Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
This commit is contained in:
parent
3568b3deea
commit
12474fd87a
@ -13,6 +13,28 @@
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="add_spawnable_scene">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<description>
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</description>
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</method>
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<method name="clear_spawnable_scenes">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="get_spawnable_scene" qualifiers="const">
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<return type="String" />
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<argument index="0" name="path" type="int" />
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<description>
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</description>
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</method>
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<method name="get_spawnable_scene_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="spawn">
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<method name="spawn">
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<return type="Node" />
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<return type="Node" />
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<argument index="0" name="data" type="Variant" default="null" />
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<argument index="0" name="data" type="Variant" default="null" />
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@ -23,8 +45,6 @@
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<members>
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<members>
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<member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
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<member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
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</member>
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</member>
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<member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]">
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</member>
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<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
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<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
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</member>
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</member>
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<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")">
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<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")">
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@ -7,11 +7,11 @@
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="congiruation" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
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</member>
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<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
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<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
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</member>
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</member>
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<member name="resource" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
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<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("..")">
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</member>
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<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("")">
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</member>
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</member>
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</members>
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</members>
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</class>
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</class>
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@ -19,6 +19,12 @@
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="has_property" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="path" type="NodePath" />
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<description>
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</description>
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</method>
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<method name="property_get_index" qualifiers="const">
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<method name="property_get_index" qualifiers="const">
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<return type="int" />
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<return type="int" />
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<argument index="0" name="path" type="NodePath" />
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<argument index="0" name="path" type="NodePath" />
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@ -37,6 +37,129 @@
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#include "scene/gui/tree.h"
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#include "scene/gui/tree.h"
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#include "scene/multiplayer/multiplayer_synchronizer.h"
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#include "scene/multiplayer/multiplayer_synchronizer.h"
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void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
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TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
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Vector<Node *> select_candidates;
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Node *to_select = nullptr;
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String filter = pick_node->get_filter_line_edit()->get_text();
