
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</description>
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<tutorials>
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<link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link>
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<link title="How to make a VR game for WebXR with Godot 4">https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4</link>
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</tutorials>
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<methods>
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<method name="get_input_source_target_ray_mode" qualifiers="const">
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