Merge pull request #86257 from Faless/mp/fix_complete_auth

[MP] Fix `complete_auth` notifying the wrong peer
This commit is contained in:
Yuri Sizov 2023-12-20 15:08:02 +01:00
commit 1183bdefe4
1 changed files with 5 additions and 0 deletions

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@ -483,9 +483,14 @@ Error SceneMultiplayer::complete_auth(int p_peer) {
ERR_FAIL_COND_V(!pending_peers.has(p_peer), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(pending_peers[p_peer].local, ERR_FILE_CANT_WRITE, "The authentication session was already marked as completed.");
pending_peers[p_peer].local = true;
// Notify the remote peer that the authentication has completed.
uint8_t buf[2] = { NETWORK_COMMAND_SYS, SYS_COMMAND_AUTH };
multiplayer_peer->set_target_peer(p_peer);
multiplayer_peer->set_transfer_channel(0);
multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
Error err = _send(buf, 2);
// The remote peer already reported the authentication as completed, so admit the peer.
// May generate new packets, so it must happen after sending confirmation.
if (pending_peers[p_peer].remote) {