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_pick_node_select_recursive(root_item, filter, select_candidates);
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if (!select_candidates.is_empty()) {
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for (int i = 0; i < select_candidates.size(); ++i) {
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Node *candidate = select_candidates[i];
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if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
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to_select = candidate;
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break;
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}
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}
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if (!to_select) {
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to_select = select_candidates[0];
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}
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}
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pick_node->get_scene_tree()->set_selected(to_select);
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}
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void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
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if (!p_item) {
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return;
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}
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NodePath np = p_item->get_metadata(0);
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Node *node = get_node(np);
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if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
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p_select_candidates.push_back(node);
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}
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TreeItem *c = p_item->get_first_child();
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while (c) {
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_pick_node_select_recursive(c, p_filter, p_select_candidates);
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c = c->get_next();
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}
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}
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void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid()) {
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switch (k->get_keycode()) {
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case Key::UP:
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case Key::DOWN:
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case Key::PAGEUP:
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case Key::PAGEDOWN: {
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pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
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pick_node->get_filter_line_edit()->accept_event();
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} break;
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default:
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break;
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}
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}
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}
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void ReplicationEditor::_pick_node_selected(NodePath p_path) {
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Node *root = current->get_node(current->get_root_path());
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ERR_FAIL_COND(!root);
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Node *node = get_node(p_path);
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ERR_FAIL_COND(!node);
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NodePath path_to = root->get_path_to(node);
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adding_node_path = path_to;
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prop_selector->select_property_from_instance(node);
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}
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void ReplicationEditor::_pick_new_property() {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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pick_node->popup_scenetree_dialog();
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pick_node->get_filter_line_edit()->clear();
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pick_node->get_filter_line_edit()->grab_focus();
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}
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void ReplicationEditor::_add_sync_property(String p_path) {
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config = current->get_replication_config();
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if (config.is_valid() && config->has_property(p_path)) {
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EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
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return;
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}
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo->create_action(TTR("Add property to synchronizer"));
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if (config.is_null()) {
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config.instantiate();
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current->set_replication_config(config);
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undo_redo->add_do_method(current, "set_replication_config", config);
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undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
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_update_config();
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}
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undo_redo->add_do_method(config.ptr(), "add_property", p_path);
