From 11f9e35c061ce87b4e5656ba0f6ac54636e076bb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9C=B1=E5=8A=9B?= <790403624@qq.com> Date: Mon, 2 Oct 2023 15:00:05 +0800 Subject: [PATCH] Fixed an error in Vector3.BezierDerivative in mono module (cherry picked from commit bceba81b542a455b17fac4df49c20cd38666bbb7) --- modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index d929b5c6abd..84299dd8a68 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -265,7 +265,7 @@ namespace Godot return new Vector3( Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t), Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t), - Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Y, t) + Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Z, t) ); }