Fix logic for showing tilemap debug collision

In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled
This commit is contained in:
PouleyKetchoupp 2021-05-25 11:44:43 -07:00
parent 368765db26
commit 114da550ec
2 changed files with 11 additions and 4 deletions

View File

@ -327,7 +327,7 @@
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
</member> </member>
<member name="show_collision" type="bool" setter="set_show_collision" getter="is_show_collision_enabled" default="false"> <member name="show_collision" type="bool" setter="set_show_collision" getter="is_show_collision_enabled" default="false">
If [code]true[/code], collision shapes are shown in the editor and at run-time. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for collision shapes to be visible at run-time. If [code]true[/code], collision shapes are visible in the editor. Doesn't affect collision shapes visibility at runtime. To show collision shapes at runtime, enable [b]Visible Collision Shapes[/b] in the [b]Debug[/b] menu instead.
</member> </member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet]. The assigned [TileSet].

View File

@ -328,10 +328,17 @@ void TileMap::update_dirty_quadrants() {
Color debug_collision_color; Color debug_collision_color;
Color debug_navigation_color; Color debug_navigation_color;
bool debug_shapes = show_collision && (Engine::get_singleton()->is_editor_hint() || (st && st->is_debugging_collisions_hint())); bool debug_shapes = false;
if (st) {
if (Engine::get_singleton()->is_editor_hint()) {
debug_shapes = show_collision;
} else {
debug_shapes = st->is_debugging_collisions_hint();
}
if (debug_shapes) { if (debug_shapes) {
debug_collision_color = st->get_debug_collisions_color(); debug_collision_color = st->get_debug_collisions_color();
}
} }
bool debug_navigation = st && st->is_debugging_navigation_hint(); bool debug_navigation = st && st->is_debugging_navigation_hint();