diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index 6c645468256..33727be0acf 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -4,7 +4,15 @@
A class for generating pseudo-random numbers.
- RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
+ RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url].
+ [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
+ To generate a random float number (within a given range) based on a time-dependant seed:
+ [codeblock]
+ var rng = RandomNumberGenerator.new()
+ func _ready():
+ rng.randomize()
+ var my_random_number = rng.randf_range(-10.0, 10.0)
+ [/codeblock]