diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index b9903849498..79d4eb2243f 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -148,7 +148,10 @@ void main() { vec4 color = color_interp; +#if !defined(COLOR_USED) + //default behavior, texture by color color *= texture2D(color_texture, uv_interp); +#endif #ifdef SCREEN_UV_USED vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;