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undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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void ReplicationEditor::_pick_node_property_selected(String p_name) {
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String adding_prop_path = String(adding_node_path) + ":" + p_name;
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_add_sync_property(adding_prop_path);
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}
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/// ReplicationEditor
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/// ReplicationEditor
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ReplicationEditor::ReplicationEditor() {
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ReplicationEditor::ReplicationEditor() {
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set_v_size_flags(SIZE_EXPAND_FILL);
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set_v_size_flags(SIZE_EXPAND_FILL);
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@ -56,16 +179,44 @@ ReplicationEditor::ReplicationEditor() {
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(vb);
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add_child(vb);
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pick_node = memnew(SceneTreeDialog);
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add_child(pick_node);
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pick_node->register_text_enter(pick_node->get_filter_line_edit());
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pick_node->set_title(TTR("Pick a node to synchronize:"));
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pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
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pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
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pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
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prop_selector = memnew(PropertySelector);
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add_child(prop_selector);
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prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
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HBoxContainer *hb = memnew(HBoxContainer);
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HBoxContainer *hb = memnew(HBoxContainer);
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vb->add_child(hb);
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vb->add_child(hb);
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add_pick_button = memnew(Button);
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add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
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add_pick_button->set_text(TTR("Add property to sync.."));
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hb->add_child(add_pick_button);
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VSeparator *vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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hb->add_child(memnew(Label(TTR("Path:"))));
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np_line_edit = memnew(LineEdit);
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np_line_edit = memnew(LineEdit);
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np_line_edit->set_placeholder(":property");
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np_line_edit->set_placeholder(":property");
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np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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hb->add_child(np_line_edit);
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hb->add_child(np_line_edit);
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add_button = memnew(Button);
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add_from_path_button = memnew(Button);
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add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
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add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
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add_button->set_text(TTR("Add"));
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add_from_path_button->set_text(TTR("Add from path"));
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hb->add_child(add_button);
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hb->add_child(add_from_path_button);
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vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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pin = memnew(Button);
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pin->set_flat(true);
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pin->set_toggle_mode(true);
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hb->add_child(pin);
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tree = memnew(Tree);
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tree = memnew(Tree);
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tree->set_hide_root(true);
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tree->set_hide_root(true);
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@ -85,19 +236,88 @@ ReplicationEditor::ReplicationEditor() {
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->add_child(tree);
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vb->add_child(tree);
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drop_label = memnew(Label);
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drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here."));
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drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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tree->add_child(drop_label);
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drop_label->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
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tree->set_drag_forwarding(this);
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}
