Merge pull request #15309 from YeldhamDev/tileset_button_fix
Fixed the "Tile Set" button being able to go out of bounds
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commit
1235d422ea
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@ -238,11 +238,8 @@ void TileSetEditor::_bind_methods() {
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TileSetEditor::TileSetEditor(EditorNode *p_editor) {
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Panel *panel = memnew(Panel);
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panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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add_child(panel);
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MenuButton *options = memnew(MenuButton);
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panel->add_child(options);
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_position(Point2(1, 1));
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options->set_text(TTR("Tile Set"));
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options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
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@ -420,8 +417,6 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
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p.push_back((int)SHAPE_DELETE);
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tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p);
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tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_DELETE]);
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//tools[SHAPE_CREATE_FROM_NOT_BITMASKED] = memnew(ToolButton);
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//tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_CREATE_FROM_NOT_BITMASKED]);
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tool_containers[TOOLBAR_SHAPE]->add_change_receptor(memnew(VSeparator));
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tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
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tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
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