Add --print-fps option to output FPS to stdout
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
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@ -127,6 +127,7 @@ static bool disable_render_loop = false;
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static int fixed_fps = -1;
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static bool auto_build_solutions = false;
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static bool auto_quit = false;
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static bool print_fps = false;
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static OS::ProcessID allow_focus_steal_pid = 0;
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@ -255,6 +256,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
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OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
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OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
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OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
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OS::get_singleton()->print("\n");
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OS::get_singleton()->print("Standalone tools:\n");
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@ -665,6 +667,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--print-fps") {
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print_fps = true;
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} else if (I->get() == "--disable-crash-handler") {
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OS::get_singleton()->disable_crash_handler();
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} else {
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@ -953,7 +957,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
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Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
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GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
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GLOBAL_DEF("debug/settings/stdout/print_fps", false);
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if (!OS::get_singleton()->_verbose_stdout) //overridden
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OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
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@ -1826,9 +1830,13 @@ bool Main::iteration() {
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if (frame > 1000000) {
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if (GLOBAL_DEF("debug/settings/stdout/print_fps", OS::get_singleton()->is_stdout_verbose()) && !editor) {
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print_line("FPS: " + itos(frames));
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};
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if (editor || project_manager) {
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if (print_fps) {
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print_line("Editor FPS: " + itos(frames));
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}
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} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
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print_line("Game FPS: " + itos(frames));
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}
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Engine::get_singleton()->_fps = frames;
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performance->set_process_time(USEC_TO_SEC(idle_process_max));
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@ -119,6 +119,9 @@ Disable crash handler when supported by the platform code.
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.TP
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\fB\-\-fixed\-fps\fR <fps>
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Force a fixed number of frames per second. This setting disables real\-time synchronization.
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.TP
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\fB\-\-print\-fps\fR
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Print the frames per second to the stdout.
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.SS "Standalone tools:"
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.TP
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\fB\-s\fR, \fB\-\-script\fR <script>
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