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}
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void ReplicationEditor::_bind_methods() {
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void ReplicationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
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ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
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ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw);
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ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw);
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ADD_SIGNAL(MethodInfo("keying_changed"));
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ADD_SIGNAL(MethodInfo("keying_changed"));
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}
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}
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bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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Dictionary d = p_data;
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if (!d.has("type")) {
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return false;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return false;
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}
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Object *obj = d["object"];
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if (!obj) {
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return false;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return false;
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}
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return true;
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}
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void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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Dictionary d = p_data;
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if (!d.has("type")) {
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return;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return;
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}
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Object *obj = d["object"];
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if (!obj) {
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return;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return;
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}
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String path = root->get_path_to(node);
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path += ":" + String(d["property"]);
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_add_sync_property(path);
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|
}
|
||||||
|
|
||||||
void ReplicationEditor::_notification(int p_what) {
|
void ReplicationEditor::_notification(int p_what) {
|
||||||
switch (p_what) {
|
switch (p_what) {
|
||||||
case NOTIFICATION_ENTER_TREE:
|
case NOTIFICATION_ENTER_TREE:
|
||||||
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
|
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
|
||||||
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
|
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
|
||||||
|
add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
|
||||||
|
pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case NOTIFICATION_VISIBILITY_CHANGED: {
|
case NOTIFICATION_VISIBILITY_CHANGED: {
|
||||||
@ -236,11 +456,15 @@ void ReplicationEditor::_update_config() {
|
|||||||
deleting = NodePath();
|
deleting = NodePath();
|
||||||
tree->clear();
|
tree->clear();
|
||||||
tree->create_item();
|
tree->create_item();
|
||||||
|
drop_label->set_visible(true);
|
||||||
if (!config.is_valid()) {
|
if (!config.is_valid()) {
|
||||||
update_keying();
|
update_keying();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
TypedArray<NodePath> props = config->get_properties();
|
TypedArray<NodePath> props = config->get_properties();
|
||||||
|
if (props.size()) {
|
||||||
|
drop_label->set_visible(false);
|
||||||
|
}
|
||||||
for (int i = 0; i < props.size(); i++) {
|
for (int i = 0; i < props.size(); i++) {
|
||||||
const NodePath path = props[i];
|
const NodePath path = props[i];
|
||||||
_add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
|
_add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
|
||||||
@ -341,7 +565,9 @@ void ReplicationEditor::property_keyed(const String &p_property) {
|
|||||||
/// ReplicationEditorPlugin
|
/// ReplicationEditorPlugin
|
||||||
ReplicationEditorPlugin::ReplicationEditorPlugin() {
|
ReplicationEditorPlugin::ReplicationEditorPlugin() {
|
||||||
repl_editor = memnew(ReplicationEditor);
|
repl_editor = memnew(ReplicationEditor);
|
||||||
EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
|
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
|
||||||
|
button->hide();
|
||||||
|
repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
|
||||||
}
|
}
|
||||||
|
|
||||||
ReplicationEditorPlugin::~ReplicationEditorPlugin() {
|
ReplicationEditorPlugin::~ReplicationEditorPlugin() {
|
||||||
@ -378,6 +604,17 @@ void ReplicationEditorPlugin::_node_removed(Node *p_node) {
|
|||||||
if (repl_editor->is_visible_in_tree()) {
|
if (repl_editor->is_visible_in_tree()) {
|
||||||
EditorNode::get_singleton()->hide_bottom_panel();
|
EditorNode::get_singleton()->hide_bottom_panel();
|
||||||
}
|
}
|
||||||
|
button->hide();
|
||||||
|
repl_editor->get_pin()->set_pressed(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReplicationEditorPlugin::_pinned() {
|
||||||
|
if (!repl_editor->get_pin()->is_pressed()) {
|
||||||
|
if (repl_editor->is_visible_in_tree()) {
|
||||||
|
EditorNode::get_singleton()->hide_bottom_panel();
|
||||||
|
}
|
||||||
|
button->hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -391,6 +628,14 @@ bool ReplicationEditorPlugin::handles(Object *p_object) const {
|
|||||||
|
|
||||||
void ReplicationEditorPlugin::make_visible(bool p_visible) {
|
void ReplicationEditorPlugin::make_visible(bool p_visible) {
|
||||||
if (p_visible) {
|
if (p_visible) {
|
||||||
|
//editor->hide_animation_player_editors();
|
||||||
|
//editor->animation_panel_make_visible(true);
|
||||||
|
button->show();
|
||||||
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
|
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
|
||||||
|
} else if (!repl_editor->get_pin()->is_pressed()) {
|
||||||
|
if (repl_editor->is_visible_in_tree()) {
|
||||||
|
EditorNode::get_singleton()->hide_bottom_panel();
|
||||||
|
}
|
||||||
|
button->hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,6 +34,10 @@
|
|||||||
#include "editor/editor_plugin.h"
|
#include "editor/editor_plugin.h"
|
||||||
#include "scene/resources/scene_replication_config.h"
|
#include "scene/resources/scene_replication_config.h"
|
||||||
|
|
||||||
|
#include "editor/editor_spin_slider.h"
|
||||||
|
#include "editor/property_editor.h"
|
||||||
|
#include "editor/property_selector.h"
|
||||||
|
|
||||||
class ConfirmationDialog;
|
class ConfirmationDialog;
|
||||||
class MultiplayerSynchronizer;
|
class MultiplayerSynchronizer;
|
||||||
class Tree;
|
class Tree;
|
||||||
@ -46,14 +50,23 @@ private:
|
|||||||
|
|
||||||
AcceptDialog *error_dialog = nullptr;
|
AcceptDialog *error_dialog = nullptr;
|
||||||
ConfirmationDialog *delete_dialog = nullptr;
|
ConfirmationDialog *delete_dialog = nullptr;
|
||||||
Button *add_button = nullptr;
|
Button *add_pick_button = nullptr;
|
||||||
|
Button *add_from_path_button = nullptr;
|
||||||
LineEdit *np_line_edit = nullptr;
|
LineEdit *np_line_edit = nullptr;
|
||||||
|
|
||||||
|
Label *drop_label = nullptr;
|
||||||
|
|
||||||
Ref<SceneReplicationConfig> config;
|
Ref<SceneReplicationConfig> config;
|
||||||
NodePath deleting;
|
NodePath deleting;
|
||||||
Tree *tree = nullptr;
|
Tree *tree = nullptr;
|
||||||
bool keying = false;
|
bool keying = false;
|
||||||
|
|
||||||
|
PropertySelector *prop_selector = nullptr;
|
||||||
|
SceneTreeDialog *pick_node = nullptr;
|
||||||
|
NodePath adding_node_path;
|
||||||
|
|
||||||
|
Button *pin = nullptr;
|
||||||
|
|
||||||
Ref<Texture2D> _get_class_icon(const Node *p_node);
|
Ref<Texture2D> _get_class_icon(const Node *p_node);
|
||||||
|
|
||||||
void _add_pressed();
|
void _add_pressed();
|
||||||
@ -64,6 +77,19 @@ private:
|
|||||||
void _dialog_closed(bool p_confirmed);
|
void _dialog_closed(bool p_confirmed);
|
||||||
void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
|
void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
|
||||||
|
|
||||||
|
void _pick_node_filter_text_changed(const String &p_newtext);
|
||||||
|
void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
|
||||||
|
void _pick_node_filter_input(const Ref<InputEvent> &p_ie);
|
||||||
|
void _pick_node_selected(NodePath p_path);
|
||||||
|
|
||||||
|
void _pick_new_property();
|
||||||
|
void _pick_node_property_selected(String p_name);
|
||||||
|
|
||||||
|
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
||||||
|
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
||||||
|
|
||||||
|
void _add_sync_property(String p_path);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|
||||||
@ -76,6 +102,7 @@ public:
|
|||||||
MultiplayerSynchronizer *get_current() const { return current; }
|
MultiplayerSynchronizer *get_current() const { return current; }
|
||||||
void property_keyed(const String &p_property);
|
void property_keyed(const String &p_property);
|
||||||
|
|
||||||
|
Button *get_pin() { return pin; }
|
||||||
ReplicationEditor();
|
ReplicationEditor();
|
||||||
~ReplicationEditor() {}
|
~ReplicationEditor() {}
|
||||||
};
|
};
|
||||||
@ -84,12 +111,15 @@ class ReplicationEditorPlugin : public EditorPlugin {
|
|||||||
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
|
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
Button *button = nullptr;
|
||||||
ReplicationEditor *repl_editor = nullptr;
|
ReplicationEditor *repl_editor = nullptr;
|
||||||
|
|
||||||
void _node_removed(Node *p_node);
|
void _node_removed(Node *p_node);
|
||||||
void _keying_changed();
|
void _keying_changed();
|
||||||
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
|
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
|
||||||
|
|
||||||
|
void _pinned();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void _notification(int p_what);
|
void _notification(int p_what);
|
||||||
|
|
||||||
|
@ -35,12 +35,106 @@
|
|||||||
#include "scene/main/window.h"
|
#include "scene/main/window.h"
|
||||||
#include "scene/scene_string_names.h"
|
#include "scene/scene_string_names.h"
|
||||||
|
|
||||||
void MultiplayerSpawner::_bind_methods() {
|
#ifdef TOOLS_ENABLED
|
||||||
ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
|
/* This is editor only */
|
||||||
|
bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) {
|
||||||
|
if (p_name == "_spawnable_scene_count") {
|
||||||
|
spawnable_scenes.resize(p_value);
|
||||||
|
notify_property_list_changed();
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
String ns = p_name;
|
||||||
|
if (ns.begins_with("scenes/")) {
|
||||||
|
uint32_t index = ns.get_slicec('/', 1).to_int();
|
||||||
|
ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
|
||||||
|
spawnable_scenes[index].path = p_value;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_spawnable_scenes"), &MultiplayerSpawner::get_spawnable_scenes);
|
bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
|
||||||
ClassDB::bind_method(D_METHOD("set_spawnable_scenes", "scenes"), &MultiplayerSpawner::set_spawnable_scenes);
|
if (p_name == "_spawnable_scene_count") {
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "replication", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_spawnable_scenes", "get_spawnable_scenes");
|
r_ret = spawnable_scenes.size();
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
String ns = p_name;
|
||||||
|
if (ns.begins_with("scenes/")) {
|
||||||
|
uint32_t index = ns.get_slicec('/', 1).to_int();
|
||||||
|
ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
|
||||||
|
r_ret = spawnable_scenes[index].path;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||||
|
