diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 73341005756..8dae28b6ef6 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -127,6 +127,8 @@ void main() { } #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + #ifdef USE_POINT_SIZE float point_size = 1.0; #endif @@ -393,6 +395,8 @@ void main() { vec2 screen_uv = vec2(0.0); #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + vec3 light_vertex = vec3(vertex, 0.0); vec2 shadow_vertex = vertex; diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index d9a797778c2..bbbad50b144 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1393,7 +1393,7 @@ MaterialStorage::MaterialStorage() { actions.renames["NORMAL_MAP"] = "normal_map"; actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions.renames["TEXTURE"] = "color_texture"; - actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size"; + actions.renames["TEXTURE_PIXEL_SIZE"] = "color_texture_pixel_size"; actions.renames["NORMAL_TEXTURE"] = "normal_texture"; actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture"; actions.renames["SPECULAR_SHININESS"] = "specular_shininess";