Fixed shader editor when no files are currently in shader list

This commit is contained in:
Anutrix 2022-09-30 20:50:51 +05:30
parent 166df0896c
commit 119e1a2937
2 changed files with 4 additions and 2 deletions

View File

@ -1241,7 +1241,7 @@ void ShaderEditorPlugin::_update_shader_list() {
shader_list->select(shader_tabs->get_current_tab());
}
for (int i = 1; i < FILE_MAX; i++) {
for (int i = FILE_SAVE; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0);
}
@ -1592,7 +1592,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
file_hb->add_child(file_menu);
for (int i = 2; i < FILE_MAX; i++) {
for (int i = FILE_SAVE; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
}

View File

@ -219,6 +219,8 @@ class ShaderEditorPlugin : public EditorPlugin {
LocalVector<EditedShader> edited_shaders;
// Always valid operations come first in the enum, file-specific ones
// should go after FILE_SAVE which is used to build the menu accordingly.
enum {
FILE_NEW,
FILE_NEW_INCLUDE,