<fales> end of the week ;-)
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@ -740,7 +740,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
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const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
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if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
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if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_RIGID) {
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//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
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Vector2 lv = b->get_linear_velocity();
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//compute displacement from linear velocity
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