Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer

(cherry picked from commit 58775a6c67)
This commit is contained in:
David Snopek 2023-10-21 16:49:24 -05:00 committed by Yuri Sizov
parent c148398735
commit 10eafe236c
1 changed files with 2 additions and 0 deletions

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@ -793,6 +793,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
} }
glEnable(GL_RASTERIZER_DISCARD); glEnable(GL_RASTERIZER_DISCARD);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
_particles_update_instance_buffer(particles, axis, p_up_axis); _particles_update_instance_buffer(particles, axis, p_up_axis);
glDisable(GL_RASTERIZER_DISCARD); glDisable(GL_RASTERIZER_DISCARD);
} }
@ -976,6 +977,7 @@ void ParticlesStorage::_particles_update_instance_buffer(Particles *particles, c
void ParticlesStorage::update_particles() { void ParticlesStorage::update_particles() {
glEnable(GL_RASTERIZER_DISCARD); glEnable(GL_RASTERIZER_DISCARD);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer(); GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer();