[D3D12] Dynamically load Agility SDK.
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@ -1484,6 +1484,8 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512);
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custom_prop_info["rendering/rendering_device/d3d12/max_misc_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", PROPERTY_HINT_RANGE, "32,4096");
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 610);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0);
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@ -2616,6 +2616,9 @@
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<member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default=""gl_compatibility"">
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Override for [member rendering/renderer/rendering_method] on web.
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</member>
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<member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="610">
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Version code of the Direct3D 12 Agility SDK to use ([code]D3D12SDKVersion[/code]).
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</member>
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<member name="rendering/rendering_device/d3d12/max_misc_descriptors_per_frame" type="int" setter="" getter="" default="512">
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The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
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Depending on the complexity of scenes, this value may be lowered or may need to be raised.
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@ -55,27 +55,14 @@
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#include <guiddef.h>
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#include <dxguids.h>
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#ifndef CLSID_D3D12DeviceFactory
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// Note: symbol is not available in MinGW import library.
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const CLSID CLSID_D3D12DeviceFactory = __uuidof(ID3D12DeviceFactory);
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#endif
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#endif
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extern "C" {
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char godot_nir_arch_name[32];
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#ifdef AGILITY_SDK_ENABLED
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__declspec(dllexport) extern const UINT D3D12SDKVersion = 610;
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#ifdef AGILITY_SDK_MULTIARCH_ENABLED
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#if defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
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__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm64";
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#elif defined(__arm__) || defined(_M_ARM)
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__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm32";
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#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
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__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_64";
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#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
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__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_32";
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#endif
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#else
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__declspec(dllexport) extern const char *D3D12SDKPath = "\\.";
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#endif // AGILITY_SDK_MULTIARCH
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#endif // AGILITY_SDK_ENABLED
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}
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#ifdef PIX_ENABLED
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@ -295,7 +282,12 @@ Error D3D12Context::_check_capabilities() {
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Error D3D12Context::_initialize_debug_layers() {
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ComPtr<ID3D12Debug> debug_controller;
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HRESULT res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
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HRESULT res;
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if (device_factory) {
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res = device_factory->GetConfigurationInterface(CLSID_D3D12Debug, IID_PPV_ARGS(&debug_controller));
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} else {
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res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
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}
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ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED);
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debug_controller->EnableDebugLayer();
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return OK;
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@ -501,7 +493,12 @@ void D3D12Context::_dump_adapter_info(int p_index) {
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}
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Error D3D12Context::_create_device(DeviceBasics &r_basics) {
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HRESULT res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
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HRESULT res;
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if (device_factory) {
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res = device_factory->CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
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} else {
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res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
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}
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ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
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// Create direct command queue.
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@ -808,7 +805,32 @@ Error D3D12Context::_update_swap_chain(Window *window) {
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return OK;
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}
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void D3D12Context::_init_device_factory() {
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uint32_t agility_sdk_version = GLOBAL_GET("rendering/rendering_device/d3d12/agility_sdk_version");
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String agility_sdk_path = String(".\\") + Engine::get_singleton()->get_architecture_name();
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// Note: symbol is not available in MinGW import library.
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PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)GetProcAddress(LoadLibraryW(L"D3D12.dll"), "D3D12GetInterface");
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ERR_FAIL_COND(!d3d_D3D12GetInterface);
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ID3D12SDKConfiguration *sdk_config = nullptr;
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if (SUCCEEDED(d3d_D3D12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(&sdk_config)))) {
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ID3D12SDKConfiguration1 *sdk_config1 = nullptr;
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if (SUCCEEDED(sdk_config->QueryInterface(&sdk_config1))) {
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if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, agility_sdk_path.ascii().get_data(), IID_PPV_ARGS(device_factory.GetAddressOf())))) {
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d3d_D3D12GetInterface(CLSID_D3D12DeviceFactory, IID_PPV_ARGS(device_factory.GetAddressOf()));
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} else if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, ".\\", IID_PPV_ARGS(device_factory.GetAddressOf())))) {
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d3d_D3D12GetInterface(CLSID_D3D12DeviceFactory, IID_PPV_ARGS(device_factory.GetAddressOf()));
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}
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sdk_config1->Release();
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}
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sdk_config->Release();
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}
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}
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Error D3D12Context::initialize() {
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_init_device_factory();
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if (_use_validation_layers()) {
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Error err = _initialize_debug_layers();
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ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
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@ -110,6 +110,7 @@ private:
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IMAGE_COUNT = FRAME_LAG + 1,
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};
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ComPtr<ID3D12DeviceFactory> device_factory;
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ComPtr<IDXGIFactory2> dxgi_factory;
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ComPtr<IDXGIAdapter> gpu;
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DeviceLimits gpu_limits = {};
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@ -181,6 +182,7 @@ private:
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void *p_context);
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Error _initialize_debug_layers();
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void _init_device_factory();
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Error _select_adapter(int &r_index);
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void _dump_adapter_info(int p_index);
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