diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index f8663e90e0a..809890bea1d 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -4,7 +4,7 @@
Sprite node that can use multiple textures for animation.
- Sprite node that can use multiple textures for animation.
+ Sprite node that can use multiple textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
@@ -149,31 +149,39 @@
+ The current animation from the [code]frames[/code] resource. If this value is changed, the [code]frame[/code] counter is reset.
+ If [code]true[/code] texture will be centered. Default value: [code]true[/code].
+ If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
+ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
+ The current frame index.
+ The [SpriteFrames] resource containing the animation(s).
+ The texture's drawing offset.
+ If [code]true[/code] the [code]animation[/code] is currently playing.
- Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn, before looping.
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
- Emitted when frame is changed.
+ Emitted when [code]frame[/code] changes.