Clarify what the "item_rect_changed" signal does
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</signal>
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</signal>
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<signal name="item_rect_changed">
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<signal name="item_rect_changed">
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<description>
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<description>
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Emitted when the item rect has changed.
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Emitted when the item's [Rect2] boundaries (position or size) have changed, or when an action is taking place that may have impacted these boundaries (e.g. changing [member Sprite2D.texture]).
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</description>
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</description>
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</signal>
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</signal>
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<signal name="visibility_changed">
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<signal name="visibility_changed">
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