Avoid mirroring to go negative to fix crash, closes #4036
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@ -85,6 +85,11 @@ void ParallaxLayer::_update_mirroring() {
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void ParallaxLayer::set_mirroring(const Size2& p_mirroring) {
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void ParallaxLayer::set_mirroring(const Size2& p_mirroring) {
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mirroring=p_mirroring;
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mirroring=p_mirroring;
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if (mirroring.x<0)
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mirroring.x=0;
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if (mirroring.y<0)
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mirroring.y=0;
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_update_mirroring();
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_update_mirroring();
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}
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}
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