Update some dead links in the codebase
This commit is contained in:
parent
06a6507751
commit
12ae7a4c02
|
@ -38,7 +38,7 @@
|
|||
*/
|
||||
|
||||
// based on the very nice implementation of rb-trees by:
|
||||
// http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
|
||||
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
|
||||
|
||||
template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator>
|
||||
class Map {
|
||||
|
|
|
@ -302,8 +302,8 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform)
|
|||
|
||||
/** Fast Plane Extraction from combined modelview/projection matrices.
|
||||
* References:
|
||||
* http://www.markmorley.com/opengl/frustumculling.html
|
||||
* http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
|
||||
* https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
|
||||
* https://web.archive.org/web/20061020020112/http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
|
||||
*/
|
||||
|
||||
Vector<Plane> planes;
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
*/
|
||||
|
||||
// based on the very nice implementation of rb-trees by:
|
||||
// http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
|
||||
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
|
||||
|
||||
template <class T, class C = Comparator<T>, class A = DefaultAllocator>
|
||||
class Set {
|
||||
|
|
|
@ -305,7 +305,7 @@ public:
|
|||
void reload_axis_lock();
|
||||
|
||||
/// Doc:
|
||||
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping
|
||||
/// https://web.archive.org/web/20180404091446/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping
|
||||
void set_continuous_collision_detection(bool p_enable);
|
||||
bool is_continuous_collision_detection_enabled() const;
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@
|
|||
* documentation for any purpose is hereby granted without fee, provided that
|
||||
* the above copyright notice and this license appear in all source copies.
|
||||
* THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF
|
||||
* ANY KIND. See http://www.dspguru.com/wol.htm for more information.
|
||||
* ANY KIND. See https://dspguru.com/wide-open-license/ for more information.
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
|
|
|
@ -673,7 +673,7 @@ public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
|
|||
// "A Fast Voxel Traversal Algorithm for Ray Tracing"
|
||||
// John Amanatides, Andrew Woo
|
||||
// http://www.cse.yorku.ca/~amana/research/grid.pdf
|
||||
// http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
|
||||
// https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
|
||||
|
||||
// NOTES:
|
||||
// * This code assumes that the ray's position and direction are in 'cell coordinates', which means
|
||||
|
|
Loading…
Reference in New Issue