i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
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@ -306,6 +306,8 @@
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<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
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If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
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</member>
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<member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag">
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</member>
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<member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
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The strength of the subsurface scattering effect.
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</member>
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@ -591,7 +593,9 @@
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<constant name="FLAG_INVERT_HEIGHTMAP" value="17" enum="Flags">
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Invert values read from a depth texture to convert them to height values (heightmap).
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</constant>
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<constant name="FLAG_MAX" value="18" enum="Flags">
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<constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags">
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</constant>
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<constant name="FLAG_MAX" value="19" enum="Flags">
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Represents the size of the [enum Flags] enum.
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</constant>
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<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
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@ -426,9 +426,6 @@
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
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</member>
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<member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="false">
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If [code]true[/code], uses subwindows (windows rendered entirely by engine) instead of OS-specific windows.
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</member>
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<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
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Force the window to be always on top.
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</member>
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@ -1111,6 +1108,12 @@
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</member>
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<member name="rendering/quality/ssao/quality" type="int" setter="" getter="" default="1">
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</member>
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<member name="rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale" type="float" setter="" getter="" default="0.01">
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</member>
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<member name="rendering/quality/subsurface_scattering/subsurface_scattering_quality" type="int" setter="" getter="" default="1">
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</member>
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<member name="rendering/quality/subsurface_scattering/subsurface_scattering_scale" type="float" setter="" getter="" default="0.05">
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</member>
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<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
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Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
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</member>
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