p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/"));
|
||||||
|
List<String> exts;
|
||||||
|
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts);
|
||||||
|
String ext_hint;
|
||||||
|
for (const String &E : exts) {
|
||||||
|
if (!ext_hint.is_empty()) {
|
||||||
|
ext_hint += ",";
|
||||||
|
}
|
||||||
|
ext_hint += "*." + E;
|
||||||
|
}
|
||||||
|
for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
|
||||||
|
p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
|
||||||
|
SpawnableScene sc;
|
||||||
|
sc.path = p_path;
|
||||||
|
if (Engine::get_singleton()->is_editor_hint()) {
|
||||||
|
ERR_FAIL_COND(!FileAccess::exists(p_path));
|
||||||
|
} else {
|
||||||
|
sc.cache = ResourceLoader::load(p_path);
|
||||||
|
ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
|
||||||
|
}
|
||||||
|
spawnable_scenes.push_back(sc);
|
||||||
|
}
|
||||||
|
int MultiplayerSpawner::get_spawnable_scene_count() const {
|
||||||
|
return spawnable_scenes.size();
|
||||||
|
}
|
||||||
|
String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
|
||||||
|
return spawnable_scenes[p_idx].path;
|
||||||
|
}
|
||||||
|
void MultiplayerSpawner::clear_spawnable_scenes() {
|
||||||
|
spawnable_scenes.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
|
||||||
|
Vector<String> ss;
|
||||||
|
ss.resize(spawnable_scenes.size());
|
||||||
|
for (int i = 0; i < ss.size(); i++) {
|
||||||
|
ss.write[i] = spawnable_scenes[i].path;
|
||||||
|
}
|
||||||
|
return ss;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) {
|
||||||
|
clear_spawnable_scenes();
|
||||||
|
for (int i = 0; i < p_scenes.size(); i++) {
|
||||||
|
add_spawnable_scene(p_scenes[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiplayerSpawner::_bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_spawnable_scene", "path"), &MultiplayerSpawner::get_spawnable_scene);
|
||||||
|
ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes);
|
||||||
|
ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes);
|
||||||
|
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
|
ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
|
||||||
ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
|
ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
|
||||||
@ -118,7 +212,7 @@ void MultiplayerSpawner::_node_added(Node *p_node) {
|
|||||||
if (!parent || p_node->get_parent() != parent) {
|
if (!parent || p_node->get_parent() != parent) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int id = get_scene_id(p_node->get_scene_file_path());
|
int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path());
|
||||||
if (id == INVALID_ID) {
|
if (id == INVALID_ID) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -136,14 +230,6 @@ bool MultiplayerSpawner::is_auto_spawning() const {
|
|||||||
return auto_spawn;
|
return auto_spawn;
|
||||||
}
|
}
|
||||||
|
|
||||||
TypedArray<PackedScene> MultiplayerSpawner::get_spawnable_scenes() {
|
|
||||||
return spawnable_scenes;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MultiplayerSpawner::set_spawnable_scenes(TypedArray<PackedScene> p_scenes) {
|
|
||||||
spawnable_scenes = p_scenes;
|
|
||||||
}
|
|
||||||
|
|
||||||
NodePath MultiplayerSpawner::get_spawn_path() const {
|
NodePath MultiplayerSpawner::get_spawn_path() const {
|
||||||
return spawn_path;
|
return spawn_path;
|
||||||
}
|
}
|
||||||
@ -175,18 +261,16 @@ void MultiplayerSpawner::_node_exit(ObjectID p_id) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int MultiplayerSpawner::get_scene_id(const String &p_scene) const {
|
int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const {
|
||||||
for (int i = 0; i < spawnable_scenes.size(); i++) {
|
for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
|
||||||
Ref<PackedScene> ps = spawnable_scenes[i];
|
if (spawnable_scenes[i].path == p_scene) {
|
||||||
ERR_CONTINUE(ps.is_null());
|
|
||||||
if (ps->get_path() == p_scene) {
|
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return INVALID_ID;
|
return INVALID_ID;
|
||||||
}
|
}
|
||||||
|
|
||||||
int MultiplayerSpawner::get_spawn_id(const ObjectID &p_id) const {
|
int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const {
|
||||||
const SpawnInfo *info = tracked_nodes.getptr(p_id);
|
const SpawnInfo *info = tracked_nodes.getptr(p_id);
|
||||||
return info ? info->id : INVALID_ID;
|
return info ? info->id : INVALID_ID;
|
||||||
}
|
}
|
||||||
@ -198,8 +282,8 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const
|
|||||||
|
|
||||||
Node *MultiplayerSpawner::instantiate_scene(int p_id) {
|
Node *MultiplayerSpawner::instantiate_scene(int p_id) {
|
||||||
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
|
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
|
||||||
ERR_FAIL_INDEX_V(p_id, spawnable_scenes.size(), nullptr);
|
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
|
||||||
Ref<PackedScene> scene = spawnable_scenes[p_id];
|
Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
|
||||||
ERR_FAIL_COND_V(scene.is_null(), nullptr);
|
ERR_FAIL_COND_V(scene.is_null(), nullptr);
|
||||||
return scene->instantiate();
|
return scene->instantiate();
|
||||||
}
|
}
|
||||||
|
@ -33,6 +33,7 @@
|
|||||||
|
|
||||||
#include "scene/main/node.h"
|
#include "scene/main/node.h"
|
||||||
|
|
||||||
|
#include "core/templates/local_vector.h"
|
||||||
#include "core/variant/typed_array.h"
|
#include "core/variant/typed_array.h"
|
||||||
#include "scene/resources/packed_scene.h"
|
#include "scene/resources/packed_scene.h"
|
||||||
#include "scene/resources/scene_replication_config.h"
|
#include "scene/resources/scene_replication_config.h"
|
||||||
@ -46,7 +47,13 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
TypedArray<PackedScene> spawnable_scenes;
|
struct SpawnableScene {
|
||||||
|
String path;
|
||||||
|
Ref<PackedScene> cache;
|
||||||
|
};
|
||||||
|
|
||||||
|
LocalVector<SpawnableScene> spawnable_scenes;
|
||||||
|
|
||||||
HashSet<ResourceUID::ID> spawnable_ids;
|
HashSet<ResourceUID::ID> spawnable_ids;
|
||||||
NodePath spawn_path;
|
NodePath spawn_path;
|
||||||
|
|
||||||
@ -71,14 +78,26 @@ private:
|
|||||||
void _node_exit(ObjectID p_id);
|
void _node_exit(ObjectID p_id);
|
||||||
void _node_ready(ObjectID p_id);
|
void _node_ready(ObjectID p_id);
|
||||||
|
|
||||||
|
Vector<String> _get_spawnable_scenes() const;
|
||||||
|
void _set_spawnable_scenes(const Vector<String> &p_scenes);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
void _notification(int p_what);
|
void _notification(int p_what);
|
||||||
|
|
||||||
|
#ifdef TOOLS_ENABLED
|
||||||
|
bool _set(const StringName &p_name, const Variant &p_value);
|
||||||
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||||
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||||
|
#endif
|
||||||
public:
|
public:
|
||||||
Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; }
|
Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; }
|
||||||
TypedArray<PackedScene> get_spawnable_scenes();
|
|
||||||
void set_spawnable_scenes(TypedArray<PackedScene> p_scenes);
|
void add_spawnable_scene(const String &p_path);
|
||||||
|
int get_spawnable_scene_count() const;
|
||||||
|
String get_spawnable_scene(int p_idx) const;
|
||||||
|
void clear_spawnable_scenes();
|
||||||
|
|
||||||
NodePath get_spawn_path() const;
|
NodePath get_spawn_path() const;
|
||||||
void set_spawn_path(const NodePath &p_path);
|
void set_spawn_path(const NodePath &p_path);
|
||||||
uint32_t get_spawn_limit() const { return spawn_limit; }
|
uint32_t get_spawn_limit() const { return spawn_limit; }
|
||||||
@ -87,8 +106,8 @@ public:
|
|||||||
void set_auto_spawning(bool p_enabled);
|
void set_auto_spawning(bool p_enabled);
|
||||||
|
|
||||||
const Variant get_spawn_argument(const ObjectID &p_id) const;
|
const Variant get_spawn_argument(const ObjectID &p_id) const;
|
||||||
int get_spawn_id(const ObjectID &p_id) const;
|
int find_spawnable_scene_index_from_object(const ObjectID &p_id) const;
|
||||||
int get_scene_id(const String &p_path) const;
|
int find_spawnable_scene_index_from_path(const String &p_path) const;
|
||||||
Node *spawn(const Variant &p_data = Variant());
|
Node *spawn(const Variant &p_data = Variant());
|
||||||
Node *instantiate_custom(const Variant &p_data);
|
Node *instantiate_custom(const Variant &p_data);
|
||||||
Node *instantiate_scene(int p_idx);
|
Node *instantiate_scene(int p_idx);
|
||||||
|
@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() {
|
|||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
|
ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
|
||||||
ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
|
ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "congiruation", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
|
||||||
}
|
}
|
||||||
|
|
||||||
void MultiplayerSynchronizer::_notification(int p_what) {
|
void MultiplayerSynchronizer::_notification(int p_what) {
|
||||||
|
@ -40,7 +40,7 @@ class MultiplayerSynchronizer : public Node {
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
Ref<SceneReplicationConfig> replication_config;
|
Ref<SceneReplicationConfig> replication_config;
|
||||||
NodePath root_path;
|
NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
|
||||||
uint64_t interval_msec = 0;
|
uint64_t interval_msec = 0;
|
||||||
|
|
||||||
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
|
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
|
||||||
|
@ -167,7 +167,7 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
|
|||||||
uint32_t nid = rep_state->ensure_net_id(oid);
|
uint32_t nid = rep_state->ensure_net_id(oid);
|
||||||
|
|
||||||
// Prepare custom arg and scene_id
|
// Prepare custom arg and scene_id
|
||||||
uint8_t scene_id = p_spawner->get_spawn_id(oid);
|
uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
|
||||||
bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
|
bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
|
||||||
Variant spawn_arg = p_spawner->get_spawn_argument(oid);
|
Variant spawn_arg = p_spawner->get_spawn_argument(oid);
|
||||||
int spawn_arg_size = 0;
|
int spawn_arg_size = 0;
|
||||||
|
@ -124,6 +124,15 @@ void SceneReplicationConfig::remove_property(const NodePath &p_path) {
|
|||||||
properties.erase(p_path);
|
properties.erase(p_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
|
||||||
|
for (int i = 0; i < properties.size(); i++) {
|
||||||
|
if (properties[i].name == p_path) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
int SceneReplicationConfig::property_get_index(const NodePath &p_path) const {
|
int SceneReplicationConfig::property_get_index(const NodePath &p_path) const {
|
||||||
for (int i = 0; i < properties.size(); i++) {
|
for (int i = 0; i < properties.size(); i++) {
|
||||||
if (properties[i].name == p_path) {
|
if (properties[i].name == p_path) {
|
||||||
@ -178,6 +187,7 @@ void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_en
|
|||||||
void SceneReplicationConfig::_bind_methods() {
|
void SceneReplicationConfig::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
|
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
|
||||||
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
|
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
|
||||||
|
ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property);
|
||||||
ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property);
|
ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property);
|
||||||
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
|
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
|
||||||
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
|
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
|
||||||
|
@ -73,6 +73,7 @@ public:
|
|||||||
|
|
||||||
void add_property(const NodePath &p_path, int p_index = -1);
|
void add_property(const NodePath &p_path, int p_index = -1);
|
||||||
void remove_property(const NodePath &p_path);
|
void remove_property(const NodePath &p_path);
|
||||||
|
bool has_property(const NodePath &p_path) const;
|
||||||
|
|
||||||
int property_get_index(const NodePath &p_path) const;
|
int property_get_index(const NodePath &p_path) const;
|
||||||
bool property_get_spawn(const NodePath &p_path);
|
bool property_get_spawn(const NodePath &p_path);
|
||||||
|
Loading…
Reference in New Issue
Block a user